feat: added cleanscript

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2026-06-22 21:27:36 +05:30
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309 changed files with 14551 additions and 46035 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Error Handling</title>
</head>
<body>
<h1 id="error-handling"><a class="header" href="#error-handling">Error Handling</a></h1>
<p>Errors are a fact of life in software, so Rust has a number of features for
handling situations in which something goes wrong. In many cases, Rust requires
you to acknowledge the possibility of an error and take some action before your
code will compile. This requirement makes your program more robust by ensuring
that youll discover errors and handle them appropriately before deploying your
code to production!</p>
<p>Rust groups errors into two major categories: recoverable and unrecoverable
errors. For a <em>recoverable error</em>, such as a <em>file not found</em> error, we most
likely just want to report the problem to the user and retry the operation.
<em>Unrecoverable errors</em> are always symptoms of bugs, such as trying to access a
location beyond the end of an array, and so we want to immediately stop the
program.</p>
<p>Most languages dont distinguish between these two kinds of errors and handle
both in the same way, using mechanisms such as exceptions. Rust doesnt have
exceptions. Instead, it has the type <code>Result&lt;T, E&gt;</code> for recoverable errors and
the <code>panic!</code> macro that stops execution when the program encounters an
unrecoverable error. This chapter covers calling <code>panic!</code> first and then talks
about returning <code>Result&lt;T, E&gt;</code> values. Additionally, well explore
considerations when deciding whether to try to recover from an error or to stop
execution.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Unrecoverable Errors with panic!</title>
</head>
<body>
<h2 id="unrecoverable-errors-with-panic"><a class="header" href="#unrecoverable-errors-with-panic">Unrecoverable Errors with <code>panic!</code></a></h2>
<p>Sometimes bad things happen in your code, and theres nothing you can do about
it. In these cases, Rust has the <code>panic!</code> macro. There are two ways to cause a
panic in practice: by taking an action that causes our code to panic (such as
accessing an array past the end) or by explicitly calling the <code>panic!</code> macro.
In both cases, we cause a panic in our program. By default, these panics will
print a failure message, unwind, clean up the stack, and quit. Via an
environment variable, you can also have Rust display the call stack when a
panic occurs to make it easier to track down the source of the panic.</p>
<section class="note" aria-role="note">
<h3 id="unwinding-the-stack-or-aborting-in-response-to-a-panic"><a class="header" href="#unwinding-the-stack-or-aborting-in-response-to-a-panic">Unwinding the Stack or Aborting in Response to a Panic</a></h3>
<p>By default, when a panic occurs, the program starts <em>unwinding</em>, which means
Rust walks back up the stack and cleans up the data from each function it
encounters. However, walking back and cleaning up is a lot of work. Rust
therefore allows you to choose the alternative of immediately <em>aborting</em>,
which ends the program without cleaning up.</p>
<p>Memory that the program was using will then need to be cleaned up by the
operating system. If in your project you need to make the resultant binary as
small as possible, you can switch from unwinding to aborting upon a panic by
adding <code>panic = 'abort'</code> to the appropriate <code>[profile]</code> sections in your
<em>Cargo.toml</em> file. For example, if you want to abort on panic in release mode,
add this:</p>
<pre><code class="language-toml">[profile.release]
panic = 'abort'
</code></pre>
</section>
<p>Lets try calling <code>panic!</code> in a simple program:</p>
<figure class="listing">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust should_panic panics edition2024">fn main() {
panic!("crash and burn");
}</code></pre>
</figure>
<p>When you run the program, youll see something like this:</p>
<pre><code class="language-console">$ cargo run
Compiling panic v0.1.0 (file:///projects/panic)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.25s
Running `target/debug/panic`
thread 'main' panicked at src/main.rs:2:5:
crash and burn
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
</code></pre>
<p>The call to <code>panic!</code> causes the error message contained in the last two lines.
The first line shows our panic message and the place in our source code where
the panic occurred: <em>src/main.rs:2:5</em> indicates that its the second line,
fifth character of our <em>src/main.rs</em> file.</p>
<p>In this case, the line indicated is part of our code, and if we go to that
line, we see the <code>panic!</code> macro call. In other cases, the <code>panic!</code> call might
be in code that our code calls, and the filename and line number reported by
the error message will be someone elses code where the <code>panic!</code> macro is
called, not the line of our code that eventually led to the <code>panic!</code> call.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="using-a-panic-backtrace"></a></p>
<p>We can use the backtrace of the functions the <code>panic!</code> call came from to figure
out the part of our code that is causing the problem. To understand how to use
a <code>panic!</code> backtrace, lets look at another example and see what its like when
a <code>panic!</code> call comes from a library because of a bug in our code instead of
from our code calling the macro directly. Listing 9-1 has some code that
attempts to access an index in a vector beyond the range of valid indexes.</p>
<figure class="listing" id="listing-9-1">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust should_panic panics edition2024">fn main() {
let v = vec![1, 2, 3];
v[99];
}</code></pre>
<figcaption><a href="#listing-9-1">Listing 9-1</a>: Attempting to access an element beyond the end of a vector, which will cause a call to <code>panic!</code></figcaption>
</figure>
<p>Here, were attempting to access the 100th element of our vector (which is at
index 99 because indexing starts at zero), but the vector has only three
elements. In this situation, Rust will panic. Using <code>[]</code> is supposed to return
an element, but if you pass an invalid index, theres no element that Rust
could return here that would be correct.</p>
<p>In C, attempting to read beyond the end of a data structure is undefined
behavior. You might get whatever is at the location in memory that would
correspond to that element in the data structure, even though the memory
doesnt belong to that structure. This is called a <em>buffer overread</em> and can
lead to security vulnerabilities if an attacker is able to manipulate the index
in such a way as to read data they shouldnt be allowed to that is stored after
the data structure.</p>
<p>To protect your program from this sort of vulnerability, if you try to read an
element at an index that doesnt exist, Rust will stop execution and refuse to
continue. Lets try it and see:</p>
<pre><code class="language-console">$ cargo run
Compiling panic v0.1.0 (file:///projects/panic)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.27s
Running `target/debug/panic`
thread 'main' panicked at src/main.rs:4:6:
index out of bounds: the len is 3 but the index is 99
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
</code></pre>
<p>This error points at line 4 of our <em>main.rs</em> where we attempt to access index
99 of the vector in <code>v</code>.</p>
<p>The <code>note:</code> line tells us that we can set the <code>RUST_BACKTRACE</code> environment
variable to get a backtrace of exactly what happened to cause the error. A
<em>backtrace</em> is a list of all the functions that have been called to get to this
point. Backtraces in Rust work as they do in other languages: The key to
reading the backtrace is to start from the top and read until you see files you
wrote. Thats the spot where the problem originated. The lines above that spot
are code that your code has called; the lines below are code that called your
code. These before-and-after lines might include core Rust code, standard
library code, or crates that youre using. Lets try to get a backtrace by
setting the <code>RUST_BACKTRACE</code> environment variable to any value except <code>0</code>.
Listing 9-2 shows output similar to what youll see.</p>
<!-- manual-regeneration
cd listings/ch09-error-handling/listing-09-01
RUST_BACKTRACE=1 cargo run
copy the backtrace output below
check the backtrace number mentioned in the text below the listing
-->
<figure class="listing" id="listing-9-2">
<pre><code class="language-console">$ RUST_BACKTRACE=1 cargo run
thread 'main' panicked at src/main.rs:4:6:
index out of bounds: the len is 3 but the index is 99
stack backtrace:
0: rust_begin_unwind
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/std/src/panicking.rs:692:5
1: core::panicking::panic_fmt
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/core/src/panicking.rs:75:14
2: core::panicking::panic_bounds_check
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/core/src/panicking.rs:273:5
3: &lt;usize as core::slice::index::SliceIndex&lt;[T]&gt;&gt;::index
at file:///home/.rustup/toolchains/1.85/lib/rustlib/src/rust/library/core/src/slice/index.rs:274:10
4: core::slice::index::&lt;impl core::ops::index::Index&lt;I&gt; for [T]&gt;::index
at file:///home/.rustup/toolchains/1.85/lib/rustlib/src/rust/library/core/src/slice/index.rs:16:9
5: &lt;alloc::vec::Vec&lt;T,A&gt; as core::ops::index::Index&lt;I&gt;&gt;::index
at file:///home/.rustup/toolchains/1.85/lib/rustlib/src/rust/library/alloc/src/vec/mod.rs:3361:9
6: panic::main
at ./src/main.rs:4:6
7: core::ops::function::FnOnce::call_once
at file:///home/.rustup/toolchains/1.85/lib/rustlib/src/rust/library/core/src/ops/function.rs:250:5
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
</code></pre>
<figcaption><a href="#listing-9-2">Listing 9-2</a>: The backtrace generated by a call to <code>panic!</code> displayed when the environment variable <code>RUST_BACKTRACE</code> is set</figcaption>
</figure>
<p>Thats a lot of output! The exact output you see might be different depending
on your operating system and Rust version. In order to get backtraces with this
information, debug symbols must be enabled. Debug symbols are enabled by
default when using <code>cargo build</code> or <code>cargo run</code> without the <code>--release</code> flag,
as we have here.</p>
<p>In the output in Listing 9-2, line 6 of the backtrace points to the line in our
project thats causing the problem: line 4 of <em>src/main.rs</em>. If we dont want
our program to panic, we should start our investigation at the location pointed
to by the first line mentioning a file we wrote. In Listing 9-1, where we
deliberately wrote code that would panic, the way to fix the panic is to not
request an element beyond the range of the vector indexes. When your code
panics in the future, youll need to figure out what action the code is taking
with what values to cause the panic and what the code should do instead.</p>
<p>Well come back to <code>panic!</code> and when we should and should not use <code>panic!</code> to
handle error conditions in the <a href="ch09-03-to-panic-or-not-to-panic.html#to-panic-or-not-to-panic">“To <code>panic!</code> or Not to
<code>panic!</code></a><!-- ignore --> section later in this
chapter. Next, well look at how to recover from an error using <code>Result</code>.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Recoverable Errors with Result</title>
</head>
<body>
<h2 id="recoverable-errors-with-result"><a class="header" href="#recoverable-errors-with-result">Recoverable Errors with <code>Result</code></a></h2>
<p>Most errors arent serious enough to require the program to stop entirely.
Sometimes when a function fails, its for a reason that you can easily interpret
and respond to. For example, if you try to open a file and that operation fails
because the file doesnt exist, you might want to create the file instead of
terminating the process.</p>
<p>Recall from <a href="../ch02/ch02-00-guessing-game-tutorial.html#handling-potential-failure-with-result">“Handling Potential Failure with <code>Result</code></a><!--
ignore --> in Chapter 2 that the <code>Result</code> enum is defined as having two
variants, <code>Ok</code> and <code>Err</code>, as follows:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>enum Result&lt;T, E&gt; {
Ok(T),
Err(E),
}
<span class="boring">}</span></code></pre>
<p>The <code>T</code> and <code>E</code> are generic type parameters: Well discuss generics in more
detail in Chapter 10. What you need to know right now is that <code>T</code> represents
the type of the value that will be returned in a success case within the <code>Ok</code>
variant, and <code>E</code> represents the type of the error that will be returned in a
failure case within the <code>Err</code> variant. Because <code>Result</code> has these generic type
parameters, we can use the <code>Result</code> type and the functions defined on it in
many different situations where the success value and error value we want to
return may differ.</p>
<p>Lets call a function that returns a <code>Result</code> value because the function could
fail. In Listing 9-3, we try to open a file.</p>
<figure class="listing" id="listing-9-3">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">use std::fs::File;
fn main() {
let greeting_file_result = File::open("hello.txt");
}</code></pre>
<figcaption><a href="#listing-9-3">Listing 9-3</a>: Opening a file</figcaption>
</figure>
<p>The return type of <code>File::open</code> is a <code>Result&lt;T, E&gt;</code>. The generic parameter <code>T</code>
has been filled in by the implementation of <code>File::open</code> with the type of the
success value, <code>std::fs::File</code>, which is a file handle. The type of <code>E</code> used in
the error value is <code>std::io::Error</code>. This return type means the call to
<code>File::open</code> might succeed and return a file handle that we can read from or
write to. The function call also might fail: For example, the file might not
exist, or we might not have permission to access the file. The <code>File::open</code>
function needs to have a way to tell us whether it succeeded or failed and at
the same time give us either the file handle or error information. This
information is exactly what the <code>Result</code> enum conveys.</p>
<p>In the case where <code>File::open</code> succeeds, the value in the variable
<code>greeting_file_result</code> will be an instance of <code>Ok</code> that contains a file handle.
In the case where it fails, the value in <code>greeting_file_result</code> will be an
instance of <code>Err</code> that contains more information about the kind of error that
occurred.</p>
<p>We need to add to the code in Listing 9-3 to take different actions depending
on the value <code>File::open</code> returns. Listing 9-4 shows one way to handle the
<code>Result</code> using a basic tool, the <code>match</code> expression that we discussed in
Chapter 6.</p>
<figure class="listing" id="listing-9-4">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust should_panic edition2024">use std::fs::File;
fn main() {
let greeting_file_result = File::open("hello.txt");
let greeting_file = match greeting_file_result {
Ok(file) =&gt; file,
Err(error) =&gt; panic!("Problem opening the file: {error:?}"),
};
}</code></pre>
<figcaption><a href="#listing-9-4">Listing 9-4</a>: Using a <code>match</code> expression to handle the <code>Result</code> variants that might be returned</figcaption>
</figure>
<p>Note that, like the <code>Option</code> enum, the <code>Result</code> enum and its variants have been
brought into scope by the prelude, so we dont need to specify <code>Result::</code>
before the <code>Ok</code> and <code>Err</code> variants in the <code>match</code> arms.</p>
<p>When the result is <code>Ok</code>, this code will return the inner <code>file</code> value out of
the <code>Ok</code> variant, and we then assign that file handle value to the variable
<code>greeting_file</code>. After the <code>match</code>, we can use the file handle for reading or
writing.</p>
<p>The other arm of the <code>match</code> handles the case where we get an <code>Err</code> value from
<code>File::open</code>. In this example, weve chosen to call the <code>panic!</code> macro. If
theres no file named <em>hello.txt</em> in our current directory and we run this
code, well see the following output from the <code>panic!</code> macro:</p>
<pre><code class="language-console">$ cargo run
Compiling error-handling v0.1.0 (file:///projects/error-handling)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.73s
Running `target/debug/error-handling`
thread 'main' panicked at src/main.rs:8:23:
Problem opening the file: Os { code: 2, kind: NotFound, message: "No such file or directory" }
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
</code></pre>
<p>As usual, this output tells us exactly what has gone wrong.</p>
<h3 id="matching-on-different-errors"><a class="header" href="#matching-on-different-errors">Matching on Different Errors</a></h3>
<p>The code in Listing 9-4 will <code>panic!</code> no matter why <code>File::open</code> failed.
However, we want to take different actions for different failure reasons. If
<code>File::open</code> failed because the file doesnt exist, we want to create the file
and return the handle to the new file. If <code>File::open</code> failed for any other
reason—for example, because we didnt have permission to open the file—we still
want the code to <code>panic!</code> in the same way it did in Listing 9-4. For this, we
add an inner <code>match</code> expression, shown in Listing 9-5.</p>
<figure class="listing" id="listing-9-5">
<span class="file-name">Filename: src/main.rs</span>
<!-- ignore this test because otherwise it creates hello.txt which causes other
tests to fail lol -->
<pre><code class="language-rust ignore">use std::fs::File;
use std::io::ErrorKind;
fn main() {
let greeting_file_result = File::open("hello.txt");
let greeting_file = match greeting_file_result {
Ok(file) =&gt; file,
Err(error) =&gt; match error.kind() {
ErrorKind::NotFound =&gt; match File::create("hello.txt") {
Ok(fc) =&gt; fc,
Err(e) =&gt; panic!("Problem creating the file: {e:?}"),
},
_ =&gt; {
panic!("Problem opening the file: {error:?}");
}
},
};
}</code></pre>
<figcaption><a href="#listing-9-5">Listing 9-5</a>: Handling different kinds of errors in different ways</figcaption>
</figure>
<p>The type of the value that <code>File::open</code> returns inside the <code>Err</code> variant is
<code>io::Error</code>, which is a struct provided by the standard library. This struct
has a method, <code>kind</code>, that we can call to get an <code>io::ErrorKind</code> value. The
enum <code>io::ErrorKind</code> is provided by the standard library and has variants
representing the different kinds of errors that might result from an <code>io</code>
operation. The variant we want to use is <code>ErrorKind::NotFound</code>, which indicates
the file were trying to open doesnt exist yet. So, we match on
<code>greeting_file_result</code>, but we also have an inner match on <code>error.kind()</code>.</p>
<p>The condition we want to check in the inner match is whether the value returned
by <code>error.kind()</code> is the <code>NotFound</code> variant of the <code>ErrorKind</code> enum. If it is,
we try to create the file with <code>File::create</code>. However, because <code>File::create</code>
could also fail, we need a second arm in the inner <code>match</code> expression. When the
file cant be created, a different error message is printed. The second arm of
the outer <code>match</code> stays the same, so the program panics on any error besides
the missing file error.</p>
<section class="note" aria-role="note">
<h4 id="alternatives-to-using-match-with-resultt-e"><a class="header" href="#alternatives-to-using-match-with-resultt-e">Alternatives to Using <code>match</code> with <code>Result&lt;T, E&gt;</code></a></h4>
<p>Thats a lot of <code>match</code>! The <code>match</code> expression is very useful but also very
much a primitive. In Chapter 13, youll learn about closures, which are used
with many of the methods defined on <code>Result&lt;T, E&gt;</code>. These methods can be more
concise than using <code>match</code> when handling <code>Result&lt;T, E&gt;</code> values in your code.</p>
<p>For example, heres another way to write the same logic as shown in Listing
9-5, this time using closures and the <code>unwrap_or_else</code> method:</p>
<!-- CAN'T EXTRACT SEE https://github.com/rust-lang/mdBook/issues/1127 -->
<pre><code class="language-rust ignore">use std::fs::File;
use std::io::ErrorKind;
fn main() {
let greeting_file = File::open("hello.txt").unwrap_or_else(|error| {
if error.kind() == ErrorKind::NotFound {
File::create("hello.txt").unwrap_or_else(|error| {
panic!("Problem creating the file: {error:?}");
})
} else {
panic!("Problem opening the file: {error:?}");
}
});
}</code></pre>
<p>Although this code has the same behavior as Listing 9-5, it doesnt contain
any <code>match</code> expressions and is cleaner to read. Come back to this example
after youve read Chapter 13 and look up the <code>unwrap_or_else</code> method in the
standard library documentation. Many more of these methods can clean up huge,
nested <code>match</code> expressions when youre dealing with errors.</p>
</section>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="shortcuts-for-panic-on-error-unwrap-and-expect"></a></p>
<h4 id="shortcuts-for-panic-on-error"><a class="header" href="#shortcuts-for-panic-on-error">Shortcuts for Panic on Error</a></h4>
<p>Using <code>match</code> works well enough, but it can be a bit verbose and doesnt always
communicate intent well. The <code>Result&lt;T, E&gt;</code> type has many helper methods
defined on it to do various, more specific tasks. The <code>unwrap</code> method is a
shortcut method implemented just like the <code>match</code> expression we wrote in
Listing 9-4. If the <code>Result</code> value is the <code>Ok</code> variant, <code>unwrap</code> will return
the value inside the <code>Ok</code>. If the <code>Result</code> is the <code>Err</code> variant, <code>unwrap</code> will
call the <code>panic!</code> macro for us. Here is an example of <code>unwrap</code> in action:</p>
<figure class="listing">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust should_panic edition2024">use std::fs::File;
fn main() {
let greeting_file = File::open("hello.txt").unwrap();
}</code></pre>
</figure>
<p>If we run this code without a <em>hello.txt</em> file, well see an error message from
the <code>panic!</code> call that the <code>unwrap</code> method makes:</p>
<!-- manual-regeneration
cd listings/ch09-error-handling/no-listing-04-unwrap
cargo run
copy and paste relevant text
-->
<pre><code class="language-text">thread 'main' panicked at src/main.rs:4:49:
called `Result::unwrap()` on an `Err` value: Os { code: 2, kind: NotFound, message: "No such file or directory" }
</code></pre>
<p>Similarly, the <code>expect</code> method lets us also choose the <code>panic!</code> error message.
Using <code>expect</code> instead of <code>unwrap</code> and providing good error messages can convey
your intent and make tracking down the source of a panic easier. The syntax of
<code>expect</code> looks like this:</p>
<figure class="listing">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust should_panic edition2024">use std::fs::File;
fn main() {
let greeting_file = File::open("hello.txt")
.expect("hello.txt should be included in this project");
}</code></pre>
</figure>
<p>We use <code>expect</code> in the same way as <code>unwrap</code>: to return the file handle or call
the <code>panic!</code> macro. The error message used by <code>expect</code> in its call to <code>panic!</code>
will be the parameter that we pass to <code>expect</code>, rather than the default
<code>panic!</code> message that <code>unwrap</code> uses. Heres what it looks like:</p>
<!-- manual-regeneration
cd listings/ch09-error-handling/no-listing-05-expect
cargo run
copy and paste relevant text
-->
<pre><code class="language-text">thread 'main' panicked at src/main.rs:5:10:
hello.txt should be included in this project: Os { code: 2, kind: NotFound, message: "No such file or directory" }
</code></pre>
<p>In production-quality code, most Rustaceans choose <code>expect</code> rather than
<code>unwrap</code> and give more context about why the operation is expected to always
succeed. That way, if your assumptions are ever proven wrong, you have more
information to use in debugging.</p>
<h3 id="propagating-errors"><a class="header" href="#propagating-errors">Propagating Errors</a></h3>
<p>When a functions implementation calls something that might fail, instead of
handling the error within the function itself, you can return the error to the
calling code so that it can decide what to do. This is known as <em>propagating</em>
the error and gives more control to the calling code, where there might be more
information or logic that dictates how the error should be handled than what
you have available in the context of your code.</p>
<p>For example, Listing 9-6 shows a function that reads a username from a file. If
the file doesnt exist or cant be read, this function will return those errors
to the code that called the function.</p>
<figure class="listing" id="listing-9-6">
<span class="file-name">Filename: src/main.rs</span>
<!-- Deliberately not using rustdoc_include here; the `main` function in the
file panics. We do want to include it for reader experimentation purposes, but
don't want to include it for rustdoc testing purposes. -->
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>use std::fs::File;
use std::io::{self, Read};
fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
let username_file_result = File::open("hello.txt");
let mut username_file = match username_file_result {
Ok(file) =&gt; file,
Err(e) =&gt; return Err(e),
};
let mut username = String::new();
match username_file.read_to_string(&amp;mut username) {
Ok(_) =&gt; Ok(username),
Err(e) =&gt; Err(e),
}
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-6">Listing 9-6</a>: A function that returns errors to the calling code using <code>match</code></figcaption>
</figure>
<p>This function can be written in a much shorter way, but were going to start by
doing a lot of it manually in order to explore error handling; at the end,
well show the shorter way. Lets look at the return type of the function
first: <code>Result&lt;String, io::Error&gt;</code>. This means the function is returning a
value of the type <code>Result&lt;T, E&gt;</code>, where the generic parameter <code>T</code> has been
filled in with the concrete type <code>String</code> and the generic type <code>E</code> has been
filled in with the concrete type <code>io::Error</code>.</p>
<p>If this function succeeds without any problems, the code that calls this
function will receive an <code>Ok</code> value that holds a <code>String</code>—the <code>username</code> that
this function read from the file. If this function encounters any problems, the
calling code will receive an <code>Err</code> value that holds an instance of <code>io::Error</code>
that contains more information about what the problems were. We chose
<code>io::Error</code> as the return type of this function because that happens to be the
type of the error value returned from both of the operations were calling in
this functions body that might fail: the <code>File::open</code> function and the
<code>read_to_string</code> method.</p>
<p>The body of the function starts by calling the <code>File::open</code> function. Then, we
handle the <code>Result</code> value with a <code>match</code> similar to the <code>match</code> in Listing 9-4.
If <code>File::open</code> succeeds, the file handle in the pattern variable <code>file</code>
becomes the value in the mutable variable <code>username_file</code> and the function
continues. In the <code>Err</code> case, instead of calling <code>panic!</code>, we use the <code>return</code>
keyword to return early out of the function entirely and pass the error value
from <code>File::open</code>, now in the pattern variable <code>e</code>, back to the calling code as
this functions error value.</p>
<p>So, if we have a file handle in <code>username_file</code>, the function then creates a
new <code>String</code> in variable <code>username</code> and calls the <code>read_to_string</code> method on
the file handle in <code>username_file</code> to read the contents of the file into
<code>username</code>. The <code>read_to_string</code> method also returns a <code>Result</code> because it
might fail, even though <code>File::open</code> succeeded. So, we need another <code>match</code> to
handle that <code>Result</code>: If <code>read_to_string</code> succeeds, then our function has
succeeded, and we return the username from the file thats now in <code>username</code>
wrapped in an <code>Ok</code>. If <code>read_to_string</code> fails, we return the error value in the
same way that we returned the error value in the <code>match</code> that handled the
return value of <code>File::open</code>. However, we dont need to explicitly say
<code>return</code>, because this is the last expression in the function.</p>
<p>The code that calls this code will then handle getting either an <code>Ok</code> value
that contains a username or an <code>Err</code> value that contains an <code>io::Error</code>. Its
up to the calling code to decide what to do with those values. If the calling
code gets an <code>Err</code> value, it could call <code>panic!</code> and crash the program, use a
default username, or look up the username from somewhere other than a file, for
example. We dont have enough information on what the calling code is actually
trying to do, so we propagate all the success or error information upward for
it to handle appropriately.</p>
<p>This pattern of propagating errors is so common in Rust that Rust provides the
question mark operator <code>?</code> to make this easier.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="a-shortcut-for-propagating-errors-the--operator"></a></p>
<h4 id="the--operator-shortcut"><a class="header" href="#the--operator-shortcut">The <code>?</code> Operator Shortcut</a></h4>
<p>Listing 9-7 shows an implementation of <code>read_username_from_file</code> that has the
same functionality as in Listing 9-6, but this implementation uses the <code>?</code>
operator.</p>
<figure class="listing" id="listing-9-7">
<span class="file-name">Filename: src/main.rs</span>
<!-- Deliberately not using rustdoc_include here; the `main` function in the
file panics. We do want to include it for reader experimentation purposes, but
don't want to include it for rustdoc testing purposes. -->
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>use std::fs::File;
use std::io::{self, Read};
fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
let mut username_file = File::open("hello.txt")?;
let mut username = String::new();
username_file.read_to_string(&amp;mut username)?;
Ok(username)
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-7">Listing 9-7</a>: A function that returns errors to the calling code using the <code>?</code> operator</figcaption>
</figure>
<p>The <code>?</code> placed after a <code>Result</code> value is defined to work in almost the same way
as the <code>match</code> expressions that we defined to handle the <code>Result</code> values in
Listing 9-6. If the value of the <code>Result</code> is an <code>Ok</code>, the value inside the <code>Ok</code>
will get returned from this expression, and the program will continue. If the
value is an <code>Err</code>, the <code>Err</code> will be returned from the whole function as if we
had used the <code>return</code> keyword so that the error value gets propagated to the
calling code.</p>
<p>There is a difference between what the <code>match</code> expression from Listing 9-6 does
and what the <code>?</code> operator does: Error values that have the <code>?</code> operator called
on them go through the <code>from</code> function, defined in the <code>From</code> trait in the
standard library, which is used to convert values from one type into another.
When the <code>?</code> operator calls the <code>from</code> function, the error type received is
converted into the error type defined in the return type of the current
function. This is useful when a function returns one error type to represent
all the ways a function might fail, even if parts might fail for many different
reasons.</p>
<p>For example, we could change the <code>read_username_from_file</code> function in Listing
9-7 to return a custom error type named <code>OurError</code> that we define. If we also
define <code>impl From&lt;io::Error&gt; for OurError</code> to construct an instance of
<code>OurError</code> from an <code>io::Error</code>, then the <code>?</code> operator calls in the body of
<code>read_username_from_file</code> will call <code>from</code> and convert the error types without
needing to add any more code to the function.</p>
<p>In the context of Listing 9-7, the <code>?</code> at the end of the <code>File::open</code> call will
return the value inside an <code>Ok</code> to the variable <code>username_file</code>. If an error
occurs, the <code>?</code> operator will return early out of the whole function and give
any <code>Err</code> value to the calling code. The same thing applies to the <code>?</code> at the
end of the <code>read_to_string</code> call.</p>
<p>The <code>?</code> operator eliminates a lot of boilerplate and makes this functions
implementation simpler. We could even shorten this code further by chaining
method calls immediately after the <code>?</code>, as shown in Listing 9-8.</p>
<figure class="listing" id="listing-9-8">
<span class="file-name">Filename: src/main.rs</span>
<!-- Deliberately not using rustdoc_include here; the `main` function in the
file panics. We do want to include it for reader experimentation purposes, but
don't want to include it for rustdoc testing purposes. -->
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>use std::fs::File;
use std::io::{self, Read};
fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
let mut username = String::new();
File::open("hello.txt")?.read_to_string(&amp;mut username)?;
Ok(username)
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-8">Listing 9-8</a>: Chaining method calls after the <code>?</code> operator</figcaption>
</figure>
<p>Weve moved the creation of the new <code>String</code> in <code>username</code> to the beginning of
the function; that part hasnt changed. Instead of creating a variable
<code>username_file</code>, weve chained the call to <code>read_to_string</code> directly onto the
result of <code>File::open("hello.txt")?</code>. We still have a <code>?</code> at the end of the
<code>read_to_string</code> call, and we still return an <code>Ok</code> value containing <code>username</code>
when both <code>File::open</code> and <code>read_to_string</code> succeed rather than returning
errors. The functionality is again the same as in Listing 9-6 and Listing 9-7;
this is just a different, more ergonomic way to write it.</p>
<p>Listing 9-9 shows a way to make this even shorter using <code>fs::read_to_string</code>.</p>
<figure class="listing" id="listing-9-9">
<span class="file-name">Filename: src/main.rs</span>
<!-- Deliberately not using rustdoc_include here; the `main` function in the
file panics. We do want to include it for reader experimentation purposes, but
don't want to include it for rustdoc testing purposes. -->
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>use std::fs;
use std::io;
fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
fs::read_to_string("hello.txt")
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-9">Listing 9-9</a>: Using <code>fs::read_to_string</code> instead of opening and then reading the file</figcaption>
</figure>
<p>Reading a file into a string is a fairly common operation, so the standard
library provides the convenient <code>fs::read_to_string</code> function that opens the
file, creates a new <code>String</code>, reads the contents of the file, puts the contents
into that <code>String</code>, and returns it. Of course, using <code>fs::read_to_string</code>
doesnt give us the opportunity to explain all the error handling, so we did it
the longer way first.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="where-the--operator-can-be-used"></a></p>
<h4 id="where-to-use-the--operator"><a class="header" href="#where-to-use-the--operator">Where to Use the <code>?</code> Operator</a></h4>
<p>The <code>?</code> operator can only be used in functions whose return type is compatible
with the value the <code>?</code> is used on. This is because the <code>?</code> operator is defined
to perform an early return of a value out of the function, in the same manner
as the <code>match</code> expression we defined in Listing 9-6. In Listing 9-6, the
<code>match</code> was using a <code>Result</code> value, and the early return arm returned an
<code>Err(e)</code> value. The return type of the function has to be a <code>Result</code> so that
its compatible with this <code>return</code>.</p>
<p>In Listing 9-10, lets look at the error well get if we use the <code>?</code> operator
in a <code>main</code> function with a return type that is incompatible with the type of
the value we use <code>?</code> on.</p>
<figure class="listing" id="listing-9-10">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore does_not_compile">use std::fs::File;
fn main() {
let greeting_file = File::open("hello.txt")?;
}</code></pre>
<figcaption><a href="#listing-9-10">Listing 9-10</a>: Attempting to use the <code>?</code> in the <code>main</code> function that returns <code>()</code> wont compile.</figcaption>
</figure>
<p>This code opens a file, which might fail. The <code>?</code> operator follows the <code>Result</code>
value returned by <code>File::open</code>, but this <code>main</code> function has the return type of
<code>()</code>, not <code>Result</code>. When we compile this code, we get the following error
message:</p>
<pre><code class="language-console">$ cargo run
Compiling error-handling v0.1.0 (file:///projects/error-handling)
error[E0277]: the `?` operator can only be used in a function that returns `Result` or `Option` (or another type that implements `FromResidual`)
--&gt; src/main.rs:4:48
|
3 | fn main() {
| --------- this function should return `Result` or `Option` to accept `?`
4 | let greeting_file = File::open("hello.txt")?;
| ^ cannot use the `?` operator in a function that returns `()`
|
help: consider adding return type
|
3 ~ fn main() -&gt; Result&lt;(), Box&lt;dyn std::error::Error&gt;&gt; {
4 | let greeting_file = File::open("hello.txt")?;
5 + Ok(())
|
For more information about this error, try `rustc --explain E0277`.
error: could not compile `error-handling` (bin "error-handling") due to 1 previous error
</code></pre>
<p>This error points out that were only allowed to use the <code>?</code> operator in a
function that returns <code>Result</code>, <code>Option</code>, or another type that implements
<code>FromResidual</code>.</p>
<p>To fix the error, you have two choices. One choice is to change the return type
of your function to be compatible with the value youre using the <code>?</code> operator
on as long as you have no restrictions preventing that. The other choice is to
use a <code>match</code> or one of the <code>Result&lt;T, E&gt;</code> methods to handle the <code>Result&lt;T, E&gt;</code>
in whatever way is appropriate.</p>
<p>The error message also mentioned that <code>?</code> can be used with <code>Option&lt;T&gt;</code> values
as well. As with using <code>?</code> on <code>Result</code>, you can only use <code>?</code> on <code>Option</code> in a
function that returns an <code>Option</code>. The behavior of the <code>?</code> operator when called
on an <code>Option&lt;T&gt;</code> is similar to its behavior when called on a <code>Result&lt;T, E&gt;</code>:
If the value is <code>None</code>, the <code>None</code> will be returned early from the function at
that point. If the value is <code>Some</code>, the value inside the <code>Some</code> is the
resultant value of the expression, and the function continues. Listing 9-11 has
an example of a function that finds the last character of the first line in the
given text.</p>
<figure class="listing" id="listing-9-11">
<pre class="playground"><code class="language-rust edition2024">fn last_char_of_first_line(text: &amp;str) -&gt; Option&lt;char&gt; {
text.lines().next()?.chars().last()
}
<span class="boring">
</span><span class="boring">fn main() {
</span><span class="boring"> assert_eq!(
</span><span class="boring"> last_char_of_first_line("Hello, world\nHow are you today?"),
</span><span class="boring"> Some('d')
</span><span class="boring"> );
</span><span class="boring">
</span><span class="boring"> assert_eq!(last_char_of_first_line(""), None);
</span><span class="boring"> assert_eq!(last_char_of_first_line("\nhi"), None);
</span><span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-11">Listing 9-11</a>: Using the <code>?</code> operator on an <code>Option&lt;T&gt;</code> value</figcaption>
</figure>
<p>This function returns <code>Option&lt;char&gt;</code> because its possible that there is a
character there, but its also possible that there isnt. This code takes the
<code>text</code> string slice argument and calls the <code>lines</code> method on it, which returns
an iterator over the lines in the string. Because this function wants to
examine the first line, it calls <code>next</code> on the iterator to get the first value
from the iterator. If <code>text</code> is the empty string, this call to <code>next</code> will
return <code>None</code>, in which case we use <code>?</code> to stop and return <code>None</code> from
<code>last_char_of_first_line</code>. If <code>text</code> is not the empty string, <code>next</code> will
return a <code>Some</code> value containing a string slice of the first line in <code>text</code>.</p>
<p>The <code>?</code> extracts the string slice, and we can call <code>chars</code> on that string slice
to get an iterator of its characters. Were interested in the last character in
this first line, so we call <code>last</code> to return the last item in the iterator.
This is an <code>Option</code> because its possible that the first line is the empty
string; for example, if <code>text</code> starts with a blank line but has characters on
other lines, as in <code>"\nhi"</code>. However, if there is a last character on the first
line, it will be returned in the <code>Some</code> variant. The <code>?</code> operator in the middle
gives us a concise way to express this logic, allowing us to implement the
function in one line. If we couldnt use the <code>?</code> operator on <code>Option</code>, wed
have to implement this logic using more method calls or a <code>match</code> expression.</p>
<p>Note that you can use the <code>?</code> operator on a <code>Result</code> in a function that returns
<code>Result</code>, and you can use the <code>?</code> operator on an <code>Option</code> in a function that
returns <code>Option</code>, but you cant mix and match. The <code>?</code> operator wont
automatically convert a <code>Result</code> to an <code>Option</code> or vice versa; in those cases,
you can use methods like the <code>ok</code> method on <code>Result</code> or the <code>ok_or</code> method on
<code>Option</code> to do the conversion explicitly.</p>
<p>So far, all the <code>main</code> functions weve used return <code>()</code>. The <code>main</code> function is
special because its the entry point and exit point of an executable program,
and there are restrictions on what its return type can be for the program to
behave as expected.</p>
<p>Luckily, <code>main</code> can also return a <code>Result&lt;(), E&gt;</code>. Listing 9-12 has the code
from Listing 9-10, but weve changed the return type of <code>main</code> to be
<code>Result&lt;(), Box&lt;dyn Error&gt;&gt;</code> and added a return value <code>Ok(())</code> to the end. This
code will now compile.</p>
<figure class="listing" id="listing-9-12">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore">use std::error::Error;
use std::fs::File;
fn main() -&gt; Result&lt;(), Box&lt;dyn Error&gt;&gt; {
let greeting_file = File::open("hello.txt")?;
Ok(())
}</code></pre>
<figcaption><a href="#listing-9-12">Listing 9-12</a>: Changing <code>main</code> to return <code>Result&lt;(), E&gt;</code> allows the use of the <code>?</code> operator on <code>Result</code> values.</figcaption>
</figure>
<p>The <code>Box&lt;dyn Error&gt;</code> type is a trait object, which well talk about in <a href="../ch18/ch18-02-trait-objects.html#using-trait-objects-to-abstract-over-shared-behavior">“Using
Trait Objects to Abstract over Shared Behavior”</a><!-- ignore -->
in Chapter 18. For now, you can read <code>Box&lt;dyn Error&gt;</code> to mean “any kind of
error.” Using <code>?</code> on a <code>Result</code> value in a <code>main</code> function with the error type
<code>Box&lt;dyn Error&gt;</code> is allowed because it allows any <code>Err</code> value to be returned
early. Even though the body of this <code>main</code> function will only ever return
errors of type <code>std::io::Error</code>, by specifying <code>Box&lt;dyn Error&gt;</code>, this signature
will continue to be correct even if more code that returns other errors is
added to the body of <code>main</code>.</p>
<p>When a <code>main</code> function returns a <code>Result&lt;(), E&gt;</code>, the executable will exit with
a value of <code>0</code> if <code>main</code> returns <code>Ok(())</code> and will exit with a nonzero value if
<code>main</code> returns an <code>Err</code> value. Executables written in C return integers when
they exit: Programs that exit successfully return the integer <code>0</code>, and programs
that error return some integer other than <code>0</code>. Rust also returns integers from
executables to be compatible with this convention.</p>
<p>The <code>main</code> function may return any types that implement <a href="../std/process/trait.Termination.html">the
<code>std::process::Termination</code> trait</a><!-- ignore -->, which contains
a function <code>report</code> that returns an <code>ExitCode</code>. Consult the standard library
documentation for more information on implementing the <code>Termination</code> trait for
your own types.</p>
<p>Now that weve discussed the details of calling <code>panic!</code> or returning <code>Result</code>,
lets return to the topic of how to decide which is appropriate to use in which
cases.</p>
</body>
</html>

View File

@@ -0,0 +1,267 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>To panic! or Not to panic!</title>
</head>
<body>
<h2 id="to-panic-or-not-to-panic"><a class="header" href="#to-panic-or-not-to-panic">To <code>panic!</code> or Not to <code>panic!</code></a></h2>
<p>So, how do you decide when you should call <code>panic!</code> and when you should return
<code>Result</code>? When code panics, theres no way to recover. You could call <code>panic!</code>
for any error situation, whether theres a possible way to recover or not, but
then youre making the decision that a situation is unrecoverable on behalf of
the calling code. When you choose to return a <code>Result</code> value, you give the
calling code options. The calling code could choose to attempt to recover in a
way thats appropriate for its situation, or it could decide that an <code>Err</code>
value in this case is unrecoverable, so it can call <code>panic!</code> and turn your
recoverable error into an unrecoverable one. Therefore, returning <code>Result</code> is a
good default choice when youre defining a function that might fail.</p>
<p>In situations such as examples, prototype code, and tests, its more
appropriate to write code that panics instead of returning a <code>Result</code>. Lets
explore why, then discuss situations in which the compiler cant tell that
failure is impossible, but you as a human can. The chapter will conclude with
some general guidelines on how to decide whether to panic in library code.</p>
<h3 id="examples-prototype-code-and-tests"><a class="header" href="#examples-prototype-code-and-tests">Examples, Prototype Code, and Tests</a></h3>
<p>When youre writing an example to illustrate some concept, also including
robust error-handling code can make the example less clear. In examples, its
understood that a call to a method like <code>unwrap</code> that could panic is meant as a
placeholder for the way youd want your application to handle errors, which can
differ based on what the rest of your code is doing.</p>
<p>Similarly, the <code>unwrap</code> and <code>expect</code> methods are very handy when youre
prototyping and youre not yet ready to decide how to handle errors. They leave
clear markers in your code for when youre ready to make your program more
robust.</p>
<p>If a method call fails in a test, youd want the whole test to fail, even if
that method isnt the functionality under test. Because <code>panic!</code> is how a test
is marked as a failure, calling <code>unwrap</code> or <code>expect</code> is exactly what should
happen.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="cases-in-which-you-have-more-information-than-the-compiler"></a></p>
<h3 id="when-you-have-more-information-than-the-compiler"><a class="header" href="#when-you-have-more-information-than-the-compiler">When You Have More Information Than the Compiler</a></h3>
<p>It would also be appropriate to call <code>expect</code> when you have some other logic
that ensures that the <code>Result</code> will have an <code>Ok</code> value, but the logic isnt
something the compiler understands. Youll still have a <code>Result</code> value that you
need to handle: Whatever operation youre calling still has the possibility of
failing in general, even though its logically impossible in your particular
situation. If you can ensure by manually inspecting the code that youll never
have an <code>Err</code> variant, its perfectly acceptable to call <code>expect</code> and document
the reason you think youll never have an <code>Err</code> variant in the argument text.
Heres an example:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> use std::net::IpAddr;
let home: IpAddr = "127.0.0.1"
.parse()
.expect("Hardcoded IP address should be valid");
<span class="boring">}</span></code></pre>
<p>Were creating an <code>IpAddr</code> instance by parsing a hardcoded string. We can see
that <code>127.0.0.1</code> is a valid IP address, so its acceptable to use <code>expect</code>
here. However, having a hardcoded, valid string doesnt change the return type
of the <code>parse</code> method: We still get a <code>Result</code> value, and the compiler will
still make us handle the <code>Result</code> as if the <code>Err</code> variant is a possibility
because the compiler isnt smart enough to see that this string is always a
valid IP address. If the IP address string came from a user rather than being
hardcoded into the program and therefore <em>did</em> have a possibility of failure,
wed definitely want to handle the <code>Result</code> in a more robust way instead.
Mentioning the assumption that this IP address is hardcoded will prompt us to
change <code>expect</code> to better error-handling code if, in the future, we need to get
the IP address from some other source instead.</p>
<h3 id="guidelines-for-error-handling"><a class="header" href="#guidelines-for-error-handling">Guidelines for Error Handling</a></h3>
<p>Its advisable to have your code panic when its possible that your code could
end up in a bad state. In this context, a <em>bad state</em> is when some assumption,
guarantee, contract, or invariant has been broken, such as when invalid values,
contradictory values, or missing values are passed to your code—plus one or
more of the following:</p>
<ul>
<li>The bad state is something that is unexpected, as opposed to something that
will likely happen occasionally, like a user entering data in the wrong
format.</li>
<li>Your code after this point needs to rely on not being in this bad state,
rather than checking for the problem at every step.</li>
<li>Theres not a good way to encode this information in the types you use. Well
work through an example of what we mean in <a href="../ch18/ch18-03-oo-design-patterns.html#encoding-states-and-behavior-as-types">“Encoding States and Behavior as
Types”</a><!-- ignore --> in Chapter 18.</li>
</ul>
<p>If someone calls your code and passes in values that dont make sense, its
best to return an error if you can so that the user of the library can decide
what they want to do in that case. However, in cases where continuing could be
insecure or harmful, the best choice might be to call <code>panic!</code> and alert the
person using your library to the bug in their code so that they can fix it
during development. Similarly, <code>panic!</code> is often appropriate if youre calling
external code that is out of your control and returns an invalid state that you
have no way of fixing.</p>
<p>However, when failure is expected, its more appropriate to return a <code>Result</code>
than to make a <code>panic!</code> call. Examples include a parser being given malformed
data or an HTTP request returning a status that indicates you have hit a rate
limit. In these cases, returning a <code>Result</code> indicates that failure is an
expected possibility that the calling code must decide how to handle.</p>
<p>When your code performs an operation that could put a user at risk if its
called using invalid values, your code should verify the values are valid first
and panic if the values arent valid. This is mostly for safety reasons:
Attempting to operate on invalid data can expose your code to vulnerabilities.
This is the main reason the standard library will call <code>panic!</code> if you attempt
an out-of-bounds memory access: Trying to access memory that doesnt belong to
the current data structure is a common security problem. Functions often have
<em>contracts</em>: Their behavior is only guaranteed if the inputs meet particular
requirements. Panicking when the contract is violated makes sense because a
contract violation always indicates a caller-side bug, and its not a kind of
error you want the calling code to have to explicitly handle. In fact, theres
no reasonable way for calling code to recover; the calling <em>programmers</em> need
to fix the code. Contracts for a function, especially when a violation will
cause a panic, should be explained in the API documentation for the function.</p>
<p>However, having lots of error checks in all of your functions would be verbose
and annoying. Fortunately, you can use Rusts type system (and thus the type
checking done by the compiler) to do many of the checks for you. If your
function has a particular type as a parameter, you can proceed with your codes
logic knowing that the compiler has already ensured that you have a valid
value. For example, if you have a type rather than an <code>Option</code>, your program
expects to have <em>something</em> rather than <em>nothing</em>. Your code then doesnt have
to handle two cases for the <code>Some</code> and <code>None</code> variants: It will only have one
case for definitely having a value. Code trying to pass nothing to your
function wont even compile, so your function doesnt have to check for that
case at runtime. Another example is using an unsigned integer type such as
<code>u32</code>, which ensures that the parameter is never negative.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="creating-custom-types-for-validation"></a></p>
<h3 id="custom-types-for-validation"><a class="header" href="#custom-types-for-validation">Custom Types for Validation</a></h3>
<p>Lets take the idea of using Rusts type system to ensure that we have a valid
value one step further and look at creating a custom type for validation.
Recall the guessing game in Chapter 2 in which our code asked the user to guess
a number between 1 and 100. We never validated that the users guess was
between those numbers before checking it against our secret number; we only
validated that the guess was positive. In this case, the consequences were not
very dire: Our output of “Too high” or “Too low” would still be correct. But it
would be a useful enhancement to guide the user toward valid guesses and have
different behavior when the user guesses a number thats out of range versus
when the user types, for example, letters instead.</p>
<p>One way to do this would be to parse the guess as an <code>i32</code> instead of only a
<code>u32</code> to allow potentially negative numbers, and then add a check for the
number being in range, like so:</p>
<figure class="listing">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore"><span class="boring">use rand::Rng;
</span><span class="boring">use std::cmp::Ordering;
</span><span class="boring">use std::io;
</span><span class="boring">
</span><span class="boring">fn main() {
</span><span class="boring"> println!("Guess the number!");
</span><span class="boring">
</span><span class="boring"> let secret_number = rand::thread_rng().gen_range(1..=100);
</span><span class="boring">
</span> loop {
// --snip--
<span class="boring"> println!("Please input your guess.");
</span><span class="boring">
</span><span class="boring"> let mut guess = String::new();
</span><span class="boring">
</span><span class="boring"> io::stdin()
</span><span class="boring"> .read_line(&amp;mut guess)
</span><span class="boring"> .expect("Failed to read line");
</span><span class="boring">
</span> let guess: i32 = match guess.trim().parse() {
Ok(num) =&gt; num,
Err(_) =&gt; continue,
};
if guess &lt; 1 || guess &gt; 100 {
println!("The secret number will be between 1 and 100.");
continue;
}
match guess.cmp(&amp;secret_number) {
// --snip--
<span class="boring"> Ordering::Less =&gt; println!("Too small!"),
</span><span class="boring"> Ordering::Greater =&gt; println!("Too big!"),
</span><span class="boring"> Ordering::Equal =&gt; {
</span><span class="boring"> println!("You win!");
</span><span class="boring"> break;
</span><span class="boring"> }
</span><span class="boring"> }
</span> }
<span class="boring">}</span></code></pre>
</figure>
<p>The <code>if</code> expression checks whether our value is out of range, tells the user
about the problem, and calls <code>continue</code> to start the next iteration of the loop
and ask for another guess. After the <code>if</code> expression, we can proceed with the
comparisons between <code>guess</code> and the secret number knowing that <code>guess</code> is
between 1 and 100.</p>
<p>However, this is not an ideal solution: If it were absolutely critical that the
program only operated on values between 1 and 100, and it had many functions
with this requirement, having a check like this in every function would be
tedious (and might impact performance).</p>
<p>Instead, we can make a new type in a dedicated module and put the validations
in a function to create an instance of the type rather than repeating the
validations everywhere. That way, its safe for functions to use the new type
in their signatures and confidently use the values they receive. Listing 9-13
shows one way to define a <code>Guess</code> type that will only create an instance of
<code>Guess</code> if the <code>new</code> function receives a value between 1 and 100.</p>
<figure class="listing" id="listing-9-13">
<span class="file-name">Filename: src/guessing_game.rs</span>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Guess {
value: i32,
}
impl Guess {
pub fn new(value: i32) -&gt; Guess {
if value &lt; 1 || value &gt; 100 {
panic!("Guess value must be between 1 and 100, got {value}.");
}
Guess { value }
}
pub fn value(&amp;self) -&gt; i32 {
self.value
}
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-9-13">Listing 9-13</a>: A <code>Guess</code> type that will only continue with values between 1 and 100</figcaption>
</figure>
<p>Note that this code in <em>src/guessing_game.rs</em> depends on adding a module
declaration <code>mod guessing_game;</code> in <em>src/lib.rs</em> that we havent shown here.
Within this new modules file, we define a struct named <code>Guess</code> that has a
field named <code>value</code> that holds an <code>i32</code>. This is where the number will be
stored.</p>
<p>Then, we implement an associated function named <code>new</code> on <code>Guess</code> that creates
instances of <code>Guess</code> values. The <code>new</code> function is defined to have one
parameter named <code>value</code> of type <code>i32</code> and to return a <code>Guess</code>. The code in the
body of the <code>new</code> function tests <code>value</code> to make sure its between 1 and 100.
If <code>value</code> doesnt pass this test, we make a <code>panic!</code> call, which will alert
the programmer who is writing the calling code that they have a bug they need
to fix, because creating a <code>Guess</code> with a <code>value</code> outside this range would
violate the contract that <code>Guess::new</code> is relying on. The conditions in which
<code>Guess::new</code> might panic should be discussed in its public-facing API
documentation; well cover documentation conventions indicating the possibility
of a <code>panic!</code> in the API documentation that you create in Chapter 14. If
<code>value</code> does pass the test, we create a new <code>Guess</code> with its <code>value</code> field set
to the <code>value</code> parameter and return the <code>Guess</code>.</p>
<p>Next, we implement a method named <code>value</code> that borrows <code>self</code>, doesnt have any
other parameters, and returns an <code>i32</code>. This kind of method is sometimes called
a <em>getter</em> because its purpose is to get some data from its fields and return
it. This public method is necessary because the <code>value</code> field of the <code>Guess</code>
struct is private. Its important that the <code>value</code> field be private so that
code using the <code>Guess</code> struct is not allowed to set <code>value</code> directly: Code
outside the <code>guessing_game</code> module <em>must</em> use the <code>Guess::new</code> function to
create an instance of <code>Guess</code>, thereby ensuring that theres no way for a
<code>Guess</code> to have a <code>value</code> that hasnt been checked by the conditions in the
<code>Guess::new</code> function.</p>
<p>A function that has a parameter or returns only numbers between 1 and 100 could
then declare in its signature that it takes or returns a <code>Guess</code> rather than an
<code>i32</code> and wouldnt need to do any additional checks in its body.</p>
<h2 id="summary"><a class="header" href="#summary">Summary</a></h2>
<p>Rusts error-handling features are designed to help you write more robust code.
The <code>panic!</code> macro signals that your program is in a state it cant handle and
lets you tell the process to stop instead of trying to proceed with invalid or
incorrect values. The <code>Result</code> enum uses Rusts type system to indicate that
operations might fail in a way that your code could recover from. You can use
<code>Result</code> to tell code that calls your code that it needs to handle potential
success or failure as well. Using <code>panic!</code> and <code>Result</code> in the appropriate
situations will make your code more reliable in the face of inevitable problems.</p>
<p>Now that youve seen useful ways that the standard library uses generics with
the <code>Option</code> and <code>Result</code> enums, well talk about how generics work and how you
can use them in your code.</p>
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