refactor(gui): Merge master into fix/handoff

This commit is contained in:
2026-07-18 13:51:16 +05:30
3 changed files with 360 additions and 309 deletions

View File

@@ -0,0 +1,254 @@
"use client";
import * as React from "react";
import { useRouter } from "next/navigation";
import type { SimSnapshot } from "@/lib/simulation-types";
import { Button } from "@/components/ui/button";
import { Textarea } from "@/components/ui/textarea";
import { Spinner } from "@/components/ui/spinner";
import { cn } from "@/lib/utils";
import {
Alert,
AlertAction,
AlertDescription,
AlertTitle,
} from "@/components/ui/alert";
function IntentTag({
intent,
isSelf,
}: {
intent: SimSnapshot["log"][number]["intents"][number];
isSelf?: boolean;
}) {
const labels: Record<string, string> = {
monologue: "thought",
dialogue: "dialogue",
action: "action",
};
const label = labels[intent.type] || intent.type;
let outcome = "";
if (intent.type === "action") {
outcome = intent.isValid ? " ✅" : ` ❌ (${intent.reason})`;
}
const textToDisplay =
isSelf && intent.selfDescription
? intent.selfDescription
: intent.description;
const modifiersStr =
intent.modifiers && intent.modifiers.length > 0 ? (
<span className="italic opacity-80 text-muted-foreground ml-1">
({intent.modifiers.join(", ")})
</span>
) : null;
return (
<span className="text-sm text-muted-foreground">
[{label}] &ldquo;{textToDisplay}&rdquo;{modifiersStr}
{outcome}
{intent.minutesToAdvance ? ` [+${intent.minutesToAdvance}min]` : ""}
</span>
);
}
function formatSimTime(isoString: string) {
try {
const d = new Date(isoString);
if (isNaN(d.getTime())) return isoString;
const yyyy = d.getUTCFullYear();
const mm = String(d.getUTCMonth() + 1).padStart(2, "0");
const dd = String(d.getUTCDate()).padStart(2, "0");
const hh = String(d.getUTCHours()).padStart(2, "0");
const min = String(d.getUTCMinutes()).padStart(2, "0");
const ss = String(d.getUTCSeconds()).padStart(2, "0");
return `${yyyy}-${mm}-${dd} ${hh}:${min}:${ss} UTC`;
} catch {
return isoString;
}
}
function LogEntryCard({
entry,
onShowPrompt,
isPlayerCard,
}: {
entry: SimSnapshot["log"][number];
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
isPlayerCard: boolean;
}) {
const showMenu = !!(entry.rawPrompt || entry.decoderPrompt);
return (
<div
className={cn(
"border p-4 shadow-[2px_2px_0_0_var(--border)]",
isPlayerCard
? "border-primary bg-surface-container-low"
: "border-border/30 bg-card",
)}
>
<div className="flex justify-between items-center mb-2 border-b border-dotted border-border/20 pb-2">
<div className="flex items-center gap-2">
<strong className="text-body-md font-bold text-foreground">
{entry.entityName}
</strong>
<span className="text-xs text-muted-foreground font-mono">
Turn {entry.turn} &middot; {formatSimTime(entry.timestamp)}
</span>
</div>
{showMenu && (
<Button
variant="ghost"
size="icon"
onClick={() => onShowPrompt(entry)}
title="View Raw Prompts & Token Usage"
>
</Button>
)}
</div>
<div className="text-body-md leading-relaxed mb-3 text-foreground/90 whitespace-pre-wrap">
{entry.narrativeProse}
</div>
<div className="flex flex-col gap-1.5 mt-2 border-t border-dotted border-border/10 pt-2">
{entry.intents.map((intent, i) => (
<IntentTag key={i} intent={intent} isSelf={isPlayerCard} />
))}
</div>
</div>
);
}
interface InteractViewProps {
snapshot: SimSnapshot;
loading: boolean;
statusText: string;
playerInput: string;
setPlayerInput: (value: string) => void;
onSubmitAction: (e: React.FormEvent<HTMLFormElement>) => void;
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
onShowHandoff: (entry: SimSnapshot["log"][number]) => void;
logEndRef: React.RefObject<HTMLDivElement | null>;
}
export function InteractView({
snapshot,
loading,
statusText,
playerInput,
setPlayerInput,
onSubmitAction,
onShowPrompt,
onShowHandoff,
logEndRef,
}: InteractViewProps) {
const router = useRouter();
const playerEntity = snapshot.entities.find((e) => e.isPlayer);
return (
<>
{/* Scrollable Center Viewport */}
<main className="flex-1 overflow-y-auto px-8 py-6">
<div className="flex flex-col gap-4 max-w-[800px] mx-auto pb-12">
{snapshot.log.map((entry, i) => {
if (entry.isHandoff) {
return (
<Alert
key={i}
className="max-w-md border-dashed bg-secondary/10"
>
<div className="flex-1">
<AlertTitle>
Handoff triggered for {entry.entityName}
</AlertTitle>
<AlertDescription>
Memories were transferred from Buffer to Memory Ledger
</AlertDescription>
</div>
<AlertAction>
<Button
size="xs"
variant="default"
onClick={() => onShowHandoff(entry)}
>
View Details
</Button>
</AlertAction>
</Alert>
);
}
return (
<LogEntryCard
key={i}
entry={entry}
onShowPrompt={onShowPrompt}
isPlayerCard={entry.entityId === playerEntity?.id}
/>
);
})}
{loading && (
<div className="flex items-center gap-2 text-sm italic text-muted-foreground p-2 font-mono">
<Spinner />
{statusText || "Processing..."}
</div>
)}
<div ref={logEndRef} />
</div>
</main>
{/* Sticky Chat / Interaction Input Footer */}
<footer className="sticky bottom-0 bg-background/95 backdrop-blur-xs border-t border-dotted border-border/20 px-8 py-4 z-10 shrink-0">
<div className="max-w-[800px] mx-auto">
{snapshot.status === "waiting_player" && snapshot.waitingEntity ? (
<div className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]">
<details className="mb-3">
<summary className="cursor-pointer text-sm font-medium font-head text-primary select-none outline-none">
<strong>Your context as {snapshot.waitingEntity.name}</strong>
</summary>
<pre className="text-xs whitespace-pre-wrap bg-input border border-border/20 p-2 max-h-[150px] overflow-y-auto mt-2 font-mono">
{snapshot.waitingEntity.userContext}
</pre>
</details>
<form onSubmit={onSubmitAction} className="flex flex-col gap-2">
<Textarea
value={playerInput}
onChange={(e) => setPlayerInput(e.target.value)}
placeholder="Describe what your character does, says, or thinks..."
rows={3}
disabled={loading}
/>
<Button type="submit" disabled={loading || !playerInput.trim()}>
{loading ? "Processing..." : "Submit Action"}
</Button>
</form>
</div>
) : snapshot.status === "done" || snapshot.status === "error" ? (
<div className="flex justify-between items-center bg-card border border-border/30 p-4 shadow-[2px_2px_0_0_var(--border)]">
<span className="text-sm font-mono text-muted-foreground">
{snapshot.status === "error"
? "Simulation finished with an error."
: "Simulation complete."}
</span>
<Button
onClick={() => {
router.push("/");
}}
size="sm"
>
{snapshot.status === "error"
? "Back to Dashboard"
: "New Simulation"}
</Button>
</div>
) : null}
</div>
</footer>
</>
);
}

View File

@@ -0,0 +1,90 @@
"use client";
import * as React from "react";
import type { SimSnapshot } from "@/lib/simulation-types";
interface ManageViewProps {
snapshot: SimSnapshot;
}
export function ManageView({ snapshot }: ManageViewProps) {
return (
<main className="flex-1 overflow-y-auto px-8 py-6">
<div className="max-w-[800px] mx-auto space-y-6 pb-12">
{/* Simulation Info */}
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
Simulation Info
</h3>
<div className="grid grid-cols-1 md:grid-cols-2 gap-6 text-sm font-mono">
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Session ID
</span>
<span className="text-foreground font-bold break-all">
{snapshot.id}
</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Max Turns
</span>
<span className="text-foreground font-bold">
{snapshot.maxTurns}
</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Turn Count
</span>
<span className="text-foreground font-bold">{snapshot.turn}</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Entities Registered
</span>
<span className="text-foreground font-bold">
{snapshot.entities.length}
</span>
</div>
</div>
</div>
{/* Entities Involved */}
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
Entities Involved
</h3>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{snapshot.entities.map((ent) => (
<div
key={ent.id}
className="border border-border/20 bg-secondary/20 p-4 shadow-[1px_1px_0_0_var(--border)] flex justify-between items-center"
>
<div>
<strong className="text-sm text-foreground block font-head tracking-wide">
{ent.name}
</strong>
<span className="text-xs text-muted-foreground font-mono block mt-1">
ID: {ent.id}
</span>
</div>
<div className="flex items-center gap-2">
{ent.isPlayer ? (
<span className="bg-primary/20 text-primary border border-primary/30 px-2 py-0.5 text-xs font-mono">
PLAYER
</span>
) : (
<span className="bg-secondary/60 text-muted-foreground border border-border/20 px-2 py-0.5 text-xs font-mono">
NPC
</span>
)}
</div>
</div>
))}
</div>
</div>
</div>
</main>
);
}

View File

@@ -9,16 +9,11 @@ import {
} from "@/app/actions";
import type { SimSnapshot } from "@/lib/simulation-types";
import { Button } from "@/components/ui/button";
import { Textarea } from "@/components/ui/textarea";
import { Spinner } from "@/components/ui/spinner";
import { PromptModal } from "./PromptModal";
import { HandoffModal } from "./HandoffModal";
import {
Alert,
AlertAction,
AlertDescription,
AlertTitle,
} from "@/components/ui/alert";
import { InteractView } from "./InteractView";
import { ManageView } from "./ManageView";
import { cn } from "@/lib/utils";
import { ChevronLeft } from "lucide-react";
import {
@@ -29,114 +24,6 @@ import {
useSidebar,
} from "@/components/ui/sidebar";
function IntentTag({
intent,
isSelf,
}: {
intent: SimSnapshot["log"][number]["intents"][number];
isSelf?: boolean;
}) {
const labels: Record<string, string> = {
monologue: "thought",
dialogue: "dialogue",
action: "action",
};
const label = labels[intent.type] || intent.type;
let outcome = "";
if (intent.type === "action") {
outcome = intent.isValid ? " ✅" : ` ❌ (${intent.reason})`;
}
const textToDisplay =
isSelf && intent.selfDescription
? intent.selfDescription
: intent.description;
const modifiersStr =
intent.modifiers && intent.modifiers.length > 0 ? (
<span className="italic opacity-80 text-muted-foreground ml-1">
({intent.modifiers.join(", ")})
</span>
) : null;
return (
<span className="text-sm text-muted-foreground">
[{label}] &ldquo;{textToDisplay}&rdquo;{modifiersStr}
{outcome}
{intent.minutesToAdvance ? ` [+${intent.minutesToAdvance}min]` : ""}
</span>
);
}
function formatSimTime(isoString: string) {
try {
const d = new Date(isoString);
if (isNaN(d.getTime())) return isoString;
const yyyy = d.getUTCFullYear();
const mm = String(d.getUTCMonth() + 1).padStart(2, "0");
const dd = String(d.getUTCDate()).padStart(2, "0");
const hh = String(d.getUTCHours()).padStart(2, "0");
const min = String(d.getUTCMinutes()).padStart(2, "0");
const ss = String(d.getUTCSeconds()).padStart(2, "0");
return `${yyyy}-${mm}-${dd} ${hh}:${min}:${ss} UTC`;
} catch {
return isoString;
}
}
function LogEntryCard({
entry,
onShowPrompt,
isPlayerCard,
}: {
entry: SimSnapshot["log"][number];
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
isPlayerCard: boolean;
}) {
const showMenu = !!(entry.rawPrompt || entry.decoderPrompt);
return (
<div
className={cn(
"border p-4 shadow-[2px_2px_0_0_var(--border)]",
isPlayerCard
? "border-primary bg-surface-container-low"
: "border-border/30 bg-card",
)}
>
<div className="flex justify-between items-center mb-2 border-b border-dotted border-border/20 pb-2">
<div className="flex items-center gap-2">
<strong className="text-body-md font-bold text-foreground">
{entry.entityName}
</strong>
<span className="text-xs text-muted-foreground font-mono">
Turn {entry.turn} &middot; {formatSimTime(entry.timestamp)}
</span>
</div>
{showMenu && (
<Button
variant="ghost"
size="icon"
onClick={() => onShowPrompt(entry)}
title="View Raw Prompts & Token Usage"
>
</Button>
)}
</div>
<div className="text-body-md leading-relaxed mb-3 text-foreground/90 whitespace-pre-wrap">
{entry.narrativeProse}
</div>
<div className="flex flex-col gap-1.5 mt-2 border-t border-dotted border-border/10 pt-2">
{entry.intents.map((intent, i) => (
<IntentTag key={i} intent={intent} isSelf={isPlayerCard} />
))}
</div>
</div>
);
}
function MobileSidebarClose() {
const { isMobile, setOpenMobile } = useSidebar();
if (!isMobile) return null;
@@ -492,200 +379,20 @@ export function PlayView() {
)}
</header>
{/* Scrollable Center Viewport */}
<main className="flex-1 overflow-y-auto px-8 py-6">
{activeTab === "interact" ? (
<div className="flex flex-col gap-4 max-w-[800px] mx-auto pb-12">
{(() => {
const playerEntity = snapshot.entities.find(
(e) => e.isPlayer,
);
return snapshot.log.map((entry, i) => {
if (entry.isHandoff) {
return (
<Alert
key={i}
className="max-w-md border-dashed bg-secondary/10"
>
<div className="flex-1">
<AlertTitle>
Handoff triggered for {entry.entityName}
</AlertTitle>
<AlertDescription>
Memories were transferred from Buffer to Memory
Ledger
</AlertDescription>
</div>
<AlertAction>
<Button
size="xs"
variant="default"
onClick={() => setSelectedHandoffForModal(entry)}
>
View Details
</Button>
</AlertAction>
</Alert>
);
}
return (
<LogEntryCard
key={i}
entry={entry}
onShowPrompt={setSelectedEntryForModal}
isPlayerCard={entry.entityId === playerEntity?.id}
/>
);
});
})()}
{loading && (
<div className="flex items-center gap-2 text-sm italic text-muted-foreground p-2 font-mono">
<Spinner />
{statusText || "Processing..."}
</div>
)}
<div ref={logEndRef} />
</div>
) : (
<div className="max-w-[800px] mx-auto space-y-6 pb-12">
{/* Simulation Info */}
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
Simulation Info
</h3>
<div className="grid grid-cols-1 md:grid-cols-2 gap-6 text-sm font-mono">
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Session ID
</span>
<span className="text-foreground font-bold break-all">
{snapshot.id}
</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Max Turns
</span>
<span className="text-foreground font-bold">
{snapshot.maxTurns}
</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Turn Count
</span>
<span className="text-foreground font-bold">
{snapshot.turn}
</span>
</div>
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
<span className="text-muted-foreground text-xs uppercase tracking-wider">
Entities Registered
</span>
<span className="text-foreground font-bold">
{snapshot.entities.length}
</span>
</div>
</div>
</div>
{/* Entities Involved */}
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
Entities Involved
</h3>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{snapshot.entities.map((ent) => (
<div
key={ent.id}
className="border border-border/20 bg-secondary/20 p-4 shadow-[1px_1px_0_0_var(--border)] flex justify-between items-center"
>
<div>
<strong className="text-sm text-foreground block font-head tracking-wide">
{ent.name}
</strong>
<span className="text-xs text-muted-foreground font-mono block mt-1">
ID: {ent.id}
</span>
</div>
<div className="flex items-center gap-2">
{ent.isPlayer ? (
<span className="bg-primary/20 text-primary border border-primary/30 px-2 py-0.5 text-xs font-mono">
PLAYER
</span>
) : (
<span className="bg-secondary/60 text-muted-foreground border border-border/20 px-2 py-0.5 text-xs font-mono">
NPC
</span>
)}
</div>
</div>
))}
</div>
</div>
</div>
)}
</main>
{/* Sticky Chat / Interaction Input Footer */}
{activeTab === "interact" && (
<footer className="sticky bottom-0 bg-background/95 backdrop-blur-xs border-t border-dotted border-border/20 px-8 py-4 z-10 shrink-0">
<div className="max-w-[800px] mx-auto">
{snapshot.status === "waiting_player" &&
snapshot.waitingEntity ? (
<div className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]">
<details className="mb-3">
<summary className="cursor-pointer text-sm font-medium font-head text-primary select-none outline-none">
<strong>
Your context as {snapshot.waitingEntity.name}
</strong>
</summary>
<pre className="text-xs whitespace-pre-wrap bg-input border border-border/20 p-2 max-h-[150px] overflow-y-auto mt-2 font-mono">
{snapshot.waitingEntity.userContext}
</pre>
</details>
<form
onSubmit={handleSubmitAction}
className="flex flex-col gap-2"
>
<Textarea
value={playerInput}
onChange={(e) => setPlayerInput(e.target.value)}
placeholder="Describe what your character does, says, or thinks..."
rows={3}
disabled={loading}
/>
<Button
type="submit"
disabled={loading || !playerInput.trim()}
>
{loading ? "Processing..." : "Submit Action"}
</Button>
</form>
</div>
) : snapshot.status === "done" ||
snapshot.status === "error" ? (
<div className="flex justify-between items-center bg-card border border-border/30 p-4 shadow-[2px_2px_0_0_var(--border)]">
<span className="text-sm font-mono text-muted-foreground">
{snapshot.status === "error"
? "Simulation finished with an error."
: "Simulation complete."}
</span>
<Button
onClick={() => {
router.push("/");
}}
size="sm"
>
{snapshot.status === "error"
? "Back to Dashboard"
: "New Simulation"}
</Button>
</div>
) : null}
</div>
</footer>
{activeTab === "interact" ? (
<InteractView
snapshot={snapshot}
loading={loading}
statusText={statusText}
playerInput={playerInput}
setPlayerInput={setPlayerInput}
onSubmitAction={handleSubmitAction}
onShowPrompt={setSelectedEntryForModal}
onShowHandoff={setSelectedHandoffForModal}
logEndRef={logEndRef}
/>
) : (
<ManageView snapshot={snapshot} />
)}
</div>