feat: Implement World Architect

This commit is contained in:
2026-04-12 11:29:06 +05:30
parent 86d9bfa746
commit 079fe3ff22
11 changed files with 431 additions and 443 deletions

View File

@@ -5,6 +5,8 @@ from pathlib import Path
from entities import Entity, Player
from memory import MemoryEntry
from time_utils import WorldClock
from world_architect import WorldState
logger = logging.getLogger(__name__)
@@ -13,6 +15,7 @@ class Scenario:
metadata: dict
entities: dict
player_id: str | None = None
world_state: WorldState | None = None
def load_scenario(path: Path) -> Scenario:
@@ -68,7 +71,37 @@ def load_scenario(path: Path) -> Scenario:
entities[entity_id] = entity
logger.info("Loaded %s entities from scenario.", len(entities))
return Scenario(metadata=metadata, entities=entities, player_id=player_id)
# Initialize world state
world_state = WorldState()
world_state.world_clock = WorldClock.from_time_str(world_time)
# Populate world state with entity data
for entity_id, entity in entities.items():
world_state.entities[entity_id] = {
"name": entity.name,
"location": location,
"health": 100,
"status": "calm",
"mood": entity.current_mood,
}
# Add location to world state
world_state.locations[location.lower().replace(" ", "_")] = {
"name": location,
"description": f"The {location}",
"occupants": len(entities),
"visibility": "clear",
}
logger.info("Initialized WorldState for scenario")
return Scenario(
metadata=metadata,
entities=entities,
player_id=player_id,
world_state=world_state,
)
def dump_scenario(scenario: Scenario) -> dict: