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128
CODE_OF_CONDUCT.md
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128
CODE_OF_CONDUCT.md
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|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
mail@adityagupta.dev.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
||||
84
CONTRIBUTING.md
Normal file
84
CONTRIBUTING.md
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@@ -0,0 +1,84 @@
|
||||
# Contributing to gsplash
|
||||
|
||||
Thanks for your interest in contributing. gsplash is a small utility and contributions that keep it that way are most welcome.
|
||||
|
||||
## What to work on
|
||||
|
||||
Check the issue tracker on [GitHub](https://github.com/sortedcord/gsplash) for open issues. If you want to add something new, open an issue first to discuss it before writing code. This avoids wasted effort if the change isn't a good fit for the project.
|
||||
|
||||
Good areas to contribute:
|
||||
|
||||
- Bug fixes (see known issues in README or open issues)
|
||||
- Broader video format or image format support
|
||||
- Wayland compatibility improvements
|
||||
- Packaging for other distributions
|
||||
|
||||
## Building
|
||||
|
||||
You'll need:
|
||||
|
||||
- GCC or Clang
|
||||
- make, pkg-config
|
||||
- SDL2, SDL2\_image
|
||||
- ffmpeg (`libavformat`, `libavcodec`, `libswscale`, `libavutil`)
|
||||
|
||||
On Arch Linux:
|
||||
|
||||
```bash
|
||||
sudo pacman -S sdl2 sdl2_image ffmpeg
|
||||
```
|
||||
|
||||
On Ubuntu/Debian:
|
||||
|
||||
```bash
|
||||
sudo apt install libsdl2-dev libsdl2-image-dev libavformat-dev libavcodec-dev libswscale-dev libavutil-dev
|
||||
```
|
||||
|
||||
Then build:
|
||||
|
||||
```bash
|
||||
make
|
||||
```
|
||||
|
||||
The binary is output to `build/gsplash`.
|
||||
|
||||
## Testing
|
||||
|
||||
Before submitting a PR, run the automated test suite:
|
||||
|
||||
```bash
|
||||
make check
|
||||
```
|
||||
|
||||
This runs a headless smoke test and the CLI argument validation suite. Both must pass.
|
||||
|
||||
For visual changes (render modes, layout), also run the interactive test with a real image:
|
||||
|
||||
```bash
|
||||
./tests/test_interactive.sh path/to/image.png
|
||||
```
|
||||
|
||||
If you're adding new CLI arguments or flags, add corresponding cases to `tests/test_cli.sh`.
|
||||
|
||||
## Code style
|
||||
|
||||
- Match the existing style: 4-space indentation, `snake_case`, braces on their own line.
|
||||
- All new functions in `video.c`/`video.h` should have declarations in the header.
|
||||
- Avoid adding new dependencies unless there's a strong reason. SDL2 and ffmpeg are already heavy.
|
||||
|
||||
## Submitting a PR
|
||||
|
||||
1. Fork the repo and create a branch from `main`.
|
||||
2. Keep commits focused — one logical change per commit.
|
||||
3. Write a clear PR description explaining what the change does and why.
|
||||
4. If the change fixes a bug, reference the issue number.
|
||||
5. PRs should target `github.com/sortedcord/gsplash` — this is the canonical public remote.
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Open an issue on GitHub with:
|
||||
|
||||
- Your OS and desktop environment
|
||||
- The gsplash version or commit hash
|
||||
- The command you ran
|
||||
- The full stderr output (gsplash logs to stderr via `[splash]` prefixed lines)
|
||||
621
LICENSE
Normal file
621
LICENSE
Normal file
@@ -0,0 +1,621 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
3
Makefile
3
Makefile
@@ -1,10 +1,13 @@
|
||||
# Makefile for gsplash (community-standard layout)
|
||||
|
||||
VERSION ?= $(shell git describe --tags --always --dirty 2>/dev/null || echo "unknown")
|
||||
|
||||
PREFIX ?= /usr/local
|
||||
bindir ?= $(PREFIX)/bin
|
||||
|
||||
CC ?= gcc
|
||||
CFLAGS ?= -O2 -Wall -Wextra
|
||||
CFLAGS += -DGSPLASH_VERSION=\"$(VERSION)\"
|
||||
PKG_CONFIG ?= pkg-config
|
||||
|
||||
SDL_CFLAGS := $(shell $(PKG_CONFIG) --cflags sdl2 SDL2_image)
|
||||
|
||||
22
PKGBUILD
22
PKGBUILD
@@ -1,22 +0,0 @@
|
||||
pkgname=gsplash-git
|
||||
pkgver=0.1.0
|
||||
pkgrel=1
|
||||
pkgdesc="A lightweight native SDL2 splash screen wrapper for game launchers."
|
||||
arch=('x86_64')
|
||||
license=('custom')
|
||||
depends=('sdl2' 'sdl2_image' 'ffmpeg')
|
||||
makedepends=('make' 'gcc' 'pkgconf')
|
||||
|
||||
# Leave this empty so makepkg doesn't look for external downloads or local copies
|
||||
source=()
|
||||
sha256sums=()
|
||||
|
||||
build() {
|
||||
cd "$startdir"
|
||||
make
|
||||
}
|
||||
|
||||
package() {
|
||||
cd "$startdir"
|
||||
make DESTDIR="$pkgdir" PREFIX="/usr" install
|
||||
}
|
||||
26
README.md
26
README.md
@@ -22,9 +22,16 @@ https://github.com/user-attachments/assets/22da49b4-0f1f-4208-8d0b-9eeef14e35e5
|
||||
|
||||
## Install
|
||||
|
||||
Arch Linux (PKGBUILD) for integrating with your system package manager:
|
||||
Arch Linux users can install the latest development package from the [AUR](https://aur.archlinux.org/packages/gsplash-git) using an AUR helper like `yay` or `paru`:
|
||||
|
||||
```bash
|
||||
yay -S gsplash-git
|
||||
```
|
||||
|
||||
Alternatively, you can build it manually using the provided PKGBUILD:
|
||||
|
||||
```bash
|
||||
cd packaging/arch
|
||||
makepkg -si
|
||||
```
|
||||
|
||||
@@ -44,7 +51,7 @@ DESTDIR=/some/staging/path make install
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
gsplash <image_or_video_path> <game_executable> [game_arguments...]
|
||||
gsplash [options] <image_or_video_path> <game_executable> [game_arguments...]
|
||||
```
|
||||
|
||||
Example:
|
||||
@@ -65,9 +72,17 @@ Gsplash allows you to configure how the image or video is displayed with 3 modes
|
||||
You can set these by using the `-m` or `--mode` flag:
|
||||
|
||||
```bash
|
||||
build/gsplash [--mode=stretch|center|crop] <background> <executable> [args...]
|
||||
gsplash [--mode=stretch|center|crop] <background> <executable> [args...]
|
||||
|
||||
build/gsplash -m stretch|center|crop <background> <executable> [args...]
|
||||
gsplash -m stretch|center|crop <background> <executable> [args...]
|
||||
```
|
||||
|
||||
You can optionally protect the splash screen from dismissing on focus changes for a given number of seconds using `-i` or `--ignore-focus=SEC`. This is useful if the game process itself brings up a short-lived focus window before the main game window opens:
|
||||
|
||||
```bash
|
||||
gsplash --ignore-focus=2.5 <background> <executable> [args...]
|
||||
|
||||
gsplash -i 2.5 <background> <executable> [args...]
|
||||
```
|
||||
|
||||
|
||||
@@ -103,3 +118,6 @@ For manual testing, a `dummy_game` binary is built alongside `gsplash`. It mimic
|
||||
./build/gsplash path/to/image.png ./build/dummy_game 10
|
||||
```
|
||||
|
||||
## Contributing
|
||||
|
||||
Please go through the [CONTRIBUTING.md](CONTRIBUTING.md) guidelines if you'd like to contribute to gsplash.
|
||||
|
||||
28
packaging/arch/PKGBUILD
Normal file
28
packaging/arch/PKGBUILD
Normal file
@@ -0,0 +1,28 @@
|
||||
pkgname=gsplash-git
|
||||
pkgver=r23.1a0712c
|
||||
pkgrel=1
|
||||
pkgdesc="A lightweight native SDL2 splash screen wrapper for game launchers."
|
||||
arch=('x86_64')
|
||||
url="https://github.com/sortedcord/gsplash"
|
||||
license=('GPL3')
|
||||
depends=('sdl2' 'sdl2_image' 'ffmpeg')
|
||||
makedepends=('make' 'git' 'pkgconf')
|
||||
|
||||
source=("git+https://github.com/sortedcord/gsplash.git")
|
||||
sha256sums=('SKIP')
|
||||
|
||||
pkgver() {
|
||||
cd "gsplash"
|
||||
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
|
||||
}
|
||||
|
||||
build() {
|
||||
cd "gsplash"
|
||||
make
|
||||
}
|
||||
|
||||
package() {
|
||||
cd "gsplash"
|
||||
make DESTDIR="$pkgdir" PREFIX="/usr" install
|
||||
install -Dm644 LICENSE "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
|
||||
}
|
||||
728
src/gsplash.c
728
src/gsplash.c
@@ -1,409 +1,411 @@
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <unistd.h>
|
||||
#include <ctype.h>
|
||||
#include <errno.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <ctype.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "video.h"
|
||||
|
||||
static void log_info(const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
fprintf(stderr, "[splash] ");
|
||||
va_start(args, fmt);
|
||||
vfprintf(stderr, fmt, args);
|
||||
va_end(args);
|
||||
fputc('\n', stderr);
|
||||
fflush(stderr);
|
||||
static void log_info(const char* fmt, ...) {
|
||||
va_list args;
|
||||
fprintf(stderr, "[splash] ");
|
||||
va_start(args, fmt);
|
||||
vfprintf(stderr, fmt, args);
|
||||
va_end(args);
|
||||
fputc('\n', stderr);
|
||||
fflush(stderr);
|
||||
}
|
||||
|
||||
static void log_error(const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
fprintf(stderr, "[splash][error] ");
|
||||
va_start(args, fmt);
|
||||
vfprintf(stderr, fmt, args);
|
||||
va_end(args);
|
||||
fputc('\n', stderr);
|
||||
fflush(stderr);
|
||||
static void log_error(const char* fmt, ...) {
|
||||
va_list args;
|
||||
fprintf(stderr, "[splash][error] ");
|
||||
va_start(args, fmt);
|
||||
vfprintf(stderr, fmt, args);
|
||||
va_end(args);
|
||||
fputc('\n', stderr);
|
||||
fflush(stderr);
|
||||
}
|
||||
|
||||
typedef enum RenderMode
|
||||
{
|
||||
RENDER_STRETCH = 0,
|
||||
RENDER_CENTER,
|
||||
RENDER_CROP
|
||||
typedef enum RenderMode {
|
||||
RENDER_STRETCH = 0,
|
||||
RENDER_CENTER,
|
||||
RENDER_CROP
|
||||
} RenderMode;
|
||||
|
||||
static RenderMode parse_render_mode(const char *value)
|
||||
{
|
||||
if (strcmp(value, "center") == 0)
|
||||
{
|
||||
return RENDER_CENTER;
|
||||
}
|
||||
if (strcmp(value, "crop") == 0)
|
||||
{
|
||||
return RENDER_CROP;
|
||||
}
|
||||
return RENDER_STRETCH;
|
||||
static RenderMode parse_render_mode(const char* value) {
|
||||
if (strcmp(value, "center") == 0) {
|
||||
return RENDER_CENTER;
|
||||
}
|
||||
if (strcmp(value, "crop") == 0) {
|
||||
return RENDER_CROP;
|
||||
}
|
||||
return RENDER_STRETCH;
|
||||
}
|
||||
|
||||
static void compute_dest_rect(int src_w, int src_h, int out_w, int out_h, RenderMode mode, SDL_Rect *dst)
|
||||
{
|
||||
dst->x = 0;
|
||||
dst->y = 0;
|
||||
dst->w = out_w;
|
||||
dst->h = out_h;
|
||||
static void compute_dest_rect(int src_w, int src_h, int out_w, int out_h,
|
||||
RenderMode mode, SDL_Rect* dst) {
|
||||
/*
|
||||
Calculate the destination rectangle for rendering the splash image/video based
|
||||
on the specified render mode. The rectangle is centered by default, and its
|
||||
size is adjusted according to the mode:
|
||||
|
||||
if (src_w <= 0 || src_h <= 0 || out_w <= 0 || out_h <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
- RENDER_STRETCH: The image/video is stretched to fill the entire output area,
|
||||
ignoring aspect ratio.
|
||||
- RENDER_CENTER: The image/video is scaled to fit within the output area while
|
||||
maintaining aspect ratio, and centered with potential letterboxing.
|
||||
- RENDER_CROP: The image/video is scaled to fill the entire output area while
|
||||
maintaining aspect ratio, and centered with potential cropping.
|
||||
*/
|
||||
|
||||
if (mode == RENDER_CENTER)
|
||||
{
|
||||
float scale = fminf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
|
||||
dst->w = (int)(src_w * scale);
|
||||
dst->h = (int)(src_h * scale);
|
||||
dst->x = (out_w - dst->w) / 2;
|
||||
dst->y = (out_h - dst->h) / 2;
|
||||
}
|
||||
else if (mode == RENDER_CROP)
|
||||
{
|
||||
float scale = fmaxf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
|
||||
dst->w = (int)(src_w * scale);
|
||||
dst->h = (int)(src_h * scale);
|
||||
dst->x = (out_w - dst->w) / 2;
|
||||
dst->y = (out_h - dst->h) / 2;
|
||||
}
|
||||
// Set default to full output size (stretch)
|
||||
dst->x = 0;
|
||||
dst->y = 0;
|
||||
dst->w = out_w;
|
||||
dst->h = out_h;
|
||||
|
||||
// Safety check
|
||||
if (src_w <= 0 || src_h <= 0 || out_w <= 0 || out_h <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == RENDER_CENTER) {
|
||||
float scale =
|
||||
fminf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
|
||||
dst->w = (int)(src_w * scale);
|
||||
dst->h = (int)(src_h * scale);
|
||||
dst->x = (out_w - dst->w) / 2;
|
||||
dst->y = (out_h - dst->h) / 2;
|
||||
} else if (mode == RENDER_CROP) {
|
||||
float scale =
|
||||
fmaxf((float)out_w / (float)src_w, (float)out_h / (float)src_h);
|
||||
dst->w = (int)(src_w * scale);
|
||||
dst->h = (int)(src_h * scale);
|
||||
dst->x = (out_w - dst->w) / 2;
|
||||
dst->y = (out_h - dst->h) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
RenderMode render_mode = RENDER_CENTER;
|
||||
int arg_index = 1;
|
||||
int main(int argc, char* argv[]) {
|
||||
RenderMode render_mode = RENDER_CENTER;
|
||||
float focus_ignore_seconds = 0.0f;
|
||||
int arg_index = 1;
|
||||
|
||||
if (argc >= 3 && strncmp(argv[1], "--mode=", 7) == 0)
|
||||
{
|
||||
render_mode = parse_render_mode(argv[1] + 7);
|
||||
arg_index += 1;
|
||||
}
|
||||
else if (argc >= 2 && strcmp(argv[1], "-m") == 0)
|
||||
{
|
||||
if (argc < 4)
|
||||
{
|
||||
log_error("Usage: %s [--mode=stretch|center|crop] <image_path> <game_executable> [args...]", argv[0]);
|
||||
log_error(" %s -m stretch|center|crop <image_path> <game_executable> [args...]", argv[0]);
|
||||
return 1;
|
||||
}
|
||||
render_mode = parse_render_mode(argv[2]);
|
||||
arg_index += 2;
|
||||
}
|
||||
#ifndef GSPLASH_VERSION
|
||||
#define GSPLASH_VERSION "unknown"
|
||||
#endif
|
||||
|
||||
if (argc - arg_index < 2)
|
||||
{
|
||||
log_error("Usage: %s [--mode=stretch|center|crop] <image_path> <game_executable> [args...]", argv[0]);
|
||||
log_error(" %s -m stretch|center|crop <image_path> <game_executable> [args...]", argv[0]);
|
||||
while (arg_index < argc && argv[arg_index][0] == '-') {
|
||||
if (strcmp(argv[arg_index], "--") == 0) {
|
||||
arg_index++;
|
||||
break;
|
||||
} else if (strncmp(argv[arg_index], "--mode=", 7) == 0) {
|
||||
render_mode = parse_render_mode(argv[arg_index] + 7);
|
||||
arg_index++;
|
||||
} else if (strcmp(argv[arg_index], "-m") == 0) {
|
||||
if (arg_index + 1 >= argc) {
|
||||
log_error("Missing value for option -m");
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char *image_path = argv[arg_index];
|
||||
const char *game_path = argv[arg_index + 1];
|
||||
|
||||
log_info("Starting splash: image='%s', game='%s', mode=%d", image_path, game_path, render_mode);
|
||||
|
||||
// Initialize SDL2 Video subsystems
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||
{
|
||||
log_error("SDL Init Failed: %s", SDL_GetError());
|
||||
}
|
||||
render_mode = parse_render_mode(argv[arg_index + 1]);
|
||||
arg_index += 2;
|
||||
} else if (strncmp(argv[arg_index], "--ignore-focus=", 15) == 0) {
|
||||
focus_ignore_seconds = atof(argv[arg_index] + 15);
|
||||
arg_index++;
|
||||
} else if (strcmp(argv[arg_index], "-i") == 0) {
|
||||
if (arg_index + 1 >= argc) {
|
||||
log_error("Missing value for option -i");
|
||||
return 1;
|
||||
}
|
||||
focus_ignore_seconds = atof(argv[arg_index + 1]);
|
||||
arg_index += 2;
|
||||
} else if (strcmp(argv[arg_index], "--version") == 0 ||
|
||||
strcmp(argv[arg_index], "-v") == 0) {
|
||||
printf("gsplash version %s\n", GSPLASH_VERSION);
|
||||
return 0;
|
||||
} else if (strcmp(argv[arg_index], "-h") == 0 ||
|
||||
strcmp(argv[arg_index], "--help") == 0) {
|
||||
printf("Usage: %s [options] <image_path> <game_executable> [args...]\n",
|
||||
argv[0]);
|
||||
printf("Options:\n");
|
||||
printf(" -v, --version Show version information\n");
|
||||
printf(
|
||||
" -m, --mode=MODE Set render mode: stretch, center "
|
||||
"(default), "
|
||||
"crop\n");
|
||||
printf(
|
||||
" -i, --ignore-focus=SEC Ignore focus changes for a given amount "
|
||||
"of seconds\n");
|
||||
printf(" -h, --help Show this help message\n");
|
||||
return 0;
|
||||
} else {
|
||||
log_error("Unknown option: %s", argv[arg_index]);
|
||||
return 1;
|
||||
}
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
|
||||
log_info("SDL initialized");
|
||||
}
|
||||
|
||||
// Initialize JPEG and PNG decoders
|
||||
if (!(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) & (IMG_INIT_JPG | IMG_INIT_PNG)))
|
||||
{
|
||||
log_error("SDL_image Init Failed: %s", IMG_GetError());
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
if (argc - arg_index < 2) {
|
||||
log_error("Missing required arguments. Use --help for usage.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char* image_path = argv[arg_index];
|
||||
const char* game_path = argv[arg_index + 1];
|
||||
|
||||
log_info("Starting splash: image='%s', game='%s', mode=%d", image_path,
|
||||
game_path, render_mode);
|
||||
|
||||
// Initialize SDL2 Video subsystems
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
log_error("SDL Init Failed: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
|
||||
log_info("SDL initialized");
|
||||
|
||||
// Initialize JPEG and PNG decoders
|
||||
if (!(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) &
|
||||
(IMG_INIT_JPG | IMG_INIT_PNG))) {
|
||||
log_error("SDL_image Init Failed: %s", IMG_GetError());
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
log_info("SDL_image initialized (JPG/PNG)");
|
||||
|
||||
// Create a native borderless fullscreen window
|
||||
SDL_Window* window = SDL_CreateWindow(
|
||||
"Game Splash Screen", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0,
|
||||
0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS);
|
||||
|
||||
if (!window) {
|
||||
log_error("Window Creation Failed: %s", SDL_GetError());
|
||||
IMG_Quit();
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
log_info("Fullscreen borderless window created");
|
||||
|
||||
SDL_ShowCursor(SDL_DISABLE); // Hide the mouse pointer
|
||||
|
||||
// Create a hardware-accelerated renderer
|
||||
SDL_Renderer* renderer =
|
||||
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (renderer) {
|
||||
log_info("Renderer created (accelerated)");
|
||||
}
|
||||
SDL_Texture* texture = NULL;
|
||||
VideoPlayer video_player;
|
||||
bool video_active = false;
|
||||
|
||||
if (has_video_extension(image_path)) {
|
||||
if (init_video_player(&video_player, renderer, image_path)) {
|
||||
video_active = true;
|
||||
} else {
|
||||
log_error("Failed to open video '%s'; showing black screen", image_path);
|
||||
}
|
||||
log_info("SDL_image initialized (JPG/PNG)");
|
||||
|
||||
// Create a native borderless fullscreen window
|
||||
SDL_Window *window = SDL_CreateWindow(
|
||||
"Game Splash Screen",
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
0, 0,
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS);
|
||||
|
||||
if (!window)
|
||||
{
|
||||
log_error("Window Creation Failed: %s", SDL_GetError());
|
||||
IMG_Quit();
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
log_info("Fullscreen borderless window created");
|
||||
|
||||
SDL_ShowCursor(SDL_DISABLE); // Hide the mouse pointer
|
||||
|
||||
// Create a hardware-accelerated renderer
|
||||
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (renderer)
|
||||
{
|
||||
log_info("Renderer created (accelerated)");
|
||||
}
|
||||
SDL_Texture *texture = NULL;
|
||||
VideoPlayer video_player;
|
||||
bool video_active = false;
|
||||
|
||||
if (has_video_extension(image_path))
|
||||
{
|
||||
if (init_video_player(&video_player, renderer, image_path))
|
||||
{
|
||||
video_active = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
log_error("Failed to open video '%s'; showing black screen", image_path);
|
||||
} else {
|
||||
SDL_Surface* surface = IMG_Load(image_path);
|
||||
if (surface) {
|
||||
SDL_Surface* rgba_surface =
|
||||
SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0);
|
||||
SDL_FreeSurface(surface);
|
||||
if (rgba_surface) {
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
rgba_surface->w, rgba_surface->h);
|
||||
if (texture) {
|
||||
SDL_UpdateTexture(texture, NULL, rgba_surface->pixels,
|
||||
rgba_surface->pitch);
|
||||
} else {
|
||||
log_error("Failed to create texture: %s", SDL_GetError());
|
||||
}
|
||||
SDL_FreeSurface(rgba_surface);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Surface *surface = IMG_Load(image_path);
|
||||
if (surface)
|
||||
{
|
||||
SDL_Surface *rgba_surface = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0);
|
||||
SDL_FreeSurface(surface);
|
||||
if (rgba_surface)
|
||||
{
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
rgba_surface->w, rgba_surface->h);
|
||||
if (texture)
|
||||
{
|
||||
SDL_UpdateTexture(texture, NULL, rgba_surface->pixels, rgba_surface->pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
log_error("Failed to create texture: %s", SDL_GetError());
|
||||
}
|
||||
SDL_FreeSurface(rgba_surface);
|
||||
}
|
||||
}
|
||||
if (!texture && init_video_player(&video_player, renderer, image_path))
|
||||
{
|
||||
video_active = true;
|
||||
}
|
||||
if (!texture && init_video_player(&video_player, renderer, image_path)) {
|
||||
video_active = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!texture && !video_active) {
|
||||
log_error("Failed to load splash image '%s': %s; showing black screen",
|
||||
image_path, IMG_GetError());
|
||||
// Fallback: Clear to solid black if image file is broken
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
} else {
|
||||
SDL_Rect dst_rect = {0, 0, 0, 0};
|
||||
int out_w = 0;
|
||||
int out_h = 0;
|
||||
|
||||
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
|
||||
|
||||
if (video_active) {
|
||||
log_info("Video splash loaded");
|
||||
compute_dest_rect(video_player.width, video_player.height, out_w, out_h,
|
||||
render_mode, &dst_rect);
|
||||
decode_next_frame(&video_player);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
|
||||
SDL_RenderPresent(renderer);
|
||||
} else if (texture) {
|
||||
int tex_w = 0;
|
||||
int tex_h = 0;
|
||||
|
||||
log_info("Splash image loaded");
|
||||
if (SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h) == 0) {
|
||||
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode, &dst_rect);
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
if (dst_rect.w > 0 && dst_rect.h > 0) {
|
||||
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
|
||||
} else {
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
}
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
// Fork the process to run the game
|
||||
log_info("Launching game executable");
|
||||
Uint32 launch_time = SDL_GetTicks();
|
||||
pid_t pid = fork();
|
||||
if (pid == 0) {
|
||||
// Inside Child Process: Hand over execution directly to the game binary
|
||||
log_info("Execing game: %s", game_path);
|
||||
execvp(game_path, &argv[arg_index + 1]);
|
||||
log_error("Failed to launch target game executable '%s': %s", game_path,
|
||||
strerror(errno));
|
||||
_exit(1);
|
||||
} else if (pid < 0) {
|
||||
log_error("Failed to fork process: %s", strerror(errno));
|
||||
} else {
|
||||
log_info("Game process started (pid=%d)", pid);
|
||||
// Inside Parent Process: Manage splash screen lifecycle
|
||||
int running = 1;
|
||||
SDL_Event event;
|
||||
bool hide_scheduled = false;
|
||||
Uint32 hide_time = 0;
|
||||
|
||||
while (running) {
|
||||
// Non-blocking check: Has the game quit?
|
||||
int status;
|
||||
pid_t result = waitpid(pid, &status, WNOHANG);
|
||||
if (result > 0) {
|
||||
if (WIFEXITED(status)) {
|
||||
log_info("Game exited (code=%d)", WEXITSTATUS(status));
|
||||
} else if (WIFSIGNALED(status)) {
|
||||
log_info("Game terminated by signal %d", WTERMSIG(status));
|
||||
} else {
|
||||
log_info("Game exited");
|
||||
}
|
||||
break; // Game closed, break the loop and close the script
|
||||
} else if (result < 0) {
|
||||
log_error("waitpid failed: %s", strerror(errno));
|
||||
break; // Process error safetynet
|
||||
}
|
||||
|
||||
if (video_active && SDL_GetTicks() >= video_player.next_frame_tick) {
|
||||
if (!decode_next_frame(&video_player)) {
|
||||
// If decoding fails or loops, try again on next tick
|
||||
}
|
||||
video_player.next_frame_tick += (Uint32)video_player.frame_delay_ms;
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if ((Sint32)(now - video_player.next_frame_tick) > 100) {
|
||||
video_player.next_frame_tick = now;
|
||||
}
|
||||
|
||||
if (!texture && !video_active)
|
||||
{
|
||||
log_error("Failed to load splash image '%s': %s; showing black screen", image_path, IMG_GetError());
|
||||
// Fallback: Clear to solid black if image file is broken
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Rect dst_rect = {0, 0, 0, 0};
|
||||
int out_w = 0;
|
||||
int out_h = 0;
|
||||
|
||||
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
|
||||
compute_dest_rect(video_player.width, video_player.height, out_w, out_h,
|
||||
render_mode, &dst_rect);
|
||||
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
if (video_active)
|
||||
{
|
||||
log_info("Video splash loaded");
|
||||
compute_dest_rect(video_player.width, video_player.height, out_w, out_h, render_mode, &dst_rect);
|
||||
decode_next_frame(&video_player);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
|
||||
SDL_RenderPresent(renderer);
|
||||
// Check desktop server window events
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
log_info("Splash dismissed via window close");
|
||||
running = 0;
|
||||
}
|
||||
else if (texture)
|
||||
{
|
||||
int tex_w = 0;
|
||||
int tex_h = 0;
|
||||
|
||||
log_info("Splash image loaded");
|
||||
if (SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h) == 0)
|
||||
{
|
||||
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode, &dst_rect);
|
||||
if (event.type == SDL_WINDOWEVENT) {
|
||||
// THE MOMENT THE GAME WINDOW STEALS FOCUS:
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST &&
|
||||
!hide_scheduled) {
|
||||
Uint32 current_time = SDL_GetTicks();
|
||||
if (current_time - launch_time <
|
||||
(Uint32)(focus_ignore_seconds * 1000.0f)) {
|
||||
log_info("Ignoring focus loss due to ignore limit");
|
||||
} else {
|
||||
log_info("Splash window hidden (focus lost), scheduling hide");
|
||||
hide_scheduled = true;
|
||||
hide_time =
|
||||
SDL_GetTicks() + 100; // 100ms delay to prevent desktop flash
|
||||
}
|
||||
|
||||
}
|
||||
// Re-render static image when compositor requests a redraw
|
||||
if (event.window.event == SDL_WINDOWEVENT_EXPOSED && texture &&
|
||||
!video_active) {
|
||||
int out_w = 0, out_h = 0;
|
||||
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
|
||||
int tex_w = 0, tex_h = 0;
|
||||
SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h);
|
||||
SDL_Rect dst_rect = {0, 0, 0, 0};
|
||||
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode,
|
||||
&dst_rect);
|
||||
SDL_RenderClear(renderer);
|
||||
if (dst_rect.w > 0 && dst_rect.h > 0)
|
||||
{
|
||||
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
|
||||
}
|
||||
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
|
||||
else
|
||||
{
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
}
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fork the process to run the game
|
||||
log_info("Launching game executable");
|
||||
pid_t pid = fork();
|
||||
if (pid == 0)
|
||||
{
|
||||
// Inside Child Process: Hand over execution directly to the game binary
|
||||
log_info("Execing game: %s", game_path);
|
||||
execvp(game_path, &argv[arg_index + 1]);
|
||||
log_error("Failed to launch target game executable '%s': %s", game_path, strerror(errno));
|
||||
_exit(1);
|
||||
}
|
||||
else if (pid < 0)
|
||||
{
|
||||
log_error("Failed to fork process: %s", strerror(errno));
|
||||
}
|
||||
else
|
||||
{
|
||||
log_info("Game process started (pid=%d)", pid);
|
||||
// Inside Parent Process: Manage splash screen lifecycle
|
||||
int running = 1;
|
||||
SDL_Event event;
|
||||
bool hide_scheduled = false;
|
||||
Uint32 hide_time = 0;
|
||||
|
||||
while (running)
|
||||
{
|
||||
// Non-blocking check: Has the game quit?
|
||||
int status;
|
||||
pid_t result = waitpid(pid, &status, WNOHANG);
|
||||
if (result > 0)
|
||||
{
|
||||
if (WIFEXITED(status))
|
||||
{
|
||||
log_info("Game exited (code=%d)", WEXITSTATUS(status));
|
||||
}
|
||||
else if (WIFSIGNALED(status))
|
||||
{
|
||||
log_info("Game terminated by signal %d", WTERMSIG(status));
|
||||
}
|
||||
else
|
||||
{
|
||||
log_info("Game exited");
|
||||
}
|
||||
break; // Game closed, break the loop and close the script
|
||||
}
|
||||
else if (result < 0)
|
||||
{
|
||||
log_error("waitpid failed: %s", strerror(errno));
|
||||
break; // Process error safetynet
|
||||
}
|
||||
|
||||
if (video_active && SDL_GetTicks() >= video_player.next_frame_tick)
|
||||
{
|
||||
if (!decode_next_frame(&video_player))
|
||||
{
|
||||
// If decoding fails or loops, try again on next tick
|
||||
}
|
||||
video_player.next_frame_tick += (Uint32)video_player.frame_delay_ms;
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if ((Sint32)(now - video_player.next_frame_tick) > 100)
|
||||
{
|
||||
video_player.next_frame_tick = now;
|
||||
}
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_Rect dst_rect = {0, 0, 0, 0};
|
||||
int out_w = 0;
|
||||
int out_h = 0;
|
||||
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
|
||||
compute_dest_rect(video_player.width, video_player.height, out_w, out_h, render_mode, &dst_rect);
|
||||
SDL_RenderCopy(renderer, video_player.texture, NULL, &dst_rect);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
// Check desktop server window events
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
if (event.type == SDL_QUIT)
|
||||
{
|
||||
log_info("Splash dismissed via window close");
|
||||
running = 0;
|
||||
}
|
||||
if (event.type == SDL_WINDOWEVENT)
|
||||
{
|
||||
// THE MOMENT THE GAME WINDOW STEALS FOCUS:
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST && !hide_scheduled)
|
||||
{
|
||||
log_info("Splash window hidden (focus lost), scheduling hide");
|
||||
hide_scheduled = true;
|
||||
hide_time = SDL_GetTicks() + 250; // 250ms delay to prevent desktop flash
|
||||
}
|
||||
// Re-render static image when compositor requests a redraw
|
||||
if (event.window.event == SDL_WINDOWEVENT_EXPOSED && texture && !video_active)
|
||||
{
|
||||
int out_w = 0, out_h = 0;
|
||||
SDL_GetRendererOutputSize(renderer, &out_w, &out_h);
|
||||
int tex_w = 0, tex_h = 0;
|
||||
SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h);
|
||||
SDL_Rect dst_rect = {0, 0, 0, 0};
|
||||
compute_dest_rect(tex_w, tex_h, out_w, out_h, render_mode, &dst_rect);
|
||||
SDL_RenderClear(renderer);
|
||||
if (dst_rect.w > 0 && dst_rect.h > 0)
|
||||
SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
|
||||
else
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN)
|
||||
{
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
{
|
||||
log_info("Splash dismissed via escape key");
|
||||
running = 0; // Emergency escape key loop override
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hide_scheduled && SDL_GetTicks() >= hide_time)
|
||||
{
|
||||
log_info("Hiding splash window (delayed)");
|
||||
SDL_HideWindow(window);
|
||||
hide_scheduled = false;
|
||||
}
|
||||
|
||||
if (video_active)
|
||||
{
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if ((Sint32)(video_player.next_frame_tick - now) > 0)
|
||||
{
|
||||
Uint32 delay = video_player.next_frame_tick - now;
|
||||
SDL_Delay(delay > 33 ? 33 : delay);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Delay(33); // ~30 FPS polling loop to ensure near-zero CPU usage
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
||||
log_info("Splash dismissed via escape key");
|
||||
running = 0; // Emergency escape key loop override
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up memory space
|
||||
if (texture)
|
||||
SDL_DestroyTexture(texture);
|
||||
if (video_active)
|
||||
cleanup_video_player(&video_player);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
IMG_Quit();
|
||||
SDL_Quit();
|
||||
log_info("Splash shutdown complete");
|
||||
return 0;
|
||||
if (hide_scheduled && SDL_GetTicks() >= hide_time) {
|
||||
log_info("Hiding splash window (delayed)");
|
||||
SDL_HideWindow(window);
|
||||
hide_scheduled = false;
|
||||
}
|
||||
|
||||
if (video_active) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if ((Sint32)(video_player.next_frame_tick - now) > 0) {
|
||||
Uint32 delay = video_player.next_frame_tick - now;
|
||||
SDL_Delay(delay > 33 ? 33 : delay);
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(33); // ~30 FPS polling loop to ensure near-zero CPU usage
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up memory space
|
||||
if (texture) SDL_DestroyTexture(texture);
|
||||
if (video_active) cleanup_video_player(&video_player);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
IMG_Quit();
|
||||
SDL_Quit();
|
||||
log_info("Splash shutdown complete");
|
||||
return 0;
|
||||
}
|
||||
|
||||
388
src/video.c
388
src/video.c
@@ -1,205 +1,197 @@
|
||||
#include "video.h"
|
||||
#include <string.h>
|
||||
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
|
||||
bool has_video_extension(const char *path)
|
||||
{
|
||||
const char *dot = strrchr(path, '.');
|
||||
if (!dot || dot == path)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool has_video_extension(const char* path) {
|
||||
/*
|
||||
Check if the file extension of the given path matches common video formats.
|
||||
*/
|
||||
|
||||
char ext[8];
|
||||
size_t i = 0;
|
||||
dot++;
|
||||
while (*dot && i < sizeof(ext) - 1)
|
||||
{
|
||||
ext[i++] = (char)tolower((unsigned char)*dot++);
|
||||
}
|
||||
ext[i] = '\0';
|
||||
// TODO: Instead of checking file extension, use MIME type detection
|
||||
|
||||
return strcmp(ext, "mp4") == 0 || strcmp(ext, "mkv") == 0 || strcmp(ext, "webm") == 0 ||
|
||||
strcmp(ext, "avi") == 0 || strcmp(ext, "mov") == 0 || strcmp(ext, "mpg") == 0 ||
|
||||
strcmp(ext, "mpeg") == 0;
|
||||
}
|
||||
|
||||
bool init_video_player(VideoPlayer *player, SDL_Renderer *renderer, const char *path)
|
||||
{
|
||||
memset(player, 0, sizeof(*player));
|
||||
|
||||
if (avformat_open_input(&player->format_ctx, path, NULL, NULL) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avformat_find_stream_info(player->format_ctx, NULL) < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
player->stream_index = -1;
|
||||
for (unsigned int i = 0; i < player->format_ctx->nb_streams; ++i)
|
||||
{
|
||||
if (player->format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)
|
||||
{
|
||||
player->stream_index = (int)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->stream_index < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AVCodecParameters *codecpar = player->format_ctx->streams[player->stream_index]->codecpar;
|
||||
const AVCodec *decoder = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!decoder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
player->codec_ctx = avcodec_alloc_context3(decoder);
|
||||
if (!player->codec_ctx)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_parameters_to_context(player->codec_ctx, codecpar) < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (avcodec_open2(player->codec_ctx, decoder, NULL) < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
player->width = player->codec_ctx->width;
|
||||
player->height = player->codec_ctx->height;
|
||||
player->frame = av_frame_alloc();
|
||||
player->rgba_frame = av_frame_alloc();
|
||||
if (!player->frame || !player->rgba_frame)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
player->rgba_buffer_size = av_image_get_buffer_size(AV_PIX_FMT_RGBA, player->width, player->height, 1);
|
||||
player->rgba_buffer = (uint8_t *)av_malloc(player->rgba_buffer_size);
|
||||
if (!player->rgba_buffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
av_image_fill_arrays(player->rgba_frame->data, player->rgba_frame->linesize, player->rgba_buffer,
|
||||
AV_PIX_FMT_RGBA, player->width, player->height, 1);
|
||||
|
||||
player->sws_ctx = sws_getContext(player->width, player->height, player->codec_ctx->pix_fmt,
|
||||
player->width, player->height, AV_PIX_FMT_RGBA, SWS_BILINEAR,
|
||||
NULL, NULL, NULL);
|
||||
if (!player->sws_ctx)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
player->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32,
|
||||
SDL_TEXTUREACCESS_STREAMING, player->width, player->height);
|
||||
if (!player->texture)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AVRational fr = player->format_ctx->streams[player->stream_index]->avg_frame_rate;
|
||||
if (fr.num > 0 && fr.den > 0)
|
||||
{
|
||||
player->frame_delay_ms = (int)(1000.0 * fr.den / fr.num);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->frame_delay_ms = 33;
|
||||
}
|
||||
|
||||
player->next_frame_tick = SDL_GetTicks();
|
||||
return true;
|
||||
}
|
||||
|
||||
void cleanup_video_player(VideoPlayer *player)
|
||||
{
|
||||
if (player->texture)
|
||||
{
|
||||
SDL_DestroyTexture(player->texture);
|
||||
}
|
||||
if (player->sws_ctx)
|
||||
{
|
||||
sws_freeContext(player->sws_ctx);
|
||||
}
|
||||
if (player->rgba_buffer)
|
||||
{
|
||||
av_free(player->rgba_buffer);
|
||||
}
|
||||
if (player->rgba_frame)
|
||||
{
|
||||
av_frame_free(&player->rgba_frame);
|
||||
}
|
||||
if (player->frame)
|
||||
{
|
||||
av_frame_free(&player->frame);
|
||||
}
|
||||
if (player->codec_ctx)
|
||||
{
|
||||
avcodec_free_context(&player->codec_ctx);
|
||||
}
|
||||
if (player->format_ctx)
|
||||
{
|
||||
avformat_close_input(&player->format_ctx);
|
||||
}
|
||||
memset(player, 0, sizeof(*player));
|
||||
}
|
||||
|
||||
bool decode_next_frame(VideoPlayer *player)
|
||||
{
|
||||
AVPacket packet;
|
||||
av_init_packet(&packet);
|
||||
|
||||
while (av_read_frame(player->format_ctx, &packet) >= 0)
|
||||
{
|
||||
if (packet.stream_index != player->stream_index)
|
||||
{
|
||||
av_packet_unref(&packet);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avcodec_send_packet(player->codec_ctx, &packet) < 0)
|
||||
{
|
||||
av_packet_unref(&packet);
|
||||
continue;
|
||||
}
|
||||
av_packet_unref(&packet);
|
||||
|
||||
while (true)
|
||||
{
|
||||
int ret = avcodec_receive_frame(player->codec_ctx, player->frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (ret < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
sws_scale(player->sws_ctx, (const uint8_t *const *)player->frame->data,
|
||||
player->frame->linesize, 0, player->height,
|
||||
player->rgba_frame->data, player->rgba_frame->linesize);
|
||||
|
||||
SDL_UpdateTexture(player->texture, NULL, player->rgba_frame->data[0],
|
||||
player->rgba_frame->linesize[0]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
av_seek_frame(player->format_ctx, player->stream_index, 0, AVSEEK_FLAG_BACKWARD);
|
||||
avcodec_flush_buffers(player->codec_ctx);
|
||||
// Check if the given path has an extension by looking for the last dot
|
||||
// character.
|
||||
const char* dot = strrchr(path, '.');
|
||||
if (!dot || dot == path) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char ext[8];
|
||||
size_t i = 0;
|
||||
dot++;
|
||||
while (*dot && i < sizeof(ext) - 1) {
|
||||
ext[i++] = (char)tolower((unsigned char)*dot++);
|
||||
}
|
||||
ext[i] = '\0';
|
||||
|
||||
return strcmp(ext, "mp4") == 0 || strcmp(ext, "mkv") == 0 ||
|
||||
strcmp(ext, "webm") == 0 || strcmp(ext, "avi") == 0 ||
|
||||
strcmp(ext, "mov") == 0 || strcmp(ext, "mpg") == 0 ||
|
||||
strcmp(ext, "mpeg") == 0;
|
||||
}
|
||||
|
||||
bool init_video_player(VideoPlayer* player, SDL_Renderer* renderer,
|
||||
const char* path) {
|
||||
memset(player, 0, sizeof(*player));
|
||||
|
||||
if (avformat_open_input(&player->format_ctx, path, NULL, NULL) != 0) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (avformat_find_stream_info(player->format_ctx, NULL) < 0) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
player->stream_index = -1;
|
||||
for (unsigned int i = 0; i < player->format_ctx->nb_streams; ++i) {
|
||||
if (player->format_ctx->streams[i]->codecpar->codec_type ==
|
||||
AVMEDIA_TYPE_VIDEO) {
|
||||
player->stream_index = (int)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->stream_index < 0) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
AVCodecParameters* codecpar =
|
||||
player->format_ctx->streams[player->stream_index]->codecpar;
|
||||
const AVCodec* decoder = avcodec_find_decoder(codecpar->codec_id);
|
||||
if (!decoder) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
player->codec_ctx = avcodec_alloc_context3(decoder);
|
||||
if (!player->codec_ctx) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (avcodec_parameters_to_context(player->codec_ctx, codecpar) < 0) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (avcodec_open2(player->codec_ctx, decoder, NULL) < 0) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
player->width = player->codec_ctx->width;
|
||||
player->height = player->codec_ctx->height;
|
||||
player->frame = av_frame_alloc();
|
||||
player->rgba_frame = av_frame_alloc();
|
||||
if (!player->frame || !player->rgba_frame) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
player->rgba_buffer_size = av_image_get_buffer_size(
|
||||
AV_PIX_FMT_RGBA, player->width, player->height, 1);
|
||||
player->rgba_buffer = (uint8_t*)av_malloc(player->rgba_buffer_size);
|
||||
if (!player->rgba_buffer) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
av_image_fill_arrays(player->rgba_frame->data, player->rgba_frame->linesize,
|
||||
player->rgba_buffer, AV_PIX_FMT_RGBA, player->width,
|
||||
player->height, 1);
|
||||
|
||||
player->sws_ctx = sws_getContext(
|
||||
player->width, player->height, player->codec_ctx->pix_fmt, player->width,
|
||||
player->height, AV_PIX_FMT_RGBA, SWS_BILINEAR, NULL, NULL, NULL);
|
||||
if (!player->sws_ctx) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
player->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
player->width, player->height);
|
||||
if (!player->texture) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
AVRational fr =
|
||||
player->format_ctx->streams[player->stream_index]->avg_frame_rate;
|
||||
if (fr.num > 0 && fr.den > 0) {
|
||||
player->frame_delay_ms = (int)(1000.0 * fr.den / fr.num);
|
||||
} else {
|
||||
player->frame_delay_ms = 33;
|
||||
}
|
||||
|
||||
player->next_frame_tick = SDL_GetTicks();
|
||||
return true;
|
||||
|
||||
error:
|
||||
cleanup_video_player(player);
|
||||
return false;
|
||||
}
|
||||
|
||||
void cleanup_video_player(VideoPlayer* player) {
|
||||
if (player->texture) {
|
||||
SDL_DestroyTexture(player->texture);
|
||||
}
|
||||
if (player->sws_ctx) {
|
||||
sws_freeContext(player->sws_ctx);
|
||||
}
|
||||
if (player->rgba_buffer) {
|
||||
av_free(player->rgba_buffer);
|
||||
}
|
||||
if (player->rgba_frame) {
|
||||
av_frame_free(&player->rgba_frame);
|
||||
}
|
||||
if (player->frame) {
|
||||
av_frame_free(&player->frame);
|
||||
}
|
||||
if (player->codec_ctx) {
|
||||
avcodec_free_context(&player->codec_ctx);
|
||||
}
|
||||
if (player->format_ctx) {
|
||||
avformat_close_input(&player->format_ctx);
|
||||
}
|
||||
memset(player, 0, sizeof(*player));
|
||||
}
|
||||
|
||||
bool decode_next_frame(VideoPlayer* player) {
|
||||
AVPacket* packet = av_packet_alloc();
|
||||
if (!packet) {
|
||||
return false;
|
||||
}
|
||||
|
||||
while (av_read_frame(player->format_ctx, packet) >= 0) {
|
||||
if (packet->stream_index != player->stream_index) {
|
||||
av_packet_unref(packet);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avcodec_send_packet(player->codec_ctx, packet) < 0) {
|
||||
av_packet_unref(packet);
|
||||
continue;
|
||||
}
|
||||
av_packet_unref(packet);
|
||||
|
||||
while (true) {
|
||||
int ret = avcodec_receive_frame(player->codec_ctx, player->frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
|
||||
break;
|
||||
}
|
||||
if (ret < 0) {
|
||||
av_packet_free(&packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
sws_scale(player->sws_ctx, (const uint8_t* const*)player->frame->data,
|
||||
player->frame->linesize, 0, player->height,
|
||||
player->rgba_frame->data, player->rgba_frame->linesize);
|
||||
|
||||
SDL_UpdateTexture(player->texture, NULL, player->rgba_frame->data[0],
|
||||
player->rgba_frame->linesize[0]);
|
||||
av_packet_free(&packet);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
av_seek_frame(player->format_ctx, player->stream_index, 0,
|
||||
AVSEEK_FLAG_BACKWARD);
|
||||
avcodec_flush_buffers(player->codec_ctx);
|
||||
av_packet_free(&packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
45
src/video.h
45
src/video.h
@@ -2,33 +2,32 @@
|
||||
#define VIDEO_H
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libswscale/swscale.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
#include <libswscale/swscale.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct VideoPlayer
|
||||
{
|
||||
AVFormatContext *format_ctx;
|
||||
AVCodecContext *codec_ctx;
|
||||
struct SwsContext *sws_ctx;
|
||||
AVFrame *frame;
|
||||
AVFrame *rgba_frame;
|
||||
uint8_t *rgba_buffer;
|
||||
int rgba_buffer_size;
|
||||
int stream_index;
|
||||
int width;
|
||||
int height;
|
||||
int frame_delay_ms;
|
||||
Uint32 next_frame_tick;
|
||||
SDL_Texture *texture;
|
||||
typedef struct VideoPlayer {
|
||||
AVFormatContext* format_ctx;
|
||||
AVCodecContext* codec_ctx;
|
||||
struct SwsContext* sws_ctx;
|
||||
AVFrame* frame;
|
||||
AVFrame* rgba_frame;
|
||||
uint8_t* rgba_buffer;
|
||||
int rgba_buffer_size;
|
||||
int stream_index;
|
||||
int width;
|
||||
int height;
|
||||
int frame_delay_ms;
|
||||
Uint32 next_frame_tick;
|
||||
SDL_Texture* texture;
|
||||
} VideoPlayer;
|
||||
|
||||
bool has_video_extension(const char *path);
|
||||
bool init_video_player(VideoPlayer *player, SDL_Renderer *renderer, const char *path);
|
||||
void cleanup_video_player(VideoPlayer *player);
|
||||
bool decode_next_frame(VideoPlayer *player);
|
||||
bool has_video_extension(const char* path);
|
||||
bool init_video_player(VideoPlayer* player, SDL_Renderer* renderer,
|
||||
const char* path);
|
||||
void cleanup_video_player(VideoPlayer* player);
|
||||
bool decode_next_frame(VideoPlayer* player);
|
||||
|
||||
#endif // VIDEO_H
|
||||
#endif // VIDEO_H
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 652 KiB |
BIN
tests/assets/sample.png
Normal file
BIN
tests/assets/sample.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.6 MiB |
Reference in New Issue
Block a user