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<title>Patterns and Matching</title>
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<h1 id="patterns-and-matching"><a class="header" href="#patterns-and-matching">Patterns and Matching</a></h1>
<p>Patterns are a special syntax in Rust for matching against the structure of
types, both complex and simple. Using patterns in conjunction with <code>match</code>
expressions and other constructs gives you more control over a programs
control flow. A pattern consists of some combination of the following:</p>
<ul>
<li>Literals</li>
<li>Destructured arrays, enums, structs, or tuples</li>
<li>Variables</li>
<li>Wildcards</li>
<li>Placeholders</li>
</ul>
<p>Some example patterns include <code>x</code>, <code>(a, 3)</code>, and <code>Some(Color::Red)</code>. In the
contexts in which patterns are valid, these components describe the shape of
data. Our program then matches values against the patterns to determine whether
it has the correct shape of data to continue running a particular piece of code.</p>
<p>To use a pattern, we compare it to some value. If the pattern matches the
value, we use the value parts in our code. Recall the <code>match</code> expressions in
Chapter 6 that used patterns, such as the coin-sorting machine example. If the
value fits the shape of the pattern, we can use the named pieces. If it
doesnt, the code associated with the pattern wont run.</p>
<p>This chapter is a reference on all things related to patterns. Well cover the
valid places to use patterns, the difference between refutable and irrefutable
patterns, and the different kinds of pattern syntax that you might see. By the
end of the chapter, youll know how to use patterns to express many concepts in
a clear way.</p>
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<title>All the Places Patterns Can Be Used</title>
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<h2 id="all-the-places-patterns-can-be-used"><a class="header" href="#all-the-places-patterns-can-be-used">All the Places Patterns Can Be Used</a></h2>
<p>Patterns pop up in a number of places in Rust, and youve been using them a lot
without realizing it! This section discusses all the places where patterns are
valid.</p>
<h3 id="match-arms"><a class="header" href="#match-arms"><code>match</code> Arms</a></h3>
<p>As discussed in Chapter 6, we use patterns in the arms of <code>match</code> expressions.
Formally, <code>match</code> expressions are defined as the keyword <code>match</code>, a value to
match on, and one or more match arms that consist of a pattern and an
expression to run if the value matches that arms pattern, like this:</p>
<!--
Manually formatted rather than using Markdown intentionally: Markdown does not
support italicizing code in the body of a block like this!
-->
<pre><code>match <em>VALUE</em> {
<em>PATTERN</em> =&gt; <em>EXPRESSION</em>,
<em>PATTERN</em> =&gt; <em>EXPRESSION</em>,
<em>PATTERN</em> =&gt; <em>EXPRESSION</em>,
}</code></pre>
<p>For example, heres the <code>match</code> expression from Listing 6-5 that matches on an
<code>Option&lt;i32&gt;</code> value in the variable <code>x</code>:</p>
<pre><code class="language-rust ignore">match x {
None =&gt; None,
Some(i) =&gt; Some(i + 1),
}</code></pre>
<p>The patterns in this <code>match</code> expression are the <code>None</code> and <code>Some(i)</code> to the
left of each arrow.</p>
<p>One requirement for <code>match</code> expressions is that they need to be exhaustive in
the sense that all possibilities for the value in the <code>match</code> expression must
be accounted for. One way to ensure that youve covered every possibility is to
have a catch-all pattern for the last arm: For example, a variable name
matching any value can never fail and thus covers every remaining case.</p>
<p>The particular pattern <code>_</code> will match anything, but it never binds to a
variable, so its often used in the last match arm. The <code>_</code> pattern can be
useful when you want to ignore any value not specified, for example. Well
cover the <code>_</code> pattern in more detail in <a href="ch19-03-pattern-syntax.html#ignoring-values-in-a-pattern">“Ignoring Values in a
Pattern”</a><!-- ignore --> later in this chapter.</p>
<h3 id="let-statements"><a class="header" href="#let-statements"><code>let</code> Statements</a></h3>
<p>Prior to this chapter, we had only explicitly discussed using patterns with
<code>match</code> and <code>if let</code>, but in fact, weve used patterns in other places as well,
including in <code>let</code> statements. For example, consider this straightforward
variable assignment with <code>let</code>:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let x = 5;
<span class="boring">}</span></code></pre>
<p>Every time youve used a <code>let</code> statement like this youve been using patterns,
although you might not have realized it! More formally, a <code>let</code> statement looks
like this:</p>
<!--
Manually formatted rather than using Markdown intentionally: Markdown does not
support italicizing code in the body of a block like this!
-->
<pre>
<code>let <em>PATTERN</em> = <em>EXPRESSION</em>;</code>
</pre>
<p>In statements like <code>let x = 5;</code> with a variable name in the PATTERN slot, the
variable name is just a particularly simple form of a pattern. Rust compares
the expression against the pattern and assigns any names it finds. So, in the
<code>let x = 5;</code> example, <code>x</code> is a pattern that means “bind what matches here to
the variable <code>x</code>.” Because the name <code>x</code> is the whole pattern, this pattern
effectively means “bind everything to the variable <code>x</code>, whatever the value is.”</p>
<p>To see the pattern-matching aspect of <code>let</code> more clearly, consider Listing
19-1, which uses a pattern with <code>let</code> to destructure a tuple.</p>
<figure class="listing" id="listing-19-1">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let (x, y, z) = (1, 2, 3);
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-1">Listing 19-1</a>: Using a pattern to destructure a tuple and create three variables at once</figcaption>
</figure>
<p>Here, we match a tuple against a pattern. Rust compares the value <code>(1, 2, 3)</code>
to the pattern <code>(x, y, z)</code> and sees that the value matches the pattern—that is,
it sees that the number of elements is the same in both—so Rust binds <code>1</code> to
<code>x</code>, <code>2</code> to <code>y</code>, and <code>3</code> to <code>z</code>. You can think of this tuple pattern as nesting
three individual variable patterns inside it.</p>
<p>If the number of elements in the pattern doesnt match the number of elements
in the tuple, the overall type wont match and well get a compiler error. For
example, Listing 19-2 shows an attempt to destructure a tuple with three
elements into two variables, which wont work.</p>
<figure class="listing" id="listing-19-2">
<pre><code class="language-rust ignore does_not_compile"><span class="boring">fn main() {
</span> let (x, y) = (1, 2, 3);
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-2">Listing 19-2</a>: Incorrectly constructing a pattern whose variables dont match the number of elements in the tuple</figcaption>
</figure>
<p>Attempting to compile this code results in this type error:</p>
<pre><code class="language-console">$ cargo run
Compiling patterns v0.1.0 (file:///projects/patterns)
error[E0308]: mismatched types
--&gt; src/main.rs:2:9
|
2 | let (x, y) = (1, 2, 3);
| ^^^^^^ --------- this expression has type `({integer}, {integer}, {integer})`
| |
| expected a tuple with 3 elements, found one with 2 elements
|
= note: expected tuple `({integer}, {integer}, {integer})`
found tuple `(_, _)`
For more information about this error, try `rustc --explain E0308`.
error: could not compile `patterns` (bin "patterns") due to 1 previous error
</code></pre>
<p>To fix the error, we could ignore one or more of the values in the tuple using
<code>_</code> or <code>..</code>, as youll see in the <a href="ch19-03-pattern-syntax.html#ignoring-values-in-a-pattern">“Ignoring Values in a
Pattern”</a><!-- ignore --> section. If the problem
is that we have too many variables in the pattern, the solution is to make the
types match by removing variables so that the number of variables equals the
number of elements in the tuple.</p>
<h3 id="conditional-if-let-expressions"><a class="header" href="#conditional-if-let-expressions">Conditional <code>if let</code> Expressions</a></h3>
<p>In Chapter 6, we discussed how to use <code>if let</code> expressions mainly as a shorter
way to write the equivalent of a <code>match</code> that only matches one case.
Optionally, <code>if let</code> can have a corresponding <code>else</code> containing code to run if
the pattern in the <code>if let</code> doesnt match.</p>
<p>Listing 19-3 shows that its also possible to mix and match <code>if let</code>, <code>else if</code>, and <code>else if let</code> expressions. Doing so gives us more flexibility than a
<code>match</code> expression in which we can express only one value to compare with the
patterns. Also, Rust doesnt require that the conditions in a series of <code>if let</code>, <code>else if</code>, and <code>else if let</code> arms relate to each other.</p>
<p>The code in Listing 19-3 determines what color to make your background based on
a series of checks for several conditions. For this example, weve created
variables with hardcoded values that a real program might receive from user
input.</p>
<figure class="listing" id="listing-19-3">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn main() {
let favorite_color: Option&lt;&amp;str&gt; = None;
let is_tuesday = false;
let age: Result&lt;u8, _&gt; = "34".parse();
if let Some(color) = favorite_color {
println!("Using your favorite color, {color}, as the background");
} else if is_tuesday {
println!("Tuesday is green day!");
} else if let Ok(age) = age {
if age &gt; 30 {
println!("Using purple as the background color");
} else {
println!("Using orange as the background color");
}
} else {
println!("Using blue as the background color");
}
}</code></pre>
<figcaption><a href="#listing-19-3">Listing 19-3</a>: Mixing <code>if let</code>, <code>else if</code>, <code>else if let</code>, and <code>else</code></figcaption>
</figure>
<p>If the user specifies a favorite color, that color is used as the background.
If no favorite color is specified and today is Tuesday, the background color is
green. Otherwise, if the user specifies their age as a string and we can parse
it as a number successfully, the color is either purple or orange depending on
the value of the number. If none of these conditions apply, the background
color is blue.</p>
<p>This conditional structure lets us support complex requirements. With the
hardcoded values we have here, this example will print <code>Using purple as the background color</code>.</p>
<p>You can see that <code>if let</code> can also introduce new variables that shadow existing
variables in the same way that <code>match</code> arms can: The line <code>if let Ok(age) = age</code>
introduces a new <code>age</code> variable that contains the value inside the <code>Ok</code> variant,
shadowing the existing <code>age</code> variable. This means we need to place the <code>if age &gt; 30</code> condition within that block: We cant combine these two conditions into <code>if let Ok(age) = age &amp;&amp; age &gt; 30</code>. The new <code>age</code> we want to compare to 30 isnt
valid until the new scope starts with the curly bracket.</p>
<p>The downside of using <code>if let</code> expressions is that the compiler doesnt check
for exhaustiveness, whereas with <code>match</code> expressions it does. If we omitted the
last <code>else</code> block and therefore missed handling some cases, the compiler would
not alert us to the possible logic bug.</p>
<h3 id="while-let-conditional-loops"><a class="header" href="#while-let-conditional-loops"><code>while let</code> Conditional Loops</a></h3>
<p>Similar in construction to <code>if let</code>, the <code>while let</code> conditional loop allows a
<code>while</code> loop to run for as long as a pattern continues to match. In Listing
19-4, we show a <code>while let</code> loop that waits on messages sent between threads,
but in this case checking a <code>Result</code> instead of an <code>Option</code>.</p>
<figure class="listing" id="listing-19-4">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let (tx, rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
for val in [1, 2, 3] {
tx.send(val).unwrap();
}
});
while let Ok(value) = rx.recv() {
println!("{value}");
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-4">Listing 19-4</a>: Using a <code>while let</code> loop to print values for as long as <code>rx.recv()</code> returns <code>Ok</code></figcaption>
</figure>
<p>This example prints <code>1</code>, <code>2</code>, and then <code>3</code>. The <code>recv</code> method takes the first
message out of the receiver side of the channel and returns an <code>Ok(value)</code>. When
we first saw <code>recv</code> back in Chapter 16, we unwrapped the error directly, or
we interacted with it as an iterator using a <code>for</code> loop. As Listing 19-4 shows,
though, we can also use <code>while let</code>, because the <code>recv</code> method returns an <code>Ok</code>
each time a message arrives, as long as the sender exists, and then produces an
<code>Err</code> once the sender side disconnects.</p>
<h3 id="for-loops"><a class="header" href="#for-loops"><code>for</code> Loops</a></h3>
<p>In a <code>for</code> loop, the value that directly follows the keyword <code>for</code> is a
pattern. For example, in <code>for x in y</code>, the <code>x</code> is the pattern. Listing 19-5
demonstrates how to use a pattern in a <code>for</code> loop to destructure, or break
apart, a tuple as part of the <code>for</code> loop.</p>
<figure class="listing" id="listing-19-5">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let v = vec!['a', 'b', 'c'];
for (index, value) in v.iter().enumerate() {
println!("{value} is at index {index}");
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-5">Listing 19-5</a>: Using a pattern in a <code>for</code> loop to destructure a tuple</figcaption>
</figure>
<p>The code in Listing 19-5 will print the following:</p>
<pre><code class="language-console">$ cargo run
Compiling patterns v0.1.0 (file:///projects/patterns)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.52s
Running `target/debug/patterns`
a is at index 0
b is at index 1
c is at index 2
</code></pre>
<p>We adapt an iterator using the <code>enumerate</code> method so that it produces a value
and the index for that value, placed into a tuple. The first value produced is
the tuple <code>(0, 'a')</code>. When this value is matched to the pattern <code>(index, value)</code>, index will be <code>0</code> and value will be <code>'a'</code>, printing the first line of
the output.</p>
<h3 id="function-parameters"><a class="header" href="#function-parameters">Function Parameters</a></h3>
<p>Function parameters can also be patterns. The code in Listing 19-6, which
declares a function named <code>foo</code> that takes one parameter named <code>x</code> of type
<code>i32</code>, should by now look familiar.</p>
<figure class="listing" id="listing-19-6">
<pre class="playground"><code class="language-rust edition2024">fn foo(x: i32) {
// code goes here
}
<span class="boring">
</span><span class="boring">fn main() {}</span></code></pre>
<figcaption><a href="#listing-19-6">Listing 19-6</a>: A function signature using patterns in the parameters</figcaption>
</figure>
<p>The <code>x</code> part is a pattern! As we did with <code>let</code>, we could match a tuple in a
functions arguments to the pattern. Listing 19-7 splits the values in a tuple
as we pass it to a function.</p>
<figure class="listing" id="listing-19-7">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn print_coordinates(&amp;(x, y): &amp;(i32, i32)) {
println!("Current location: ({x}, {y})");
}
fn main() {
let point = (3, 5);
print_coordinates(&amp;point);
}</code></pre>
<figcaption><a href="#listing-19-7">Listing 19-7</a>: A function with parameters that destructure a tuple</figcaption>
</figure>
<p>This code prints <code>Current location: (3, 5)</code>. The values <code>&amp;(3, 5)</code> match the
pattern <code>&amp;(x, y)</code>, so <code>x</code> is the value <code>3</code> and <code>y</code> is the value <code>5</code>.</p>
<p>We can also use patterns in closure parameter lists in the same way as in
function parameter lists because closures are similar to functions, as
discussed in Chapter 13.</p>
<p>At this point, youve seen several ways to use patterns, but patterns dont
work the same in every place we can use them. In some places, the patterns must
be irrefutable; in other circumstances, they can be refutable. Well discuss
these two concepts next.</p>
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<h2 id="refutability-whether-a-pattern-might-fail-to-match"><a class="header" href="#refutability-whether-a-pattern-might-fail-to-match">Refutability: Whether a Pattern Might Fail to Match</a></h2>
<p>Patterns come in two forms: refutable and irrefutable. Patterns that will match
for any possible value passed are <em>irrefutable</em>. An example would be <code>x</code> in the
statement <code>let x = 5;</code> because <code>x</code> matches anything and therefore cannot fail
to match. Patterns that can fail to match for some possible value are
<em>refutable</em>. An example would be <code>Some(x)</code> in the expression <code>if let Some(x) = a_value</code> because if the value in the <code>a_value</code> variable is <code>None</code> rather than
<code>Some</code>, the <code>Some(x)</code> pattern will not match.</p>
<p>Function parameters, <code>let</code> statements, and <code>for</code> loops can only accept
irrefutable patterns because the program cannot do anything meaningful when
values dont match. The <code>if let</code> and <code>while let</code> expressions and the
<code>let...else</code> statement accept refutable and irrefutable patterns, but the
compiler warns against irrefutable patterns because, by definition, theyre
intended to handle possible failure: The functionality of a conditional is in
its ability to perform differently depending on success or failure.</p>
<p>In general, you shouldnt have to worry about the distinction between refutable
and irrefutable patterns; however, you do need to be familiar with the concept
of refutability so that you can respond when you see it in an error message. In
those cases, youll need to change either the pattern or the construct youre
using the pattern with, depending on the intended behavior of the code.</p>
<p>Lets look at an example of what happens when we try to use a refutable pattern
where Rust requires an irrefutable pattern and vice versa. Listing 19-8 shows a
<code>let</code> statement, but for the pattern, weve specified <code>Some(x)</code>, a refutable
pattern. As you might expect, this code will not compile.</p>
<figure class="listing" id="listing-19-8">
<pre><code class="language-rust ignore does_not_compile"><span class="boring">fn main() {
</span><span class="boring"> let some_option_value: Option&lt;i32&gt; = None;
</span> let Some(x) = some_option_value;
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-8">Listing 19-8</a>: Attempting to use a refutable pattern with <code>let</code></figcaption>
</figure>
<p>If <code>some_option_value</code> were a <code>None</code> value, it would fail to match the pattern
<code>Some(x)</code>, meaning the pattern is refutable. However, the <code>let</code> statement can
only accept an irrefutable pattern because there is nothing valid the code can
do with a <code>None</code> value. At compile time, Rust will complain that weve tried to
use a refutable pattern where an irrefutable pattern is required:</p>
<pre><code class="language-console">$ cargo run
Compiling patterns v0.1.0 (file:///projects/patterns)
error[E0005]: refutable pattern in local binding
--&gt; src/main.rs:3:9
|
3 | let Some(x) = some_option_value;
| ^^^^^^^ pattern `None` not covered
|
= note: `let` bindings require an "irrefutable pattern", like a `struct` or an `enum` with only one variant
= note: for more information, visit https://doc.rust-lang.org/book/ch19-02-refutability.html
= note: the matched value is of type `Option&lt;i32&gt;`
help: you might want to use `let else` to handle the variant that isn't matched
|
3 | let Some(x) = some_option_value else { todo!() };
| ++++++++++++++++
For more information about this error, try `rustc --explain E0005`.
error: could not compile `patterns` (bin "patterns") due to 1 previous error
</code></pre>
<p>Because we didnt cover (and couldnt cover!) every valid value with the
pattern <code>Some(x)</code>, Rust rightfully produces a compiler error.</p>
<p>If we have a refutable pattern where an irrefutable pattern is needed, we can
fix it by changing the code that uses the pattern: Instead of using <code>let</code>, we
can use <code>let...else</code>. Then, if the pattern doesnt match, the code in the curly
brackets will handle the value. Listing 19-9 shows how to fix the code in
Listing 19-8.</p>
<figure class="listing" id="listing-19-9">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span><span class="boring"> let some_option_value: Option&lt;i32&gt; = None;
</span> let Some(x) = some_option_value else {
return;
};
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-9">Listing 19-9</a>: Using <code>let...else</code> and a block with refutable patterns instead of <code>let</code></figcaption>
</figure>
<p>Weve given the code an out! This code is perfectly valid, although it means we
cannot use an irrefutable pattern without receiving a warning. If we give
<code>let...else</code> a pattern that will always match, such as <code>x</code>, as shown in Listing
19-10, the compiler will give a warning.</p>
<figure class="listing" id="listing-19-10">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 5 else {
return;
};
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-10">Listing 19-10</a>: Attempting to use an irrefutable pattern with <code>let...else</code></figcaption>
</figure>
<p>Rust complains that it doesnt make sense to use <code>let...else</code> with an
irrefutable pattern:</p>
<pre><code class="language-console">$ cargo run
Compiling patterns v0.1.0 (file:///projects/patterns)
warning: irrefutable `let...else` pattern
--&gt; src/main.rs:2:5
|
2 | let x = 5 else {
| ^^^^^^^^^
|
= note: this pattern will always match, so the `else` clause is useless
= help: consider removing the `else` clause
= note: `#[warn(irrefutable_let_patterns)]` on by default
warning: `patterns` (bin "patterns") generated 1 warning
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.39s
Running `target/debug/patterns`
</code></pre>
<p>For this reason, match arms must use refutable patterns, except for the last
arm, which should match any remaining values with an irrefutable pattern. Rust
allows us to use an irrefutable pattern in a <code>match</code> with only one arm, but
this syntax isnt particularly useful and could be replaced with a simpler
<code>let</code> statement.</p>
<p>Now that you know where to use patterns and the difference between refutable
and irrefutable patterns, lets cover all the syntax we can use to create
patterns.</p>
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</head>
<body>
<h2 id="pattern-syntax"><a class="header" href="#pattern-syntax">Pattern Syntax</a></h2>
<p>In this section, we gather all the syntax that is valid in patterns and discuss
why and when you might want to use each one.</p>
<h3 id="matching-literals"><a class="header" href="#matching-literals">Matching Literals</a></h3>
<p>As you saw in Chapter 6, you can match patterns against literals directly. The
following code gives some examples:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 1;
match x {
1 =&gt; println!("one"),
2 =&gt; println!("two"),
3 =&gt; println!("three"),
_ =&gt; println!("anything"),
}
<span class="boring">}</span></code></pre>
<p>This code prints <code>one</code> because the value in <code>x</code> is <code>1</code>. This syntax is useful
when you want your code to take an action if it gets a particular concrete
value.</p>
<h3 id="matching-named-variables"><a class="header" href="#matching-named-variables">Matching Named Variables</a></h3>
<p>Named variables are irrefutable patterns that match any value, and weve used
them many times in this book. However, there is a complication when you use
named variables in <code>match</code>, <code>if let</code>, or <code>while let</code> expressions. Because each
of these kinds of expressions starts a new scope, variables declared as part of
a pattern inside these expressions will shadow those with the same name outside
the constructs, as is the case with all variables. In Listing 19-11, we declare
a variable named <code>x</code> with the value <code>Some(5)</code> and a variable <code>y</code> with the value
<code>10</code>. We then create a <code>match</code> expression on the value <code>x</code>. Look at the
patterns in the match arms and <code>println!</code> at the end, and try to figure out
what the code will print before running this code or reading further.</p>
<figure class="listing" id="listing-19-11">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = Some(5);
let y = 10;
match x {
Some(50) =&gt; println!("Got 50"),
Some(y) =&gt; println!("Matched, y = {y}"),
_ =&gt; println!("Default case, x = {x:?}"),
}
println!("at the end: x = {x:?}, y = {y}");
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-11">Listing 19-11</a>: A <code>match</code> expression with an arm that introduces a new variable which shadows an existing variable <code>y</code></figcaption>
</figure>
<p>Lets walk through what happens when the <code>match</code> expression runs. The pattern
in the first match arm doesnt match the defined value of <code>x</code>, so the code
continues.</p>
<p>The pattern in the second match arm introduces a new variable named <code>y</code> that
will match any value inside a <code>Some</code> value. Because were in a new scope inside
the <code>match</code> expression, this is a new <code>y</code> variable, not the <code>y</code> we declared at
the beginning with the value <code>10</code>. This new <code>y</code> binding will match any value
inside a <code>Some</code>, which is what we have in <code>x</code>. Therefore, this new <code>y</code> binds to
the inner value of the <code>Some</code> in <code>x</code>. That value is <code>5</code>, so the expression for
that arm executes and prints <code>Matched, y = 5</code>.</p>
<p>If <code>x</code> had been a <code>None</code> value instead of <code>Some(5)</code>, the patterns in the first
two arms wouldnt have matched, so the value would have matched to the
underscore. We didnt introduce the <code>x</code> variable in the pattern of the
underscore arm, so the <code>x</code> in the expression is still the outer <code>x</code> that hasnt
been shadowed. In this hypothetical case, the <code>match</code> would print <code>Default case, x = None</code>.</p>
<p>When the <code>match</code> expression is done, its scope ends, and so does the scope of
the inner <code>y</code>. The last <code>println!</code> produces <code>at the end: x = Some(5), y = 10</code>.</p>
<p>To create a <code>match</code> expression that compares the values of the outer <code>x</code> and
<code>y</code>, rather than introducing a new variable that shadows the existing <code>y</code>
variable, we would need to use a match guard conditional instead. Well talk
about match guards later in the <a href="#adding-conditionals-with-match-guards">“Adding Conditionals with Match
Guards”</a><!-- ignore --> section.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="multiple-patterns"></a></p>
<h3 id="matching-multiple-patterns"><a class="header" href="#matching-multiple-patterns">Matching Multiple Patterns</a></h3>
<p>In <code>match</code> expressions, you can match multiple patterns using the <code>|</code> syntax,
which is the pattern <em>or</em> operator. For example, in the following code, we match
the value of <code>x</code> against the match arms, the first of which has an <em>or</em> option,
meaning if the value of <code>x</code> matches either of the values in that arm, that
arms code will run:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 1;
match x {
1 | 2 =&gt; println!("one or two"),
3 =&gt; println!("three"),
_ =&gt; println!("anything"),
}
<span class="boring">}</span></code></pre>
<p>This code prints <code>one or two</code>.</p>
<h3 id="matching-ranges-of-values-with-"><a class="header" href="#matching-ranges-of-values-with-">Matching Ranges of Values with <code>..=</code></a></h3>
<p>The <code>..=</code> syntax allows us to match to an inclusive range of values. In the
following code, when a pattern matches any of the values within the given
range, that arm will execute:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 5;
match x {
1..=5 =&gt; println!("one through five"),
_ =&gt; println!("something else"),
}
<span class="boring">}</span></code></pre>
<p>If <code>x</code> is <code>1</code>, <code>2</code>, <code>3</code>, <code>4</code>, or <code>5</code>, the first arm will match. This syntax is
more convenient for multiple match values than using the <code>|</code> operator to
express the same idea; if we were to use <code>|</code>, we would have to specify <code>1 | 2 | 3 | 4 | 5</code>. Specifying a range is much shorter, especially if we want to match,
say, any number between 1 and 1,000!</p>
<p>The compiler checks that the range isnt empty at compile time, and because the
only types for which Rust can tell if a range is empty or not are <code>char</code> and
numeric values, ranges are only allowed with numeric or <code>char</code> values.</p>
<p>Here is an example using ranges of <code>char</code> values:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 'c';
match x {
'a'..='j' =&gt; println!("early ASCII letter"),
'k'..='z' =&gt; println!("late ASCII letter"),
_ =&gt; println!("something else"),
}
<span class="boring">}</span></code></pre>
<p>Rust can tell that <code>'c'</code> is within the first patterns range and prints <code>early ASCII letter</code>.</p>
<h3 id="destructuring-to-break-apart-values"><a class="header" href="#destructuring-to-break-apart-values">Destructuring to Break Apart Values</a></h3>
<p>We can also use patterns to destructure structs, enums, and tuples to use
different parts of these values. Lets walk through each value.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="destructuring-structs"></a></p>
<h4 id="structs"><a class="header" href="#structs">Structs</a></h4>
<p>Listing 19-12 shows a <code>Point</code> struct with two fields, <code>x</code> and <code>y</code>, that we can
break apart using a pattern with a <code>let</code> statement.</p>
<figure class="listing" id="listing-19-12">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">struct Point {
x: i32,
y: i32,
}
fn main() {
let p = Point { x: 0, y: 7 };
let Point { x: a, y: b } = p;
assert_eq!(0, a);
assert_eq!(7, b);
}</code></pre>
<figcaption><a href="#listing-19-12">Listing 19-12</a>: Destructuring a structs fields into separate variables</figcaption>
</figure>
<p>This code creates the variables <code>a</code> and <code>b</code> that match the values of the <code>x</code>
and <code>y</code> fields of the <code>p</code> struct. This example shows that the names of the
variables in the pattern dont have to match the field names of the struct.
However, its common to match the variable names to the field names to make it
easier to remember which variables came from which fields. Because of this
common usage, and because writing <code>let Point { x: x, y: y } = p;</code> contains a
lot of duplication, Rust has a shorthand for patterns that match struct fields:
You only need to list the name of the struct field, and the variables created
from the pattern will have the same names. Listing 19-13 behaves in the same
way as the code in Listing 19-12, but the variables created in the <code>let</code>
pattern are <code>x</code> and <code>y</code> instead of <code>a</code> and <code>b</code>.</p>
<figure class="listing" id="listing-19-13">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">struct Point {
x: i32,
y: i32,
}
fn main() {
let p = Point { x: 0, y: 7 };
let Point { x, y } = p;
assert_eq!(0, x);
assert_eq!(7, y);
}</code></pre>
<figcaption><a href="#listing-19-13">Listing 19-13</a>: Destructuring struct fields using struct field shorthand</figcaption>
</figure>
<p>This code creates the variables <code>x</code> and <code>y</code> that match the <code>x</code> and <code>y</code> fields
of the <code>p</code> variable. The outcome is that the variables <code>x</code> and <code>y</code> contain the
values from the <code>p</code> struct.</p>
<p>We can also destructure with literal values as part of the struct pattern
rather than creating variables for all the fields. Doing so allows us to test
some of the fields for particular values while creating variables to
destructure the other fields.</p>
<p>In Listing 19-14, we have a <code>match</code> expression that separates <code>Point</code> values
into three cases: points that lie directly on the <code>x</code> axis (which is true when
<code>y = 0</code>), on the <code>y</code> axis (<code>x = 0</code>), or on neither axis.</p>
<figure class="listing" id="listing-19-14">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">struct Point {
</span><span class="boring"> x: i32,
</span><span class="boring"> y: i32,
</span><span class="boring">}
</span><span class="boring">
</span>fn main() {
let p = Point { x: 0, y: 7 };
match p {
Point { x, y: 0 } =&gt; println!("On the x axis at {x}"),
Point { x: 0, y } =&gt; println!("On the y axis at {y}"),
Point { x, y } =&gt; {
println!("On neither axis: ({x}, {y})");
}
}
}</code></pre>
<figcaption><a href="#listing-19-14">Listing 19-14</a>: Destructuring and matching literal values in one pattern</figcaption>
</figure>
<p>The first arm will match any point that lies on the <code>x</code> axis by specifying that
the <code>y</code> field matches if its value matches the literal <code>0</code>. The pattern still
creates an <code>x</code> variable that we can use in the code for this arm.</p>
<p>Similarly, the second arm matches any point on the <code>y</code> axis by specifying that
the <code>x</code> field matches if its value is <code>0</code> and creates a variable <code>y</code> for the
value of the <code>y</code> field. The third arm doesnt specify any literals, so it
matches any other <code>Point</code> and creates variables for both the <code>x</code> and <code>y</code> fields.</p>
<p>In this example, the value <code>p</code> matches the second arm by virtue of <code>x</code>
containing a <code>0</code>, so this code will print <code>On the y axis at 7</code>.</p>
<p>Remember that a <code>match</code> expression stops checking arms once it has found the
first matching pattern, so even though <code>Point { x: 0, y: 0 }</code> is on the <code>x</code> axis
and the <code>y</code> axis, this code would only print <code>On the x axis at 0</code>.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="destructuring-enums"></a></p>
<h4 id="enums"><a class="header" href="#enums">Enums</a></h4>
<p>Weve destructured enums in this book (for example, Listing 6-5 in Chapter 6),
but we havent yet explicitly discussed that the pattern to destructure an enum
corresponds to the way the data stored within the enum is defined. As an
example, in Listing 19-15, we use the <code>Message</code> enum from Listing 6-2 and write
a <code>match</code> with patterns that will destructure each inner value.</p>
<figure class="listing" id="listing-19-15">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
fn main() {
let msg = Message::ChangeColor(0, 160, 255);
match msg {
Message::Quit =&gt; {
println!("The Quit variant has no data to destructure.");
}
Message::Move { x, y } =&gt; {
println!("Move in the x direction {x} and in the y direction {y}");
}
Message::Write(text) =&gt; {
println!("Text message: {text}");
}
Message::ChangeColor(r, g, b) =&gt; {
println!("Change color to red {r}, green {g}, and blue {b}");
}
}
}</code></pre>
<figcaption><a href="#listing-19-15">Listing 19-15</a>: Destructuring enum variants that hold different kinds of values</figcaption>
</figure>
<p>This code will print <code>Change color to red 0, green 160, and blue 255</code>. Try
changing the value of <code>msg</code> to see the code from the other arms run.</p>
<p>For enum variants without any data, like <code>Message::Quit</code>, we cant destructure
the value any further. We can only match on the literal <code>Message::Quit</code> value,
and no variables are in that pattern.</p>
<p>For struct-like enum variants, such as <code>Message::Move</code>, we can use a pattern
similar to the pattern we specify to match structs. After the variant name, we
place curly brackets and then list the fields with variables so that we break
apart the pieces to use in the code for this arm. Here we use the shorthand
form as we did in Listing 19-13.</p>
<p>For tuple-like enum variants, like <code>Message::Write</code> that holds a tuple with one
element and <code>Message::ChangeColor</code> that holds a tuple with three elements, the
pattern is similar to the pattern we specify to match tuples. The number of
variables in the pattern must match the number of elements in the variant were
matching.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="destructuring-nested-structs-and-enums"></a></p>
<h4 id="nested-structs-and-enums"><a class="header" href="#nested-structs-and-enums">Nested Structs and Enums</a></h4>
<p>So far, our examples have all been matching structs or enums one level deep,
but matching can work on nested items too! For example, we can refactor the
code in Listing 19-15 to support RGB and HSV colors in the <code>ChangeColor</code>
message, as shown in Listing 19-16.</p>
<figure class="listing" id="listing-19-16">
<pre class="playground"><code class="language-rust edition2024">enum Color {
Rgb(i32, i32, i32),
Hsv(i32, i32, i32),
}
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(Color),
}
fn main() {
let msg = Message::ChangeColor(Color::Hsv(0, 160, 255));
match msg {
Message::ChangeColor(Color::Rgb(r, g, b)) =&gt; {
println!("Change color to red {r}, green {g}, and blue {b}");
}
Message::ChangeColor(Color::Hsv(h, s, v)) =&gt; {
println!("Change color to hue {h}, saturation {s}, value {v}");
}
_ =&gt; (),
}
}</code></pre>
<figcaption><a href="#listing-19-16">Listing 19-16</a>: Matching on nested enums</figcaption>
</figure>
<p>The pattern of the first arm in the <code>match</code> expression matches a
<code>Message::ChangeColor</code> enum variant that contains a <code>Color::Rgb</code> variant; then,
the pattern binds to the three inner <code>i32</code> values. The pattern of the second
arm also matches a <code>Message::ChangeColor</code> enum variant, but the inner enum
matches <code>Color::Hsv</code> instead. We can specify these complex conditions in one
<code>match</code> expression, even though two enums are involved.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="destructuring-structs-and-tuples"></a></p>
<h4 id="structs-and-tuples"><a class="header" href="#structs-and-tuples">Structs and Tuples</a></h4>
<p>We can mix, match, and nest destructuring patterns in even more complex ways.
The following example shows a complicated destructure where we nest structs and
tuples inside a tuple and destructure all the primitive values out:</p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span><span class="boring"> struct Point {
</span><span class="boring"> x: i32,
</span><span class="boring"> y: i32,
</span><span class="boring"> }
</span><span class="boring">
</span> let ((feet, inches), Point { x, y }) = ((3, 10), Point { x: 3, y: -10 });
<span class="boring">}</span></code></pre>
<p>This code lets us break complex types into their component parts so that we can
use the values were interested in separately.</p>
<p>Destructuring with patterns is a convenient way to use pieces of values, such
as the value from each field in a struct, separately from each other.</p>
<h3 id="ignoring-values-in-a-pattern"><a class="header" href="#ignoring-values-in-a-pattern">Ignoring Values in a Pattern</a></h3>
<p>Youve seen that its sometimes useful to ignore values in a pattern, such as
in the last arm of a <code>match</code>, to get a catch-all that doesnt actually do
anything but does account for all remaining possible values. There are a few
ways to ignore entire values or parts of values in a pattern: using the <code>_</code>
pattern (which youve seen), using the <code>_</code> pattern within another pattern,
using a name that starts with an underscore, or using <code>..</code> to ignore remaining
parts of a value. Lets explore how and why to use each of these patterns.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="ignoring-an-entire-value-with-_"></a></p>
<h4 id="an-entire-value-with-_"><a class="header" href="#an-entire-value-with-_">An Entire Value with <code>_</code></a></h4>
<p>Weve used the underscore as a wildcard pattern that will match any value but
not bind to the value. This is especially useful as the last arm in a <code>match</code>
expression, but we can also use it in any pattern, including function
parameters, as shown in Listing 19-17.</p>
<figure class="listing" id="listing-19-17">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn foo(_: i32, y: i32) {
println!("This code only uses the y parameter: {y}");
}
fn main() {
foo(3, 4);
}</code></pre>
<figcaption><a href="#listing-19-17">Listing 19-17</a>: Using <code>_</code> in a function signature</figcaption>
</figure>
<p>This code will completely ignore the value <code>3</code> passed as the first argument,
and will print <code>This code only uses the y parameter: 4</code>.</p>
<p>In most cases when you no longer need a particular function parameter, you
would change the signature so that it doesnt include the unused parameter.
Ignoring a function parameter can be especially useful in cases when, for
example, youre implementing a trait when you need a certain type signature but
the function body in your implementation doesnt need one of the parameters.
You then avoid getting a compiler warning about unused function parameters, as
you would if you used a name instead.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="ignoring-parts-of-a-value-with-a-nested-_"></a></p>
<h4 id="parts-of-a-value-with-a-nested-_"><a class="header" href="#parts-of-a-value-with-a-nested-_">Parts of a Value with a Nested <code>_</code></a></h4>
<p>We can also use <code>_</code> inside another pattern to ignore just part of a value, for
example, when we want to test for only part of a value but have no use for the
other parts in the corresponding code we want to run. Listing 19-18 shows code
responsible for managing a settings value. The business requirements are that
the user should not be allowed to overwrite an existing customization of a
setting but can unset the setting and give it a value if it is currently unset.</p>
<figure class="listing" id="listing-19-18">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let mut setting_value = Some(5);
let new_setting_value = Some(10);
match (setting_value, new_setting_value) {
(Some(_), Some(_)) =&gt; {
println!("Can't overwrite an existing customized value");
}
_ =&gt; {
setting_value = new_setting_value;
}
}
println!("setting is {setting_value:?}");
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-18">Listing 19-18</a>: Using an underscore within patterns that match <code>Some</code> variants when we dont need to use the value inside the <code>Some</code></figcaption>
</figure>
<p>This code will print <code>Can't overwrite an existing customized value</code> and then
<code>setting is Some(5)</code>. In the first match arm, we dont need to match on or use
the values inside either <code>Some</code> variant, but we do need to test for the case
when <code>setting_value</code> and <code>new_setting_value</code> are the <code>Some</code> variant. In that
case, we print the reason for not changing <code>setting_value</code>, and it doesnt get
changed.</p>
<p>In all other cases (if either <code>setting_value</code> or <code>new_setting_value</code> is <code>None</code>)
expressed by the <code>_</code> pattern in the second arm, we want to allow
<code>new_setting_value</code> to become <code>setting_value</code>.</p>
<p>We can also use underscores in multiple places within one pattern to ignore
particular values. Listing 19-19 shows an example of ignoring the second and
fourth values in a tuple of five items.</p>
<figure class="listing" id="listing-19-19">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let numbers = (2, 4, 8, 16, 32);
match numbers {
(first, _, third, _, fifth) =&gt; {
println!("Some numbers: {first}, {third}, {fifth}");
}
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-19">Listing 19-19</a>: Ignoring multiple parts of a tuple</figcaption>
</figure>
<p>This code will print <code>Some numbers: 2, 8, 32</code>, and the values <code>4</code> and <code>16</code> will
be ignored.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="ignoring-an-unused-variable-by-starting-its-name-with-_"></a></p>
<h4 id="an-unused-variable-by-starting-its-name-with-_"><a class="header" href="#an-unused-variable-by-starting-its-name-with-_">An Unused Variable by Starting Its Name with <code>_</code></a></h4>
<p>If you create a variable but dont use it anywhere, Rust will usually issue a
warning because an unused variable could be a bug. However, sometimes its
useful to be able to create a variable you wont use yet, such as when youre
prototyping or just starting a project. In this situation, you can tell Rust
not to warn you about the unused variable by starting the name of the variable
with an underscore. In Listing 19-20, we create two unused variables, but when
we compile this code, we should only get a warning about one of them.</p>
<figure class="listing" id="listing-19-20">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn main() {
let _x = 5;
let y = 10;
}</code></pre>
<figcaption><a href="#listing-19-20">Listing 19-20</a>: Starting a variable name with an underscore to avoid getting unused variable warnings</figcaption>
</figure>
<p>Here, we get a warning about not using the variable <code>y</code>, but we dont get a
warning about not using <code>_x</code>.</p>
<p>Note that there is a subtle difference between using only <code>_</code> and using a name
that starts with an underscore. The syntax <code>_x</code> still binds the value to the
variable, whereas <code>_</code> doesnt bind at all. To show a case where this
distinction matters, Listing 19-21 will provide us with an error.</p>
<figure class="listing" id="listing-19-21">
<pre><code class="language-rust ignore does_not_compile"><span class="boring">fn main() {
</span> let s = Some(String::from("Hello!"));
if let Some(_s) = s {
println!("found a string");
}
println!("{s:?}");
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-21">Listing 19-21</a>: An unused variable starting with an underscore still binds the value, which might take ownership of the value.</figcaption>
</figure>
<p>Well receive an error because the <code>s</code> value will still be moved into <code>_s</code>,
which prevents us from using <code>s</code> again. However, using the underscore by itself
doesnt ever bind to the value. Listing 19-22 will compile without any errors
because <code>s</code> doesnt get moved into <code>_</code>.</p>
<figure class="listing" id="listing-19-22">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let s = Some(String::from("Hello!"));
if let Some(_) = s {
println!("found a string");
}
println!("{s:?}");
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-22">Listing 19-22</a>: Using an underscore does not bind the value.</figcaption>
</figure>
<p>This code works just fine because we never bind <code>s</code> to anything; it isnt moved.</p>
<p><a id="ignoring-remaining-parts-of-a-value-with-"></a></p>
<h4 id="remaining-parts-of-a-value-with-"><a class="header" href="#remaining-parts-of-a-value-with-">Remaining Parts of a Value with <code>..</code></a></h4>
<p>With values that have many parts, we can use the <code>..</code> syntax to use specific
parts and ignore the rest, avoiding the need to list underscores for each
ignored value. The <code>..</code> pattern ignores any parts of a value that we havent
explicitly matched in the rest of the pattern. In Listing 19-23, we have a
<code>Point</code> struct that holds a coordinate in three-dimensional space. In the
<code>match</code> expression, we want to operate only on the <code>x</code> coordinate and ignore
the values in the <code>y</code> and <code>z</code> fields.</p>
<figure class="listing" id="listing-19-23">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> struct Point {
x: i32,
y: i32,
z: i32,
}
let origin = Point { x: 0, y: 0, z: 0 };
match origin {
Point { x, .. } =&gt; println!("x is {x}"),
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-23">Listing 19-23</a>: Ignoring all fields of a <code>Point</code> except for <code>x</code> by using <code>..</code></figcaption>
</figure>
<p>We list the <code>x</code> value and then just include the <code>..</code> pattern. This is quicker
than having to list <code>y: _</code> and <code>z: _</code>, particularly when were working with
structs that have lots of fields in situations where only one or two fields are
relevant.</p>
<p>The syntax <code>..</code> will expand to as many values as it needs to be. Listing 19-24
shows how to use <code>..</code> with a tuple.</p>
<figure class="listing" id="listing-19-24">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn main() {
let numbers = (2, 4, 8, 16, 32);
match numbers {
(first, .., last) =&gt; {
println!("Some numbers: {first}, {last}");
}
}
}</code></pre>
<figcaption><a href="#listing-19-24">Listing 19-24</a>: Matching only the first and last values in a tuple and ignoring all other values</figcaption>
</figure>
<p>In this code, the first and last values are matched with <code>first</code> and <code>last</code>.
The <code>..</code> will match and ignore everything in the middle.</p>
<p>However, using <code>..</code> must be unambiguous. If it is unclear which values are
intended for matching and which should be ignored, Rust will give us an error.
Listing 19-25 shows an example of using <code>..</code> ambiguously, so it will not
compile.</p>
<figure class="listing" id="listing-19-25">
<span class="file-name">Filename: src/main.rs</span>
<pre><code class="language-rust ignore does_not_compile">fn main() {
let numbers = (2, 4, 8, 16, 32);
match numbers {
(.., second, ..) =&gt; {
println!("Some numbers: {second}")
},
}
}</code></pre>
<figcaption><a href="#listing-19-25">Listing 19-25</a>: An attempt to use <code>..</code> in an ambiguous way</figcaption>
</figure>
<p>When we compile this example, we get this error:</p>
<pre><code class="language-console">$ cargo run
Compiling patterns v0.1.0 (file:///projects/patterns)
error: `..` can only be used once per tuple pattern
--&gt; src/main.rs:5:22
|
5 | (.., second, ..) =&gt; {
| -- ^^ can only be used once per tuple pattern
| |
| previously used here
error: could not compile `patterns` (bin "patterns") due to 1 previous error
</code></pre>
<p>Its impossible for Rust to determine how many values in the tuple to ignore
before matching a value with <code>second</code> and then how many further values to
ignore thereafter. This code could mean that we want to ignore <code>2</code>, bind
<code>second</code> to <code>4</code>, and then ignore <code>8</code>, <code>16</code>, and <code>32</code>; or that we want to ignore
<code>2</code> and <code>4</code>, bind <code>second</code> to <code>8</code>, and then ignore <code>16</code> and <code>32</code>; and so forth.
The variable name <code>second</code> doesnt mean anything special to Rust, so we get a
compiler error because using <code>..</code> in two places like this is ambiguous.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="extra-conditionals-with-match-guards"></a></p>
<h3 id="adding-conditionals-with-match-guards"><a class="header" href="#adding-conditionals-with-match-guards">Adding Conditionals with Match Guards</a></h3>
<p>A <em>match guard</em> is an additional <code>if</code> condition, specified after the pattern in
a <code>match</code> arm, that must also match for that arm to be chosen. Match guards are
useful for expressing more complex ideas than a pattern alone allows. Note,
however, that they are only available in <code>match</code> expressions, not <code>if let</code> or
<code>while let</code> expressions.</p>
<p>The condition can use variables created in the pattern. Listing 19-26 shows a
<code>match</code> where the first arm has the pattern <code>Some(x)</code> and also has a match
guard of <code>if x % 2 == 0</code> (which will be <code>true</code> if the number is even).</p>
<figure class="listing" id="listing-19-26">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let num = Some(4);
match num {
Some(x) if x % 2 == 0 =&gt; println!("The number {x} is even"),
Some(x) =&gt; println!("The number {x} is odd"),
None =&gt; (),
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-26">Listing 19-26</a>: Adding a match guard to a pattern</figcaption>
</figure>
<p>This example will print <code>The number 4 is even</code>. When <code>num</code> is compared to the
pattern in the first arm, it matches because <code>Some(4)</code> matches <code>Some(x)</code>. Then,
the match guard checks whether the remainder of dividing <code>x</code> by 2 is equal to
0, and because it is, the first arm is selected.</p>
<p>If <code>num</code> had been <code>Some(5)</code> instead, the match guard in the first arm would
have been <code>false</code> because the remainder of 5 divided by 2 is 1, which is not
equal to 0. Rust would then go to the second arm, which would match because the
second arm doesnt have a match guard and therefore matches any <code>Some</code> variant.</p>
<p>There is no way to express the <code>if x % 2 == 0</code> condition within a pattern, so
the match guard gives us the ability to express this logic. The downside of
this additional expressiveness is that the compiler doesnt try to check for
exhaustiveness when match guard expressions are involved.</p>
<p>When discussing Listing 19-11, we mentioned that we could use match guards to
solve our pattern-shadowing problem. Recall that we created a new variable
inside the pattern in the <code>match</code> expression instead of using the variable
outside the <code>match</code>. That new variable meant we couldnt test against the value
of the outer variable. Listing 19-27 shows how we can use a match guard to fix
this problem.</p>
<figure class="listing" id="listing-19-27">
<span class="file-name">Filename: src/main.rs</span>
<pre class="playground"><code class="language-rust edition2024">fn main() {
let x = Some(5);
let y = 10;
match x {
Some(50) =&gt; println!("Got 50"),
Some(n) if n == y =&gt; println!("Matched, n = {n}"),
_ =&gt; println!("Default case, x = {x:?}"),
}
println!("at the end: x = {x:?}, y = {y}");
}</code></pre>
<figcaption><a href="#listing-19-27">Listing 19-27</a>: Using a match guard to test for equality with an outer variable</figcaption>
</figure>
<p>This code will now print <code>Default case, x = Some(5)</code>. The pattern in the second
match arm doesnt introduce a new variable <code>y</code> that would shadow the outer <code>y</code>,
meaning we can use the outer <code>y</code> in the match guard. Instead of specifying the
pattern as <code>Some(y)</code>, which would have shadowed the outer <code>y</code>, we specify
<code>Some(n)</code>. This creates a new variable <code>n</code> that doesnt shadow anything because
there is no <code>n</code> variable outside the <code>match</code>.</p>
<p>The match guard <code>if n == y</code> is not a pattern and therefore doesnt introduce new
variables. This <code>y</code> <em>is</em> the outer <code>y</code> rather than a new <code>y</code> shadowing it, and
we can look for a value that has the same value as the outer <code>y</code> by comparing
<code>n</code> to <code>y</code>.</p>
<p>You can also use the <em>or</em> operator <code>|</code> in a match guard to specify multiple
patterns; the match guard condition will apply to all the patterns. Listing
19-28 shows the precedence when combining a pattern that uses <code>|</code> with a match
guard. The important part of this example is that the <code>if y</code> match guard
applies to <code>4</code>, <code>5</code>, <em>and</em> <code>6</code>, even though it might look like <code>if y</code> only
applies to <code>6</code>.</p>
<figure class="listing" id="listing-19-28">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> let x = 4;
let y = false;
match x {
4 | 5 | 6 if y =&gt; println!("yes"),
_ =&gt; println!("no"),
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-28">Listing 19-28</a>: Combining multiple patterns with a match guard</figcaption>
</figure>
<p>The match condition states that the arm only matches if the value of <code>x</code> is
equal to <code>4</code>, <code>5</code>, or <code>6</code> <em>and</em> if <code>y</code> is <code>true</code>. When this code runs, the
pattern of the first arm matches because <code>x</code> is <code>4</code>, but the match guard <code>if y</code>
is <code>false</code>, so the first arm is not chosen. The code moves on to the second
arm, which does match, and this program prints <code>no</code>. The reason is that the
<code>if</code> condition applies to the whole pattern <code>4 | 5 | 6</code>, not just to the last
value <code>6</code>. In other words, the precedence of a match guard in relation to a
pattern behaves like this:</p>
<pre><code class="language-text">(4 | 5 | 6) if y =&gt; ...
</code></pre>
<p>rather than this:</p>
<pre><code class="language-text">4 | 5 | (6 if y) =&gt; ...
</code></pre>
<p>After running the code, the precedence behavior is evident: If the match guard
were applied only to the final value in the list of values specified using the
<code>|</code> operator, the arm would have matched, and the program would have printed
<code>yes</code>.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="-bindings"></a></p>
<h3 id="using--bindings"><a class="header" href="#using--bindings">Using <code>@</code> Bindings</a></h3>
<p>The <em>at</em> operator <code>@</code> lets us create a variable that holds a value at the same
time were testing that value for a pattern match. In Listing 19-29, we want to
test that a <code>Message::Hello</code> <code>id</code> field is within the range <code>3..=7</code>. We also
want to bind the value to the variable <code>id</code> so that we can use it in the code
associated with the arm.</p>
<figure class="listing" id="listing-19-29">
<pre class="playground"><code class="language-rust edition2024"><span class="boring">fn main() {
</span> enum Message {
Hello { id: i32 },
}
let msg = Message::Hello { id: 5 };
match msg {
Message::Hello { id: id @ 3..=7 } =&gt; {
println!("Found an id in range: {id}")
}
Message::Hello { id: 10..=12 } =&gt; {
println!("Found an id in another range")
}
Message::Hello { id } =&gt; println!("Found some other id: {id}"),
}
<span class="boring">}</span></code></pre>
<figcaption><a href="#listing-19-29">Listing 19-29</a>: Using <code>@</code> to bind to a value in a pattern while also testing it</figcaption>
</figure>
<p>This example will print <code>Found an id in range: 5</code>. By specifying <code>id @</code> before
the range <code>3..=7</code>, were capturing whatever value matched the range in a
variable named <code>id</code> while also testing that the value matched the range pattern.</p>
<p>In the second arm, where we only have a range specified in the pattern, the code
associated with the arm doesnt have a variable that contains the actual value
of the <code>id</code> field. The <code>id</code> fields value could have been 10, 11, or 12, but
the code that goes with that pattern doesnt know which it is. The pattern code
isnt able to use the value from the <code>id</code> field because we havent saved the
<code>id</code> value in a variable.</p>
<p>In the last arm, where weve specified a variable without a range, we do have
the value available to use in the arms code in a variable named <code>id</code>. The
reason is that weve used the struct field shorthand syntax. But we havent
applied any test to the value in the <code>id</code> field in this arm, as we did with the
first two arms: Any value would match this pattern.</p>
<p>Using <code>@</code> lets us test a value and save it in a variable within one pattern.</p>
<h2 id="summary"><a class="header" href="#summary">Summary</a></h2>
<p>Rusts patterns are very useful in distinguishing between different kinds of
data. When used in <code>match</code> expressions, Rust ensures that your patterns cover
every possible value, or your program wont compile. Patterns in <code>let</code>
statements and function parameters make those constructs more useful, enabling
the destructuring of values into smaller parts and assigning those parts to
variables. We can create simple or complex patterns to suit our needs.</p>
<p>Next, for the penultimate chapter of the book, well look at some advanced
aspects of a variety of Rusts features.</p>
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