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<h2 id="hello-cargo"><a class="header" href="#hello-cargo">Hello, Cargo!</a></h2>
<p>Cargo is Rusts build system and package manager. Most Rustaceans use this tool
to manage their Rust projects because Cargo handles a lot of tasks for you,
such as building your code, downloading the libraries your code depends on, and
building those libraries. (We call the libraries that your code needs
<em>dependencies</em>.)</p>
<p>The simplest Rust programs, like the one weve written so far, dont have any
dependencies. If we had built the “Hello, world!” project with Cargo, it would
only use the part of Cargo that handles building your code. As you write more
complex Rust programs, youll add dependencies, and if you start a project
using Cargo, adding dependencies will be much easier to do.</p>
<p>Because the vast majority of Rust projects use Cargo, the rest of this book
assumes that youre using Cargo too. Cargo comes installed with Rust if you
used the official installers discussed in the
<a href="ch01-01-installation.html#installation">“Installation”</a><!-- ignore --> section. If you installed Rust
through some other means, check whether Cargo is installed by entering the
following in your terminal:</p>
<pre><code class="language-console">$ cargo --version
</code></pre>
<p>If you see a version number, you have it! If you see an error, such as <code>command not found</code>, look at the documentation for your method of installation to
determine how to install Cargo separately.</p>
<h3 id="creating-a-project-with-cargo"><a class="header" href="#creating-a-project-with-cargo">Creating a Project with Cargo</a></h3>
<p>Lets create a new project using Cargo and look at how it differs from our
original “Hello, world!” project. Navigate back to your <em>projects</em> directory
(or wherever you decided to store your code). Then, on any operating system,
run the following:</p>
<pre><code class="language-console">$ cargo new hello_cargo
$ cd hello_cargo
</code></pre>
<p>The first command creates a new directory and project called <em>hello_cargo</em>.
Weve named our project <em>hello_cargo</em>, and Cargo creates its files in a
directory of the same name.</p>
<p>Go into the <em>hello_cargo</em> directory and list the files. Youll see that Cargo
has generated two files and one directory for us: a <em>Cargo.toml</em> file and a
<em>src</em> directory with a <em>main.rs</em> file inside.</p>
<p>It has also initialized a new Git repository along with a <em>.gitignore</em> file.
Git files wont be generated if you run <code>cargo new</code> within an existing Git
repository; you can override this behavior by using <code>cargo new --vcs=git</code>.</p>
<section class="note" aria-role="note">
<p>Note: Git is a common version control system. You can change <code>cargo new</code> to
use a different version control system or no version control system by using
the <code>--vcs</code> flag. Run <code>cargo new --help</code> to see the available options.</p>
</section>
<p>Open <em>Cargo.toml</em> in your text editor of choice. It should look similar to the
code in Listing 1-2.</p>
<figure class="listing" id="listing-1-2">
<span class="file-name">Filename: Cargo.toml</span>
<pre><code class="language-toml">[package]
name = "hello_cargo"
version = "0.1.0"
edition = "2024"
[dependencies]
</code></pre>
<figcaption><a href="#listing-1-2">Listing 1-2</a>: Contents of <em>Cargo.toml</em> generated by <code>cargo new</code></figcaption>
</figure>
<p>This file is in the <a href="https://toml.io"><em>TOML</em></a><!-- ignore --> (<em>Toms Obvious, Minimal
Language</em>) format, which is Cargos configuration format.</p>
<p>The first line, <code>[package]</code>, is a section heading that indicates that the
following statements are configuring a package. As we add more information to
this file, well add other sections.</p>
<p>The next three lines set the configuration information Cargo needs to compile
your program: the name, the version, and the edition of Rust to use. Well talk
about the <code>edition</code> key in <a href="appendix-05-editions.html">Appendix E</a><!-- ignore -->.</p>
<p>The last line, <code>[dependencies]</code>, is the start of a section for you to list any
of your projects dependencies. In Rust, packages of code are referred to as
<em>crates</em>. We wont need any other crates for this project, but we will in the
first project in Chapter 2, so well use this dependencies section then.</p>
<p>Now open <em>src/main.rs</em> and take a look:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre class="playground"><code class="language-rust edition2024">fn main() {
println!("Hello, world!");
}</code></pre>
<p>Cargo has generated a “Hello, world!” program for you, just like the one we
wrote in Listing 1-1! So far, the differences between our project and the
project Cargo generated are that Cargo placed the code in the <em>src</em> directory,
and we have a <em>Cargo.toml</em> configuration file in the top directory.</p>
<p>Cargo expects your source files to live inside the <em>src</em> directory. The
top-level project directory is just for README files, license information,
configuration files, and anything else not related to your code. Using Cargo
helps you organize your projects. Theres a place for everything, and
everything is in its place.</p>
<p>If you started a project that doesnt use Cargo, as we did with the “Hello,
world!” project, you can convert it to a project that does use Cargo. Move the
project code into the <em>src</em> directory and create an appropriate <em>Cargo.toml</em>
file. One easy way to get that <em>Cargo.toml</em> file is to run <code>cargo init</code>, which
will create it for you automatically.</p>
<h3 id="building-and-running-a-cargo-project"><a class="header" href="#building-and-running-a-cargo-project">Building and Running a Cargo Project</a></h3>
<p>Now lets look at whats different when we build and run the “Hello, world!”
program with Cargo! From your <em>hello_cargo</em> directory, build your project by
entering the following command:</p>
<pre><code class="language-console">$ cargo build
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
</code></pre>
<p>This command creates an executable file in <em>target/debug/hello_cargo</em> (or
<em>target\debug\hello_cargo.exe</em> on Windows) rather than in your current
directory. Because the default build is a debug build, Cargo puts the binary in
a directory named <em>debug</em>. You can run the executable with this command:</p>
<pre><code class="language-console">$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
Hello, world!
</code></pre>
<p>If all goes well, <code>Hello, world!</code> should print to the terminal. Running <code>cargo build</code> for the first time also causes Cargo to create a new file at the top
level: <em>Cargo.lock</em>. This file keeps track of the exact versions of
dependencies in your project. This project doesnt have dependencies, so the
file is a bit sparse. You wont ever need to change this file manually; Cargo
manages its contents for you.</p>
<p>We just built a project with <code>cargo build</code> and ran it with
<code>./target/debug/hello_cargo</code>, but we can also use <code>cargo run</code> to compile the
code and then run the resultant executable all in one command:</p>
<pre><code class="language-console">$ cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
Running `target/debug/hello_cargo`
Hello, world!
</code></pre>
<p>Using <code>cargo run</code> is more convenient than having to remember to run <code>cargo build</code> and then use the whole path to the binary, so most developers use <code>cargo run</code>.</p>
<p>Notice that this time we didnt see output indicating that Cargo was compiling
<code>hello_cargo</code>. Cargo figured out that the files hadnt changed, so it didnt
rebuild but just ran the binary. If you had modified your source code, Cargo
would have rebuilt the project before running it, and you would have seen this
output:</p>
<pre><code class="language-console">$ cargo run
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
Running `target/debug/hello_cargo`
Hello, world!
</code></pre>
<p>Cargo also provides a command called <code>cargo check</code>. This command quickly checks
your code to make sure it compiles but doesnt produce an executable:</p>
<pre><code class="language-console">$ cargo check
Checking hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
</code></pre>
<p>Why would you not want an executable? Often, <code>cargo check</code> is much faster than
<code>cargo build</code> because it skips the step of producing an executable. If youre
continually checking your work while writing the code, using <code>cargo check</code> will
speed up the process of letting you know if your project is still compiling! As
such, many Rustaceans run <code>cargo check</code> periodically as they write their
program to make sure it compiles. Then, they run <code>cargo build</code> when theyre
ready to use the executable.</p>
<p>Lets recap what weve learned so far about Cargo:</p>
<ul>
<li>We can create a project using <code>cargo new</code>.</li>
<li>We can build a project using <code>cargo build</code>.</li>
<li>We can build and run a project in one step using <code>cargo run</code>.</li>
<li>We can build a project without producing a binary to check for errors using
<code>cargo check</code>.</li>
<li>Instead of saving the result of the build in the same directory as our code,
Cargo stores it in the <em>target/debug</em> directory.</li>
</ul>
<p>An additional advantage of using Cargo is that the commands are the same no
matter which operating system youre working on. So, at this point, well no
longer provide specific instructions for Linux and macOS versus Windows.</p>
<h3 id="building-for-release"><a class="header" href="#building-for-release">Building for Release</a></h3>
<p>When your project is finally ready for release, you can use <code>cargo build --release</code> to compile it with optimizations. This command will create an
executable in <em>target/release</em> instead of <em>target/debug</em>. The optimizations
make your Rust code run faster, but turning them on lengthens the time it takes
for your program to compile. This is why there are two different profiles: one
for development, when you want to rebuild quickly and often, and another for
building the final program youll give to a user that wont be rebuilt
repeatedly and that will run as fast as possible. If youre benchmarking your
codes running time, be sure to run <code>cargo build --release</code> and benchmark with
the executable in <em>target/release</em>.</p>
<!-- Old headings. Do not remove or links may break. -->
<p><a id="cargo-as-convention"></a></p>
<h3 id="leveraging-cargos-conventions"><a class="header" href="#leveraging-cargos-conventions">Leveraging Cargos Conventions</a></h3>
<p>With simple projects, Cargo doesnt provide a lot of value over just using
<code>rustc</code>, but it will prove its worth as your programs become more intricate.
Once programs grow to multiple files or need a dependency, its much easier to
let Cargo coordinate the build.</p>
<p>Even though the <code>hello_cargo</code> project is simple, it now uses much of the real
tooling youll use in the rest of your Rust career. In fact, to work on any
existing projects, you can use the following commands to check out the code
using Git, change to that projects directory, and build:</p>
<pre><code class="language-console">$ git clone example.org/someproject
$ cd someproject
$ cargo build
</code></pre>
<p>For more information about Cargo, check out <a href="https://doc.rust-lang.org/cargo/">its documentation</a>.</p>
<h2 id="summary"><a class="header" href="#summary">Summary</a></h2>
<p>Youre already off to a great start on your Rust journey! In this chapter, you
learned how to:</p>
<ul>
<li>Install the latest stable version of Rust using <code>rustup</code>.</li>
<li>Update to a newer Rust version.</li>
<li>Open locally installed documentation.</li>
<li>Write and run a “Hello, world!” program using <code>rustc</code> directly.</li>
<li>Create and run a new project using the conventions of Cargo.</li>
</ul>
<p>This is a great time to build a more substantial program to get used to reading
and writing Rust code. So, in Chapter 2, well build a guessing game program.
If you would rather start by learning how common programming concepts work in
Rust, see Chapter 3 and then return to Chapter 2.</p>
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