feat: added cleanscript

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>More about Cargo and Crates.io</title>
</head>
<body>
<h1 id="more-about-cargo-and-cratesio"><a class="header" href="#more-about-cargo-and-cratesio">More About Cargo and Crates.io</a></h1>
<p>So far, weve used only the most basic features of Cargo to build, run, and
test our code, but it can do a lot more. In this chapter, well discuss some of
its other, more advanced features to show you how to do the following:</p>
<ul>
<li>Customize your build through release profiles.</li>
<li>Publish libraries on <a href="https://crates.io/">crates.io</a><!-- ignore -->.</li>
<li>Organize large projects with workspaces.</li>
<li>Install binaries from <a href="https://crates.io/">crates.io</a><!-- ignore -->.</li>
<li>Extend Cargo using custom commands.</li>
</ul>
<p>Cargo can do even more than the functionality we cover in this chapter, so for
a full explanation of all its features, see <a href="https://doc.rust-lang.org/cargo/">its documentation</a>.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Customizing Builds with Release Profiles</title>
</head>
<body>
<h2 id="customizing-builds-with-release-profiles"><a class="header" href="#customizing-builds-with-release-profiles">Customizing Builds with Release Profiles</a></h2>
<p>In Rust, <em>release profiles</em> are predefined, customizable profiles with
different configurations that allow a programmer to have more control over
various options for compiling code. Each profile is configured independently of
the others.</p>
<p>Cargo has two main profiles: the <code>dev</code> profile Cargo uses when you run <code>cargo build</code>, and the <code>release</code> profile Cargo uses when you run <code>cargo build --release</code>. The <code>dev</code> profile is defined with good defaults for development,
and the <code>release</code> profile has good defaults for release builds.</p>
<p>These profile names might be familiar from the output of your builds:</p>
<!-- manual-regeneration
anywhere, run:
cargo build
cargo build --release
and ensure output below is accurate
-->
<pre><code class="language-console">$ cargo build
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.00s
$ cargo build --release
Finished `release` profile [optimized] target(s) in 0.32s
</code></pre>
<p>The <code>dev</code> and <code>release</code> are these different profiles used by the compiler.</p>
<p>Cargo has default settings for each of the profiles that apply when you havent
explicitly added any <code>[profile.*]</code> sections in the projects <em>Cargo.toml</em> file.
By adding <code>[profile.*]</code> sections for any profile you want to customize, you
override any subset of the default settings. For example, here are the default
values for the <code>opt-level</code> setting for the <code>dev</code> and <code>release</code> profiles:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[profile.dev]
opt-level = 0
[profile.release]
opt-level = 3
</code></pre>
<p>The <code>opt-level</code> setting controls the number of optimizations Rust will apply to
your code, with a range of 0 to 3. Applying more optimizations extends
compiling time, so if youre in development and compiling your code often,
youll want fewer optimizations to compile faster even if the resultant code
runs slower. The default <code>opt-level</code> for <code>dev</code> is therefore <code>0</code>. When youre
ready to release your code, its best to spend more time compiling. Youll only
compile in release mode once, but youll run the compiled program many times,
so release mode trades longer compile time for code that runs faster. That is
why the default <code>opt-level</code> for the <code>release</code> profile is <code>3</code>.</p>
<p>You can override a default setting by adding a different value for it in
<em>Cargo.toml</em>. For example, if we want to use optimization level 1 in the
development profile, we can add these two lines to our projects <em>Cargo.toml</em>
file:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[profile.dev]
opt-level = 1
</code></pre>
<p>This code overrides the default setting of <code>0</code>. Now when we run <code>cargo build</code>,
Cargo will use the defaults for the <code>dev</code> profile plus our customization to
<code>opt-level</code>. Because we set <code>opt-level</code> to <code>1</code>, Cargo will apply more
optimizations than the default, but not as many as in a release build.</p>
<p>For the full list of configuration options and defaults for each profile, see
<a href="https://doc.rust-lang.org/cargo/reference/profiles.html">Cargos documentation</a>.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Publishing a Crate to Crates.io</title>
</head>
<body>
<h2 id="publishing-a-crate-to-cratesio"><a class="header" href="#publishing-a-crate-to-cratesio">Publishing a Crate to Crates.io</a></h2>
<p>Weve used packages from <a href="https://crates.io/">crates.io</a><!-- ignore --> as
dependencies of our project, but you can also share your code with other people
by publishing your own packages. The crate registry at
<a href="https://crates.io/">crates.io</a><!-- ignore --> distributes the source code of
your packages, so it primarily hosts code that is open source.</p>
<p>Rust and Cargo have features that make your published package easier for people
to find and use. Well talk about some of these features next and then explain
how to publish a package.</p>
<h3 id="making-useful-documentation-comments"><a class="header" href="#making-useful-documentation-comments">Making Useful Documentation Comments</a></h3>
<p>Accurately documenting your packages will help other users know how and when to
use them, so its worth investing the time to write documentation. In Chapter
3, we discussed how to comment Rust code using two slashes, <code>//</code>. Rust also has
a particular kind of comment for documentation, known conveniently as a
<em>documentation comment</em>, that will generate HTML documentation. The HTML
displays the contents of documentation comments for public API items intended
for programmers interested in knowing how to <em>use</em> your crate as opposed to how
your crate is <em>implemented</em>.</p>
<p>Documentation comments use three slashes, <code>///</code>, instead of two and support
Markdown notation for formatting the text. Place documentation comments just
before the item theyre documenting. Listing 14-1 shows documentation comments
for an <code>add_one</code> function in a crate named <code>my_crate</code>.</p>
<figure class="listing" id="listing-14-1">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust ignore">/// Adds one to the number given.
///
/// # Examples
///
/// ```
/// let arg = 5;
/// let answer = my_crate::add_one(arg);
///
/// assert_eq!(6, answer);
/// ```
pub fn add_one(x: i32) -&gt; i32 {
x + 1
}</code></pre>
<figcaption><a href="#listing-14-1">Listing 14-1</a>: A documentation comment for a function</figcaption>
</figure>
<p>Here, we give a description of what the <code>add_one</code> function does, start a
section with the heading <code>Examples</code>, and then provide code that demonstrates
how to use the <code>add_one</code> function. We can generate the HTML documentation from
this documentation comment by running <code>cargo doc</code>. This command runs the
<code>rustdoc</code> tool distributed with Rust and puts the generated HTML documentation
in the <em>target/doc</em> directory.</p>
<p>For convenience, running <code>cargo doc --open</code> will build the HTML for your
current crates documentation (as well as the documentation for all of your
crates dependencies) and open the result in a web browser. Navigate to the
<code>add_one</code> function and youll see how the text in the documentation comments is
rendered, as shown in Figure 14-1.</p>
<img alt="Rendered HTML documentation for the `add_one` function of `my_crate`" src="../img/trpl14-01.png" class="center" />
<p><span class="caption">Figure 14-1: The HTML documentation for the <code>add_one</code>
function</span></p>
<h4 id="commonly-used-sections"><a class="header" href="#commonly-used-sections">Commonly Used Sections</a></h4>
<p>We used the <code># Examples</code> Markdown heading in Listing 14-1 to create a section
in the HTML with the title “Examples.” Here are some other sections that crate
authors commonly use in their documentation:</p>
<ul>
<li><strong>Panics</strong>: These are the scenarios in which the function being documented
could panic. Callers of the function who dont want their programs to panic
should make sure they dont call the function in these situations.</li>
<li><strong>Errors</strong>: If the function returns a <code>Result</code>, describing the kinds of
errors that might occur and what conditions might cause those errors to be
returned can be helpful to callers so that they can write code to handle the
different kinds of errors in different ways.</li>
<li><strong>Safety</strong>: If the function is <code>unsafe</code> to call (we discuss unsafety in
Chapter 20), there should be a section explaining why the function is unsafe
and covering the invariants that the function expects callers to uphold.</li>
</ul>
<p>Most documentation comments dont need all of these sections, but this is a
good checklist to remind you of the aspects of your code users will be
interested in knowing about.</p>
<h4 id="documentation-comments-as-tests"><a class="header" href="#documentation-comments-as-tests">Documentation Comments as Tests</a></h4>
<p>Adding example code blocks in your documentation comments can help demonstrate
how to use your library and has an additional bonus: Running <code>cargo test</code> will
run the code examples in your documentation as tests! Nothing is better than
documentation with examples. But nothing is worse than examples that dont work
because the code has changed since the documentation was written. If we run
<code>cargo test</code> with the documentation for the <code>add_one</code> function from Listing
14-1, we will see a section in the test results that looks like this:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/listing-14-01/
cargo test
copy just the doc-tests section below
-->
<pre><code class="language-text"> Doc-tests my_crate
running 1 test
test src/lib.rs - add_one (line 5) ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.27s
</code></pre>
<p>Now, if we change either the function or the example so that the <code>assert_eq!</code>
in the example panics, and run <code>cargo test</code> again, well see that the doc tests
catch that the example and the code are out of sync with each other!</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="commenting-contained-items"></a></p>
<h4 id="contained-item-comments"><a class="header" href="#contained-item-comments">Contained Item Comments</a></h4>
<p>The style of doc comment <code>//!</code> adds documentation to the item that <em>contains</em>
the comments rather than to the items <em>following</em> the comments. We typically
use these doc comments inside the crate root file (<em>src/lib.rs</em> by convention)
or inside a module to document the crate or the module as a whole.</p>
<p>For example, to add documentation that describes the purpose of the <code>my_crate</code>
crate that contains the <code>add_one</code> function, we add documentation comments that
start with <code>//!</code> to the beginning of the <em>src/lib.rs</em> file, as shown in Listing
14-2.</p>
<figure class="listing" id="listing-14-2">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust ignore">//! # My Crate
//!
//! `my_crate` is a collection of utilities to make performing certain
//! calculations more convenient.
/// Adds one to the number given.
// --snip--
<span class="boring">///
</span><span class="boring">/// # Examples
</span><span class="boring">///
</span><span class="boring">/// ```
</span><span class="boring">/// let arg = 5;
</span><span class="boring">/// let answer = my_crate::add_one(arg);
</span><span class="boring">///
</span><span class="boring">/// assert_eq!(6, answer);
</span><span class="boring">/// ```
</span><span class="boring">pub fn add_one(x: i32) -&gt; i32 {
</span><span class="boring"> x + 1
</span><span class="boring">}</span></code></pre>
<figcaption><a href="#listing-14-2">Listing 14-2</a>: The documentation for the <code>my_crate</code> crate as a whole</figcaption>
</figure>
<p>Notice there isnt any code after the last line that begins with <code>//!</code>. Because
we started the comments with <code>//!</code> instead of <code>///</code>, were documenting the item
that contains this comment rather than an item that follows this comment. In
this case, that item is the <em>src/lib.rs</em> file, which is the crate root. These
comments describe the entire crate.</p>
<p>When we run <code>cargo doc --open</code>, these comments will display on the front page
of the documentation for <code>my_crate</code> above the list of public items in the
crate, as shown in Figure 14-2.</p>
<p>Documentation comments within items are useful for describing crates and
modules especially. Use them to explain the overall purpose of the container to
help your users understand the crates organization.</p>
<img alt="Rendered HTML documentation with a comment for the crate as a whole" src="../img/trpl14-02.png" class="center" />
<p><span class="caption">Figure 14-2: The rendered documentation for <code>my_crate</code>,
including the comment describing the crate as a whole</span></p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="exporting-a-convenient-public-api-with-pub-use"></a></p>
<h3 id="exporting-a-convenient-public-api"><a class="header" href="#exporting-a-convenient-public-api">Exporting a Convenient Public API</a></h3>
<p>The structure of your public API is a major consideration when publishing a
crate. People who use your crate are less familiar with the structure than you
are and might have difficulty finding the pieces they want to use if your crate
has a large module hierarchy.</p>
<p>In Chapter 7, we covered how to make items public using the <code>pub</code> keyword, and
how to bring items into a scope with the <code>use</code> keyword. However, the structure
that makes sense to you while youre developing a crate might not be very
convenient for your users. You might want to organize your structs in a
hierarchy containing multiple levels, but then people who want to use a type
youve defined deep in the hierarchy might have trouble finding out that type
exists. They might also be annoyed at having to enter <code>use my_crate::some_module::another_module::UsefulType;</code> rather than <code>use my_crate::UsefulType;</code>.</p>
<p>The good news is that if the structure <em>isnt</em> convenient for others to use
from another library, you dont have to rearrange your internal organization:
Instead, you can re-export items to make a public structure thats different
from your private structure by using <code>pub use</code>. <em>Re-exporting</em> takes a public
item in one location and makes it public in another location, as if it were
defined in the other location instead.</p>
<p>For example, say we made a library named <code>art</code> for modeling artistic concepts.
Within this library are two modules: a <code>kinds</code> module containing two enums
named <code>PrimaryColor</code> and <code>SecondaryColor</code> and a <code>utils</code> module containing a
function named <code>mix</code>, as shown in Listing 14-3.</p>
<figure class="listing" id="listing-14-3">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust noplayground test_harness">//! # Art
//!
//! A library for modeling artistic concepts.
pub mod kinds {
/// The primary colors according to the RYB color model.
pub enum PrimaryColor {
Red,
Yellow,
Blue,
}
/// The secondary colors according to the RYB color model.
pub enum SecondaryColor {
Orange,
Green,
Purple,
}
}
pub mod utils {
use crate::kinds::*;
/// Combines two primary colors in equal amounts to create
/// a secondary color.
pub fn mix(c1: PrimaryColor, c2: PrimaryColor) -&gt; SecondaryColor {
// --snip--
<span class="boring"> unimplemented!();
</span> }
}</code></pre>
<figcaption><a href="#listing-14-3">Listing 14-3</a>: An <code>art</code> library with items organized into <code>kinds</code> and <code>utils</code> modules</figcaption>
</figure>
<p>Figure 14-3 shows what the front page of the documentation for this crate
generated by <code>cargo doc</code> would look like.</p>
<img alt="Rendered documentation for the `art` crate that lists the `kinds` and `utils` modules" src="../img/trpl14-03.png" class="center" />
<p><span class="caption">Figure 14-3: The front page of the documentation for <code>art</code>
that lists the <code>kinds</code> and <code>utils</code> modules</span></p>
<p>Note that the <code>PrimaryColor</code> and <code>SecondaryColor</code> types arent listed on the
front page, nor is the <code>mix</code> function. We have to click <code>kinds</code> and <code>utils</code> to
see them.</p>
<p>Another crate that depends on this library would need <code>use</code> statements that
bring the items from <code>art</code> into scope, specifying the module structure thats
currently defined. Listing 14-4 shows an example of a crate that uses the
<code>PrimaryColor</code> and <code>mix</code> items from the <code>art</code> crate.</p>
<figure class="listing" id="listing-14-4">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore">use art::kinds::PrimaryColor;
use art::utils::mix;
fn main() {
let red = PrimaryColor::Red;
let yellow = PrimaryColor::Yellow;
mix(red, yellow);
}</code></pre>
<figcaption><a href="#listing-14-4">Listing 14-4</a>: A crate using the <code>art</code> crates items with its internal structure exported</figcaption>
</figure>
<p>The author of the code in Listing 14-4, which uses the <code>art</code> crate, had to
figure out that <code>PrimaryColor</code> is in the <code>kinds</code> module and <code>mix</code> is in the
<code>utils</code> module. The module structure of the <code>art</code> crate is more relevant to
developers working on the <code>art</code> crate than to those using it. The internal
structure doesnt contain any useful information for someone trying to
understand how to use the <code>art</code> crate, but rather causes confusion because
developers who use it have to figure out where to look, and must specify the
module names in the <code>use</code> statements.</p>
<p>To remove the internal organization from the public API, we can modify the
<code>art</code> crate code in Listing 14-3 to add <code>pub use</code> statements to re-export the
items at the top level, as shown in Listing 14-5.</p>
<figure class="listing" id="listing-14-5">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust ignore">//! # Art
//!
//! A library for modeling artistic concepts.
pub use self::kinds::PrimaryColor;
pub use self::kinds::SecondaryColor;
pub use self::utils::mix;
pub mod kinds {
// --snip--
<span class="boring"> /// The primary colors according to the RYB color model.
</span><span class="boring"> pub enum PrimaryColor {
</span><span class="boring"> Red,
</span><span class="boring"> Yellow,
</span><span class="boring"> Blue,
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> /// The secondary colors according to the RYB color model.
</span><span class="boring"> pub enum SecondaryColor {
</span><span class="boring"> Orange,
</span><span class="boring"> Green,
</span><span class="boring"> Purple,
</span><span class="boring"> }
</span>}
pub mod utils {
// --snip--
<span class="boring"> use crate::kinds::*;
</span><span class="boring">
</span><span class="boring"> /// Combines two primary colors in equal amounts to create
</span><span class="boring"> /// a secondary color.
</span><span class="boring"> pub fn mix(c1: PrimaryColor, c2: PrimaryColor) -&gt; SecondaryColor {
</span><span class="boring"> SecondaryColor::Orange
</span><span class="boring"> }
</span>}</code></pre>
<figcaption><a href="#listing-14-5">Listing 14-5</a>: Adding <code>pub use</code> statements to re-export items</figcaption>
</figure>
<p>The API documentation that <code>cargo doc</code> generates for this crate will now list
and link re-exports on the front page, as shown in Figure 14-4, making the
<code>PrimaryColor</code> and <code>SecondaryColor</code> types and the <code>mix</code> function easier to find.</p>
<img alt="Rendered documentation for the `art` crate with the re-exports on the front page" src="../img/trpl14-04.png" class="center" />
<p><span class="caption">Figure 14-4: The front page of the documentation for <code>art</code>
that lists the re-exports</span></p>
<p>The <code>art</code> crate users can still see and use the internal structure from Listing
14-3 as demonstrated in Listing 14-4, or they can use the more convenient
structure in Listing 14-5, as shown in Listing 14-6.</p>
<figure class="listing" id="listing-14-6">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore">use art::PrimaryColor;
use art::mix;
fn main() {
// --snip--
<span class="boring"> let red = PrimaryColor::Red;
</span><span class="boring"> let yellow = PrimaryColor::Yellow;
</span><span class="boring"> mix(red, yellow);
</span>}</code></pre>
<figcaption><a href="#listing-14-6">Listing 14-6</a>: A program using the re-exported items from the <code>art</code> crate</figcaption>
</figure>
<p>In cases where there are many nested modules, re-exporting the types at the top
level with <code>pub use</code> can make a significant difference in the experience of
people who use the crate. Another common use of <code>pub use</code> is to re-export
definitions of a dependency in the current crate to make that crates
definitions part of your crates public API.</p>
<p>Creating a useful public API structure is more an art than a science, and you
can iterate to find the API that works best for your users. Choosing <code>pub use</code>
gives you flexibility in how you structure your crate internally and decouples
that internal structure from what you present to your users. Look at some of
the code of crates youve installed to see if their internal structure differs
from their public API.</p>
<h3 id="setting-up-a-cratesio-account"><a class="header" href="#setting-up-a-cratesio-account">Setting Up a Crates.io Account</a></h3>
<p>Before you can publish any crates, you need to create an account on
<a href="https://crates.io/">crates.io</a><!-- ignore --> and get an API token. To do so,
visit the home page at <a href="https://crates.io/">crates.io</a><!-- ignore --> and log
in via a GitHub account. (The GitHub account is currently a requirement, but
the site might support other ways of creating an account in the future.) Once
youre logged in, visit your account settings at
<a href="https://crates.io/me/">https://crates.io/me/</a><!-- ignore --> and retrieve your
API key. Then, run the <code>cargo login</code> command and paste your API key when prompted, like this:</p>
<pre><code class="language-console">$ cargo login
abcdefghijklmnopqrstuvwxyz012345
</code></pre>
<p>This command will inform Cargo of your API token and store it locally in
<em>~/.cargo/credentials.toml</em>. Note that this token is a secret: Do not share
it with anyone else. If you do share it with anyone for any reason, you should
revoke it and generate a new token on <a href="https://crates.io/">crates.io</a><!-- ignore
-->.</p>
<h3 id="adding-metadata-to-a-new-crate"><a class="header" href="#adding-metadata-to-a-new-crate">Adding Metadata to a New Crate</a></h3>
<p>Lets say you have a crate you want to publish. Before publishing, youll need
to add some metadata in the <code>[package]</code> section of the crates <em>Cargo.toml</em>
file.</p>
<p>Your crate will need a unique name. While youre working on a crate locally,
you can name a crate whatever youd like. However, crate names on
<a href="https://crates.io/">crates.io</a><!-- ignore --> are allocated on a first-come,
first-served basis. Once a crate name is taken, no one else can publish a crate
with that name. Before attempting to publish a crate, search for the name you
want to use. If the name has been used, you will need to find another name and
edit the <code>name</code> field in the <em>Cargo.toml</em> file under the <code>[package]</code> section to
use the new name for publishing, like so:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[package]
name = "guessing_game"
</code></pre>
<p>Even if youve chosen a unique name, when you run <code>cargo publish</code> to publish
the crate at this point, youll get a warning and then an error:</p>
<!-- manual-regeneration
Create a new package with an unregistered name, making no further modifications
to the generated package, so it is missing the description and license fields.
cargo publish
copy just the relevant lines below
-->
<pre><code class="language-console">$ cargo publish
Updating crates.io index
warning: manifest has no description, license, license-file, documentation, homepage or repository.
See https://doc.rust-lang.org/cargo/reference/manifest.html#package-metadata for more info.
--snip--
error: failed to publish to registry at https://crates.io
Caused by:
the remote server responded with an error (status 400 Bad Request): missing or empty metadata fields: description, license. Please see https://doc.rust-lang.org/cargo/reference/manifest.html for more information on configuring these fields
</code></pre>
<p>This results in an error because youre missing some crucial information: A
description and license are required so that people will know what your crate
does and under what terms they can use it. In <em>Cargo.toml</em>, add a description
thats just a sentence or two, because it will appear with your crate in search
results. For the <code>license</code> field, you need to give a <em>license identifier
value</em>. The <a href="https://spdx.org/licenses/">Linux Foundations Software Package Data Exchange (SPDX)</a>
lists the identifiers you can use for this value. For example, to specify that
youve licensed your crate using the MIT License, add the <code>MIT</code> identifier:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[package]
name = "guessing_game"
license = "MIT"
</code></pre>
<p>If you want to use a license that doesnt appear in the SPDX, you need to place
the text of that license in a file, include the file in your project, and then
use <code>license-file</code> to specify the name of that file instead of using the
<code>license</code> key.</p>
<p>Guidance on which license is appropriate for your project is beyond the scope
of this book. Many people in the Rust community license their projects in the
same way as Rust by using a dual license of <code>MIT OR Apache-2.0</code>. This practice
demonstrates that you can also specify multiple license identifiers separated
by <code>OR</code> to have multiple licenses for your project.</p>
<p>With a unique name, the version, your description, and a license added, the
<em>Cargo.toml</em> file for a project that is ready to publish might look like this:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[package]
name = "guessing_game"
version = "0.1.0"
edition = "2024"
description = "A fun game where you guess what number the computer has chosen."
license = "MIT OR Apache-2.0"
[dependencies]
</code></pre>
<p><a href="https://doc.rust-lang.org/cargo/">Cargos documentation</a> describes other
metadata you can specify to ensure that others can discover and use your crate
more easily.</p>
<h3 id="publishing-to-cratesio"><a class="header" href="#publishing-to-cratesio">Publishing to Crates.io</a></h3>
<p>Now that youve created an account, saved your API token, chosen a name for
your crate, and specified the required metadata, youre ready to publish!
Publishing a crate uploads a specific version to
<a href="https://crates.io/">crates.io</a><!-- ignore --> for others to use.</p>
<p>Be careful, because a publish is <em>permanent</em>. The version can never be
overwritten, and the code cannot be deleted except in certain circumstances.
One major goal of Crates.io is to act as a permanent archive of code so that
builds of all projects that depend on crates from
<a href="https://crates.io/">crates.io</a><!-- ignore --> will continue to work. Allowing
version deletions would make fulfilling that goal impossible. However, there is
no limit to the number of crate versions you can publish.</p>
<p>Run the <code>cargo publish</code> command again. It should succeed now:</p>
<!-- manual-regeneration
go to some valid crate, publish a new version
cargo publish
copy just the relevant lines below
-->
<pre><code class="language-console">$ cargo publish
Updating crates.io index
Packaging guessing_game v0.1.0 (file:///projects/guessing_game)
Packaged 6 files, 1.2KiB (895.0B compressed)
Verifying guessing_game v0.1.0 (file:///projects/guessing_game)
Compiling guessing_game v0.1.0
(file:///projects/guessing_game/target/package/guessing_game-0.1.0)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.19s
Uploading guessing_game v0.1.0 (file:///projects/guessing_game)
Uploaded guessing_game v0.1.0 to registry `crates-io`
note: waiting for `guessing_game v0.1.0` to be available at registry
`crates-io`.
You may press ctrl-c to skip waiting; the crate should be available shortly.
Published guessing_game v0.1.0 at registry `crates-io`
</code></pre>
<p>Congratulations! Youve now shared your code with the Rust community, and
anyone can easily add your crate as a dependency of their project.</p>
<h3 id="publishing-a-new-version-of-an-existing-crate"><a class="header" href="#publishing-a-new-version-of-an-existing-crate">Publishing a New Version of an Existing Crate</a></h3>
<p>When youve made changes to your crate and are ready to release a new version,
you change the <code>version</code> value specified in your <em>Cargo.toml</em> file and
republish. Use the <a href="https://semver.org/">Semantic Versioning rules</a> to decide what an
appropriate next version number is, based on the kinds of changes youve made.
Then, run <code>cargo publish</code> to upload the new version.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="removing-versions-from-cratesio-with-cargo-yank"></a>
<a id="deprecating-versions-from-cratesio-with-cargo-yank"></a></p>
<h3 id="deprecating-versions-from-cratesio"><a class="header" href="#deprecating-versions-from-cratesio">Deprecating Versions from Crates.io</a></h3>
<p>Although you cant remove previous versions of a crate, you can prevent any
future projects from adding them as a new dependency. This is useful when a
crate version is broken for one reason or another. In such situations, Cargo
supports yanking a crate version.</p>
<p><em>Yanking</em> a version prevents new projects from depending on that version while
allowing all existing projects that depend on it to continue. Essentially, a
yank means that all projects with a <em>Cargo.lock</em> will not break, and any future
<em>Cargo.lock</em> files generated will not use the yanked version.</p>
<p>To yank a version of a crate, in the directory of the crate that youve
previously published, run <code>cargo yank</code> and specify which version you want to
yank. For example, if weve published a crate named <code>guessing_game</code> version
1.0.1 and we want to yank it, then wed run the following in the project
directory for <code>guessing_game</code>:</p>
<!-- manual-regeneration:
cargo yank carol-test --version 2.1.0
cargo yank carol-test --version 2.1.0 --undo
-->
<pre><code class="language-console">$ cargo yank --vers 1.0.1
Updating crates.io index
Yank guessing_game@1.0.1
</code></pre>
<p>By adding <code>--undo</code> to the command, you can also undo a yank and allow projects
to start depending on a version again:</p>
<pre><code class="language-console">$ cargo yank --vers 1.0.1 --undo
Updating crates.io index
Unyank guessing_game@1.0.1
</code></pre>
<p>A yank <em>does not</em> delete any code. It cannot, for example, delete accidentally
uploaded secrets. If that happens, you must reset those secrets immediately.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Cargo Workspaces</title>
</head>
<body>
<h2 id="cargo-workspaces"><a class="header" href="#cargo-workspaces">Cargo Workspaces</a></h2>
<p>In Chapter 12, we built a package that included a binary crate and a library
crate. As your project develops, you might find that the library crate
continues to get bigger and you want to split your package further into
multiple library crates. Cargo offers a feature called <em>workspaces</em> that can
help manage multiple related packages that are developed in tandem.</p>
<h3 id="creating-a-workspace"><a class="header" href="#creating-a-workspace">Creating a Workspace</a></h3>
<p>A <em>workspace</em> is a set of packages that share the same <em>Cargo.lock</em> and output
directory. Lets make a project using a workspace—well use trivial code so
that we can concentrate on the structure of the workspace. There are multiple
ways to structure a workspace, so well just show one common way. Well have a
workspace containing a binary and two libraries. The binary, which will provide
the main functionality, will depend on the two libraries. One library will
provide an <code>add_one</code> function and the other library an <code>add_two</code> function.
These three crates will be part of the same workspace. Well start by creating
a new directory for the workspace:</p>
<pre><code class="language-console">$ mkdir add
$ cd add
</code></pre>
<p>Next, in the <em>add</em> directory, we create the <em>Cargo.toml</em> file that will
configure the entire workspace. This file wont have a <code>[package]</code> section.
Instead, it will start with a <code>[workspace]</code> section that will allow us to add
members to the workspace. We also make a point to use the latest and greatest
version of Cargos resolver algorithm in our workspace by setting the
<code>resolver</code> value to <code>"3"</code>:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[workspace]
resolver = "3"
</code></pre>
<p>Next, well create the <code>adder</code> binary crate by running <code>cargo new</code> within the
<em>add</em> directory:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/output-only-01-adder-crate/add
remove `members = ["adder"]` from Cargo.toml
rm -rf adder
cargo new adder
copy output below
-->
<pre><code class="language-console">$ cargo new adder
Created binary (application) `adder` package
Adding `adder` as member of workspace at `file:///projects/add`
</code></pre>
<p>Running <code>cargo new</code> inside a workspace also automatically adds the newly created
package to the <code>members</code> key in the <code>[workspace]</code> definition in the workspace
<em>Cargo.toml</em>, like this:</p>
<pre><code class="language-toml">[workspace]
resolver = "3"
members = ["adder"]
</code></pre>
<p>At this point, we can build the workspace by running <code>cargo build</code>. The files
in your <em>add</em> directory should look like this:</p>
<pre><code class="language-text">├── Cargo.lock
├── Cargo.toml
├── adder
│ ├── Cargo.toml
│ └── src
│ └── main.rs
└── target
</code></pre>
<p>The workspace has one <em>target</em> directory at the top level that the compiled
artifacts will be placed into; the <code>adder</code> package doesnt have its own
<em>target</em> directory. Even if we were to run <code>cargo build</code> from inside the
<em>adder</em> directory, the compiled artifacts would still end up in <em>add/target</em>
rather than <em>add/adder/target</em>. Cargo structures the <em>target</em> directory in a
workspace like this because the crates in a workspace are meant to depend on
each other. If each crate had its own <em>target</em> directory, each crate would have
to recompile each of the other crates in the workspace to place the artifacts
in its own <em>target</em> directory. By sharing one <em>target</em> directory, the crates
can avoid unnecessary rebuilding.</p>
<h3 id="creating-the-second-package-in-the-workspace"><a class="header" href="#creating-the-second-package-in-the-workspace">Creating the Second Package in the Workspace</a></h3>
<p>Next, lets create another member package in the workspace and call it
<code>add_one</code>. Generate a new library crate named <code>add_one</code>:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/output-only-02-add-one/add
remove `"add_one"` from `members` list in Cargo.toml
rm -rf add_one
cargo new add_one --lib
copy output below
-->
<pre><code class="language-console">$ cargo new add_one --lib
Created library `add_one` package
Adding `add_one` as member of workspace at `file:///projects/add`
</code></pre>
<p>The top-level <em>Cargo.toml</em> will now include the <em>add_one</em> path in the <code>members</code>
list:</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[workspace]
resolver = "3"
members = ["adder", "add_one"]
</code></pre>
<p>Your <em>add</em> directory should now have these directories and files:</p>
<pre><code class="language-text">├── Cargo.lock
├── Cargo.toml
├── add_one
│ ├── Cargo.toml
│ └── src
│ └── lib.rs
├── adder
│ ├── Cargo.toml
│ └── src
│ └── main.rs
└── target
</code></pre>
<p>In the <em>add_one/src/lib.rs</em> file, lets add an <code>add_one</code> function:</p>
<p><span class="filename">Filename: add_one/src/lib.rs</span></p>
<pre><code class="language-rust noplayground">pub fn add_one(x: i32) -&gt; i32 {
x + 1
}</code></pre>
<p>Now we can have the <code>adder</code> package with our binary depend on the <code>add_one</code>
package that has our library. First, well need to add a path dependency on
<code>add_one</code> to <em>adder/Cargo.toml</em>.</p>
<p><span class="filename">Filename: adder/Cargo.toml</span></p>
<pre><code class="language-toml">[dependencies]
add_one = { path = "../add_one" }
</code></pre>
<p>Cargo doesnt assume that crates in a workspace will depend on each other, so
we need to be explicit about the dependency relationships.</p>
<p>Next, lets use the <code>add_one</code> function (from the <code>add_one</code> crate) in the
<code>adder</code> crate. Open the <em>adder/src/main.rs</em> file and change the <code>main</code>
function to call the <code>add_one</code> function, as in Listing 14-7.</p>
<figure class="listing" id="listing-14-7">
<span class="file-name">Filename: adder/src/main.rs</span>
<pre><code class="language-rust ignore">fn main() {
let num = 10;
println!("Hello, world! {num} plus one is {}!", add_one::add_one(num));
}</code></pre>
<figcaption><a href="#listing-14-7">Listing 14-7</a>: Using the <code>add_one</code> library crate from the <code>adder</code> crate</figcaption>
</figure>
<p>Lets build the workspace by running <code>cargo build</code> in the top-level <em>add</em>
directory!</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/listing-14-07/add
cargo build
copy output below; the output updating script doesn't handle subdirectories in paths properly
-->
<pre><code class="language-console">$ cargo build
Compiling add_one v0.1.0 (file:///projects/add/add_one)
Compiling adder v0.1.0 (file:///projects/add/adder)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.22s
</code></pre>
<p>To run the binary crate from the <em>add</em> directory, we can specify which package
in the workspace we want to run by using the <code>-p</code> argument and the package name
with <code>cargo run</code>:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/listing-14-07/add
cargo run -p adder
copy output below; the output updating script doesn't handle subdirectories in paths properly
-->
<pre><code class="language-console">$ cargo run -p adder
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.00s
Running `target/debug/adder`
Hello, world! 10 plus one is 11!
</code></pre>
<p>This runs the code in <em>adder/src/main.rs</em>, which depends on the <code>add_one</code> crate.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="depending-on-an-external-package-in-a-workspace"></a></p>
<h3 id="depending-on-an-external-package"><a class="header" href="#depending-on-an-external-package">Depending on an External Package</a></h3>
<p>Notice that the workspace has only one <em>Cargo.lock</em> file at the top level,
rather than having a <em>Cargo.lock</em> in each crates directory. This ensures that
all crates are using the same version of all dependencies. If we add the <code>rand</code>
package to the <em>adder/Cargo.toml</em> and <em>add_one/Cargo.toml</em> files, Cargo will
resolve both of those to one version of <code>rand</code> and record that in the one
<em>Cargo.lock</em>. Making all crates in the workspace use the same dependencies
means the crates will always be compatible with each other. Lets add the
<code>rand</code> crate to the <code>[dependencies]</code> section in the <em>add_one/Cargo.toml</em> file
so that we can use the <code>rand</code> crate in the <code>add_one</code> crate:</p>
<!-- When updating the version of `rand` used, also update the version of
`rand` used in these files so they all match:
* ch02-00-guessing-game-tutorial.md
* ch07-04-bringing-paths-into-scope-with-the-use-keyword.md
-->
<p><span class="filename">Filename: add_one/Cargo.toml</span></p>
<pre><code class="language-toml">[dependencies]
rand = "0.8.5"
</code></pre>
<p>We can now add <code>use rand;</code> to the <em>add_one/src/lib.rs</em> file, and building the
whole workspace by running <code>cargo build</code> in the <em>add</em> directory will bring in
and compile the <code>rand</code> crate. We will get one warning because we arent
referring to the <code>rand</code> we brought into scope:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/no-listing-03-workspace-with-external-dependency/add
cargo build
copy output below; the output updating script doesn't handle subdirectories in paths properly
-->
<pre><code class="language-console">$ cargo build
Updating crates.io index
Downloaded rand v0.8.5
--snip--
Compiling rand v0.8.5
Compiling add_one v0.1.0 (file:///projects/add/add_one)
warning: unused import: `rand`
--&gt; add_one/src/lib.rs:1:5
|
1 | use rand;
| ^^^^
|
= note: `#[warn(unused_imports)]` on by default
warning: `add_one` (lib) generated 1 warning (run `cargo fix --lib -p add_one` to apply 1 suggestion)
Compiling adder v0.1.0 (file:///projects/add/adder)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.95s
</code></pre>
<p>The top-level <em>Cargo.lock</em> now contains information about the dependency of
<code>add_one</code> on <code>rand</code>. However, even though <code>rand</code> is used somewhere in the
workspace, we cant use it in other crates in the workspace unless we add
<code>rand</code> to their <em>Cargo.toml</em> files as well. For example, if we add <code>use rand;</code>
to the <em>adder/src/main.rs</em> file for the <code>adder</code> package, well get an error:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/output-only-03-use-rand/add
cargo build
copy output below; the output updating script doesn't handle subdirectories in paths properly
-->
<pre><code class="language-console">$ cargo build
--snip--
Compiling adder v0.1.0 (file:///projects/add/adder)
error[E0432]: unresolved import `rand`
--&gt; adder/src/main.rs:2:5
|
2 | use rand;
| ^^^^ no external crate `rand`
</code></pre>
<p>To fix this, edit the <em>Cargo.toml</em> file for the <code>adder</code> package and indicate
that <code>rand</code> is a dependency for it as well. Building the <code>adder</code> package will
add <code>rand</code> to the list of dependencies for <code>adder</code> in <em>Cargo.lock</em>, but no
additional copies of <code>rand</code> will be downloaded. Cargo will ensure that every
crate in every package in the workspace using the <code>rand</code> package will use the
same version as long as they specify compatible versions of <code>rand</code>, saving us
space and ensuring that the crates in the workspace will be compatible with
each other.</p>
<p>If crates in the workspace specify incompatible versions of the same
dependency, Cargo will resolve each of them but will still try to resolve as
few versions as possible.</p>
<h3 id="adding-a-test-to-a-workspace"><a class="header" href="#adding-a-test-to-a-workspace">Adding a Test to a Workspace</a></h3>
<p>For another enhancement, lets add a test of the <code>add_one::add_one</code> function
within the <code>add_one</code> crate:</p>
<p><span class="filename">Filename: add_one/src/lib.rs</span></p>
<pre><code class="language-rust noplayground">pub fn add_one(x: i32) -&gt; i32 {
x + 1
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
assert_eq!(3, add_one(2));
}
}</code></pre>
<p>Now run <code>cargo test</code> in the top-level <em>add</em> directory. Running <code>cargo test</code> in
a workspace structured like this one will run the tests for all the crates in
the workspace:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/no-listing-04-workspace-with-tests/add
cargo test
copy output below; the output updating script doesn't handle subdirectories in
paths properly
-->
<pre><code class="language-console">$ cargo test
Compiling add_one v0.1.0 (file:///projects/add/add_one)
Compiling adder v0.1.0 (file:///projects/add/adder)
Finished `test` profile [unoptimized + debuginfo] target(s) in 0.20s
Running unittests src/lib.rs (target/debug/deps/add_one-93c49ee75dc46543)
running 1 test
test tests::it_works ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running unittests src/main.rs (target/debug/deps/adder-3a47283c568d2b6a)
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Doc-tests add_one
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
</code></pre>
<p>The first section of the output shows that the <code>it_works</code> test in the <code>add_one</code>
crate passed. The next section shows that zero tests were found in the <code>adder</code>
crate, and then the last section shows that zero documentation tests were found
in the <code>add_one</code> crate.</p>
<p>We can also run tests for one particular crate in a workspace from the
top-level directory by using the <code>-p</code> flag and specifying the name of the crate
we want to test:</p>
<!-- manual-regeneration
cd listings/ch14-more-about-cargo/no-listing-04-workspace-with-tests/add
cargo test -p add_one
copy output below; the output updating script doesn't handle subdirectories in paths properly
-->
<pre><code class="language-console">$ cargo test -p add_one
Finished `test` profile [unoptimized + debuginfo] target(s) in 0.00s
Running unittests src/lib.rs (target/debug/deps/add_one-93c49ee75dc46543)
running 1 test
test tests::it_works ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Doc-tests add_one
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
</code></pre>
<p>This output shows <code>cargo test</code> only ran the tests for the <code>add_one</code> crate and
didnt run the <code>adder</code> crate tests.</p>
<p>If you publish the crates in the workspace to
<a href="https://crates.io/">crates.io</a><!-- ignore -->, each crate in the workspace
will need to be published separately. Like <code>cargo test</code>, we can publish a
particular crate in our workspace by using the <code>-p</code> flag and specifying the
name of the crate we want to publish.</p>
<p>For additional practice, add an <code>add_two</code> crate to this workspace in a similar
way as the <code>add_one</code> crate!</p>
<p>As your project grows, consider using a workspace: It enables you to work with
smaller, easier-to-understand components than one big blob of code.
Furthermore, keeping the crates in a workspace can make coordination between
crates easier if they are often changed at the same time.</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Installing Binaries with cargo install</title>
</head>
<body>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="installing-binaries-from-cratesio-with-cargo-install"></a></p>
<h2 id="installing-binaries-with-cargo-install"><a class="header" href="#installing-binaries-with-cargo-install">Installing Binaries with <code>cargo install</code></a></h2>
<p>The <code>cargo install</code> command allows you to install and use binary crates
locally. This isnt intended to replace system packages; its meant to be a
convenient way for Rust developers to install tools that others have shared on
<a href="https://crates.io/">crates.io</a><!-- ignore -->. Note that you can only install
packages that have binary targets. A <em>binary target</em> is the runnable program
that is created if the crate has a <em>src/main.rs</em> file or another file specified
as a binary, as opposed to a library target that isnt runnable on its own but
is suitable for including within other programs. Usually, crates have
information in the README file about whether a crate is a library, has a
binary target, or both.</p>
<p>All binaries installed with <code>cargo install</code> are stored in the installation
roots <em>bin</em> folder. If you installed Rust using <em>rustup.rs</em> and dont have any
custom configurations, this directory will be <em>$HOME/.cargo/bin</em>. Ensure that
this directory is in your <code>$PATH</code> to be able to run programs youve installed
with <code>cargo install</code>.</p>
<p>For example, in Chapter 12 we mentioned that theres a Rust implementation of
the <code>grep</code> tool called <code>ripgrep</code> for searching files. To install <code>ripgrep</code>, we
can run the following:</p>
<!-- manual-regeneration
cargo install something you don't have, copy relevant output below
-->
<pre><code class="language-console">$ cargo install ripgrep
Updating crates.io index
Downloaded ripgrep v14.1.1
Downloaded 1 crate (213.6 KB) in 0.40s
Installing ripgrep v14.1.1
--snip--
Compiling grep v0.3.2
Finished `release` profile [optimized + debuginfo] target(s) in 6.73s
Installing ~/.cargo/bin/rg
Installed package `ripgrep v14.1.1` (executable `rg`)
</code></pre>
<p>The second-to-last line of the output shows the location and the name of the
installed binary, which in the case of <code>ripgrep</code> is <code>rg</code>. As long as the
installation directory is in your <code>$PATH</code>, as mentioned previously, you can
then run <code>rg --help</code> and start using a faster, Rustier tool for searching files!</p>
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<title>Extending Cargo with Custom Commands</title>
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<body>
<h2 id="extending-cargo-with-custom-commands"><a class="header" href="#extending-cargo-with-custom-commands">Extending Cargo with Custom Commands</a></h2>
<p>Cargo is designed so that you can extend it with new subcommands without having
to modify it. If a binary in your <code>$PATH</code> is named <code>cargo-something</code>, you can
run it as if it were a Cargo subcommand by running <code>cargo something</code>. Custom
commands like this are also listed when you run <code>cargo --list</code>. Being able to
use <code>cargo install</code> to install extensions and then run them just like the
built-in Cargo tools is a super-convenient benefit of Cargos design!</p>
<h2 id="summary"><a class="header" href="#summary">Summary</a></h2>
<p>Sharing code with Cargo and <a href="https://crates.io/">crates.io</a><!-- ignore --> is
part of what makes the Rust ecosystem useful for many different tasks. Rusts
standard library is small and stable, but crates are easy to share, use, and
improve on a timeline different from that of the language. Dont be shy about
sharing code thats useful to you on <a href="https://crates.io/">crates.io</a><!-- ignore
-->; its likely that it will be useful to someone else as well!</p>
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