Files
gsplash/src/audio.h

34 lines
890 B
C

#ifndef AUDIO_H
#define AUDIO_H
#include <SDL2/SDL.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/channel_layout.h>
#include <libswresample/swresample.h>
#include <stdbool.h>
typedef struct AudioPlayer {
AVFormatContext* format_ctx;
AVCodecContext* codec_ctx;
SwrContext* swr_ctx;
AVFrame* frame;
int stream_index;
int sample_rate;
int channels;
SDL_AudioDeviceID audio_device;
SDL_AudioSpec desired_spec;
SDL_AudioSpec obtained_spec;
uint8_t* audio_buffer;
int audio_buffer_size;
int audio_buffer_pos;
int audio_buffer_filled;
} AudioPlayer;
bool init_audio_player(AudioPlayer* player, const char* path);
void cleanup_audio_player(AudioPlayer* player);
int decode_audio_frame(AudioPlayer* player, uint8_t* out_buffer, int out_size);
void audio_callback(void* userdata, uint8_t* stream, int len);
#endif // AUDIO_H