Files
gsplash/src/gsplash.c
Aditya Gupta 1349120807 fix: Resource leak in video player initializer and call cleanup before returning false
- use early returns in `init_video_player` to use `goto error` pattern
- fix formatting
2026-05-26 19:38:29 +05:30

362 lines
11 KiB
C

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <ctype.h>
#include <errno.h>
#include <math.h>
#include <stdarg.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#include "video.h"
static void log_info(const char* fmt, ...) {
va_list args;
fprintf(stderr, "[splash] ");
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
fputc('\n', stderr);
fflush(stderr);
}
static void log_error(const char* fmt, ...) {
va_list args;
fprintf(stderr, "[splash][error] ");
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
fputc('\n', stderr);
fflush(stderr);
}
typedef enum RenderMode {
RENDER_STRETCH = 0,
RENDER_CENTER,
RENDER_CROP
} RenderMode;
static RenderMode parse_render_mode(const char* value) {
if (strcmp(value, "center") == 0) {
return RENDER_CENTER;
}
if (strcmp(value, "crop") == 0) {
return RENDER_CROP;
}
return RENDER_STRETCH;
}
static void compute_dest_rect(int src_w, int src_h, int out_w, int out_h,
RenderMode mode, SDL_Rect* dst) {
dst->x = 0;
dst->y = 0;
dst->w = out_w;
dst->h = out_h;
if (src_w <= 0 || src_h <= 0 || out_w <= 0 || out_h <= 0) {
return;
}
if (mode == RENDER_CENTER) {
float scale =
fminf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
dst->w = (int)(src_w * scale);
dst->h = (int)(src_h * scale);
dst->x = (out_w - dst->w) / 2;
dst->y = (out_h - dst->h) / 2;
} else if (mode == RENDER_CROP) {
float scale =
fmaxf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
dst->w = (int)(src_w * scale);
dst->h = (int)(src_h * scale);
dst->x = (out_w - dst->w) / 2;
dst->y = (out_h - dst->h) / 2;
}
}
int main(int argc, char* argv[]) {
RenderMode render_mode = RENDER_CENTER;
int arg_index = 1;
if (argc >= 3 && strncmp(argv[1], "--mode=", 7) == 0) {
render_mode = parse_render_mode(argv[1] + 7);
arg_index += 1;
} else if (argc >= 2 && strcmp(argv[1], "-m") == 0) {
if (argc < 4) {
log_error(
"Usage: %s [--mode=stretch|center|crop] <image_path> "
"<game_executable> [args...]",
argv[0]);
log_error(
" %s -m stretch|center|crop <image_path> <game_executable> "
"[args...]",
argv[0]);
return 1;
}
render_mode = parse_render_mode(argv[2]);
arg_index += 2;
}
if (argc - arg_index < 2) {
log_error(
"Usage: %s [--mode=stretch|center|crop] <image_path> <game_executable> "
"[args...]",
argv[0]);
log_error(
" %s -m stretch|center|crop <image_path> <game_executable> "
"[args...]",
argv[0]);
return 1;
}
const char* image_path = argv[arg_index];
const char* game_path = argv[arg_index + 1];
log_info("Starting splash: image='%s', game='%s', mode=%d", image_path,
game_path, render_mode);
// Initialize SDL2 Video subsystems
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
log_error("SDL Init Failed: %s", SDL_GetError());
return 1;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
log_info("SDL initialized");
// Initialize JPEG and PNG decoders
if (!(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) &
(IMG_INIT_JPG | IMG_INIT_PNG))) {
log_error("SDL_image Init Failed: %s", IMG_GetError());
SDL_Quit();
return 1;
}
log_info("SDL_image initialized (JPG/PNG)");
// Create a native borderless fullscreen window
SDL_Window* window = SDL_CreateWindow(
"Game Splash Screen", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0,
0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS);
if (!window) {
log_error("Window Creation Failed: %s", SDL_GetError());
IMG_Quit();
SDL_Quit();
return 1;
}
log_info("Fullscreen borderless window created");
SDL_ShowCursor(SDL_DISABLE); // Hide the mouse pointer
// Create a hardware-accelerated renderer
SDL_Renderer* renderer =
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer) {
log_info("Renderer created (accelerated)");
}
SDL_Texture* texture = NULL;
VideoPlayer video_player;
bool video_active = false;
if (has_video_extension(image_path)) {
if (init_video_player(&video_player, renderer, image_path)) {
video_active = true;
} else {
log_error("Failed to open video '%s'; showing black screen", image_path);
}
} else {
SDL_Surface* surface = IMG_Load(image_path);
if (surface) {
SDL_Surface* rgba_surface =
SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0);
SDL_FreeSurface(surface);
if (rgba_surface) {
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32,
SDL_TEXTUREACCESS_STREAMING,
rgba_surface->w, rgba_surface->h);
if (texture) {
SDL_UpdateTexture(texture, NULL, rgba_surface->pixels,
rgba_surface->pitch);
} else {
log_error("Failed to create texture: %s", SDL_GetError());
}
SDL_FreeSurface(rgba_surface);
}
}
if (!texture && init_video_player(&video_player, renderer, image_path)) {
video_active = true;
}
}
if (!texture && !video_active) {
log_error("Failed to load splash image '%s': %s; showing black screen",
image_path, IMG_GetError());
// Fallback: Clear to solid black if image file is broken
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
} else {
SDL_Rect dst_rect = {0, 0, 0, 0};
int out_w = 0;
int out_h = 0;
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
if (video_active) {
log_info("Video splash loaded");
compute_dest_rect(video_player.width, video_player.height, out_w, out_h,
render_mode, &dst_rect);
decode_next_frame(&video_player);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
SDL_RenderPresent(renderer);
} else if (texture) {
int tex_w = 0;
int tex_h = 0;
log_info("Splash image loaded");
if (SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h) == 0) {
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode, &dst_rect);
}
SDL_RenderClear(renderer);
if (dst_rect.w > 0 && dst_rect.h > 0) {
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
} else {
SDL_RenderCopy(renderer, texture, NULL, NULL);
}
SDL_RenderPresent(renderer);
}
}
// Fork the process to run the game
log_info("Launching game executable");
pid_t pid = fork();
if (pid == 0) {
// Inside Child Process: Hand over execution directly to the game binary
log_info("Execing game: %s", game_path);
execvp(game_path, &argv[arg_index + 1]);
log_error("Failed to launch target game executable '%s': %s", game_path,
strerror(errno));
_exit(1);
} else if (pid < 0) {
log_error("Failed to fork process: %s", strerror(errno));
} else {
log_info("Game process started (pid=%d)", pid);
// Inside Parent Process: Manage splash screen lifecycle
int running = 1;
SDL_Event event;
bool hide_scheduled = false;
Uint32 hide_time = 0;
while (running) {
// Non-blocking check: Has the game quit?
int status;
pid_t result = waitpid(pid, &status, WNOHANG);
if (result > 0) {
if (WIFEXITED(status)) {
log_info("Game exited (code=%d)", WEXITSTATUS(status));
} else if (WIFSIGNALED(status)) {
log_info("Game terminated by signal %d", WTERMSIG(status));
} else {
log_info("Game exited");
}
break; // Game closed, break the loop and close the script
} else if (result < 0) {
log_error("waitpid failed: %s", strerror(errno));
break; // Process error safetynet
}
if (video_active && SDL_GetTicks() >= video_player.next_frame_tick) {
if (!decode_next_frame(&video_player)) {
// If decoding fails or loops, try again on next tick
}
video_player.next_frame_tick += (Uint32)video_player.frame_delay_ms;
Uint32 now = SDL_GetTicks();
if ((Sint32)(now - video_player.next_frame_tick) > 100) {
video_player.next_frame_tick = now;
}
SDL_RenderClear(renderer);
SDL_Rect dst_rect = {0, 0, 0, 0};
int out_w = 0;
int out_h = 0;
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
compute_dest_rect(video_player.width, video_player.height, out_w, out_h,
render_mode, &dst_rect);
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
SDL_RenderPresent(renderer);
}
// Check desktop server window events
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
log_info("Splash dismissed via window close");
running = 0;
}
if (event.type == SDL_WINDOWEVENT) {
// THE MOMENT THE GAME WINDOW STEALS FOCUS:
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST &&
!hide_scheduled) {
log_info("Splash window hidden (focus lost), scheduling hide");
hide_scheduled = true;
hide_time =
SDL_GetTicks() + 100; // 100ms delay to prevent desktop flash
}
// Re-render static image when compositor requests a redraw
if (event.window.event == SDL_WINDOWEVENT_EXPOSED && texture &&
!video_active) {
int out_w = 0, out_h = 0;
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
int tex_w = 0, tex_h = 0;
SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h);
SDL_Rect dst_rect = {0, 0, 0, 0};
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode,
&dst_rect);
SDL_RenderClear(renderer);
if (dst_rect.w > 0 && dst_rect.h > 0)
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
else
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
log_info("Splash dismissed via escape key");
running = 0; // Emergency escape key loop override
}
}
}
if (hide_scheduled && SDL_GetTicks() >= hide_time) {
log_info("Hiding splash window (delayed)");
SDL_HideWindow(window);
hide_scheduled = false;
}
if (video_active) {
Uint32 now = SDL_GetTicks();
if ((Sint32)(video_player.next_frame_tick - now) > 0) {
Uint32 delay = video_player.next_frame_tick - now;
SDL_Delay(delay > 33 ? 33 : delay);
}
} else {
SDL_Delay(33); // ~30 FPS polling loop to ensure near-zero CPU usage
}
}
}
// Clean up memory space
if (texture) SDL_DestroyTexture(texture);
if (video_active) cleanup_video_player(&video_player);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
log_info("Splash shutdown complete");
return 0;
}