fix: PKGBUILD and makefile and rename binary

This commit is contained in:
2026-05-24 10:09:47 +05:30
parent 744e12a926
commit d3c0a3e58e
5 changed files with 131 additions and 55 deletions

View File

@@ -8,7 +8,8 @@
#include <errno.h>
#include <string.h>
static void log_info(const char* fmt, ...) {
static void log_info(const char *fmt, ...)
{
va_list args;
fprintf(stderr, "[splash] ");
va_start(args, fmt);
@@ -18,7 +19,8 @@ static void log_info(const char* fmt, ...) {
fflush(stderr);
}
static void log_error(const char* fmt, ...) {
static void log_error(const char *fmt, ...)
{
va_list args;
fprintf(stderr, "[splash][error] ");
va_start(args, fmt);
@@ -28,8 +30,10 @@ static void log_error(const char* fmt, ...) {
fflush(stderr);
}
int main(int argc, char* argv[]) {
if (argc < 3) {
int main(int argc, char *argv[])
{
if (argc < 3)
{
log_error("Usage: %s <image_path> <game_executable> [args...]", argv[0]);
return 1;
}
@@ -37,14 +41,16 @@ int main(int argc, char* argv[]) {
log_info("Starting splash: image='%s', game='%s'", argv[1], argv[2]);
// Initialize SDL2 Video subsystems
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
log_error("SDL Init Failed: %s", SDL_GetError());
return 1;
}
log_info("SDL initialized");
// Initialize JPEG and PNG decoders
if (!(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) & (IMG_INIT_JPG | IMG_INIT_PNG))) {
if (!(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) & (IMG_INIT_JPG | IMG_INIT_PNG)))
{
log_error("SDL_image Init Failed: %s", IMG_GetError());
SDL_Quit();
return 1;
@@ -52,14 +58,14 @@ int main(int argc, char* argv[]) {
log_info("SDL_image initialized (JPG/PNG)");
// Create a native borderless fullscreen window
SDL_Window* window = SDL_CreateWindow(
SDL_Window *window = SDL_CreateWindow(
"Game Splash Screen",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
0, 0,
SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS
);
SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS);
if (!window) {
if (!window)
{
log_error("Window Creation Failed: %s", SDL_GetError());
IMG_Quit();
SDL_Quit();
@@ -70,19 +76,23 @@ int main(int argc, char* argv[]) {
SDL_ShowCursor(SDL_DISABLE); // Hide the mouse pointer
// Create a hardware-accelerated renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer) {
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer)
{
log_info("Renderer created (accelerated)");
}
SDL_Texture* texture = IMG_LoadTexture(renderer, argv[1]);
SDL_Texture *texture = IMG_LoadTexture(renderer, argv[1]);
if (!texture) {
if (!texture)
{
log_error("Failed to load splash image '%s': %s; showing black screen", argv[1], IMG_GetError());
// Fallback: Clear to solid black if image file is broken
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
} else {
}
else
{
log_info("Splash image loaded");
SDL_RenderClear(renderer);
// Automatically scales your image to perfectly match the monitor aspect ratio
@@ -93,53 +103,73 @@ int main(int argc, char* argv[]) {
// Fork the process to run the game
log_info("Launching game executable");
pid_t pid = fork();
if (pid == 0) {
if (pid == 0)
{
// Inside Child Process: Hand over execution directly to the game binary
log_info("Execing game: %s", argv[2]);
execvp(argv[2], &argv[2]);
log_error("Failed to launch target game executable '%s': %s", argv[2], strerror(errno));
_exit(1);
} else if (pid < 0) {
}
else if (pid < 0)
{
log_error("Failed to fork process: %s", strerror(errno));
} else {
}
else
{
log_info("Game process started (pid=%d)", pid);
// Inside Parent Process: Manage splash screen lifecycle
int running = 1;
SDL_Event event;
while (running) {
while (running)
{
// Non-blocking check: Has the game quit?
int status;
pid_t result = waitpid(pid, &status, WNOHANG);
if (result > 0) {
if (WIFEXITED(status)) {
if (result > 0)
{
if (WIFEXITED(status))
{
log_info("Game exited (code=%d)", WEXITSTATUS(status));
} else if (WIFSIGNALED(status)) {
}
else if (WIFSIGNALED(status))
{
log_info("Game terminated by signal %d", WTERMSIG(status));
} else {
}
else
{
log_info("Game exited");
}
break; // Game closed, break the loop and close the script
} else if (result < 0) {
}
else if (result < 0)
{
log_error("waitpid failed: %s", strerror(errno));
break; // Process error safetynet
}
// Check desktop server window events
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
log_info("Splash dismissed via window close");
running = 0;
}
if (event.type == SDL_WINDOWEVENT) {
if (event.type == SDL_WINDOWEVENT)
{
// THE MOMENT THE GAME WINDOW STEALS FOCUS:
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
{
log_info("Splash window hidden (focus lost)");
SDL_HideWindow(window); // Instantly make splash transparent/invisible
}
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
{
log_info("Splash dismissed via escape key");
running = 0; // Emergency escape key loop override
}
@@ -150,7 +180,8 @@ int main(int argc, char* argv[]) {
}
// Clean up memory space
if (texture) SDL_DestroyTexture(texture);
if (texture)
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();