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<title>Paths for Referring to an Item in the Module Tree</title>
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<h2 id="paths-for-referring-to-an-item-in-the-module-tree"><a class="header" href="#paths-for-referring-to-an-item-in-the-module-tree">Paths for Referring to an Item in the Module Tree</a></h2>
<p>To show Rust where to find an item in a module tree, we use a path in the same
way we use a path when navigating a filesystem. To call a function, we need to
know its path.</p>
<p>A path can take two forms:</p>
<ul>
<li>An <em>absolute path</em> is the full path starting from a crate root; for code
from an external crate, the absolute path begins with the crate name, and for
code from the current crate, it starts with the literal <code>crate</code>.</li>
<li>A <em>relative path</em> starts from the current module and uses <code>self</code>, <code>super</code>, or
an identifier in the current module.</li>
</ul>
<p>Both absolute and relative paths are followed by one or more identifiers
separated by double colons (<code>::</code>).</p>
<p>Returning to Listing 7-1, say we want to call the <code>add_to_waitlist</code> function.
This is the same as asking: Whats the path of the <code>add_to_waitlist</code> function?
Listing 7-3 contains Listing 7-1 with some of the modules and functions removed.</p>
<p>Well show two ways to call the <code>add_to_waitlist</code> function from a new function,
<code>eat_at_restaurant</code>, defined in the crate root. These paths are correct, but
theres another problem remaining that will prevent this example from compiling
as is. Well explain why in a bit.</p>
<p>The <code>eat_at_restaurant</code> function is part of our library crates public API, so
we mark it with the <code>pub</code> keyword. In the <a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html#exposing-paths-with-the-pub-keyword">“Exposing Paths with the <code>pub</code>
Keyword”</a><!-- ignore --> section, well go into more detail about <code>pub</code>.</p>
<figure class="listing" id="listing-7-3">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust ignore does_not_compile">mod front_of_house {
mod hosting {
fn add_to_waitlist() {}
}
}
pub fn eat_at_restaurant() {
// Absolute path
crate::front_of_house::hosting::add_to_waitlist();
// Relative path
front_of_house::hosting::add_to_waitlist();
}</code></pre>
<figcaption><a href="#listing-7-3">Listing 7-3</a>: Calling the <code>add_to_waitlist</code> function using absolute and relative paths</figcaption>
</figure>
<p>The first time we call the <code>add_to_waitlist</code> function in <code>eat_at_restaurant</code>,
we use an absolute path. The <code>add_to_waitlist</code> function is defined in the same
crate as <code>eat_at_restaurant</code>, which means we can use the <code>crate</code> keyword to
start an absolute path. We then include each of the successive modules until we
make our way to <code>add_to_waitlist</code>. You can imagine a filesystem with the same
structure: Wed specify the path <code>/front_of_house/hosting/add_to_waitlist</code> to
run the <code>add_to_waitlist</code> program; using the <code>crate</code> name to start from the
crate root is like using <code>/</code> to start from the filesystem root in your shell.</p>
<p>The second time we call <code>add_to_waitlist</code> in <code>eat_at_restaurant</code>, we use a
relative path. The path starts with <code>front_of_house</code>, the name of the module
defined at the same level of the module tree as <code>eat_at_restaurant</code>. Here the
filesystem equivalent would be using the path
<code>front_of_house/hosting/add_to_waitlist</code>. Starting with a module name means
that the path is relative.</p>
<p>Choosing whether to use a relative or absolute path is a decision youll make
based on your project, and it depends on whether youre more likely to move
item definition code separately from or together with the code that uses the
item. For example, if we moved the <code>front_of_house</code> module and the
<code>eat_at_restaurant</code> function into a module named <code>customer_experience</code>, wed
need to update the absolute path to <code>add_to_waitlist</code>, but the relative path
would still be valid. However, if we moved the <code>eat_at_restaurant</code> function
separately into a module named <code>dining</code>, the absolute path to the
<code>add_to_waitlist</code> call would stay the same, but the relative path would need to
be updated. Our preference in general is to specify absolute paths because its
more likely well want to move code definitions and item calls independently of
each other.</p>
<p>Lets try to compile Listing 7-3 and find out why it wont compile yet! The
errors we get are shown in Listing 7-4.</p>
<figure class="listing" id="listing-7-4">
<pre><code class="language-console">$ cargo build
Compiling restaurant v0.1.0 (file:///projects/restaurant)
error[E0603]: module `hosting` is private
--&gt; src/lib.rs:9:28
|
9 | crate::front_of_house::hosting::add_to_waitlist();
| ^^^^^^^ --------------- function `add_to_waitlist` is not publicly re-exported
| |
| private module
|
note: the module `hosting` is defined here
--&gt; src/lib.rs:2:5
|
2 | mod hosting {
| ^^^^^^^^^^^
error[E0603]: module `hosting` is private
--&gt; src/lib.rs:12:21
|
12 | front_of_house::hosting::add_to_waitlist();
| ^^^^^^^ --------------- function `add_to_waitlist` is not publicly re-exported
| |
| private module
|
note: the module `hosting` is defined here
--&gt; src/lib.rs:2:5
|
2 | mod hosting {
| ^^^^^^^^^^^
For more information about this error, try `rustc --explain E0603`.
error: could not compile `restaurant` (lib) due to 2 previous errors
</code></pre>
<figcaption><a href="#listing-7-4">Listing 7-4</a>: Compiler errors from building the code in Listing 7-3</figcaption>
</figure>
<p>The error messages say that module <code>hosting</code> is private. In other words, we
have the correct paths for the <code>hosting</code> module and the <code>add_to_waitlist</code>
function, but Rust wont let us use them because it doesnt have access to the
private sections. In Rust, all items (functions, methods, structs, enums,
modules, and constants) are private to parent modules by default. If you want
to make an item like a function or struct private, you put it in a module.</p>
<p>Items in a parent module cant use the private items inside child modules, but
items in child modules can use the items in their ancestor modules. This is
because child modules wrap and hide their implementation details, but the child
modules can see the context in which theyre defined. To continue with our
metaphor, think of the privacy rules as being like the back office of a
restaurant: What goes on in there is private to restaurant customers, but
office managers can see and do everything in the restaurant they operate.</p>
<p>Rust chose to have the module system function this way so that hiding inner
implementation details is the default. That way, you know which parts of the
inner code you can change without breaking the outer code. However, Rust does
give you the option to expose inner parts of child modules code to outer
ancestor modules by using the <code>pub</code> keyword to make an item public.</p>
<h3 id="exposing-paths-with-the-pub-keyword"><a class="header" href="#exposing-paths-with-the-pub-keyword">Exposing Paths with the <code>pub</code> Keyword</a></h3>
<p>Lets return to the error in Listing 7-4 that told us the <code>hosting</code> module is
private. We want the <code>eat_at_restaurant</code> function in the parent module to have
access to the <code>add_to_waitlist</code> function in the child module, so we mark the
<code>hosting</code> module with the <code>pub</code> keyword, as shown in Listing 7-5.</p>
<figure class="listing" id="listing-7-5">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust ignore does_not_compile">mod front_of_house {
pub mod hosting {
fn add_to_waitlist() {}
}
}
// -- snip --
<span class="boring">pub fn eat_at_restaurant() {
</span><span class="boring"> // Absolute path
</span><span class="boring"> crate::front_of_house::hosting::add_to_waitlist();
</span><span class="boring">
</span><span class="boring"> // Relative path
</span><span class="boring"> front_of_house::hosting::add_to_waitlist();
</span><span class="boring">}</span></code></pre>
<figcaption><a href="#listing-7-5">Listing 7-5</a>: Declaring the <code>hosting</code> module as <code>pub</code> to use it from <code>eat_at_restaurant</code></figcaption>
</figure>
<p>Unfortunately, the code in Listing 7-5 still results in compiler errors, as
shown in Listing 7-6.</p>
<figure class="listing" id="listing-7-6">
<pre><code class="language-console">$ cargo build
Compiling restaurant v0.1.0 (file:///projects/restaurant)
error[E0603]: function `add_to_waitlist` is private
--&gt; src/lib.rs:10:37
|
10 | crate::front_of_house::hosting::add_to_waitlist();
| ^^^^^^^^^^^^^^^ private function
|
note: the function `add_to_waitlist` is defined here
--&gt; src/lib.rs:3:9
|
3 | fn add_to_waitlist() {}
| ^^^^^^^^^^^^^^^^^^^^
error[E0603]: function `add_to_waitlist` is private
--&gt; src/lib.rs:13:30
|
13 | front_of_house::hosting::add_to_waitlist();
| ^^^^^^^^^^^^^^^ private function
|
note: the function `add_to_waitlist` is defined here
--&gt; src/lib.rs:3:9
|
3 | fn add_to_waitlist() {}
| ^^^^^^^^^^^^^^^^^^^^
For more information about this error, try `rustc --explain E0603`.
error: could not compile `restaurant` (lib) due to 2 previous errors
</code></pre>
<figcaption><a href="#listing-7-6">Listing 7-6</a>: Compiler errors from building the code in Listing 7-5</figcaption>
</figure>
<p>What happened? Adding the <code>pub</code> keyword in front of <code>mod hosting</code> makes the
module public. With this change, if we can access <code>front_of_house</code>, we can
access <code>hosting</code>. But the <em>contents</em> of <code>hosting</code> are still private; making the
module public doesnt make its contents public. The <code>pub</code> keyword on a module
only lets code in its ancestor modules refer to it, not access its inner code.
Because modules are containers, theres not much we can do by only making the
module public; we need to go further and choose to make one or more of the
items within the module public as well.</p>
<p>The errors in Listing 7-6 say that the <code>add_to_waitlist</code> function is private.
The privacy rules apply to structs, enums, functions, and methods as well as
modules.</p>
<p>Lets also make the <code>add_to_waitlist</code> function public by adding the <code>pub</code>
keyword before its definition, as in Listing 7-7.</p>
<figure class="listing" id="listing-7-7">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust noplayground test_harness">mod front_of_house {
pub mod hosting {
pub fn add_to_waitlist() {}
}
}
// -- snip --
<span class="boring">pub fn eat_at_restaurant() {
</span><span class="boring"> // Absolute path
</span><span class="boring"> crate::front_of_house::hosting::add_to_waitlist();
</span><span class="boring">
</span><span class="boring"> // Relative path
</span><span class="boring"> front_of_house::hosting::add_to_waitlist();
</span><span class="boring">}</span></code></pre>
<figcaption><a href="#listing-7-7">Listing 7-7</a>: Adding the <code>pub</code> keyword to <code>mod hosting</code> and <code>fn add_to_waitlist</code> lets us call the function from <code>eat_at_restaurant</code>.</figcaption>
</figure>
<p>Now the code will compile! To see why adding the <code>pub</code> keyword lets us use
these paths in <code>eat_at_restaurant</code> with respect to the privacy rules, lets
look at the absolute and the relative paths.</p>
<p>In the absolute path, we start with <code>crate</code>, the root of our crates module
tree. The <code>front_of_house</code> module is defined in the crate root. While
<code>front_of_house</code> isnt public, because the <code>eat_at_restaurant</code> function is
defined in the same module as <code>front_of_house</code> (that is, <code>eat_at_restaurant</code>
and <code>front_of_house</code> are siblings), we can refer to <code>front_of_house</code> from
<code>eat_at_restaurant</code>. Next is the <code>hosting</code> module marked with <code>pub</code>. We can
access the parent module of <code>hosting</code>, so we can access <code>hosting</code>. Finally, the
<code>add_to_waitlist</code> function is marked with <code>pub</code>, and we can access its parent
module, so this function call works!</p>
<p>In the relative path, the logic is the same as the absolute path except for the
first step: Rather than starting from the crate root, the path starts from
<code>front_of_house</code>. The <code>front_of_house</code> module is defined within the same module
as <code>eat_at_restaurant</code>, so the relative path starting from the module in which
<code>eat_at_restaurant</code> is defined works. Then, because <code>hosting</code> and
<code>add_to_waitlist</code> are marked with <code>pub</code>, the rest of the path works, and this
function call is valid!</p>
<p>If you plan to share your library crate so that other projects can use your
code, your public API is your contract with users of your crate that determines
how they can interact with your code. There are many considerations around
managing changes to your public API to make it easier for people to depend on
your crate. These considerations are beyond the scope of this book; if youre
interested in this topic, see <a href="https://rust-lang.github.io/api-guidelines/">the Rust API Guidelines</a>.</p>
<section class="note" aria-role="note">
<h4 id="best-practices-for-packages-with-a-binary-and-a-library"><a class="header" href="#best-practices-for-packages-with-a-binary-and-a-library">Best Practices for Packages with a Binary and a Library</a></h4>
<p>We mentioned that a package can contain both a <em>src/main.rs</em> binary crate
root as well as a <em>src/lib.rs</em> library crate root, and both crates will have
the package name by default. Typically, packages with this pattern of
containing both a library and a binary crate will have just enough code in the
binary crate to start an executable that calls code defined in the library
crate. This lets other projects benefit from the most functionality that the
package provides because the library crates code can be shared.</p>
<p>The module tree should be defined in <em>src/lib.rs</em>. Then, any public items can
be used in the binary crate by starting paths with the name of the package.
The binary crate becomes a user of the library crate just like a completely
external crate would use the library crate: It can only use the public API.
This helps you design a good API; not only are you the author, but youre
also a client!</p>
<p>In <a href="../ch12/ch12-00-an-io-project.html">Chapter 12</a><!-- ignore -->, well demonstrate this organizational
practice with a command line program that will contain both a binary crate
and a library crate.</p>
</section>
<h3 id="starting-relative-paths-with-super"><a class="header" href="#starting-relative-paths-with-super">Starting Relative Paths with <code>super</code></a></h3>
<p>We can construct relative paths that begin in the parent module, rather than
the current module or the crate root, by using <code>super</code> at the start of the
path. This is like starting a filesystem path with the <code>..</code> syntax that means
to go to the parent directory. Using <code>super</code> allows us to reference an item
that we know is in the parent module, which can make rearranging the module
tree easier when the module is closely related to the parent but the parent
might be moved elsewhere in the module tree someday.</p>
<p>Consider the code in Listing 7-8 that models the situation in which a chef
fixes an incorrect order and personally brings it out to the customer. The
function <code>fix_incorrect_order</code> defined in the <code>back_of_house</code> module calls the
function <code>deliver_order</code> defined in the parent module by specifying the path to
<code>deliver_order</code>, starting with <code>super</code>.</p>
<figure class="listing" id="listing-7-8">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust noplayground test_harness">fn deliver_order() {}
mod back_of_house {
fn fix_incorrect_order() {
cook_order();
super::deliver_order();
}
fn cook_order() {}
}</code></pre>
<figcaption><a href="#listing-7-8">Listing 7-8</a>: Calling a function using a relative path starting with <code>super</code></figcaption>
</figure>
<p>The <code>fix_incorrect_order</code> function is in the <code>back_of_house</code> module, so we can
use <code>super</code> to go to the parent module of <code>back_of_house</code>, which in this case
is <code>crate</code>, the root. From there, we look for <code>deliver_order</code> and find it.
Success! We think the <code>back_of_house</code> module and the <code>deliver_order</code> function
are likely to stay in the same relationship to each other and get moved
together should we decide to reorganize the crates module tree. Therefore, we
used <code>super</code> so that well have fewer places to update code in the future if
this code gets moved to a different module.</p>
<h3 id="making-structs-and-enums-public"><a class="header" href="#making-structs-and-enums-public">Making Structs and Enums Public</a></h3>
<p>We can also use <code>pub</code> to designate structs and enums as public, but there are a
few extra details to the usage of <code>pub</code> with structs and enums. If we use <code>pub</code>
before a struct definition, we make the struct public, but the structs fields
will still be private. We can make each field public or not on a case-by-case
basis. In Listing 7-9, weve defined a public <code>back_of_house::Breakfast</code> struct
with a public <code>toast</code> field but a private <code>seasonal_fruit</code> field. This models
the case in a restaurant where the customer can pick the type of bread that
comes with a meal, but the chef decides which fruit accompanies the meal based
on whats in season and in stock. The available fruit changes quickly, so
customers cant choose the fruit or even see which fruit theyll get.</p>
<figure class="listing" id="listing-7-9">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust noplayground">mod back_of_house {
pub struct Breakfast {
pub toast: String,
seasonal_fruit: String,
}
impl Breakfast {
pub fn summer(toast: &amp;str) -&gt; Breakfast {
Breakfast {
toast: String::from(toast),
seasonal_fruit: String::from("peaches"),
}
}
}
}
pub fn eat_at_restaurant() {
// Order a breakfast in the summer with Rye toast.
let mut meal = back_of_house::Breakfast::summer("Rye");
// Change our mind about what bread we'd like.
meal.toast = String::from("Wheat");
println!("I'd like {} toast please", meal.toast);
// The next line won't compile if we uncomment it; we're not allowed
// to see or modify the seasonal fruit that comes with the meal.
// meal.seasonal_fruit = String::from("blueberries");
}</code></pre>
<figcaption><a href="#listing-7-9">Listing 7-9</a>: A struct with some public fields and some private fields</figcaption>
</figure>
<p>Because the <code>toast</code> field in the <code>back_of_house::Breakfast</code> struct is public,
in <code>eat_at_restaurant</code> we can write and read to the <code>toast</code> field using dot
notation. Notice that we cant use the <code>seasonal_fruit</code> field in
<code>eat_at_restaurant</code>, because <code>seasonal_fruit</code> is private. Try uncommenting the
line modifying the <code>seasonal_fruit</code> field value to see what error you get!</p>
<p>Also, note that because <code>back_of_house::Breakfast</code> has a private field, the
struct needs to provide a public associated function that constructs an
instance of <code>Breakfast</code> (weve named it <code>summer</code> here). If <code>Breakfast</code> didnt
have such a function, we couldnt create an instance of <code>Breakfast</code> in
<code>eat_at_restaurant</code>, because we couldnt set the value of the private
<code>seasonal_fruit</code> field in <code>eat_at_restaurant</code>.</p>
<p>In contrast, if we make an enum public, all of its variants are then public. We
only need the <code>pub</code> before the <code>enum</code> keyword, as shown in Listing 7-10.</p>
<figure class="listing" id="listing-7-10">
<span class="file-name">Filename: src/lib.rs</span>
<pre><code class="language-rust noplayground">mod back_of_house {
pub enum Appetizer {
Soup,
Salad,
}
}
pub fn eat_at_restaurant() {
let order1 = back_of_house::Appetizer::Soup;
let order2 = back_of_house::Appetizer::Salad;
}</code></pre>
<figcaption><a href="#listing-7-10">Listing 7-10</a>: Designating an enum as public makes all its variants public.</figcaption>
</figure>
<p>Because we made the <code>Appetizer</code> enum public, we can use the <code>Soup</code> and <code>Salad</code>
variants in <code>eat_at_restaurant</code>.</p>
<p>Enums arent very useful unless their variants are public; it would be annoying
to have to annotate all enum variants with <code>pub</code> in every case, so the default
for enum variants is to be public. Structs are often useful without their
fields being public, so struct fields follow the general rule of everything
being private by default unless annotated with <code>pub</code>.</p>
<p>Theres one more situation involving <code>pub</code> that we havent covered, and that is
our last module system feature: the <code>use</code> keyword. Well cover <code>use</code> by itself
first, and then well show how to combine <code>pub</code> and <code>use</code>.</p>
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