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906ef2cdf3
| Author | SHA1 | Date | |
|---|---|---|---|
| 906ef2cdf3 | |||
| c55c7e222a |
2
apps/gui/next-env.d.ts
vendored
2
apps/gui/next-env.d.ts
vendored
@@ -1,6 +1,6 @@
|
||||
/// <reference types="next" />
|
||||
/// <reference types="next/image-types/global" />
|
||||
import "./.next/dev/types/routes.d.ts";
|
||||
import "./.next/types/routes.d.ts";
|
||||
|
||||
// NOTE: This file should not be edited
|
||||
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.
|
||||
|
||||
@@ -1,18 +1,5 @@
|
||||
"use client";
|
||||
import { BuilderView } from "@/components/builder/BuilderView";
|
||||
|
||||
export default function BuilderPage() {
|
||||
return (
|
||||
<div className="flex-1 overflow-y-auto w-full">
|
||||
<div className="mx-auto max-w-[800px] px-10 py-12">
|
||||
<h1 className="mb-6 text-headline-lg text-primary animate-fade-in">
|
||||
Scenario Builder
|
||||
</h1>
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)] min-h-[300px] flex flex-col items-center justify-center">
|
||||
<p className="text-body-md text-muted-foreground font-mono text-center">
|
||||
Scenario builder interface coming soon...
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
return <BuilderView />;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { DashboardView } from "@/components/play/DashboardView";
|
||||
import { HomeView } from "@/components/home/HomeView";
|
||||
|
||||
export default function Home() {
|
||||
return <DashboardView />;
|
||||
return <HomeView />;
|
||||
}
|
||||
|
||||
18
apps/gui/src/components/builder/BuilderView.tsx
Normal file
18
apps/gui/src/components/builder/BuilderView.tsx
Normal file
@@ -0,0 +1,18 @@
|
||||
"use client";
|
||||
|
||||
export function BuilderView() {
|
||||
return (
|
||||
<div className="flex-1 overflow-y-auto w-full">
|
||||
<div className="mx-auto max-w-[800px] px-10 py-12">
|
||||
<h1 className="mb-6 text-headline-lg text-primary animate-fade-in">
|
||||
Scenario Builder
|
||||
</h1>
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)] min-h-[300px] flex flex-col items-center justify-center">
|
||||
<p className="text-body-md text-muted-foreground font-mono text-center">
|
||||
Scenario builder interface coming soon...
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -34,7 +34,7 @@ import {
|
||||
SelectValue,
|
||||
} from "@/components/ui/select";
|
||||
|
||||
export function DashboardView() {
|
||||
export function HomeView() {
|
||||
const router = useRouter();
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [loadingData, setLoadingData] = useState(true);
|
||||
File diff suppressed because it is too large
Load Diff
71
apps/gui/src/lib/simulation/alias-handoff.ts
Normal file
71
apps/gui/src/lib/simulation/alias-handoff.ts
Normal file
@@ -0,0 +1,71 @@
|
||||
import { HandoffEngine, checkHandoffTrigger } from "@omnia/memory";
|
||||
import type { SimSession } from "./types";
|
||||
|
||||
/**
|
||||
* Runs the HandoffEngine for every agent entity that has accumulated enough
|
||||
* buffer entries to warrant a handoff (compression to long-term memory).
|
||||
*/
|
||||
export async function runHandoffResolution(session: SimSession): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const handoffEngine = new HandoffEngine(
|
||||
session.handoffProvider,
|
||||
session.embeddingProvider,
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
);
|
||||
|
||||
const entities = Array.from(worldState.entities.values());
|
||||
for (const entity of entities) {
|
||||
if (!entity.isAgent) continue;
|
||||
|
||||
const bufferEntries = session.bufferRepo.listForOwner(entity.id);
|
||||
const maxContext =
|
||||
session.handoffProvider.maxContext !== undefined
|
||||
? session.handoffProvider.maxContext
|
||||
: 32768;
|
||||
|
||||
const trigger = checkHandoffTrigger(
|
||||
entity,
|
||||
bufferEntries,
|
||||
worldState.clock.get(),
|
||||
maxContext,
|
||||
);
|
||||
if (trigger !== "none") {
|
||||
await handoffEngine.runHandoff(
|
||||
entity,
|
||||
bufferEntries,
|
||||
worldState.clock.get(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For every agent that shares a location with another entity they haven't
|
||||
* previously encountered, generates a first-person alias description and
|
||||
* persists it on the viewing entity.
|
||||
*/
|
||||
export async function runAliasResolution(session: SimSession): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entities = Array.from(worldState.entities.values());
|
||||
for (const viewer of entities) {
|
||||
if (!viewer.isAgent) continue;
|
||||
if (!viewer.locationId) continue;
|
||||
|
||||
for (const target of entities) {
|
||||
if (viewer.id === target.id) continue;
|
||||
if (
|
||||
target.locationId === viewer.locationId &&
|
||||
!viewer.aliases.has(target.id)
|
||||
) {
|
||||
const alias = await session.aliasGenerator.generate(viewer, target);
|
||||
viewer.aliases.set(target.id, alias);
|
||||
session.coreRepo.saveEntity(viewer, worldState.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
16
apps/gui/src/lib/simulation/env.ts
Normal file
16
apps/gui/src/lib/simulation/env.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
import dotenv from "dotenv";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
|
||||
// Load .env from monorepo root or apps/gui/
|
||||
const cwd = process.cwd();
|
||||
const envCandidates = [
|
||||
path.resolve(cwd, ".env"),
|
||||
path.resolve(cwd, "../../.env"),
|
||||
];
|
||||
for (const c of envCandidates) {
|
||||
if (fs.existsSync(c) && fs.statSync(c).isFile()) {
|
||||
dotenv.config({ path: c });
|
||||
break;
|
||||
}
|
||||
}
|
||||
17
apps/gui/src/lib/simulation/index.ts
Normal file
17
apps/gui/src/lib/simulation/index.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Barrel entry point for the simulation module.
|
||||
*
|
||||
* Consumers import from "@/lib/simulation" exactly as before — no import
|
||||
* paths need to change anywhere in the codebase.
|
||||
*/
|
||||
import { SimulationManager } from "./simulation-manager";
|
||||
|
||||
export const simulationManager = new SimulationManager();
|
||||
|
||||
export type {
|
||||
SimSnapshot,
|
||||
EntityInfo,
|
||||
LogEntry,
|
||||
IntentInfo,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
175
apps/gui/src/lib/simulation/provider-resolver.ts
Normal file
175
apps/gui/src/lib/simulation/provider-resolver.ts
Normal file
@@ -0,0 +1,175 @@
|
||||
import {
|
||||
GeminiProvider,
|
||||
MockLLMProvider,
|
||||
ProviderManager,
|
||||
OpenRouterProvider,
|
||||
GeminiEmbeddingProvider,
|
||||
MockEmbeddingProvider,
|
||||
} from "@omnia/llm";
|
||||
import type {
|
||||
ILLMProvider,
|
||||
IEmbeddingProvider,
|
||||
ModelProviderInstance,
|
||||
} from "@omnia/llm";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public types
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface ResolvedProviders {
|
||||
actorProvider: ILLMProvider;
|
||||
validatorProvider: ILLMProvider;
|
||||
decoderProvider: ILLMProvider;
|
||||
timedeltaProvider: ILLMProvider;
|
||||
handoffProvider: ILLMProvider;
|
||||
embeddingProvider: IEmbeddingProvider;
|
||||
}
|
||||
|
||||
export interface ProviderResolverOptions {
|
||||
/**
|
||||
* Pre-resolved generative instance to fall back to when ProviderManager has
|
||||
* no active generative provider (e.g. when the caller already validated a
|
||||
* specific provider during session creation).
|
||||
*/
|
||||
fallbackInstance?: ModelProviderInstance | null;
|
||||
/**
|
||||
* When true, throws an Error if no provider can be resolved for a task.
|
||||
* When false (default), falls back silently to MockLLMProvider / MockEmbeddingProvider.
|
||||
*/
|
||||
required?: boolean;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Private builders
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function buildLLMProvider(inst: ModelProviderInstance): ILLMProvider {
|
||||
if (inst.providerName === "google-genai") {
|
||||
return new GeminiProvider(
|
||||
inst.apiKey,
|
||||
inst.modelName,
|
||||
inst.name,
|
||||
inst.maxContext,
|
||||
);
|
||||
} else if (inst.providerName === "openrouter") {
|
||||
return new OpenRouterProvider(
|
||||
inst.apiKey,
|
||||
inst.modelName,
|
||||
inst.name,
|
||||
inst.maxContext,
|
||||
);
|
||||
}
|
||||
return new MockLLMProvider([]);
|
||||
}
|
||||
|
||||
function buildEmbeddingProvider(
|
||||
inst: ModelProviderInstance,
|
||||
): IEmbeddingProvider {
|
||||
if (inst.providerName === "google-genai") {
|
||||
return new GeminiEmbeddingProvider(inst.apiKey, inst.modelName);
|
||||
}
|
||||
return new MockEmbeddingProvider(inst.modelName);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public API
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Resolves all six LLM + embedding providers needed for a simulation session.
|
||||
*
|
||||
* Resolution order for each generative task:
|
||||
* 1. Task-specific mapping from ProviderManager (via `mappings[task]`)
|
||||
* 2. ProviderManager active generative instance
|
||||
* 3. `fallbackInstance` (if supplied)
|
||||
* 4. GOOGLE_API_KEY env var → auto-creates a temporary GeminiProvider
|
||||
* 5. Throws (if `required`) or returns MockLLMProvider
|
||||
*/
|
||||
export function resolveProviders(
|
||||
mappings: Record<string, string>,
|
||||
options: ProviderResolverOptions = {},
|
||||
): ResolvedProviders {
|
||||
const { fallbackInstance = null, required = false } = options;
|
||||
const list = ProviderManager.list();
|
||||
const activeGenerative =
|
||||
ProviderManager.getActive("generative") ?? fallbackInstance ?? null;
|
||||
|
||||
const resolveGenerative = (task: string): ILLMProvider => {
|
||||
const mappedId = mappings[task];
|
||||
let inst: ModelProviderInstance | null = mappedId
|
||||
? (list.find((p) => p.id === mappedId) ?? null)
|
||||
: null;
|
||||
|
||||
if (!inst || inst.type !== "generative") {
|
||||
inst = activeGenerative;
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
inst = ProviderManager.create(
|
||||
"Default (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
undefined,
|
||||
"generative",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
if (required) {
|
||||
throw new Error(
|
||||
`No active LLM Provider Instance found for task "${task}". Please configure a key in Settings first.`,
|
||||
);
|
||||
}
|
||||
return new MockLLMProvider([]);
|
||||
}
|
||||
|
||||
return buildLLMProvider(inst);
|
||||
};
|
||||
|
||||
const resolveEmbedding = (): IEmbeddingProvider => {
|
||||
const mappedId = mappings["embeddings"];
|
||||
let inst: ModelProviderInstance | null = mappedId
|
||||
? (list.find((p) => p.id === mappedId) ?? null)
|
||||
: null;
|
||||
|
||||
if (!inst || inst.type !== "embedding") {
|
||||
inst = ProviderManager.getActive("embedding");
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
inst = ProviderManager.create(
|
||||
"Default Embed (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
"gemini-embedding-001",
|
||||
"embedding",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
if (required) {
|
||||
throw new Error(
|
||||
`No active Embedding Provider Instance found. Please configure an embedding key in Settings first.`,
|
||||
);
|
||||
}
|
||||
return new MockEmbeddingProvider(undefined);
|
||||
}
|
||||
|
||||
return buildEmbeddingProvider(inst);
|
||||
};
|
||||
|
||||
return {
|
||||
actorProvider: resolveGenerative("actor-prose"),
|
||||
validatorProvider: resolveGenerative("llm-validator"),
|
||||
decoderProvider: resolveGenerative("intent-decoder"),
|
||||
timedeltaProvider: resolveGenerative("timedelta"),
|
||||
handoffProvider: resolveGenerative("handoff"),
|
||||
embeddingProvider: resolveEmbedding(),
|
||||
};
|
||||
}
|
||||
139
apps/gui/src/lib/simulation/session-store.ts
Normal file
139
apps/gui/src/lib/simulation/session-store.ts
Normal file
@@ -0,0 +1,139 @@
|
||||
import Database from "better-sqlite3";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import type { SimSession, SavedState } from "./types";
|
||||
import type { SimSnapshot } from "../simulation-types";
|
||||
|
||||
export const DATA_DIR = path.resolve(process.cwd(), "data");
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Low-level read/write helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export function loadSessionState(
|
||||
db: Database.Database,
|
||||
id: string,
|
||||
): SavedState | null {
|
||||
try {
|
||||
db.prepare(
|
||||
`CREATE TABLE IF NOT EXISTS gui_meta (
|
||||
id TEXT PRIMARY KEY,
|
||||
state_json TEXT
|
||||
)`,
|
||||
).run();
|
||||
const row = db
|
||||
.prepare(`SELECT state_json FROM gui_meta WHERE id = ?`)
|
||||
.get(id) as { state_json: string } | undefined;
|
||||
return row ? (JSON.parse(row.state_json) as SavedState) : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function saveSession(session: SimSession): void {
|
||||
const state: SavedState = {
|
||||
scenarioName: session.scenarioName,
|
||||
scenarioDescription: session.scenarioDescription,
|
||||
turn: session.turn,
|
||||
maxTurns: session.maxTurns,
|
||||
entities: session.entities,
|
||||
playerEntityId: session.playerEntityId,
|
||||
entityIndex: session.entityIndex,
|
||||
status: session.status,
|
||||
error: session.error,
|
||||
waitingEntity: session.waitingEntity,
|
||||
aliasDoneForTurn: session.aliasDoneForTurn,
|
||||
log: session.log,
|
||||
providerMappings: session.providerMappings,
|
||||
};
|
||||
|
||||
session.db
|
||||
.prepare(
|
||||
`CREATE TABLE IF NOT EXISTS gui_meta (
|
||||
id TEXT PRIMARY KEY,
|
||||
state_json TEXT
|
||||
)`,
|
||||
)
|
||||
.run();
|
||||
|
||||
session.db
|
||||
.prepare(
|
||||
`INSERT INTO gui_meta (id, state_json)
|
||||
VALUES (?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET state_json = excluded.state_json`,
|
||||
)
|
||||
.run(session.worldInstanceId, JSON.stringify(state));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Session file management
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export function deleteSessionFile(id: string): void {
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
if (fs.existsSync(dbPath)) {
|
||||
try {
|
||||
fs.unlinkSync(dbPath);
|
||||
} catch (err) {
|
||||
console.error(`Failed to delete session file ${dbPath}:`, err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all saved simulation snapshots by scanning the data directory.
|
||||
* Active in-memory sessions are snapshotted via the provided callback;
|
||||
* inactive ones are read directly from their `.db` files.
|
||||
*/
|
||||
export function listSavedSessions(
|
||||
activeSessions: Map<string, SimSession>,
|
||||
snapshotFn: (session: SimSession) => SimSnapshot,
|
||||
): SimSnapshot[] {
|
||||
if (!fs.existsSync(DATA_DIR)) return [];
|
||||
|
||||
const snapshots: SimSnapshot[] = [];
|
||||
const files = fs
|
||||
.readdirSync(DATA_DIR)
|
||||
.filter((f) => f.startsWith("sim-") && f.endsWith(".db"));
|
||||
|
||||
for (const file of files) {
|
||||
const id = file.replace(".db", "");
|
||||
const dbPath = path.join(DATA_DIR, file);
|
||||
|
||||
const active = activeSessions.get(id);
|
||||
if (active) {
|
||||
snapshots.push(snapshotFn(active));
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
const db = new Database(dbPath);
|
||||
const state = loadSessionState(db, id);
|
||||
db.close();
|
||||
|
||||
if (state) {
|
||||
snapshots.push({
|
||||
id,
|
||||
status: state.status,
|
||||
turn: state.turn,
|
||||
maxTurns: state.maxTurns,
|
||||
scenarioName: state.scenarioName,
|
||||
scenarioDescription: state.scenarioDescription,
|
||||
entities: state.entities || [],
|
||||
log: state.log || [],
|
||||
entityIndex: state.entityIndex,
|
||||
waitingEntity: state.waitingEntity,
|
||||
error: state.error,
|
||||
});
|
||||
}
|
||||
} catch {
|
||||
/* skip corrupt / in-use db files */
|
||||
}
|
||||
}
|
||||
|
||||
return snapshots.sort((a, b) => {
|
||||
const tsA = parseInt(a.id.replace("sim-", ""), 10) || 0;
|
||||
const tsB = parseInt(b.id.replace("sim-", ""), 10) || 0;
|
||||
return tsB - tsA;
|
||||
});
|
||||
}
|
||||
455
apps/gui/src/lib/simulation/simulation-manager.ts
Normal file
455
apps/gui/src/lib/simulation/simulation-manager.ts
Normal file
@@ -0,0 +1,455 @@
|
||||
import "./env"; // Must be first — loads .env before any code reads process.env
|
||||
import Database from "better-sqlite3";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import { SQLiteRepository } from "@omnia/core";
|
||||
import { BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import { Architect, AliasDeltaGenerator } from "@omnia/architect";
|
||||
import {
|
||||
ProviderManager,
|
||||
GeminiEmbeddingProvider,
|
||||
MockEmbeddingProvider,
|
||||
} from "@omnia/llm";
|
||||
import type { ModelProviderInstance, IEmbeddingProvider } from "@omnia/llm";
|
||||
import { ScenarioLoader } from "@omnia/scenario";
|
||||
import type { SimSnapshot } from "../simulation-types";
|
||||
import type { SimSession, EntityInfo } from "./types";
|
||||
import { resolveProviders } from "./provider-resolver";
|
||||
import {
|
||||
DATA_DIR,
|
||||
loadSessionState,
|
||||
saveSession,
|
||||
listSavedSessions,
|
||||
deleteSessionFile,
|
||||
} from "./session-store";
|
||||
import {
|
||||
preparePlayerTurn,
|
||||
processNpcTurn,
|
||||
executePlayerAction,
|
||||
} from "./turn-executor";
|
||||
import { runAliasResolution, runHandoffResolution } from "./alias-handoff";
|
||||
|
||||
export class SimulationManager {
|
||||
private sessions = new Map<string, SimSession>();
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Session lifecycle
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async create(
|
||||
scenarioPath: string,
|
||||
playEntityName?: string,
|
||||
providerInstanceId?: string,
|
||||
): Promise<SimSnapshot> {
|
||||
// Resolve or validate the active generative provider upfront so we can
|
||||
// return a clean error snapshot before touching the filesystem.
|
||||
let activeInstance: ModelProviderInstance | null = providerInstanceId
|
||||
? ProviderManager.list().find((p) => p.id === providerInstanceId) || null
|
||||
: ProviderManager.getActive("generative");
|
||||
|
||||
if (!activeInstance) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
activeInstance = ProviderManager.create(
|
||||
"Default (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
undefined,
|
||||
"generative",
|
||||
);
|
||||
}
|
||||
}
|
||||
if (!activeInstance) {
|
||||
return {
|
||||
id: "",
|
||||
status: "error",
|
||||
turn: 0,
|
||||
maxTurns: 20,
|
||||
scenarioName: "",
|
||||
scenarioDescription: "",
|
||||
entities: [],
|
||||
log: [],
|
||||
entityIndex: 0,
|
||||
error:
|
||||
"No active LLM Provider Instance found. Please configure a key in Settings first.",
|
||||
};
|
||||
}
|
||||
|
||||
const scenarioJson = JSON.parse(fs.readFileSync(scenarioPath, "utf-8"));
|
||||
const id = `sim-${Date.now()}`;
|
||||
|
||||
fs.mkdirSync(DATA_DIR, { recursive: true });
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
const db = new Database(dbPath);
|
||||
const coreRepo = new SQLiteRepository(db);
|
||||
const bufferRepo = new BufferRepository(db);
|
||||
const ledgerRepo = new LedgerRepository(db);
|
||||
const loader = new ScenarioLoader(coreRepo, bufferRepo);
|
||||
|
||||
const worldInstanceId = id;
|
||||
await loader.initializeWorld(scenarioJson, worldInstanceId);
|
||||
|
||||
const worldState = coreRepo.loadWorldState(worldInstanceId);
|
||||
if (!worldState) {
|
||||
db.close();
|
||||
return {
|
||||
id: "",
|
||||
status: "error",
|
||||
turn: 0,
|
||||
maxTurns: 20,
|
||||
scenarioName: "",
|
||||
scenarioDescription: "",
|
||||
entities: [],
|
||||
log: [],
|
||||
entityIndex: 0,
|
||||
error: "Failed to load world state after initialization.",
|
||||
};
|
||||
}
|
||||
|
||||
// Build entity list
|
||||
const rawEntities = Array.from(worldState.entities.values());
|
||||
const entityInfos: EntityInfo[] = rawEntities.map((e) => ({
|
||||
id: e.id,
|
||||
name: (e.attributes.get("name")?.getValue() as string) || e.id,
|
||||
isPlayer: false,
|
||||
isAgent: e.isAgent,
|
||||
}));
|
||||
|
||||
// Resolve player entity (exact match → name match → fuzzy)
|
||||
let playerEntityId: string | undefined;
|
||||
if (playEntityName) {
|
||||
let matched = worldState.getEntity(playEntityName);
|
||||
if (!matched) {
|
||||
for (const ent of rawEntities) {
|
||||
const nameAttr = ent.attributes.get("name")?.getValue() as
|
||||
string | undefined;
|
||||
if (nameAttr?.toLowerCase() === playEntityName.toLowerCase()) {
|
||||
matched = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!matched) {
|
||||
for (const ent of rawEntities) {
|
||||
const nameAttr = ent.attributes.get("name")?.getValue() as
|
||||
string | undefined;
|
||||
if (
|
||||
nameAttr?.toLowerCase().includes(playEntityName.toLowerCase()) ||
|
||||
ent.id.toLowerCase().includes(playEntityName.toLowerCase())
|
||||
) {
|
||||
matched = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (matched) {
|
||||
playerEntityId = matched.id;
|
||||
const info = entityInfos.find((e) => e.id === matched!.id);
|
||||
if (info) info.isPlayer = true;
|
||||
}
|
||||
}
|
||||
|
||||
const mappings = ProviderManager.getMappings();
|
||||
const {
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
} = resolveProviders(mappings, { fallbackInstance: activeInstance });
|
||||
|
||||
const architect = new Architect(
|
||||
{ validator: validatorProvider, timedelta: timedeltaProvider },
|
||||
coreRepo,
|
||||
);
|
||||
const aliasGenerator = new AliasDeltaGenerator(actorProvider);
|
||||
|
||||
const session: SimSession = {
|
||||
db,
|
||||
dbPath,
|
||||
coreRepo,
|
||||
bufferRepo,
|
||||
ledgerRepo,
|
||||
worldInstanceId,
|
||||
scenarioName: scenarioJson.name,
|
||||
scenarioDescription: scenarioJson.description || "",
|
||||
turn: 1,
|
||||
maxTurns: 20,
|
||||
entities: entityInfos,
|
||||
playerEntityId,
|
||||
entityIndex: 0,
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
architect,
|
||||
aliasGenerator,
|
||||
log: [],
|
||||
status: "running",
|
||||
aliasDoneForTurn: false,
|
||||
providerMappings: mappings,
|
||||
};
|
||||
|
||||
this.sessions.set(id, session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
async load(id: string): Promise<SimSnapshot | null> {
|
||||
const active = this.sessions.get(id);
|
||||
if (active) return this.snapshot(active);
|
||||
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
if (!fs.existsSync(dbPath)) return null;
|
||||
|
||||
try {
|
||||
const db = new Database(dbPath);
|
||||
const state = loadSessionState(db, id);
|
||||
if (!state) {
|
||||
db.close();
|
||||
return null;
|
||||
}
|
||||
|
||||
const mappings = state.providerMappings || {};
|
||||
const {
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
} = resolveProviders(mappings, { required: true });
|
||||
|
||||
const coreRepo = new SQLiteRepository(db);
|
||||
const bufferRepo = new BufferRepository(db);
|
||||
const ledgerRepo = new LedgerRepository(db);
|
||||
const architect = new Architect(
|
||||
{ validator: validatorProvider, timedelta: timedeltaProvider },
|
||||
coreRepo,
|
||||
);
|
||||
const aliasGenerator = new AliasDeltaGenerator(actorProvider);
|
||||
|
||||
const session: SimSession = {
|
||||
db,
|
||||
dbPath,
|
||||
coreRepo,
|
||||
bufferRepo,
|
||||
ledgerRepo,
|
||||
worldInstanceId: id,
|
||||
scenarioName: state.scenarioName,
|
||||
scenarioDescription: state.scenarioDescription,
|
||||
turn: state.turn,
|
||||
maxTurns: state.maxTurns,
|
||||
entities: state.entities || [],
|
||||
playerEntityId: state.playerEntityId,
|
||||
entityIndex: state.entityIndex,
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
architect,
|
||||
aliasGenerator,
|
||||
log: state.log || [],
|
||||
status: state.status,
|
||||
error: state.error,
|
||||
waitingEntity: state.waitingEntity,
|
||||
aliasDoneForTurn: state.aliasDoneForTurn || false,
|
||||
providerMappings: mappings,
|
||||
};
|
||||
|
||||
this.sessions.set(id, session);
|
||||
return this.snapshot(session);
|
||||
} catch (err) {
|
||||
console.error(`Failed to load session ${id}:`, err);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
close(id: string): void {
|
||||
const session = this.sessions.get(id);
|
||||
if (session) {
|
||||
session.db.close();
|
||||
this.sessions.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
deleteSession(id: string): void {
|
||||
const session = this.sessions.get(id);
|
||||
if (session) {
|
||||
session.db.close();
|
||||
this.sessions.delete(id);
|
||||
}
|
||||
deleteSessionFile(id);
|
||||
}
|
||||
|
||||
listSavedSessions(): SimSnapshot[] {
|
||||
return listSavedSessions(this.sessions, (s) => this.snapshot(s));
|
||||
}
|
||||
|
||||
getSnapshot(id: string): SimSnapshot | null {
|
||||
const session = this.sessions.get(id);
|
||||
return session ? this.snapshot(session) : null;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Simulation stepping
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async step(id: string): Promise<SimSnapshot | null> {
|
||||
const session = this.sessions.get(id);
|
||||
if (!session) return null;
|
||||
if (session.status !== "running") return this.snapshot(session);
|
||||
|
||||
try {
|
||||
if (session.turn > session.maxTurns) {
|
||||
session.status = "done";
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// Start of turn: alias + handoff resolution before any entity acts
|
||||
if (!session.aliasDoneForTurn && session.entityIndex === 0) {
|
||||
await runAliasResolution(session);
|
||||
await runHandoffResolution(session);
|
||||
session.aliasDoneForTurn = true;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// End of turn: advance to next turn
|
||||
if (session.entityIndex >= session.entities.length) {
|
||||
session.turn++;
|
||||
session.entityIndex = 0;
|
||||
session.aliasDoneForTurn = false;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
const info = session.entities[session.entityIndex];
|
||||
|
||||
if (!info.isAgent) {
|
||||
session.entityIndex++;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
if (info.isPlayer) {
|
||||
await preparePlayerTurn(session, info);
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
await processNpcTurn(session, info);
|
||||
session.entityIndex++;
|
||||
} catch (err) {
|
||||
session.status = "error";
|
||||
session.error = err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
async submitPlayerAction(
|
||||
id: string,
|
||||
prose: string,
|
||||
): Promise<SimSnapshot | null> {
|
||||
const session = this.sessions.get(id);
|
||||
if (!session) return null;
|
||||
if (session.status !== "waiting_player") return this.snapshot(session);
|
||||
if (!session.waitingEntity) return this.snapshot(session);
|
||||
|
||||
const ctx = session.waitingEntity;
|
||||
session.waitingEntity = undefined;
|
||||
session.status = "running";
|
||||
|
||||
try {
|
||||
await executePlayerAction(session, ctx, prose);
|
||||
session.entityIndex++;
|
||||
} catch (err) {
|
||||
session.status = "error";
|
||||
session.error = err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Utility
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async regenerateAllEmbeddings(newProviderInstanceId?: string): Promise<void> {
|
||||
if (!fs.existsSync(DATA_DIR)) return;
|
||||
|
||||
const files = fs
|
||||
.readdirSync(DATA_DIR)
|
||||
.filter((f) => f.startsWith("sim-") && f.endsWith(".db"));
|
||||
|
||||
const list = ProviderManager.list();
|
||||
let inst = newProviderInstanceId
|
||||
? (list.find((p) => p.id === newProviderInstanceId) ?? null)
|
||||
: null;
|
||||
if (!inst || inst.type !== "embedding") {
|
||||
inst = ProviderManager.getActive("embedding");
|
||||
}
|
||||
|
||||
const key = inst ? inst.apiKey : process.env.GOOGLE_API_KEY || "";
|
||||
const providerName = inst ? inst.providerName : "google-genai";
|
||||
const modelName = inst ? inst.modelName : undefined;
|
||||
|
||||
const embeddingProvider: IEmbeddingProvider =
|
||||
providerName === "google-genai"
|
||||
? new GeminiEmbeddingProvider(key, modelName)
|
||||
: new MockEmbeddingProvider(modelName);
|
||||
|
||||
for (const file of files) {
|
||||
const dbPath = path.join(DATA_DIR, file);
|
||||
const fileId = file.replace(".db", "");
|
||||
const activeSession = this.sessions.get(fileId);
|
||||
const db = activeSession ? activeSession.db : new Database(dbPath);
|
||||
|
||||
try {
|
||||
const rows = db
|
||||
.prepare(`SELECT id, content FROM ledger_entries`)
|
||||
.all() as { id: string; content: string }[];
|
||||
|
||||
for (const row of rows) {
|
||||
const vector = await embeddingProvider.embed(row.content);
|
||||
const buffer = Buffer.from(new Float32Array(vector).buffer);
|
||||
db.prepare(
|
||||
`UPDATE ledger_entries SET embedding = ? WHERE id = ?`,
|
||||
).run(buffer, row.id);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Failed to regenerate embeddings for ${file}:`, err);
|
||||
} finally {
|
||||
if (!activeSession) db.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Private
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
private snapshot(session: SimSession): SimSnapshot {
|
||||
return {
|
||||
id: session.worldInstanceId,
|
||||
status: session.status,
|
||||
turn: session.turn,
|
||||
maxTurns: session.maxTurns,
|
||||
scenarioName: session.scenarioName,
|
||||
scenarioDescription: session.scenarioDescription,
|
||||
entities: session.entities,
|
||||
log: session.log,
|
||||
entityIndex: session.entityIndex,
|
||||
waitingEntity: session.waitingEntity,
|
||||
error: session.error,
|
||||
};
|
||||
}
|
||||
}
|
||||
277
apps/gui/src/lib/simulation/turn-executor.ts
Normal file
277
apps/gui/src/lib/simulation/turn-executor.ts
Normal file
@@ -0,0 +1,277 @@
|
||||
import {
|
||||
ActorAgent,
|
||||
ActorPromptBuilder,
|
||||
buildBufferEntryForIntent,
|
||||
} from "@omnia/actor";
|
||||
import type { IActorProseGenerator } from "@omnia/actor";
|
||||
import type { SimSession } from "./types";
|
||||
import type {
|
||||
EntityInfo,
|
||||
IntentInfo,
|
||||
LogEntry,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** Prose generator that returns a fixed player-supplied string verbatim. */
|
||||
class FixedProseGenerator implements IActorProseGenerator {
|
||||
constructor(private prose: string) {}
|
||||
|
||||
async generate(
|
||||
entityId: string,
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
): Promise<string> {
|
||||
void entityId;
|
||||
void systemPrompt;
|
||||
void userContext;
|
||||
return this.prose;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes every intent produced by an actor turn:
|
||||
* - Validates via Architect
|
||||
* - Appends to actor's own buffer
|
||||
* - Fan-outs to co-located observers for dialogue/action intents
|
||||
*
|
||||
* Extracted to eliminate verbatim duplication between NPC and player paths.
|
||||
*/
|
||||
async function processIntents(
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
intents: any[],
|
||||
actorEntityId: string,
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
entity: any,
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
worldState: any,
|
||||
session: SimSession,
|
||||
): Promise<IntentInfo[]> {
|
||||
const intentInfos: IntentInfo[] = [];
|
||||
|
||||
for (const intent of intents) {
|
||||
const outcome = await session.architect.processIntent(worldState, intent);
|
||||
const ts = worldState.clock.get().toISOString();
|
||||
|
||||
intentInfos.push({
|
||||
type: intent.type,
|
||||
description: intent.description,
|
||||
selfDescription: intent.selfDescription,
|
||||
modifiers: intent.modifiers || [],
|
||||
targetIds: intent.targetIds,
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
minutesToAdvance: outcome.timeDelta?.minutesToAdvance,
|
||||
});
|
||||
|
||||
const actorEntry = buildBufferEntryForIntent(intent, ts, entity.locationId);
|
||||
if (intent.type === "action") {
|
||||
actorEntry.outcome = { isValid: outcome.isValid, reason: outcome.reason };
|
||||
}
|
||||
session.bufferRepo.save(actorEntry);
|
||||
|
||||
// Fan-out observable events to co-located entities
|
||||
if (
|
||||
entity.locationId &&
|
||||
(intent.type === "dialogue" || intent.type === "action")
|
||||
) {
|
||||
for (const [, other] of worldState.entities) {
|
||||
if (
|
||||
other.id !== actorEntityId &&
|
||||
other.locationId === entity.locationId
|
||||
) {
|
||||
const observerEntry = buildBufferEntryForIntent(
|
||||
intent,
|
||||
ts,
|
||||
entity.locationId,
|
||||
);
|
||||
if (intent.type === "action") {
|
||||
observerEntry.outcome = {
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
};
|
||||
}
|
||||
session.bufferRepo.save({ ...observerEntry, ownerId: other.id });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return intentInfos;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Exported turn functions
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Builds the prompt for the player entity and sets the session to
|
||||
* `waiting_player` so the next client call can supply the prose.
|
||||
*/
|
||||
export async function preparePlayerTurn(
|
||||
session: SimSession,
|
||||
info: EntityInfo,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(info.id);
|
||||
if (!entity) throw new Error(`Entity "${info.id}" not found`);
|
||||
|
||||
const promptBuilder = new ActorPromptBuilder(
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
);
|
||||
const { systemPrompt, userContext } = promptBuilder.build(worldState, entity);
|
||||
|
||||
session.waitingEntity = {
|
||||
entityId: info.id,
|
||||
name: info.name,
|
||||
systemPrompt,
|
||||
userContext,
|
||||
};
|
||||
session.status = "waiting_player";
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs an autonomous NPC turn: generates prose via ActorAgent, validates
|
||||
* and persists all intents, and appends a LogEntry to the session.
|
||||
*/
|
||||
export async function processNpcTurn(
|
||||
session: SimSession,
|
||||
info: EntityInfo,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(info.id);
|
||||
if (!entity) throw new Error(`Entity "${info.id}" not found`);
|
||||
|
||||
const actor = new ActorAgent(
|
||||
{ actor: session.actorProvider, decoder: session.decoderProvider },
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
);
|
||||
const result = await actor.act(worldState, entity);
|
||||
|
||||
const entry: LogEntry = {
|
||||
turn: session.turn,
|
||||
entityId: info.id,
|
||||
entityName: info.name,
|
||||
narrativeProse: result.narrativeProse,
|
||||
intents: [],
|
||||
timestamp: worldState.clock.get().toISOString(),
|
||||
};
|
||||
|
||||
if (
|
||||
session.actorProvider.lastCalls &&
|
||||
session.actorProvider.lastCalls.length > 0
|
||||
) {
|
||||
const actorCall =
|
||||
session.actorProvider.lastCalls[
|
||||
session.actorProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.rawPrompt = {
|
||||
systemPrompt: actorCall.systemPrompt,
|
||||
userContext: actorCall.userContext,
|
||||
};
|
||||
entry.usage = actorCall.usage;
|
||||
}
|
||||
|
||||
if (
|
||||
session.decoderProvider.lastCalls &&
|
||||
session.decoderProvider.lastCalls.length > 0
|
||||
) {
|
||||
const decoderCall =
|
||||
session.decoderProvider.lastCalls[
|
||||
session.decoderProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.decoderPrompt = {
|
||||
systemPrompt: decoderCall.systemPrompt,
|
||||
userContext: decoderCall.userContext,
|
||||
};
|
||||
entry.decoderUsage = decoderCall.usage;
|
||||
}
|
||||
|
||||
entry.intents = await processIntents(
|
||||
result.intents.intents,
|
||||
info.id,
|
||||
entity,
|
||||
worldState,
|
||||
session,
|
||||
);
|
||||
|
||||
session.log.push(entry);
|
||||
session.coreRepo.saveWorldState(worldState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the player's turn using the prose they supplied.
|
||||
* Uses a `FixedProseGenerator` so the ActorAgent bypasses its LLM call and
|
||||
* returns the player's text directly.
|
||||
*/
|
||||
export async function executePlayerAction(
|
||||
session: SimSession,
|
||||
ctx: WaitingContext,
|
||||
prose: string,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(ctx.entityId);
|
||||
if (!entity) throw new Error(`Player entity "${ctx.entityId}" not found`);
|
||||
|
||||
const playerActor = new ActorAgent(
|
||||
{ actor: session.actorProvider, decoder: session.decoderProvider },
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
new FixedProseGenerator(prose),
|
||||
);
|
||||
|
||||
const result = await playerActor.act(worldState, entity);
|
||||
|
||||
const entry: LogEntry = {
|
||||
turn: session.turn,
|
||||
entityId: ctx.entityId,
|
||||
entityName: ctx.name,
|
||||
narrativeProse: result.narrativeProse,
|
||||
intents: [],
|
||||
timestamp: worldState.clock.get().toISOString(),
|
||||
rawPrompt: {
|
||||
systemPrompt: ctx.systemPrompt,
|
||||
userContext: ctx.userContext,
|
||||
},
|
||||
};
|
||||
|
||||
if (
|
||||
session.decoderProvider.lastCalls &&
|
||||
session.decoderProvider.lastCalls.length > 0
|
||||
) {
|
||||
const call =
|
||||
session.decoderProvider.lastCalls[
|
||||
session.decoderProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.decoderPrompt = {
|
||||
systemPrompt: call.systemPrompt,
|
||||
userContext: call.userContext,
|
||||
};
|
||||
entry.decoderUsage = call.usage;
|
||||
}
|
||||
|
||||
entry.intents = await processIntents(
|
||||
result.intents.intents,
|
||||
ctx.entityId,
|
||||
entity,
|
||||
worldState,
|
||||
session,
|
||||
);
|
||||
|
||||
session.log.push(entry);
|
||||
session.coreRepo.saveWorldState(worldState);
|
||||
}
|
||||
68
apps/gui/src/lib/simulation/types.ts
Normal file
68
apps/gui/src/lib/simulation/types.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
import type Database from "better-sqlite3";
|
||||
import type { SQLiteRepository } from "@omnia/core";
|
||||
import type { BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import type { Architect, AliasDeltaGenerator } from "@omnia/architect";
|
||||
import type { ILLMProvider, IEmbeddingProvider } from "@omnia/llm";
|
||||
import type { EntityInfo, LogEntry, WaitingContext } from "../simulation-types";
|
||||
|
||||
export type {
|
||||
EntityInfo,
|
||||
IntentInfo,
|
||||
LogEntry,
|
||||
SimSnapshot,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Persisted state (written to sqlite gui_meta table as JSON)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface SavedState {
|
||||
scenarioName: string;
|
||||
scenarioDescription: string;
|
||||
turn: number;
|
||||
maxTurns: number;
|
||||
entities: EntityInfo[];
|
||||
playerEntityId: string | undefined;
|
||||
entityIndex: number;
|
||||
status: "running" | "waiting_player" | "done" | "error";
|
||||
error?: string;
|
||||
waitingEntity?: WaitingContext;
|
||||
aliasDoneForTurn: boolean;
|
||||
log: LogEntry[];
|
||||
providerMappings: Record<string, string>;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// In-memory session (held in SimulationManager.sessions Map)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface SimSession {
|
||||
db: Database.Database;
|
||||
dbPath: string;
|
||||
coreRepo: SQLiteRepository;
|
||||
bufferRepo: BufferRepository;
|
||||
ledgerRepo: LedgerRepository;
|
||||
worldInstanceId: string;
|
||||
scenarioName: string;
|
||||
scenarioDescription: string;
|
||||
turn: number;
|
||||
maxTurns: number;
|
||||
entities: EntityInfo[];
|
||||
playerEntityId: string | undefined;
|
||||
entityIndex: number;
|
||||
actorProvider: ILLMProvider;
|
||||
validatorProvider: ILLMProvider;
|
||||
decoderProvider: ILLMProvider;
|
||||
timedeltaProvider: ILLMProvider;
|
||||
handoffProvider: ILLMProvider;
|
||||
embeddingProvider: IEmbeddingProvider;
|
||||
architect: Architect;
|
||||
aliasGenerator: AliasDeltaGenerator;
|
||||
log: LogEntry[];
|
||||
status: "running" | "waiting_player" | "done" | "error";
|
||||
error?: string;
|
||||
waitingEntity?: WaitingContext;
|
||||
aliasDoneForTurn: boolean;
|
||||
providerMappings: Record<string, string>;
|
||||
}
|
||||
Reference in New Issue
Block a user