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<b>An architectural framework for multi agent-narrative simulations and fictional worlds!</b>
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</p>
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<p align="center">
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<a href="https://omnia.adityagupta.dev/docs"><img src="https://img.shields.io/badge/docs-read_the_docs-blue?style=flat-square" alt="Docs" /></a>
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<img src="https://img.shields.io/github/license/sortedcord/omnia-consolidated?style=flat-square" alt="License" />
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<img src="https://img.shields.io/github/repo-size/sortedcord/omnia-consolidated?style=flat-square" alt="Repo Size" />
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<img src="https://img.shields.io/github/languages/top/sortedcord/omnia-consolidated?style=flat-square" alt="Top Language" />
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<a href="https://omnia.adityagupta.dev/docs"><img src="https://img.shields.io/badge/Omnia_Docs-Read_The_Docs-red?style=for-the-badge" alt="Docs" /></a>
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<img src="https://img.shields.io/github/license/sortedcord/omnia-consolidated?style=for-the-badge" alt="License" />
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<img src="https://img.shields.io/github/repo-size/sortedcord/omnia-consolidated?style=for-the-badge" alt="Repo Size" />
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<img src="https://img.shields.io/github/languages/top/sortedcord/omnia-consolidated?style=for-the-badge" alt="Top Language" />
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</p>
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The <b>world state lives outside the model</b>, characters act through <b>intents that get validated</b> and applied by engine code. Each character's knowledge, memory, and emotional state are subjective and partial by construction.
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