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FEAT!(voice): Implement intent hydration, dehydration system fixes: #29
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@@ -1,5 +1,5 @@
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import { describe, test, expect } from "vitest";
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import Database from "better-sqlite3";
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import { describe, test, expect } from "vitest";
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import {
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WorldState,
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Entity,
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@@ -7,15 +7,16 @@ import {
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AttributeVisibility,
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} from "@omnia/core";
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import { MockLLMProvider } from "@omnia/llm";
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import { Architect, AliasDeltaGenerator } from "@omnia/architect";
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import { Intent } from "@omnia/intent";
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import { Architect, AliasDeltaGenerator } from "../src/index.js";
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describe("Architect & LLMValidator Unit Tests (Tier 1)", () => {
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test("returns valid response when LLM validates intent as successful", async () => {
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describe("World Architect Validation Tests (Tier 1)", () => {
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test("returns valid response when LLM confirms the intent", async () => {
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const world = new WorldState("world-1");
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const alice = new Entity("alice");
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world.addEntity(alice);
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// Setup mock LLM response
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const mockResponse = {
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isValid: true,
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reason: "Alice is in the room and the chest is unlocked.",
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@@ -25,9 +26,7 @@ describe("Architect & LLMValidator Unit Tests (Tier 1)", () => {
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const intent: Intent = {
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type: "action",
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originalText: "open the chest and read the scroll",
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description: "Open the chest and read the scroll",
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selfDescription: "You open the chest and read the scroll.",
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content: "entity@alice[I] open the chest and read the scroll",
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actorId: "alice",
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targetIds: [],
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modifiers: [],
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@@ -56,9 +55,7 @@ describe("Architect & LLMValidator Unit Tests (Tier 1)", () => {
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const intent: Intent = {
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type: "action",
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originalText: "unlock the gate and escape",
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description: "Unlock the gate and escape",
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selfDescription: "You unlock the gate and escape.",
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content: "entity@bob[I] unlock the gate and escape",
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actorId: "bob",
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targetIds: [],
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modifiers: [],
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@@ -79,9 +76,7 @@ describe("Architect & LLMValidator Unit Tests (Tier 1)", () => {
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const intent: Intent = {
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type: "action",
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originalText: "haunt the mansion",
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description: "Haunt the mansion",
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selfDescription: "You haunt the mansion.",
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content: "entity@ghost[I] haunt the mansion",
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actorId: "ghost",
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targetIds: [],
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modifiers: [],
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@@ -128,9 +123,7 @@ describe("TimeDeltaGenerator & Architect.processIntent Unit Tests (Tier 1)", ()
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const intent: Intent = {
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type: "action",
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originalText: "pick the lock of the wooden chest",
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description: "Pick the lock of the wooden chest",
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selfDescription: "You pick the lock of the wooden chest.",
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content: "entity@alice[I] pick the lock of the wooden chest",
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actorId: "alice",
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targetIds: [],
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modifiers: [],
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@@ -177,9 +170,7 @@ describe("TimeDeltaGenerator & Architect.processIntent Unit Tests (Tier 1)", ()
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const intent: Intent = {
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type: "action",
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originalText: "run away",
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description: "Run away",
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selfDescription: "You run away.",
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content: "entity@bob[I] run away",
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actorId: "bob",
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targetIds: [],
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modifiers: [],
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