mirror of
https://github.com/sortedcord/omnia.git
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refactor(gui): Pull out Interact and Manage simulation tabs into their own components
This commit is contained in:
218
apps/gui/src/components/play/InteractView.tsx
Normal file
218
apps/gui/src/components/play/InteractView.tsx
Normal file
@@ -0,0 +1,218 @@
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"use client";
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import * as React from "react";
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import { useRouter } from "next/navigation";
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import type { SimSnapshot } from "@/lib/simulation-types";
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import { Button } from "@/components/ui/button";
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import { Textarea } from "@/components/ui/textarea";
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import { Spinner } from "@/components/ui/spinner";
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import { cn } from "@/lib/utils";
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function IntentTag({
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intent,
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isSelf,
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}: {
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intent: SimSnapshot["log"][number]["intents"][number];
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isSelf?: boolean;
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}) {
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const labels: Record<string, string> = {
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monologue: "thought",
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dialogue: "dialogue",
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action: "action",
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};
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const label = labels[intent.type] || intent.type;
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let outcome = "";
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if (intent.type === "action") {
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outcome = intent.isValid ? " ✅" : ` ❌ (${intent.reason})`;
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}
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const textToDisplay =
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isSelf && intent.selfDescription
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? intent.selfDescription
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: intent.description;
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const modifiersStr =
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intent.modifiers && intent.modifiers.length > 0 ? (
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<span className="italic opacity-80 text-muted-foreground ml-1">
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({intent.modifiers.join(", ")})
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</span>
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) : null;
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return (
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<span className="text-sm text-muted-foreground">
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[{label}] “{textToDisplay}”{modifiersStr}
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{outcome}
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{intent.minutesToAdvance ? ` [+${intent.minutesToAdvance}min]` : ""}
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</span>
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);
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}
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function formatSimTime(isoString: string) {
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try {
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const d = new Date(isoString);
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if (isNaN(d.getTime())) return isoString;
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const yyyy = d.getUTCFullYear();
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const mm = String(d.getUTCMonth() + 1).padStart(2, "0");
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const dd = String(d.getUTCDate()).padStart(2, "0");
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const hh = String(d.getUTCHours()).padStart(2, "0");
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const min = String(d.getUTCMinutes()).padStart(2, "0");
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const ss = String(d.getUTCSeconds()).padStart(2, "0");
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return `${yyyy}-${mm}-${dd} ${hh}:${min}:${ss} UTC`;
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} catch {
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return isoString;
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}
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}
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function LogEntryCard({
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entry,
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onShowPrompt,
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isPlayerCard,
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}: {
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entry: SimSnapshot["log"][number];
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onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
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isPlayerCard: boolean;
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}) {
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const showMenu = !!(entry.rawPrompt || entry.decoderPrompt);
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return (
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<div
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className={cn(
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"border p-4 shadow-[2px_2px_0_0_var(--border)]",
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isPlayerCard
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? "border-primary bg-surface-container-low"
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: "border-border/30 bg-card",
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)}
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>
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<div className="flex justify-between items-center mb-2 border-b border-dotted border-border/20 pb-2">
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<div className="flex items-center gap-2">
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<strong className="text-body-md font-bold text-foreground">
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{entry.entityName}
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</strong>
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<span className="text-xs text-muted-foreground font-mono">
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Turn {entry.turn} · {formatSimTime(entry.timestamp)}
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</span>
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</div>
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{showMenu && (
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<Button
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variant="ghost"
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size="icon"
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onClick={() => onShowPrompt(entry)}
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title="View Raw Prompts & Token Usage"
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>
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☰
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</Button>
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)}
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</div>
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<div className="text-body-md leading-relaxed mb-3 text-foreground/90 whitespace-pre-wrap">
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{entry.narrativeProse}
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</div>
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<div className="flex flex-col gap-1.5 mt-2 border-t border-dotted border-border/10 pt-2">
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{entry.intents.map((intent, i) => (
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<IntentTag key={i} intent={intent} isSelf={isPlayerCard} />
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))}
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</div>
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</div>
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);
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}
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interface InteractViewProps {
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snapshot: SimSnapshot;
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loading: boolean;
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statusText: string;
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playerInput: string;
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setPlayerInput: (value: string) => void;
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onSubmitAction: (e: React.FormEvent<HTMLFormElement>) => void;
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onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
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logEndRef: React.RefObject<HTMLDivElement | null>;
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}
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export function InteractView({
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snapshot,
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loading,
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statusText,
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playerInput,
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setPlayerInput,
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onSubmitAction,
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onShowPrompt,
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logEndRef,
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}: InteractViewProps) {
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const router = useRouter();
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const playerEntity = snapshot.entities.find((e) => e.isPlayer);
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return (
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<>
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{/* Scrollable Center Viewport */}
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<main className="flex-1 overflow-y-auto px-8 py-6">
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<div className="flex flex-col gap-4 max-w-[800px] mx-auto pb-12">
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{snapshot.log.map((entry, i) => (
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<LogEntryCard
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key={i}
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entry={entry}
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onShowPrompt={onShowPrompt}
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isPlayerCard={entry.entityId === playerEntity?.id}
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/>
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))}
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{loading && (
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<div className="flex items-center gap-2 text-sm italic text-muted-foreground p-2 font-mono">
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<Spinner />
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{statusText || "Processing..."}
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</div>
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)}
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<div ref={logEndRef} />
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</div>
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</main>
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{/* Sticky Chat / Interaction Input Footer */}
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<footer className="sticky bottom-0 bg-background/95 backdrop-blur-xs border-t border-dotted border-border/20 px-8 py-4 z-10 shrink-0">
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<div className="max-w-[800px] mx-auto">
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{snapshot.status === "waiting_player" && snapshot.waitingEntity ? (
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<div className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]">
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<details className="mb-3">
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<summary className="cursor-pointer text-sm font-medium font-head text-primary select-none outline-none">
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<strong>Your context as {snapshot.waitingEntity.name}</strong>
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</summary>
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<pre className="text-xs whitespace-pre-wrap bg-input border border-border/20 p-2 max-h-[150px] overflow-y-auto mt-2 font-mono">
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{snapshot.waitingEntity.userContext}
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</pre>
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</details>
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<form onSubmit={onSubmitAction} className="flex flex-col gap-2">
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<Textarea
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value={playerInput}
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onChange={(e) => setPlayerInput(e.target.value)}
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placeholder="Describe what your character does, says, or thinks..."
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rows={3}
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disabled={loading}
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/>
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<Button type="submit" disabled={loading || !playerInput.trim()}>
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{loading ? "Processing..." : "Submit Action"}
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</Button>
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</form>
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</div>
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) : snapshot.status === "done" || snapshot.status === "error" ? (
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<div className="flex justify-between items-center bg-card border border-border/30 p-4 shadow-[2px_2px_0_0_var(--border)]">
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<span className="text-sm font-mono text-muted-foreground">
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{snapshot.status === "error"
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? "Simulation finished with an error."
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: "Simulation complete."}
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</span>
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<Button
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onClick={() => {
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router.push("/");
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}}
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size="sm"
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>
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{snapshot.status === "error"
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? "Back to Dashboard"
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: "New Simulation"}
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</Button>
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</div>
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) : null}
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</div>
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</footer>
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</>
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);
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}
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90
apps/gui/src/components/play/ManageView.tsx
Normal file
90
apps/gui/src/components/play/ManageView.tsx
Normal file
@@ -0,0 +1,90 @@
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"use client";
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import * as React from "react";
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import type { SimSnapshot } from "@/lib/simulation-types";
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interface ManageViewProps {
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snapshot: SimSnapshot;
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}
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export function ManageView({ snapshot }: ManageViewProps) {
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return (
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<main className="flex-1 overflow-y-auto px-8 py-6">
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<div className="max-w-[800px] mx-auto space-y-6 pb-12">
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{/* Simulation Info */}
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<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
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<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
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Simulation Info
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</h3>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-6 text-sm font-mono">
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<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
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<span className="text-muted-foreground text-xs uppercase tracking-wider">
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Session ID
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</span>
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<span className="text-foreground font-bold break-all">
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{snapshot.id}
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</span>
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</div>
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<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
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<span className="text-muted-foreground text-xs uppercase tracking-wider">
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Max Turns
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</span>
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<span className="text-foreground font-bold">
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{snapshot.maxTurns}
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</span>
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</div>
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<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
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<span className="text-muted-foreground text-xs uppercase tracking-wider">
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Turn Count
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</span>
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<span className="text-foreground font-bold">{snapshot.turn}</span>
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</div>
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<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
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<span className="text-muted-foreground text-xs uppercase tracking-wider">
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Entities Registered
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</span>
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<span className="text-foreground font-bold">
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{snapshot.entities.length}
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</span>
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</div>
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</div>
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</div>
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{/* Entities Involved */}
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<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
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<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
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Entities Involved
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</h3>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{snapshot.entities.map((ent) => (
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<div
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key={ent.id}
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className="border border-border/20 bg-secondary/20 p-4 shadow-[1px_1px_0_0_var(--border)] flex justify-between items-center"
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>
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<div>
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<strong className="text-sm text-foreground block font-head tracking-wide">
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{ent.name}
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</strong>
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<span className="text-xs text-muted-foreground font-mono block mt-1">
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ID: {ent.id}
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</span>
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</div>
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<div className="flex items-center gap-2">
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{ent.isPlayer ? (
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<span className="bg-primary/20 text-primary border border-primary/30 px-2 py-0.5 text-xs font-mono">
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PLAYER
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</span>
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) : (
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<span className="bg-secondary/60 text-muted-foreground border border-border/20 px-2 py-0.5 text-xs font-mono">
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NPC
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</span>
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)}
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</div>
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</div>
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))}
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</div>
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</div>
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</div>
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</main>
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);
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}
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@@ -9,9 +9,10 @@ import {
|
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} from "@/app/actions";
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import type { SimSnapshot } from "@/lib/simulation-types";
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import { Button } from "@/components/ui/button";
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import { Textarea } from "@/components/ui/textarea";
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import { Spinner } from "@/components/ui/spinner";
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import { PromptModal } from "./PromptModal";
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import { InteractView } from "./InteractView";
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import { ManageView } from "./ManageView";
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import { cn } from "@/lib/utils";
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import { ChevronLeft } from "lucide-react";
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import {
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@@ -22,114 +23,6 @@ import {
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useSidebar,
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} from "@/components/ui/sidebar";
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function IntentTag({
|
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intent,
|
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isSelf,
|
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}: {
|
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intent: SimSnapshot["log"][number]["intents"][number];
|
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isSelf?: boolean;
|
||||
}) {
|
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const labels: Record<string, string> = {
|
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monologue: "thought",
|
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dialogue: "dialogue",
|
||||
action: "action",
|
||||
};
|
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|
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const label = labels[intent.type] || intent.type;
|
||||
|
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let outcome = "";
|
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if (intent.type === "action") {
|
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outcome = intent.isValid ? " ✅" : ` ❌ (${intent.reason})`;
|
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}
|
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|
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const textToDisplay =
|
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isSelf && intent.selfDescription
|
||||
? intent.selfDescription
|
||||
: intent.description;
|
||||
|
||||
const modifiersStr =
|
||||
intent.modifiers && intent.modifiers.length > 0 ? (
|
||||
<span className="italic opacity-80 text-muted-foreground ml-1">
|
||||
({intent.modifiers.join(", ")})
|
||||
</span>
|
||||
) : null;
|
||||
|
||||
return (
|
||||
<span className="text-sm text-muted-foreground">
|
||||
[{label}] “{textToDisplay}”{modifiersStr}
|
||||
{outcome}
|
||||
{intent.minutesToAdvance ? ` [+${intent.minutesToAdvance}min]` : ""}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
function formatSimTime(isoString: string) {
|
||||
try {
|
||||
const d = new Date(isoString);
|
||||
if (isNaN(d.getTime())) return isoString;
|
||||
const yyyy = d.getUTCFullYear();
|
||||
const mm = String(d.getUTCMonth() + 1).padStart(2, "0");
|
||||
const dd = String(d.getUTCDate()).padStart(2, "0");
|
||||
const hh = String(d.getUTCHours()).padStart(2, "0");
|
||||
const min = String(d.getUTCMinutes()).padStart(2, "0");
|
||||
const ss = String(d.getUTCSeconds()).padStart(2, "0");
|
||||
return `${yyyy}-${mm}-${dd} ${hh}:${min}:${ss} UTC`;
|
||||
} catch {
|
||||
return isoString;
|
||||
}
|
||||
}
|
||||
|
||||
function LogEntryCard({
|
||||
entry,
|
||||
onShowPrompt,
|
||||
isPlayerCard,
|
||||
}: {
|
||||
entry: SimSnapshot["log"][number];
|
||||
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
|
||||
isPlayerCard: boolean;
|
||||
}) {
|
||||
const showMenu = !!(entry.rawPrompt || entry.decoderPrompt);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"border p-4 shadow-[2px_2px_0_0_var(--border)]",
|
||||
isPlayerCard
|
||||
? "border-primary bg-surface-container-low"
|
||||
: "border-border/30 bg-card",
|
||||
)}
|
||||
>
|
||||
<div className="flex justify-between items-center mb-2 border-b border-dotted border-border/20 pb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<strong className="text-body-md font-bold text-foreground">
|
||||
{entry.entityName}
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground font-mono">
|
||||
Turn {entry.turn} · {formatSimTime(entry.timestamp)}
|
||||
</span>
|
||||
</div>
|
||||
{showMenu && (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={() => onShowPrompt(entry)}
|
||||
title="View Raw Prompts & Token Usage"
|
||||
>
|
||||
☰
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-body-md leading-relaxed mb-3 text-foreground/90 whitespace-pre-wrap">
|
||||
{entry.narrativeProse}
|
||||
</div>
|
||||
<div className="flex flex-col gap-1.5 mt-2 border-t border-dotted border-border/10 pt-2">
|
||||
{entry.intents.map((intent, i) => (
|
||||
<IntentTag key={i} intent={intent} isSelf={isPlayerCard} />
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
function MobileSidebarClose() {
|
||||
const { isMobile, setOpenMobile } = useSidebar();
|
||||
if (!isMobile) return null;
|
||||
@@ -482,171 +375,19 @@ export function PlayView() {
|
||||
)}
|
||||
</header>
|
||||
|
||||
{/* Scrollable Center Viewport */}
|
||||
<main className="flex-1 overflow-y-auto px-8 py-6">
|
||||
{activeTab === "interact" ? (
|
||||
<div className="flex flex-col gap-4 max-w-[800px] mx-auto pb-12">
|
||||
{(() => {
|
||||
const playerEntity = snapshot.entities.find(
|
||||
(e) => e.isPlayer,
|
||||
);
|
||||
return snapshot.log.map((entry, i) => (
|
||||
<LogEntryCard
|
||||
key={i}
|
||||
entry={entry}
|
||||
onShowPrompt={setSelectedEntryForModal}
|
||||
isPlayerCard={entry.entityId === playerEntity?.id}
|
||||
/>
|
||||
));
|
||||
})()}
|
||||
{loading && (
|
||||
<div className="flex items-center gap-2 text-sm italic text-muted-foreground p-2 font-mono">
|
||||
<Spinner />
|
||||
{statusText || "Processing..."}
|
||||
</div>
|
||||
)}
|
||||
<div ref={logEndRef} />
|
||||
</div>
|
||||
) : (
|
||||
<div className="max-w-[800px] mx-auto space-y-6 pb-12">
|
||||
{/* Simulation Info */}
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
|
||||
Simulation Info
|
||||
</h3>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-6 text-sm font-mono">
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Session ID
|
||||
</span>
|
||||
<span className="text-foreground font-bold break-all">
|
||||
{snapshot.id}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Max Turns
|
||||
</span>
|
||||
<span className="text-foreground font-bold">
|
||||
{snapshot.maxTurns}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Turn Count
|
||||
</span>
|
||||
<span className="text-foreground font-bold">
|
||||
{snapshot.turn}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Entities Registered
|
||||
</span>
|
||||
<span className="text-foreground font-bold">
|
||||
{snapshot.entities.length}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Entities Involved */}
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
|
||||
Entities Involved
|
||||
</h3>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
{snapshot.entities.map((ent) => (
|
||||
<div
|
||||
key={ent.id}
|
||||
className="border border-border/20 bg-secondary/20 p-4 shadow-[1px_1px_0_0_var(--border)] flex justify-between items-center"
|
||||
>
|
||||
<div>
|
||||
<strong className="text-sm text-foreground block font-head tracking-wide">
|
||||
{ent.name}
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground font-mono block mt-1">
|
||||
ID: {ent.id}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
{ent.isPlayer ? (
|
||||
<span className="bg-primary/20 text-primary border border-primary/30 px-2 py-0.5 text-xs font-mono">
|
||||
PLAYER
|
||||
</span>
|
||||
) : (
|
||||
<span className="bg-secondary/60 text-muted-foreground border border-border/20 px-2 py-0.5 text-xs font-mono">
|
||||
NPC
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</main>
|
||||
|
||||
{/* Sticky Chat / Interaction Input Footer */}
|
||||
{activeTab === "interact" && (
|
||||
<footer className="sticky bottom-0 bg-background/95 backdrop-blur-xs border-t border-dotted border-border/20 px-8 py-4 z-10 shrink-0">
|
||||
<div className="max-w-[800px] mx-auto">
|
||||
{snapshot.status === "waiting_player" &&
|
||||
snapshot.waitingEntity ? (
|
||||
<div className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<details className="mb-3">
|
||||
<summary className="cursor-pointer text-sm font-medium font-head text-primary select-none outline-none">
|
||||
<strong>
|
||||
Your context as {snapshot.waitingEntity.name}
|
||||
</strong>
|
||||
</summary>
|
||||
<pre className="text-xs whitespace-pre-wrap bg-input border border-border/20 p-2 max-h-[150px] overflow-y-auto mt-2 font-mono">
|
||||
{snapshot.waitingEntity.userContext}
|
||||
</pre>
|
||||
</details>
|
||||
|
||||
<form
|
||||
onSubmit={handleSubmitAction}
|
||||
className="flex flex-col gap-2"
|
||||
>
|
||||
<Textarea
|
||||
value={playerInput}
|
||||
onChange={(e) => setPlayerInput(e.target.value)}
|
||||
placeholder="Describe what your character does, says, or thinks..."
|
||||
rows={3}
|
||||
disabled={loading}
|
||||
/>
|
||||
<Button
|
||||
type="submit"
|
||||
disabled={loading || !playerInput.trim()}
|
||||
>
|
||||
{loading ? "Processing..." : "Submit Action"}
|
||||
</Button>
|
||||
</form>
|
||||
</div>
|
||||
) : snapshot.status === "done" ||
|
||||
snapshot.status === "error" ? (
|
||||
<div className="flex justify-between items-center bg-card border border-border/30 p-4 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<span className="text-sm font-mono text-muted-foreground">
|
||||
{snapshot.status === "error"
|
||||
? "Simulation finished with an error."
|
||||
: "Simulation complete."}
|
||||
</span>
|
||||
<Button
|
||||
onClick={() => {
|
||||
router.push("/");
|
||||
}}
|
||||
size="sm"
|
||||
>
|
||||
{snapshot.status === "error"
|
||||
? "Back to Dashboard"
|
||||
: "New Simulation"}
|
||||
</Button>
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
</footer>
|
||||
{activeTab === "interact" ? (
|
||||
<InteractView
|
||||
snapshot={snapshot}
|
||||
loading={loading}
|
||||
statusText={statusText}
|
||||
playerInput={playerInput}
|
||||
setPlayerInput={setPlayerInput}
|
||||
onSubmitAction={handleSubmitAction}
|
||||
onShowPrompt={setSelectedEntryForModal}
|
||||
logEndRef={logEndRef}
|
||||
/>
|
||||
) : (
|
||||
<ManageView snapshot={snapshot} />
|
||||
)}
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user