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ch18/ch18-00-oop.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Object Oriented Programming Features</title>
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</head>
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<body>
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<h1 id="object-oriented-programming-features"><a class="header" href="#object-oriented-programming-features">Object-Oriented Programming Features</a></h1>
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<!-- Old headings. Do not remove or links may break. -->
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<p><a id="object-oriented-programming-features-of-rust"></a></p>
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<p>Object-oriented programming (OOP) is a way of modeling programs. Objects as a
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programmatic concept were introduced in the programming language Simula in the
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1960s. Those objects influenced Alan Kay’s programming architecture in which
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objects pass messages to each other. To describe this architecture, he coined
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the term <em>object-oriented programming</em> in 1967. Many competing definitions
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describe what OOP is, and by some of these definitions Rust is object oriented
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but by others it is not. In this chapter, we’ll explore certain characteristics
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that are commonly considered object oriented and how those characteristics
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translate to idiomatic Rust. We’ll then show you how to implement an
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object-oriented design pattern in Rust and discuss the trade-offs of doing so
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versus implementing a solution using some of Rust’s strengths instead.</p>
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</body>
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</html>
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