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The world state lives outside the model, characters act through intents that get validated and applied by engine code. Each character's knowledge, memory, and emotional state are subjective and partial by construction.
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Single-agent or single-context systems (AI Dungeon and its descendants) prompt one model to _be_ the world and everyone in it. That breaks in predictable ways over long sessions:
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## What this buys you
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The payoff is scenario complexity that **uni-agent systems structurally cannot represent, no matter how good the model gets**.