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5
.codegraph/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
# CodeGraph data files — local to each machine, not for committing.
|
||||
# Ignore everything in .codegraph/ except this file itself, so transient
|
||||
# files (the database, daemon.pid, sockets, logs) never show up in git.
|
||||
*
|
||||
!.gitignore
|
||||
44
.github/workflows/deploy-docs.yml
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
name: Deploy Docs
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
paths:
|
||||
- "web/docs/**"
|
||||
- "pnpm-lock.yaml"
|
||||
- ".github/workflows/deploy-docs.yml"
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
deploy:
|
||||
runs-on: ubuntu-latest
|
||||
name: Deploy Docs to Cloudflare Workers
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
with:
|
||||
version: 11
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 22
|
||||
cache: "pnpm"
|
||||
|
||||
- name: Install Dependencies
|
||||
run: pnpm install --frozen-lockfile
|
||||
|
||||
- name: Build Docs
|
||||
run: pnpm --filter docs build
|
||||
|
||||
- name: Deploy to Cloudflare Workers
|
||||
uses: cloudflare/wrangler-action@v3
|
||||
with:
|
||||
apiToken: ${{ secrets.CLOUDFLARE_API_TOKEN }}
|
||||
accountId: ${{ secrets.CLOUDFLARE_ACCOUNT_ID }}
|
||||
workingDirectory: "web/docs"
|
||||
8
.gitignore
vendored
@@ -46,6 +46,12 @@ Thumbs.db
|
||||
|
||||
# Database
|
||||
omnia.db
|
||||
*.db
|
||||
*.db-journal
|
||||
*.db-wal
|
||||
*.db-shm
|
||||
**/data/*.db
|
||||
data/
|
||||
|
||||
# Environment Files
|
||||
.env
|
||||
@@ -54,3 +60,5 @@ omnia.db
|
||||
|
||||
# Vercel
|
||||
.vercel
|
||||
|
||||
__local_notes/
|
||||
|
||||
128
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,128 @@
|
||||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
- Demonstrating empathy and kindness toward other people
|
||||
- Being respectful of differing opinions, viewpoints, and experiences
|
||||
- Giving and gracefully accepting constructive feedback
|
||||
- Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
- Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
- The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
- Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
- Public or private harassment
|
||||
- Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
- Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
mail@adityagupta.dev.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
||||
99
CONTRIBUTING.md
Normal file
@@ -0,0 +1,99 @@
|
||||
# Contributing to Omnia
|
||||
|
||||
Thank you for your interest in contributing to Omnia! We welcome contributions from developers, technical writers, and anyone interested in agentic narrative simulation.
|
||||
|
||||
Please take a moment to review this document before submitting contributions.
|
||||
|
||||
## Table of Contents
|
||||
|
||||
1. [Documentation](#documentation)
|
||||
2. [Getting Started](#getting-started)
|
||||
3. [Development Workflow](#development-workflow)
|
||||
4. [Coding Standards](#coding-standards)
|
||||
5. [Pull Request Guidelines](#pull-request-guidelines)
|
||||
|
||||
## Documentation
|
||||
|
||||
The primary source of truth for the Omnia project is the official documentation:
|
||||
👉 **[Omnia Documentation](https://omnia.adityagupta.dev/docs)**
|
||||
|
||||
Please refer to the documentation to understand the project architecture, memory model, spatial systems, intents framework, and custom LLM configurations.
|
||||
|
||||
## Getting Started
|
||||
|
||||
Omnia is organized as a monorepo managed with **pnpm** workspaces.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- **Node.js** (v22.13 or newer recommended)
|
||||
- **pnpm** (v11 or newer recommended)
|
||||
|
||||
### Local Setup
|
||||
|
||||
1. Fork the repository and clone your fork:
|
||||
```bash
|
||||
git clone https://github.com/YOUR_USERNAME/omnia-consolidated.git
|
||||
cd omnia-consolidated
|
||||
```
|
||||
2. Install dependencies:
|
||||
```bash
|
||||
pnpm install
|
||||
```
|
||||
3. Run the Web GUI interface locally:
|
||||
```bash
|
||||
pnpm dev:gui
|
||||
```
|
||||
4. Run the Starlight documentation site locally:
|
||||
```bash
|
||||
pnpm dev:docs
|
||||
```
|
||||
|
||||
## Development Workflow
|
||||
|
||||
### Branching
|
||||
|
||||
Create a descriptive branch for your changes:
|
||||
|
||||
```bash
|
||||
git checkout -b feature/your-feature-name
|
||||
# or
|
||||
git checkout -b fix/issue-description
|
||||
```
|
||||
|
||||
### Running Tests
|
||||
|
||||
Make sure all unit tests pass before submitting changes:
|
||||
|
||||
```bash
|
||||
# Run tests once
|
||||
pnpm test
|
||||
|
||||
# Run tests in watch mode
|
||||
pnpm test:watch
|
||||
```
|
||||
|
||||
### Linting and Formatting
|
||||
|
||||
We enforce consistent code quality and formatting rules across the repository.
|
||||
|
||||
```bash
|
||||
# Check code style and formatting
|
||||
pnpm lint
|
||||
pnpm format:check
|
||||
|
||||
# Auto-fix code style issues
|
||||
pnpm lint:fix
|
||||
pnpm format
|
||||
```
|
||||
|
||||
## Coding Standards
|
||||
|
||||
- **TypeScript**: Omnia is written entirely in TypeScript. Ensure all new code is strongly typed.
|
||||
- **Docstrings**: Document public-facing APIs, methods, and configurations.
|
||||
|
||||
## Pull Request Guidelines
|
||||
|
||||
1. **Keep PRs Focused**: Keep your changes as small and focused as possible.
|
||||
2. **Include Tests**: If you are introducing a new feature or fixing a bug, write corresponding tests in `tests/`.
|
||||
3. **Update Documentation**: If your changes alter public behavior or introduce new APIs, update the docs under `web/docs/src/content/docs/`.
|
||||
4. **Follow Commit Conventions**: Write clear, descriptive commit messages.
|
||||
151
README.md
@@ -1,49 +1,97 @@
|
||||

|
||||
<p align="center">
|
||||
<img src="web/docs/src/assets/img/logo.png" alt="Omnia Logo" />
|
||||
</p>
|
||||
|
||||
An LLM-assisted narrative simulation engine where the <b>world state lives outside the model</b>, characters act through <b>intents that get validated</b> and applied by engine code, and each character's knowledge, memory, and emotional state are subjective and partial by construction.
|
||||
<h1 align="center">Omnia</h1>
|
||||
|
||||
Omnia is an engine for building narrative RPG-style worlds where characters are played by a language model. It is built to survive long play sessions instead of falling apart after twenty minutes.
|
||||
<p align="center">
|
||||
<b>An architectural framework for multi agent-narrative simulations and fictional worlds!</b>
|
||||
</p>
|
||||
<p align="center">
|
||||
<a href="https://omnia.adityagupta.dev/docs"><img src="https://img.shields.io/badge/Omnia_Docs-Read_The_Docs-red?style=for-the-badge" alt="Docs" /></a>
|
||||
<img src="https://img.shields.io/github/license/sortedcord/omnia-consolidated?style=for-the-badge" alt="License" />
|
||||
<img src="https://img.shields.io/github/repo-size/sortedcord/omnia-consolidated?style=for-the-badge" alt="Repo Size" />
|
||||
<img src="https://img.shields.io/github/languages/top/sortedcord/omnia-consolidated?style=for-the-badge" alt="Top Language" />
|
||||
</p>
|
||||
|
||||
## The Problem with the Naive Approach
|
||||
The <b>world state lives outside the model</b>, characters act through <b>intents that get validated</b> and applied by engine code. Each character's knowledge, memory, and emotional state are subjective and partial by construction.
|
||||
|
||||
Single-agent, single-context systems (AI Dungeon and its descendants) prompt one model to _be_ the world and everyone in it. That breaks in predictable ways over long sessions:
|
||||
<p align="center">
|
||||
<img src="./web/docs/src/assets/img/puppet.webp" alt="This pixel-art style image, set against a black background with the title 'The Puppet Master Paradox' at the top, depicts two identical, stylized puppets with white, round heads and orange patterned bodies facing each other. Between them hovers a small, glowing, four-pointed star, while each puppet has an orange-outlined speech bubble above it: the left one states, 'Good evening. Welcome to my humble bakery!', and the right one replies, 'Nice to meet you Assassin Bob. Wait... wha-', concluding with a small white 'X' icon in the bottom right corner." />
|
||||
</p>
|
||||
|
||||
- **State Leaks:** Characters know things they had no way of learning, because a model with full context cannot help but use it. The assassin's target greets him by name.
|
||||
- **Secrets Refuse to Stay Secret:** "Don't reveal this" is a suggestion a model can argue past, not a mechanism that says no. One clever player question and the conspiracy folds.
|
||||
Single-agent or single-context systems (AI Dungeon and its descendants) prompt one model to _be_ the world and everyone in it. That breaks in predictable ways over long sessions:
|
||||
|
||||
- **State Leaks:** Characters know things they had no way of learning, because a model with full context cannot help but use it.
|
||||
- **Consequences Evaporate:** Betray someone, apologize, and they forgive you a turn later because nothing is tracking the betrayal as a persistent fact.
|
||||
- **Emotional Drift:** Emotional state is either frozen into a meaningless number (`trust: 40`) or handed to the model to grade itself, producing drifting, arbitrary values.
|
||||
- **Stat Drift:** Statistical attributes are either frozen into a meaningless number (`trust: 40`) or handed to the model to grade itself, producing drifting, arbitrary values.
|
||||
- **World Rot:** The world state slowly contradicts itself because the model has no structured place to keep it. The locked door is open, then locked, then never existed.
|
||||
- **Everyone Is One Person:** Every character shares one context, so every character shares one mind. They can't genuinely surprise each other, lie to each other, or know different things — they're sock puppets on the same hand.
|
||||
- **Everyone Is One Person:** Every character shares one context, so every character shares one mind. They can't genuinely surprise each other, lie to each other, or know different things. They're sock puppets on the hands of one puppetmaster.
|
||||
|
||||
The root cause is the same in every case: the model is being asked to be the database, the physics engine, the referee, and the whole cast simultaneously — inside a context window that forgets, blends, and leaks.
|
||||
The model should not be the database, the physics engine and the whole cast simultaneously inside a sliding context window.
|
||||
|
||||
## The Omnia Solution
|
||||
|
||||
Omnia answers every one of these failures with the same move: pull the thing that has to stay consistent out of the model and into structured, queryable, code-controlled state.
|
||||
Omnia answers every one of these failures with the same move: **pull the thing that has to stay consistent out of the model** and into structured, queryable, code-controlled state.
|
||||
|
||||
- **World State:** Lives in a SQLite database, not in a context window. It cannot drift, because nothing regenerates it — it only changes through validated deltas.
|
||||
- **World State:** Lives in a DB, not a context window. It cannot drift, because nothing regenerates it. The world state only changes through validated deltas.
|
||||
- **Actions:** Actions are proposals (Intents) that engine code validates and applies; they are never direct edits the model makes to the world. The model proposes; deterministic code disposes.
|
||||
- **Epistemic Privacy:** Knowledge, memory, and emotion are modeled per character and kept partial on purpose. A character literally cannot reach for what it has not earned the right to know — the secret is not in its prompt, so there is nothing to jailbreak out of it.
|
||||
- **Epistemic Privacy:** Knowledge, memory, and emotion are modeled per character and kept partial on purpose. A character literally cannot reach for what it has not earned the right to know. The secret is not in its prompt, so there is **nothing to jailbreak out of it**.
|
||||
|
||||
## What This Buys You
|
||||
## What this buys you
|
||||
|
||||
The payoff is scenario complexity that uni-agent systems structurally cannot represent, no matter how good the model gets:
|
||||
<p align="center">
|
||||
<img src="./web/docs/src/assets/img/features.webp" alt="This pixel-art image features a grid of six distinct panels, each with an orange-outlined, jagged border, illustrating different concepts: 'Emergent Deceit' shows a person hiding a sword behind their back while offering a rose to another person; 'Divergent Perceptions' depicts two figures sitting at a table with speech bubbles labeled 'A' and 'B'; 'Player Agnostic' shows three figures engaged in different activities—watering a plant, standing still, and juggling—under the plumbob symbol from the sims; 'State Validated Agency' displays a stylized symbol of a person partially inside a portal crossed out by a large red 'X'; 'Deterministic Time' shows four circular panels representing a day-night cycle connected by arrows and clock icons; and 'Bring Your Own Model' features a large, central omnia icon surrounded by various LLM model logos including chatgpt, mistral, deepseek, claude, etc****" />
|
||||
</p>
|
||||
|
||||
The payoff is scenario complexity that **uni-agent systems structurally cannot represent, no matter how good the model gets**.
|
||||
|
||||
- **Real secrets, real dramatic irony.** One NPC knows the sword is cursed; the other does not. This holds for hundreds of turns not because the model is disciplined, but because the second NPC's prompts are constructed from an attribute set that simply does not contain the fact. Leaking it would require the engine to have handed it over.
|
||||
- **Genuine deception between characters.** Because each character acts from its own bounded view, characters can lie to each other — and be believed — with the truth intact in the world state. A con game, a mole in the party, an unreliable ally: these are queries over who-knows-what, not prompt acrobatics.
|
||||
- **Betrayal that stays betrayed.** Events persist as per-observer memory entries with outcomes. An apology adds a memory; it does not delete one.
|
||||
- **Divergent accounts of the same event.** Two witnesses to the same scene hold two different buffer entries, filtered through their own aliases and vantage points. Ask them separately what happened and you get testimony, not a transcript.
|
||||
- **Identity as information.** Characters refer to each other through subjective alias maps ("the hooded figure" vs. "Bob"). Recognizing someone, being recognized, or staying anonymous are all mechanical states — a masked stranger is a masked stranger until the engine says otherwise.
|
||||
- **A physics referee that can say no.** "I pick the lock with a hairpin" is validated against world state by the Architect before anything changes. Failure is a recorded outcome the character remembers, not a narrative the model politely retconned.
|
||||
- **Time that behaves.** A world clock advances by validated, per-action deltas, and memory is recalled with psychologically natural phrasing ("earlier today, in the afternoon" — not a timestamp). Long timelines stay coherent because time is data, not vibes.
|
||||
- **Genuine deception between characters.** Because each entity acts from its own bounded view, they can lie to each other and be believed; with the truth intact in the world state. A con game, a mole in the party, an unreliable ally: these are queries over "who knows what" and not prompt engineering.
|
||||
- Events persist as per observer memory entries with outcomes. An apology adds a memory; it does not delete one.
|
||||
- **Divergent accounts of the same event.** Two witnesses to the same scene hold two different buffer entries, filtered through their own aliases and vantage points. Ask them separately what happened and you get varied testimony.
|
||||
- **A physics referee that can say no.** `I pick the lock with a hairpin` is validated against world state by the Architect before anything changes. Failure is a recorded outcome the entity remembers.
|
||||
- **Time that behaves.** A world clock advances by validated, per-action deltas, and memory is recalled with psychologically natural phrasing ("earlier today, in the afternoon" — not a timestamp). `TimeOfDay` is deterministic and not based on vibes.
|
||||
- **No main character syndrome.** The simulation runs fully autonomously or you act on behalf of any entity. You, the player, are just an entity in the data model, not structurally elevated above the rest of the world. The world can exist without the you.
|
||||
- **Granular model control.** Omnia is not locked to a single LLM. You can pick a different model for **every individual step that calls the LLM**. Narration prose that demands richer reasoning gets a frontier model; quick intent decoding or other generators get smaller ones or a model running entirely on your local machine.
|
||||
|
||||
The general principle: **anything that must remain true is state; the model only ever supplies behavior.** That division of labor is what lets the cast, the secrets, and the timeline scale without the fiction collapsing.
|
||||
The general principle: **anything that must remain true is state; the model only ever supplies behavior.**
|
||||
|
||||
## Installation
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- [Node.js](https://nodejs.org/) (v20+ recommended)
|
||||
- [pnpm](https://pnpm.io/) (v9+ recommended)
|
||||
- An API key for Google Gemini (`GOOGLE_API_KEY` environment variable), or configured settings via the GUI.
|
||||
|
||||
### Installation
|
||||
|
||||
1. Clone the repository:
|
||||
```bash
|
||||
git clone https://github.com/sortedcord/omnia-consolidated.git
|
||||
cd omnia-consolidated
|
||||
```
|
||||
2. Install dependencies:
|
||||
```bash
|
||||
pnpm install
|
||||
```
|
||||
|
||||
### Running the Web GUI
|
||||
|
||||
To launch the Next.js development server for the GUI dashboard:
|
||||
|
||||
```bash
|
||||
pnpm dev:gui
|
||||
```
|
||||
|
||||
Access the application locally at `http://localhost:3000`.
|
||||
|
||||
## Core Architecture
|
||||
|
||||
### The Actor Agent
|
||||
|
||||
Each character takes turns through an **Actor Agent** that receives a strictly epistemically-bounded prompt: its own attributes (public, plus private ones explicitly granted to itself), its subjective memory buffer, the entities co-present at its location, and the current moment. Nothing else. The actor responds with free narrative prose — what the character does, says, or _thinks_.
|
||||
Each entity takes turns through an **Actor Agent** that receives a strictly epistemically bounded prompt: its own attributes (public, plus private ones explicitly granted to itself), its **Cognitive Buffer**, the entities co-present at its location, and the current moment. Nothing else. The actor responds with free narrative prose.
|
||||
|
||||
Prose is decoded into typed intents:
|
||||
|
||||
@@ -51,30 +99,30 @@ Prose is decoded into typed intents:
|
||||
- **`action`** — a physical act, subject to validation.
|
||||
- **`monologue`** — an inner thought. No one else perceives it, it bypasses validation entirely, and it is written straight into the character's private memory.
|
||||
|
||||
Not every turn needs an outward act; a character may simply think. This is what makes characters feel inhabited rather than reactive — and it produces a durable, queryable record of each character's private reasoning (see [Research Instrument](#a-research-instrument-model-psychology-in-fiction) below).
|
||||
Not every turn needs an outward act; a character may simply think. This is what makes characters feel inhabited rather than reactive and it produces a queryable record of each character's private reasoning (see [Research Instrument](#a-research-instrument-model-psychology-in-fiction) below).
|
||||
|
||||
The prose generator is pluggable (`IActorProseGenerator`): the same turn loop runs an LLM-driven NPC or a human at a CLI prompt, identically bounded by what their character knows.
|
||||
The prose generator is pluggable (`IActorProseGenerator`): the same turn loop runs an LLM driven NPC or a human, identically bounded by what their character knows. (This is what eliminates Main Character Syndrome)
|
||||
|
||||
### Intents & The World Architect
|
||||
|
||||
An action becomes an **Intent** — a cheap, declarative, allowed-to-be-wrong proposal. Intents route to the **World Architect**, which validates them against the objective world state (dialogue is exempt; monologue never even arrives) and generates structured deltas — starting with time advancement — that deterministic code applies after strict schema (Zod) validation. The model proposes a change; it never touches the database.
|
||||
An action becomes an **Intent** which is a simple proposal that is _allowed to be wrong_. Intents route to the **World Architect**, which validates them against the objective world state and generates structured deltas like time advancement, attribute change, etc. This deterministic code applies after strict schema (Zod) validation. The model never touches the DB.
|
||||
|
||||
This is the load-bearing wall. Because every mutation flows through one validated chokepoint, the world cannot rot: there is no second copy of reality inside a context window to fall out of sync.
|
||||
Because every mutation flows through one validated chokepoint, the world cannot rot: there is no second copy of reality inside a context window to fall out of sync.
|
||||
|
||||
### Attribute-Level Privacy
|
||||
### Attribute Level Privacy
|
||||
|
||||
Every entity, item, and location is an attribute bag. Each attribute carries its own visibility (`PUBLIC` or `PRIVATE`) with an explicit access list. "The sword is cursed" is a private attribute checked in code, not a rule the model is politely asked to honor. Privacy lives at the level of the fact, not the entity — a character can be publicly a blacksmith and privately a spy, and even facts about _itself_ are hidden from it unless explicitly granted (amnesia, repression, and unwitting sleeper agents come free with the model).
|
||||
Every entity, item, and location is an _attribute bag_. Each attribute carries its own visibility (`PUBLIC` or `PRIVATE`) with an explicit access list. "The sword is cursed" is a private attribute checked in code, not a rule the model is politely asked to honor. Privacy lives at the level of the fact, not the entity. A character can be publicly a blacksmith and privately a spy, and even facts about _itself_ are hidden from it unless explicitly granted (amnesia, repression, and unwitting sleeper agents come free with the model).
|
||||
|
||||
The dividend: **prompt-injection-proof secrets.** There is no instruction to override because the information was never serialized into the prompt. Epistemic privacy turns "the model shouldn't say this" (hard, unreliable) into "the model doesn't know this" (trivial, absolute).
|
||||
|
||||
### Spatial Perception
|
||||
|
||||
Space is a graph: `world → region → location → point of interest`, connected by portals with sound and vision propagation values. When something happens, it bubbles outward. There are no coordinates, no pathfinding, no collision geometry — a narrative engine doesn't need a tactical simulation, and a discrete graph is sufficient. Today actors perceive co-located entities and their location's visible attributes; portal-propagated perception is on the roadmap.
|
||||
Space is a graph: `world → region → location → point of interest`, connected by portals with sound and vision propagation values. When something happens, it bubbles outward. There are no coordinates, no pathfinding, no collision geometry — a narrative engine doesn't need a tactical simulation, and a discrete graph is sufficient. Today actors perceive co-located entities and their location's visible attributes; portal propagated perception is on the roadmap.
|
||||
|
||||
### Memory Tiers
|
||||
|
||||
- **Verbatim Buffer (implemented):** Per-character subjective event log. Every entry is stored from the owner's perspective — actors resolved through the owner's alias map, outcomes attached — and recalled with naturalized time phrasing.
|
||||
- **Vector Archive (planned):** Summarized, embedded memory entries for semantic retrieval, keeping verbatim quotes only for high-salience lines.
|
||||
- **Cognitive Buffer (implemented):** Per-character subjective event log. Every entry is stored from the owner's perspective actors resolved through the owner's alias map, outcomes attached — and recalled with naturalized time phrasing.
|
||||
- **Memory Ledger (implemented):** Summarized, embedded memory entries for semantic retrieval, keeping verbatim quotes only for high-salience lines.
|
||||
- **Dossier (planned):** Each observer's subjective beliefs about another character.
|
||||
|
||||
Memory is per-character on purpose: recall is testimony from a vantage point, which is what makes interrogating two witnesses interesting.
|
||||
@@ -83,20 +131,24 @@ Memory is per-character on purpose: recall is testimony from a vantage point, wh
|
||||
|
||||
Rather than a scalar the model drifts, every significant interaction becomes a ledger entry with an affect vector across OCC-derived dimensions (plus arousal, dominance, and social drive). The model judges a single moment; deterministic code aggregates the ledger over time with decay and attention weighting. A character can be simultaneously furious about one thing and grateful for another, and an apology does not silently erase a betrayal.
|
||||
|
||||
This however is something that I haven't implementing or plan to implement anytime soon. The mathematical models described in NLAVS is still very abstract and subject to a lot of changes. CAA and RepE is still cutting edge research that I'm still reading papers about.
|
||||
|
||||
Omnia might get an affect vector system however, it's going to be more simplistic than what the NLAVS proposal scribbles down.
|
||||
|
||||
## A Research Instrument: Model Psychology in Fiction
|
||||
|
||||
Omnia's architecture doubles as an apparatus for studying how language models behave _as characters_ under controlled epistemic conditions — something uni-agent setups cannot do, because they can neither control what the model knows nor observe what it withholds.
|
||||
Omnia's architecture doubles as an apparatus for studying how language models behave _as characters_ under controlled epistemic conditions.
|
||||
|
||||
- **A window into private reasoning.** Monologue intents are the model's in-character thoughts: unperceived by other agents, exempt from validation, but durably logged. You can directly compare what a character _thinks_ against what it _says and does_ — measuring deception, self-consistency, motivated reasoning, or the gap between private appraisal and public behavior.
|
||||
- **Knowledge as an experimental variable.** Attribute ACLs let you administer information with precision: give one agent a fact, withhold it from another, and observe propagation, inference, and leakage through dialogue alone. Secret-keeping stops being anecdotal and becomes testable — _provably_, since the engine logs exactly what each agent was ever shown.
|
||||
- **Controlled, reproducible conditions.** A scenario is a JSON file; a run is a SQLite database. Identical initial conditions, swappable model providers behind one interface (`ILLMProvider`), and a deterministic mock for baselines. Rerun the white-room experiment a hundred times, vary one attribute, and diff the transcripts.
|
||||
- **Multi-agent social dynamics with ground truth.** Because objective world state exists independently of any agent's beliefs, you can score agents' beliefs and claims against reality — hallucination, confabulation, and social conformity become measurable quantities rather than impressions.
|
||||
- **A window into private reasoning.** Monologue intents are the model's in character thoughts: unperceived by other agents, exempt from validation, but durably logged. You can directly compare what a character _thinks_ against what it _says and does_: measuring deception, self-consistency, motivated reasoning, etc.
|
||||
- **Knowledge as an experimental variable.** Attribute ACLs let you administer information with precision: give one agent a fact, withhold it from another, and observe propagation, inference, and leakage through dialogue alone.
|
||||
- **Controlled, reproducible conditions.** A scenario is a JSON file (like a template); a run is a SQLite database. Identical initial conditions, swappable model providers behind one interface (`ILLMProvider`), and a deterministic mock for baselines. Rerun the scenario a hundred times, vary one attribute, and diff the transcripts.
|
||||
- **Multi agent social dynamics with ground truth.** Because objective world state exists independently of any agent's beliefs, you can score agents' beliefs and claims against reality like hallucination. Even social conformity become measurable quantities rather than impressions or _✨ vibes_.
|
||||
|
||||
The bundled demo scenario is exactly this: [`talking-room`](./content/demo/scenarios/talking-room.json) places two memory-wiped subjects in a featureless white room — each knowing their own name but not the other's — and observes what they do. It runs today, via the CLI, with a human optionally playing either subject.
|
||||
The bundled demo scenario is exactly this: [`talking-room`](./content/demo/scenarios/talking-room.json) places two memory wiped subjects in a featureless white room. Each know their own name but not the other's. Observe what they do. It runs today, ~~via the CLI, with a human optionally playing either subject~~ via a GUI which is in rapid development. You can let it run forever autonomously or roleplay as either character.
|
||||
|
||||
## Project Status: What `v0` Means
|
||||
|
||||
The finish line for the first milestone is small on purpose.
|
||||
The finish line for the first milestone is small on purpose. `v0` is almost on the horizon. All assigned systems for `v0` have been implemented and tested throughout.
|
||||
|
||||
**Currently Implemented:**
|
||||
|
||||
@@ -104,23 +156,21 @@ The finish line for the first milestone is small on purpose.
|
||||
- [x] Typed intent pipeline: `dialogue` / `action` / `monologue`, decoded from free prose.
|
||||
- [x] World Architect: LLM validation plus time-delta generation, end-to-end for single actions.
|
||||
- [x] Actor Agent with epistemically-bounded prompts (self, memory, co-located entities, subjective time).
|
||||
- [x] Verbatim memory buffer with per-observer subjective serialization and alias resolution.
|
||||
- [x] Verbatim Cognitive Buffer with per-observer subjective serialization and alias resolution.
|
||||
- [x] Spatial location graph (data model; perception is co-location only).
|
||||
- [x] Scenario loader (JSON → SQLite) and a playable CLI loop with human or LLM actors.
|
||||
|
||||
**[The `v0` Milestone:](https://github.com/sortedcord/omnia-consolidated/milestone/1)**
|
||||
|
||||
- [x] Two hand-authored NPCs live in one location, playable via CLI.
|
||||
- [ ] Each has buffer and vector-archive memory and recalls something said a few turns earlier. _(buffer: done; vector archive: not started)_
|
||||
- [ ] One NPC knows a fact the other does not and, provably by testing, will not leak it.
|
||||
- [x] Each has Cognitive Buffer and Memory Ledger memory and recalls something said a few turns earlier.
|
||||
- [x] One NPC knows a fact the other does not and, provably by testing, will not leak it.
|
||||
- [x] The Architect processes at least one non-trivial action per exchange with a visible state change.
|
||||
- [x] The whole thing persists to a SQLite file and reloads identically.
|
||||
|
||||
**Explicitly out of scope for `v0`:** Constraint validators (beyond basic sense-checking), multi-location perception, affect-vector decay math, the Dossier, whims/simulation tiering, the delta ledger, and UI beyond CLI.
|
||||
|
||||
### A Note on Tech Debt
|
||||
|
||||
The Architect currently trusts an LLM's judgement about reasonable consequences rather than validating every change against declarative constraints. A general constraint solver is worth building eventually, but building it before anything is playable is foundational perfectionism that produces beautiful architecture and no game. `v0` keeps the single-call Architect on purpose.
|
||||
The Architect currently trusts an LLM's judgement about reasonable consequences rather than validating every change against declarative constraints. A general constraint solver is worth building eventually, but building it before anything is playable is foundational perfectionism that produces beautiful architecture and no framework. `v0` keeps the single-call Architect on purpose.
|
||||
|
||||
## Repository Layout
|
||||
|
||||
@@ -136,19 +186,18 @@ omnia/
|
||||
memory/ verbatim buffer; later the vector archive, dossier, and affect vectors
|
||||
spatial/ location and POI graph, portal-based perception
|
||||
llm/ ILLMProvider interface plus Gemini and deterministic mock implementations
|
||||
scenario/ scenario JSON schema and loader (JSON → SQLite)
|
||||
apps/
|
||||
gui/ Next.js Web GUI dashboard and simulation runner
|
||||
content/
|
||||
scenario-core/ scenario JSON schema and loader (JSON → SQLite)
|
||||
scenario-builder/ Next.js web UI for authoring worlds
|
||||
demo/ bundled scenarios (talking-room)
|
||||
cli/ the playable loop (human or LLM actors, --scenario / --play flags)
|
||||
tests/
|
||||
integration/ cross-package tests against a mocked LLM
|
||||
evals/ deliberate real-API evaluation runs
|
||||
docs/ Astro documentation site (→ web/docs/)
|
||||
web/
|
||||
docs/ Astro documentation site
|
||||
```
|
||||
|
||||
_The engine core deliberately knows nothing about domain content (stats, traits, genres). Scenarios are plain JSON the loader ingests; what an attribute means is the scenario's business, not the engine's._
|
||||
|
||||
## Roadmap (Build Order after `v0`)
|
||||
|
||||
1. Vector-archive memory and retrieval (closing out the `v0` memory milestone).
|
||||
|
||||
24
apps/gui/components.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"$schema": "https://ui.shadcn.com/schema.json",
|
||||
"style": "default",
|
||||
"rsc": true,
|
||||
"tsx": true,
|
||||
"tailwind": {
|
||||
"config": "",
|
||||
"css": "src/app/globals.css",
|
||||
"baseColor": "neutral",
|
||||
"cssVariables": true,
|
||||
"prefix": ""
|
||||
},
|
||||
"aliases": {
|
||||
"components": "@/components",
|
||||
"utils": "@/lib/utils",
|
||||
"ui": "@/components/ui",
|
||||
"lib": "@/lib",
|
||||
"hooks": "@/hooks"
|
||||
},
|
||||
"registries": {
|
||||
"@retroui": "https://retroui.dev/r/radix/{name}.json",
|
||||
"@retroui-base": "https://retroui.dev/r/base/{name}.json"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/// <reference types="next" />
|
||||
/// <reference types="next/image-types/global" />
|
||||
import "./.next/types/routes.d.ts";
|
||||
import "./.next/dev/types/routes.d.ts";
|
||||
|
||||
// NOTE: This file should not be edited
|
||||
// see https://nextjs.org/docs/app/api-reference/config/typescript for more information.
|
||||
30
apps/gui/next.config.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
transpilePackages: [
|
||||
"@omnia/core",
|
||||
"@omnia/llm",
|
||||
"@omnia/intent",
|
||||
"@omnia/architect",
|
||||
"@omnia/actor",
|
||||
"@omnia/memory",
|
||||
"@omnia/spatial",
|
||||
"@omnia/scenario",
|
||||
],
|
||||
serverExternalPackages: ["better-sqlite3"],
|
||||
allowedDevOrigins: ["192.168.0.18", "localhost", "127.0.0.1"],
|
||||
experimental: {
|
||||
serverActions: {
|
||||
allowedOrigins: [
|
||||
"192.168.0.18:3000",
|
||||
"192.168.0.18:3001",
|
||||
"192.168.0.18:3002",
|
||||
"localhost:3000",
|
||||
"localhost:3001",
|
||||
"localhost:3002",
|
||||
],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
48
apps/gui/package.json
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"name": "@omnia/gui",
|
||||
"version": "0.0.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "next dev",
|
||||
"build": "next build",
|
||||
"start": "next start",
|
||||
"lint": "next lint"
|
||||
},
|
||||
"dependencies": {
|
||||
"@base-ui/react": "^1.6.0",
|
||||
"@omnia/actor": "workspace:*",
|
||||
"@omnia/architect": "workspace:*",
|
||||
"@omnia/core": "workspace:*",
|
||||
"@omnia/intent": "workspace:*",
|
||||
"@omnia/llm": "workspace:*",
|
||||
"@omnia/memory": "workspace:*",
|
||||
"@omnia/scenario": "workspace:*",
|
||||
"@omnia/spatial": "workspace:*",
|
||||
"@radix-ui/react-dialog": "^1.1.19",
|
||||
"@radix-ui/react-separator": "^1.1.11",
|
||||
"@radix-ui/react-slot": "^1.3.0",
|
||||
"@radix-ui/react-tooltip": "^1.2.12",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"dotenv": "^17.4.2",
|
||||
"lucide-react": "^1.24.0",
|
||||
"next": "^16.2.10",
|
||||
"radix-ui": "^1.6.2",
|
||||
"react": "^19.2.0",
|
||||
"react-dom": "^19.2.0",
|
||||
"tailwind-merge": "^3.6.0",
|
||||
"tailwindcss-animate": "^1.0.7"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tailwindcss/postcss": "^4.3.2",
|
||||
"@types/node": "^26.1.0",
|
||||
"@types/react": "^19.2.0",
|
||||
"@types/react-dom": "^19.2.0",
|
||||
"autoprefixer": "^10.5.2",
|
||||
"postcss": "^8.5.16",
|
||||
"shadcn": "^4.13.0",
|
||||
"tailwindcss": "^4.3.2",
|
||||
"typescript": "^6.0.3"
|
||||
}
|
||||
}
|
||||
BIN
apps/gui/public/background.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
apps/gui/public/claude_logo.webp
Normal file
|
After Width: | Height: | Size: 52 KiB |
BIN
apps/gui/public/deepseek_logo.webp
Normal file
|
After Width: | Height: | Size: 39 KiB |
BIN
apps/gui/public/gemini_logo.webp
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
apps/gui/public/groq_logo.webp
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
apps/gui/public/logo-shadow.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
apps/gui/public/logo.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
apps/gui/public/ollama_logo.webp
Normal file
|
After Width: | Height: | Size: 34 KiB |
BIN
apps/gui/public/openai_logo.webp
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
apps/gui/public/openrouter_logo.webp
Normal file
|
After Width: | Height: | Size: 50 KiB |
BIN
apps/gui/public/output.webm
Normal file
370
apps/gui/src/app/actions.ts
Normal file
@@ -0,0 +1,370 @@
|
||||
"use server";
|
||||
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import { simulationManager } from "@/lib/simulation";
|
||||
import type { SimSnapshot } from "@/lib/simulation";
|
||||
import {
|
||||
ProviderManager,
|
||||
ModelProviderInstance,
|
||||
getAvailableProviders as listAvailableProviders,
|
||||
ModelProviderMeta,
|
||||
ModelLister,
|
||||
ModelInfo,
|
||||
} from "@omnia/llm";
|
||||
|
||||
function resolveScenarioPath(relative: string): string {
|
||||
const cwd = process.cwd();
|
||||
const candidates = [
|
||||
path.resolve(cwd, relative),
|
||||
path.resolve(cwd, "content/demo/scenarios", relative),
|
||||
path.resolve(cwd, "../../", relative),
|
||||
path.resolve(cwd, "../../content/demo/scenarios", relative),
|
||||
];
|
||||
for (const c of candidates) {
|
||||
try {
|
||||
if (fs.statSync(c).isFile()) return c;
|
||||
} catch {
|
||||
/* not found */
|
||||
}
|
||||
}
|
||||
return path.resolve(cwd, relative);
|
||||
}
|
||||
|
||||
type ActionResult =
|
||||
{ ok: true; snapshot: SimSnapshot } | { ok: false; error: string };
|
||||
|
||||
export async function startSimulation(input: {
|
||||
scenario?: string;
|
||||
playEntity?: string;
|
||||
providerInstanceId?: string;
|
||||
customName?: string;
|
||||
}): Promise<ActionResult> {
|
||||
try {
|
||||
const scenarioFile =
|
||||
input.scenario || "content/demo/scenarios/talking-room.json";
|
||||
|
||||
const resolved = resolveScenarioPath(scenarioFile);
|
||||
if (!fs.existsSync(resolved)) {
|
||||
return { ok: false, error: `Scenario file not found: ${scenarioFile}` };
|
||||
}
|
||||
|
||||
const snapshot = await simulationManager.create(
|
||||
resolved,
|
||||
input.playEntity || undefined,
|
||||
input.providerInstanceId,
|
||||
input.customName,
|
||||
);
|
||||
|
||||
if (snapshot.status === "error") {
|
||||
return { ok: false, error: snapshot.error || "Unknown error" };
|
||||
}
|
||||
|
||||
return { ok: true, snapshot };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function stepSimulation(input: {
|
||||
simId: string;
|
||||
}): Promise<ActionResult> {
|
||||
try {
|
||||
if (!input.simId) {
|
||||
return { ok: false, error: "Missing simId" };
|
||||
}
|
||||
|
||||
const snapshot = await simulationManager.step(input.simId);
|
||||
|
||||
if (!snapshot) {
|
||||
return { ok: false, error: "Simulation session not found" };
|
||||
}
|
||||
|
||||
if (snapshot.status === "error") {
|
||||
return { ok: false, error: snapshot.error || "Unknown error" };
|
||||
}
|
||||
|
||||
return { ok: true, snapshot };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function submitPlayerAction(input: {
|
||||
simId: string;
|
||||
prose: string;
|
||||
}): Promise<ActionResult> {
|
||||
try {
|
||||
if (!input.simId || !input.prose.trim()) {
|
||||
return { ok: false, error: "Missing simId or prose" };
|
||||
}
|
||||
|
||||
const snapshot = await simulationManager.submitPlayerAction(
|
||||
input.simId,
|
||||
input.prose.trim(),
|
||||
);
|
||||
|
||||
if (!snapshot) {
|
||||
return { ok: false, error: "Simulation session not found" };
|
||||
}
|
||||
|
||||
if (snapshot.status === "error") {
|
||||
return { ok: false, error: snapshot.error || "Unknown error" };
|
||||
}
|
||||
|
||||
return { ok: true, snapshot };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function getConfigStatus(): Promise<{
|
||||
apiKeySet: boolean;
|
||||
apiKeyPreview: string;
|
||||
model: string;
|
||||
availableScenarios: { path: string; name: string; description: string }[];
|
||||
}> {
|
||||
const apiKey = process.env.GOOGLE_API_KEY;
|
||||
const scenarios: { path: string; name: string; description: string }[] = [];
|
||||
|
||||
const cwd = process.cwd();
|
||||
const candidates = [
|
||||
path.resolve(cwd, "content/demo/scenarios"),
|
||||
path.resolve(cwd, "../../content/demo/scenarios"),
|
||||
];
|
||||
let scenariosDir = "";
|
||||
for (const c of candidates) {
|
||||
if (fs.existsSync(c) && fs.statSync(c).isDirectory()) {
|
||||
scenariosDir = c;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (scenariosDir) {
|
||||
for (const file of fs.readdirSync(scenariosDir)) {
|
||||
if (file.endsWith(".json")) {
|
||||
try {
|
||||
const fullPath = path.join(scenariosDir, file);
|
||||
const content = JSON.parse(fs.readFileSync(fullPath, "utf-8"));
|
||||
scenarios.push({
|
||||
path: `content/demo/scenarios/${file}`,
|
||||
name: content.name || file,
|
||||
description: content.description || "",
|
||||
});
|
||||
} catch {
|
||||
/* skip invalid */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
apiKeySet: !!apiKey,
|
||||
apiKeyPreview: apiKey ? apiKey.substring(0, 10) + "..." : "NOT SET",
|
||||
model: "gemini-2.5-flash",
|
||||
availableScenarios: scenarios,
|
||||
};
|
||||
}
|
||||
|
||||
export async function listSavedSimulations(): Promise<
|
||||
{ ok: true; sessions: SimSnapshot[] } | { ok: false; error: string }
|
||||
> {
|
||||
try {
|
||||
const sessions = simulationManager.listSavedSessions();
|
||||
return { ok: true, sessions };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function resumeSimulation(simId: string): Promise<ActionResult> {
|
||||
try {
|
||||
const snapshot = await simulationManager.load(simId);
|
||||
if (!snapshot) {
|
||||
return { ok: false, error: `Failed to load simulation: ${simId}` };
|
||||
}
|
||||
return { ok: true, snapshot };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function getScenarioEntities(
|
||||
scenarioPath: string,
|
||||
): Promise<
|
||||
| { ok: true; entities: { id: string; name: string }[] }
|
||||
| { ok: false; error: string }
|
||||
> {
|
||||
try {
|
||||
const resolved = resolveScenarioPath(scenarioPath);
|
||||
if (!fs.existsSync(resolved)) {
|
||||
return { ok: false, error: `Scenario file not found: ${scenarioPath}` };
|
||||
}
|
||||
const content = JSON.parse(fs.readFileSync(resolved, "utf-8"));
|
||||
const entities = (content.entities || []).map(
|
||||
(e: { id: string; name?: string }) => ({
|
||||
id: e.id,
|
||||
name: e.name || e.id,
|
||||
}),
|
||||
);
|
||||
return { ok: true, entities };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function deleteSimulation(
|
||||
simId: string,
|
||||
): Promise<{ ok: true } | { ok: false; error: string }> {
|
||||
try {
|
||||
simulationManager.deleteSession(simId);
|
||||
return { ok: true };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : String(err),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export async function listProviderInstances(): Promise<
|
||||
ModelProviderInstance[]
|
||||
> {
|
||||
return ProviderManager.list();
|
||||
}
|
||||
|
||||
export async function createProviderInstance(
|
||||
name: string,
|
||||
providerName: string,
|
||||
apiKey: string,
|
||||
modelName?: string,
|
||||
type: "generative" | "embedding" = "generative",
|
||||
maxContext?: number,
|
||||
endpointUrl?: string,
|
||||
): Promise<ModelProviderInstance> {
|
||||
return ProviderManager.create(
|
||||
name,
|
||||
providerName,
|
||||
apiKey,
|
||||
modelName,
|
||||
type,
|
||||
maxContext,
|
||||
endpointUrl,
|
||||
);
|
||||
}
|
||||
|
||||
export async function deleteProviderInstance(id: string): Promise<void> {
|
||||
ProviderManager.delete(id);
|
||||
}
|
||||
|
||||
export async function setActiveProviderInstance(id: string): Promise<void> {
|
||||
ProviderManager.setActive(id);
|
||||
}
|
||||
|
||||
export async function updateProviderInstance(
|
||||
id: string,
|
||||
name: string,
|
||||
providerName: string,
|
||||
apiKey?: string,
|
||||
modelName?: string,
|
||||
type: "generative" | "embedding" = "generative",
|
||||
maxContext?: number,
|
||||
endpointUrl?: string,
|
||||
): Promise<void> {
|
||||
ProviderManager.update(
|
||||
id,
|
||||
name,
|
||||
providerName,
|
||||
apiKey,
|
||||
modelName,
|
||||
type,
|
||||
maxContext,
|
||||
endpointUrl,
|
||||
);
|
||||
}
|
||||
|
||||
export async function getProviderMappings(): Promise<Record<string, string>> {
|
||||
return ProviderManager.getMappings();
|
||||
}
|
||||
|
||||
export async function setProviderMapping(
|
||||
task: string,
|
||||
providerInstanceId: string,
|
||||
): Promise<void> {
|
||||
ProviderManager.setMapping(task, providerInstanceId);
|
||||
}
|
||||
|
||||
export async function getAvailableProviders(): Promise<ModelProviderMeta[]> {
|
||||
return listAvailableProviders();
|
||||
}
|
||||
|
||||
export async function regenerateEmbeddings(
|
||||
newProviderInstanceId?: string,
|
||||
): Promise<void> {
|
||||
await simulationManager.regenerateAllEmbeddings(newProviderInstanceId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch available models for a provider given its credentials.
|
||||
* Used when creating a new instance (before it's saved to the DB).
|
||||
*/
|
||||
export async function fetchAvailableModels(
|
||||
providerName: string,
|
||||
apiKey: string,
|
||||
endpointUrl?: string,
|
||||
): Promise<ModelInfo[]> {
|
||||
return ModelLister.listModels(providerName, apiKey, endpointUrl);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch available models for an existing saved provider instance.
|
||||
* The API key is retrieved from the DB server-side — never sent to the client.
|
||||
*/
|
||||
export async function fetchAvailableModelsForInstance(
|
||||
instanceId: string,
|
||||
): Promise<ModelInfo[]> {
|
||||
const instances = ProviderManager.list();
|
||||
const inst = instances.find((i) => i.id === instanceId);
|
||||
if (!inst) return [];
|
||||
return ModelLister.listModels(
|
||||
inst.providerName,
|
||||
inst.apiKey,
|
||||
inst.endpointUrl,
|
||||
);
|
||||
}
|
||||
|
||||
export async function renameSimulation(
|
||||
simId: string,
|
||||
newName: string,
|
||||
): Promise<{ ok: true; snapshot: SimSnapshot } | { ok: false; error: string }> {
|
||||
try {
|
||||
const snapshot = await simulationManager.rename(simId, newName);
|
||||
if (!snapshot) {
|
||||
return { ok: false, error: "Simulation session not found" };
|
||||
}
|
||||
return { ok: true, snapshot };
|
||||
} catch (err) {
|
||||
return {
|
||||
ok: false,
|
||||
error: err instanceof Error ? err.message : "Failed to rename simulation",
|
||||
};
|
||||
}
|
||||
}
|
||||
5
apps/gui/src/app/builder/page.tsx
Normal file
@@ -0,0 +1,5 @@
|
||||
import { BuilderView } from "@/components/builder/BuilderView";
|
||||
|
||||
export default function BuilderPage() {
|
||||
return <BuilderView />;
|
||||
}
|
||||
5
apps/gui/src/app/config/page.tsx
Normal file
@@ -0,0 +1,5 @@
|
||||
import { ConfigView } from "@/components/config/ConfigView";
|
||||
|
||||
export default function ConfigPage() {
|
||||
return <ConfigView />;
|
||||
}
|
||||
199
apps/gui/src/app/globals.css
Normal file
@@ -0,0 +1,199 @@
|
||||
@import "tailwindcss";
|
||||
@plugin "tailwindcss-animate";
|
||||
|
||||
@custom-variant data-open (&[data-state="open"], &[data-state="active"]);
|
||||
@custom-variant data-closed (&[data-state="closed"], &[data-state="inactive"]);
|
||||
@custom-variant data-active (&[data-state="active"], &[data-state="open"]);
|
||||
@custom-variant data-checked (&[data-state="checked"], &[aria-checked="true"]);
|
||||
@custom-variant data-horizontal (&[data-orientation="horizontal"]);
|
||||
@custom-variant data-vertical (&[data-orientation="vertical"]);
|
||||
@custom-variant data-popup-open (&[data-state="open"]);
|
||||
|
||||
@theme inline {
|
||||
--font-head: var(--font-head);
|
||||
--font-sans: var(--font-sans);
|
||||
--font-mono: var(--font-mono);
|
||||
|
||||
--radius: 0px;
|
||||
--radius-xs: 0px;
|
||||
--radius-sm: 0px;
|
||||
--radius-md: 0px;
|
||||
--radius-lg: 0px;
|
||||
--radius-xl: 0px;
|
||||
--radius-2xl: 0px;
|
||||
--radius-3xl: 0px;
|
||||
|
||||
--shadow-xs: 1px 1px 0 0 var(--border);
|
||||
--shadow-sm: 2px 2px 0 0 var(--border);
|
||||
--shadow: 3px 3px 0 0 var(--border);
|
||||
--shadow-md: 4px 4px 0 0 var(--border);
|
||||
--shadow-lg: 6px 6px 0 0 var(--border);
|
||||
--shadow-xl: 10px 10px 0 1px var(--border);
|
||||
--shadow-2xl: 16px 16px 0 1px var(--border);
|
||||
|
||||
--color-background: var(--background);
|
||||
--color-foreground: var(--foreground);
|
||||
--color-card: var(--card);
|
||||
--color-card-foreground: var(--card-foreground);
|
||||
--color-popover: var(--popover);
|
||||
--color-popover-foreground: var(--popover-foreground);
|
||||
--color-primary: var(--primary);
|
||||
--color-primary-foreground: var(--primary-foreground);
|
||||
--color-primary-hover: var(--primary-hover);
|
||||
--color-secondary: var(--secondary);
|
||||
--color-secondary-foreground: var(--secondary-foreground);
|
||||
--color-muted: var(--muted);
|
||||
--color-muted-foreground: var(--muted-foreground);
|
||||
--color-accent: var(--accent);
|
||||
--color-accent-foreground: var(--accent-foreground);
|
||||
--color-destructive: var(--destructive);
|
||||
--color-destructive-foreground: var(--destructive-foreground);
|
||||
--color-border: var(--border);
|
||||
--color-input: var(--input);
|
||||
--color-ring: var(--ring);
|
||||
|
||||
--color-sidebar: var(--sidebar);
|
||||
--color-sidebar-foreground: var(--sidebar-foreground);
|
||||
--color-sidebar-primary: var(--sidebar-primary);
|
||||
--color-sidebar-primary-foreground: var(--sidebar-primary-foreground);
|
||||
--color-sidebar-accent: var(--sidebar-accent);
|
||||
--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
|
||||
--color-sidebar-border: var(--sidebar-border);
|
||||
--color-sidebar-ring: var(--sidebar-ring);
|
||||
|
||||
--color-surface: var(--surface);
|
||||
--color-surface-dim: var(--surface-dim);
|
||||
--color-surface-bright: var(--surface-bright);
|
||||
--color-surface-container-lowest: var(--surface-container-lowest);
|
||||
--color-surface-container-low: var(--surface-container-low);
|
||||
--color-surface-container: var(--surface-container);
|
||||
--color-surface-container-high: var(--surface-container-high);
|
||||
--color-surface-container-highest: var(--surface-container-highest);
|
||||
}
|
||||
|
||||
:root {
|
||||
--radius: 0;
|
||||
--background: #f4e9dc;
|
||||
--foreground: #201a16;
|
||||
--card: #fcf3e8;
|
||||
--card-foreground: #201a16;
|
||||
--popover: #fff8f5;
|
||||
--popover-foreground: #201a16;
|
||||
--primary: #e58e58;
|
||||
--primary-hover: #d47e48;
|
||||
--primary-foreground: #201a16;
|
||||
--secondary: #f5e6d3;
|
||||
--secondary-foreground: #201a16;
|
||||
--muted: #efe0cd;
|
||||
--muted-foreground: #6d6354;
|
||||
--accent: #ffd966;
|
||||
--accent-foreground: #201a16;
|
||||
--destructive: #ba1a1a;
|
||||
--destructive-foreground: #ffffff;
|
||||
--border: #5c544e;
|
||||
--input: #fff8f5;
|
||||
--ring: #e58e58;
|
||||
|
||||
--sidebar: #fcf3e8;
|
||||
--sidebar-foreground: #201a16;
|
||||
--sidebar-primary: #e58e58;
|
||||
--sidebar-primary-foreground: #201a16;
|
||||
--sidebar-accent: #ffd966;
|
||||
--sidebar-accent-foreground: #201a16;
|
||||
--sidebar-border: #5c544e;
|
||||
--sidebar-ring: #e58e58;
|
||||
|
||||
--surface: #fff8f5;
|
||||
--surface-dim: #e4d8d0;
|
||||
--surface-bright: #fff8f5;
|
||||
--surface-container-lowest: #ffffff;
|
||||
--surface-container-low: #fef1e9;
|
||||
--surface-container: #f8ece3;
|
||||
--surface-container-high: #f2e6de;
|
||||
--surface-container-highest: #ece0d8;
|
||||
}
|
||||
|
||||
.dark {
|
||||
--background: #181310;
|
||||
--foreground: #fff8f5;
|
||||
--card: #362f2a;
|
||||
--card-foreground: #fff8f5;
|
||||
--popover: #201a16;
|
||||
--popover-foreground: #fff8f5;
|
||||
--primary: #e58e58;
|
||||
--primary-hover: #ffb68c;
|
||||
--primary-foreground: #201a16;
|
||||
--secondary: #54433a;
|
||||
--secondary-foreground: #fbeee6;
|
||||
--muted: #362f2a;
|
||||
--muted-foreground: #d9c2b6;
|
||||
--accent: #c1a032;
|
||||
--accent-foreground: #201a16;
|
||||
--destructive: #ffdad6;
|
||||
--destructive-foreground: #93000a;
|
||||
--border: #877369;
|
||||
--input: #362f2a;
|
||||
--ring: #e58e58;
|
||||
|
||||
--sidebar: #201a16;
|
||||
--sidebar-foreground: #fff8f5;
|
||||
--sidebar-primary: #e58e58;
|
||||
--sidebar-primary-foreground: #201a16;
|
||||
--sidebar-accent: #c1a032;
|
||||
--sidebar-accent-foreground: #201a16;
|
||||
--sidebar-border: #877369;
|
||||
--sidebar-ring: #e58e58;
|
||||
|
||||
--surface: #201a16;
|
||||
--surface-dim: #362f2a;
|
||||
--surface-bright: #201a16;
|
||||
--surface-container-lowest: #201a16;
|
||||
--surface-container-low: #362f2a;
|
||||
--surface-container: #362f2a;
|
||||
--surface-container-high: #54433a;
|
||||
--surface-container-highest: #54433a;
|
||||
}
|
||||
|
||||
@utility text-headline-lg {
|
||||
font-family: var(--font-head);
|
||||
font-size: 48px;
|
||||
font-weight: 400;
|
||||
line-height: 1.1;
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
|
||||
@utility text-headline-md {
|
||||
font-family: var(--font-head);
|
||||
font-size: 32px;
|
||||
font-weight: 400;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
@utility text-headline-sm {
|
||||
font-family: var(--font-head);
|
||||
font-size: 24px;
|
||||
font-weight: 400;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
@utility text-body-lg {
|
||||
font-family: var(--font-sans);
|
||||
font-size: 18px;
|
||||
font-weight: 400;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
@utility text-body-md {
|
||||
font-family: var(--font-sans);
|
||||
font-size: 16px;
|
||||
font-weight: 400;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
@utility text-label-sm {
|
||||
font-family: var(--font-mono);
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
line-height: 1.4;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
BIN
apps/gui/src/app/icon.png
Normal file
|
After Width: | Height: | Size: 919 B |
96
apps/gui/src/app/layout.tsx
Normal file
@@ -0,0 +1,96 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, type ReactNode } from "react";
|
||||
import { Jersey_25, JetBrains_Mono, Space_Mono } from "next/font/google";
|
||||
import Link from "next/link";
|
||||
import { usePathname } from "next/navigation";
|
||||
import "./globals.css";
|
||||
import {
|
||||
NavigationMenu,
|
||||
NavigationMenuList,
|
||||
NavigationMenuItem,
|
||||
NavigationMenuLink,
|
||||
} from "@/components/ui/navigation-menu";
|
||||
|
||||
const jersey25 = Jersey_25({
|
||||
subsets: ["latin"],
|
||||
weight: "400",
|
||||
variable: "--font-head",
|
||||
display: "swap",
|
||||
});
|
||||
|
||||
const jetbrainsMono = JetBrains_Mono({
|
||||
subsets: ["latin"],
|
||||
variable: "--font-sans",
|
||||
display: "swap",
|
||||
});
|
||||
|
||||
const spaceMono = Space_Mono({
|
||||
subsets: ["latin"],
|
||||
weight: ["400", "700"],
|
||||
variable: "--font-mono",
|
||||
display: "swap",
|
||||
});
|
||||
|
||||
const links = [
|
||||
{ href: "/", label: "Home" },
|
||||
{ href: "/config", label: "Config" },
|
||||
];
|
||||
|
||||
export default function RootLayout({ children }: { children: ReactNode }) {
|
||||
const pathname = usePathname();
|
||||
|
||||
useEffect(() => {
|
||||
document.title = "Omnia";
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<html lang="en">
|
||||
<body
|
||||
className={`${jersey25.variable} ${jetbrainsMono.variable} ${spaceMono.variable} flex flex-col h-dvh overflow-hidden bg-background text-foreground font-sans`}
|
||||
>
|
||||
{!pathname?.startsWith("/play") && (
|
||||
<video
|
||||
className="fixed inset-0 w-full h-full object-cover pointer-events-none"
|
||||
src="/output.webm"
|
||||
poster="/background.png"
|
||||
autoPlay
|
||||
loop
|
||||
muted
|
||||
playsInline
|
||||
/>
|
||||
)}
|
||||
<nav className="border-b border-dotted border-border/20 bg-secondary/30 shrink-0">
|
||||
<div className="mx-auto max-w-[800px] px-10 py-3 flex items-center justify-center">
|
||||
<NavigationMenu viewport={false}>
|
||||
<NavigationMenuList>
|
||||
{links.map((link) => {
|
||||
const isActive =
|
||||
pathname === link.href ||
|
||||
(link.href !== "/" && pathname?.startsWith(link.href));
|
||||
return (
|
||||
<NavigationMenuItem key={link.href}>
|
||||
<NavigationMenuLink asChild active={isActive}>
|
||||
<Link
|
||||
href={link.href}
|
||||
className={`text-foreground no-underline font-medium text-sm p-2 transition-all outline-none ${
|
||||
isActive
|
||||
? "bg-primary/15 text-primary"
|
||||
: "hover:bg-secondary hover:text-foreground"
|
||||
}`}
|
||||
>
|
||||
{link.label}
|
||||
</Link>
|
||||
</NavigationMenuLink>
|
||||
</NavigationMenuItem>
|
||||
);
|
||||
})}
|
||||
</NavigationMenuList>
|
||||
</NavigationMenu>
|
||||
</div>
|
||||
</nav>
|
||||
<main className="flex-1 flex flex-col min-h-0">{children}</main>
|
||||
</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
5
apps/gui/src/app/page.tsx
Normal file
@@ -0,0 +1,5 @@
|
||||
import { HomeView } from "@/components/home/HomeView";
|
||||
|
||||
export default function Home() {
|
||||
return <HomeView />;
|
||||
}
|
||||
18
apps/gui/src/app/play/page.tsx
Normal file
@@ -0,0 +1,18 @@
|
||||
"use client";
|
||||
|
||||
import { PlayView } from "@/components/play/PlayView";
|
||||
import { Suspense } from "react";
|
||||
|
||||
export default function PlayPage() {
|
||||
return (
|
||||
<Suspense
|
||||
fallback={
|
||||
<div className="flex items-center justify-center min-h-[400px]">
|
||||
<div className="animate-spin text-primary">Loading...</div>
|
||||
</div>
|
||||
}
|
||||
>
|
||||
<PlayView />
|
||||
</Suspense>
|
||||
);
|
||||
}
|
||||
18
apps/gui/src/components/builder/BuilderView.tsx
Normal file
@@ -0,0 +1,18 @@
|
||||
"use client";
|
||||
|
||||
export function BuilderView() {
|
||||
return (
|
||||
<div className="flex-1 overflow-y-auto w-full">
|
||||
<div className="mx-auto max-w-[800px] px-10 py-12">
|
||||
<h1 className="mb-6 text-headline-lg text-primary animate-fade-in">
|
||||
Scenario Builder
|
||||
</h1>
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)] min-h-[300px] flex flex-col items-center justify-center">
|
||||
<p className="text-body-md text-muted-foreground font-mono text-center">
|
||||
Scenario builder interface coming soon...
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
284
apps/gui/src/components/config/ConfigView.tsx
Normal file
@@ -0,0 +1,284 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useState, useCallback } from "react";
|
||||
import {
|
||||
getConfigStatus,
|
||||
listProviderInstances,
|
||||
getProviderMappings,
|
||||
setProviderMapping,
|
||||
getAvailableProviders,
|
||||
regenerateEmbeddings,
|
||||
} from "@/app/actions";
|
||||
import type { ModelProviderInstance, ModelProviderMeta } from "@omnia/llm";
|
||||
import { ProviderInstancesConfig } from "@/components/config/ProviderInstancesConfig";
|
||||
import {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectGroup,
|
||||
SelectItem,
|
||||
SelectTrigger,
|
||||
SelectValue,
|
||||
} from "@/components/ui/select";
|
||||
import {
|
||||
Table,
|
||||
TableBody,
|
||||
TableCell,
|
||||
TableHead,
|
||||
TableHeader,
|
||||
TableRow,
|
||||
} from "@/components/ui/table";
|
||||
|
||||
interface ConfigStatus {
|
||||
apiKeySet: boolean;
|
||||
apiKeyPreview: string;
|
||||
model: string;
|
||||
availableScenarios: { path: string; name: string }[];
|
||||
}
|
||||
|
||||
export function ConfigView() {
|
||||
const [config, setConfig] = useState<ConfigStatus | null>(null);
|
||||
const [instances, setInstances] = useState<ModelProviderInstance[]>([]);
|
||||
const [mappings, setMappings] = useState<Record<string, string>>({});
|
||||
const [availableProviders, setAvailableProviders] = useState<
|
||||
ModelProviderMeta[]
|
||||
>([]);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState("");
|
||||
|
||||
const loadInstances = useCallback(async () => {
|
||||
const list = await listProviderInstances();
|
||||
setInstances(list);
|
||||
}, []);
|
||||
|
||||
const loadMappings = useCallback(async () => {
|
||||
const maps = await getProviderMappings();
|
||||
setMappings(maps);
|
||||
}, []);
|
||||
|
||||
const loadAll = useCallback(async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
setError("");
|
||||
const status = await getConfigStatus();
|
||||
setConfig(status);
|
||||
await loadInstances();
|
||||
await loadMappings();
|
||||
const provs = await getAvailableProviders();
|
||||
setAvailableProviders(provs);
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : String(err));
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [loadInstances, loadMappings]);
|
||||
|
||||
useEffect(() => {
|
||||
loadAll();
|
||||
}, [loadAll]);
|
||||
|
||||
const handleUpdateMapping = async (
|
||||
task: string,
|
||||
providerInstanceId: string,
|
||||
) => {
|
||||
if (task === "embeddings" && mappings[task] !== providerInstanceId) {
|
||||
const confirmChange = window.confirm(
|
||||
"Changing the embeddings provider will delete all existing embeddings and regenerate them from scratch. Are you sure you want to do this?",
|
||||
);
|
||||
if (!confirmChange) return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
await setProviderMapping(task, providerInstanceId);
|
||||
if (task === "embeddings") {
|
||||
await regenerateEmbeddings(providerInstanceId);
|
||||
}
|
||||
await loadMappings();
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : String(err));
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="flex-1 overflow-y-auto w-full relative">
|
||||
<div className="relative z-10 mx-auto max-w-[1024px] px-10 py-12">
|
||||
<h1 className="mb-6 text-headline-lg text-primary animate-fade-in">
|
||||
Configuration
|
||||
</h1>
|
||||
<h2 className="mb-3 text-headline-md text-foreground">
|
||||
Manage Model Instances
|
||||
</h2>
|
||||
{config === null && loading && (
|
||||
<p className="text-body-md text-muted-foreground">
|
||||
Loading configuration...
|
||||
</p>
|
||||
)}
|
||||
{error && (
|
||||
<div className="mb-4 border border-destructive bg-destructive/10 px-3 py-2 text-sm text-destructive">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{config && (
|
||||
<div
|
||||
className={
|
||||
loading
|
||||
? "opacity-60 pointer-events-none transition-opacity duration-200"
|
||||
: "transition-opacity duration-200"
|
||||
}
|
||||
>
|
||||
<ProviderInstancesConfig
|
||||
instances={instances}
|
||||
availableProviders={availableProviders}
|
||||
mappings={mappings}
|
||||
onChanged={async () => {
|
||||
await loadInstances();
|
||||
await loadMappings();
|
||||
}}
|
||||
/>
|
||||
|
||||
<section className="border-b border-dotted border-border/20 mb-8 pb-8">
|
||||
<h2 className="mb-3 text-headline-md text-foreground">
|
||||
Task Provider Routing
|
||||
</h2>
|
||||
<p className="my-4 border border-border/20 bg-secondary px-3 py-2 text-label-sm text-foreground/80">
|
||||
Configure which LLM Provider Key Instance should handle each
|
||||
specific simulation task. Mappings default to the currently{" "}
|
||||
<strong>Active</strong> instance if not specified.
|
||||
</p>
|
||||
<div className="mt-4 grid grid-cols-1 gap-6 md:grid-cols-2">
|
||||
{[
|
||||
{
|
||||
key: "actor-prose",
|
||||
label: "Actor Prose Generation",
|
||||
desc: "Generates roleplay/narrative prose for Non-Player Characters.",
|
||||
type: "generative",
|
||||
},
|
||||
{
|
||||
key: "llm-validator",
|
||||
label: "LLM Validator",
|
||||
desc: "Arbitrates and validates proposed actions against the world state rules.",
|
||||
type: "generative",
|
||||
},
|
||||
{
|
||||
key: "intent-decoder",
|
||||
label: "Intent Decoder",
|
||||
desc: "Splits raw prose actions into structured intents (Player and NPC).",
|
||||
type: "generative",
|
||||
},
|
||||
{
|
||||
key: "timedelta",
|
||||
label: "TimeDelta Generator",
|
||||
desc: "Calculates the duration of character actions to advance the game clock.",
|
||||
type: "generative",
|
||||
},
|
||||
{
|
||||
key: "handoff",
|
||||
label: "Memory Handoff Engine",
|
||||
desc: "Promotes entities' Cognitive Buffer entries to the Memory Ledger via LLM summarization and pruning.",
|
||||
type: "generative",
|
||||
},
|
||||
{
|
||||
key: "embeddings",
|
||||
label: "Text Embeddings Generator",
|
||||
desc: "Generates vector embeddings for Memory Ledger retrieval.",
|
||||
type: "embedding",
|
||||
},
|
||||
].map((task) => (
|
||||
<div
|
||||
key={task.key}
|
||||
className="flex flex-col justify-between gap-3 border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]"
|
||||
>
|
||||
<div className="flex flex-col gap-1">
|
||||
<strong className="text-body-md text-foreground">
|
||||
{task.label}
|
||||
</strong>
|
||||
<span className="mt-0.5 text-xs text-muted-foreground">
|
||||
{task.desc}
|
||||
</span>
|
||||
</div>
|
||||
<Select
|
||||
value={mappings[task.key] || ""}
|
||||
onValueChange={(value) =>
|
||||
handleUpdateMapping(task.key, value || "")
|
||||
}
|
||||
>
|
||||
<SelectTrigger className="w-full">
|
||||
<SelectValue placeholder="-- Use Active Key (Default) --">
|
||||
{(() => {
|
||||
const inst = instances.find(
|
||||
(i) => i.id === mappings[task.key],
|
||||
);
|
||||
return inst
|
||||
? `${inst.name} (${inst.providerName})${inst.isActive ? " [Active]" : ""}`
|
||||
: null;
|
||||
})()}
|
||||
</SelectValue>
|
||||
</SelectTrigger>
|
||||
<SelectContent>
|
||||
<SelectGroup>
|
||||
<SelectItem value="">
|
||||
-- Use Active Key (Default) --
|
||||
</SelectItem>
|
||||
{instances
|
||||
.filter(
|
||||
(inst) =>
|
||||
(inst.type || "generative") === task.type,
|
||||
)
|
||||
.map((inst) => (
|
||||
<SelectItem key={inst.id} value={inst.id}>
|
||||
{inst.name} ({inst.providerName})
|
||||
{inst.isActive ? " [Active]" : ""}
|
||||
</SelectItem>
|
||||
))}
|
||||
</SelectGroup>
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section className="mb-8">
|
||||
<h2 className="mb-3 text-headline-md text-foreground">
|
||||
Available Scenarios
|
||||
</h2>
|
||||
{config.availableScenarios.length === 0 ? (
|
||||
<p className="mt-3 border border-accent bg-accent/25 px-3 py-2 text-label-sm text-foreground/80">
|
||||
No scenarios found in{" "}
|
||||
<code className="font-mono text-xs">
|
||||
content/demo/scenarios/
|
||||
</code>
|
||||
.
|
||||
</p>
|
||||
) : (
|
||||
<Table>
|
||||
<TableHeader>
|
||||
<TableRow>
|
||||
<TableHead>Name</TableHead>
|
||||
<TableHead>Path</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
<TableBody>
|
||||
{config.availableScenarios.map((s) => (
|
||||
<TableRow key={s.path}>
|
||||
<TableCell className="text-body-md">{s.name}</TableCell>
|
||||
<TableCell>
|
||||
<code className="font-mono text-xs text-primary">
|
||||
{s.path}
|
||||
</code>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)}
|
||||
</section>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
680
apps/gui/src/components/config/ProviderInstancesConfig.tsx
Normal file
@@ -0,0 +1,680 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import {
|
||||
createProviderInstance,
|
||||
updateProviderInstance,
|
||||
setActiveProviderInstance,
|
||||
regenerateEmbeddings,
|
||||
deleteProviderInstance,
|
||||
fetchAvailableModels,
|
||||
fetchAvailableModelsForInstance,
|
||||
} from "@/app/actions";
|
||||
import type {
|
||||
ModelInfo,
|
||||
ModelProviderInstance,
|
||||
ModelProviderMeta,
|
||||
} from "@omnia/llm";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { Label } from "@/components/ui/label";
|
||||
import { Checkbox } from "@/components/ui/checkbox";
|
||||
import { Badge } from "@/components/ui/badge";
|
||||
import {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectGroup,
|
||||
SelectItem,
|
||||
SelectTrigger,
|
||||
SelectValue,
|
||||
} from "@/components/ui/select";
|
||||
import {
|
||||
Combobox,
|
||||
ComboboxContent,
|
||||
ComboboxEmpty,
|
||||
ComboboxInput,
|
||||
ComboboxItem,
|
||||
ComboboxList,
|
||||
} from "@/components/ui/combobox";
|
||||
import {
|
||||
Card,
|
||||
CardHeader,
|
||||
CardContent,
|
||||
CardTitle,
|
||||
CardAction,
|
||||
} from "@/components/ui/card";
|
||||
import {
|
||||
Item,
|
||||
ItemContent,
|
||||
ItemGroup,
|
||||
ItemTitle,
|
||||
ItemDescription,
|
||||
} from "@/components/ui/item";
|
||||
import { Empty, EmptyTitle, EmptyDescription } from "@/components/ui/empty";
|
||||
import { cn } from "@/lib/utils";
|
||||
import { RefreshCwIcon } from "lucide-react";
|
||||
|
||||
const providerLogoMap: Record<string, string> = {
|
||||
anthropic: "/claude_logo.webp",
|
||||
"google-genai": "/gemini_logo.webp",
|
||||
openrouter: "/openrouter_logo.webp",
|
||||
ollama: "/ollama_logo.webp",
|
||||
deepseek: "/deepseek_logo.webp",
|
||||
openai: "/openai_logo.webp",
|
||||
groq: "/groq_logo.webp",
|
||||
};
|
||||
|
||||
interface ProviderInstancesConfigProps {
|
||||
instances: ModelProviderInstance[];
|
||||
availableProviders: ModelProviderMeta[];
|
||||
mappings: Record<string, string>;
|
||||
onChanged: () => Promise<void>;
|
||||
}
|
||||
|
||||
export function ProviderInstancesConfig({
|
||||
instances,
|
||||
availableProviders,
|
||||
mappings,
|
||||
onChanged,
|
||||
}: ProviderInstancesConfigProps) {
|
||||
const [selectedInstanceId, setSelectedInstanceId] = useState<string | null>(
|
||||
null,
|
||||
);
|
||||
const [editName, setEditName] = useState("");
|
||||
const [editProvider, setEditProvider] = useState("google-genai");
|
||||
const [editKey, setEditKey] = useState("");
|
||||
const [editModel, setEditModel] = useState("gemini-2.5-flash");
|
||||
const [editIsActive, setEditIsActive] = useState(false);
|
||||
const [editType, setEditType] = useState<"generative" | "embedding">(
|
||||
"generative",
|
||||
);
|
||||
const [editMaxContext, setEditMaxContext] = useState<number>(32768);
|
||||
const [editEndpointUrl, setEditEndpointUrl] = useState("");
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [error, setError] = useState("");
|
||||
|
||||
// Model listing state
|
||||
const [availableModels, setAvailableModels] = useState<ModelInfo[]>([]);
|
||||
const [modelsLoading, setModelsLoading] = useState(false);
|
||||
const debounceTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
|
||||
|
||||
// Fetch models for an existing saved instance
|
||||
const fetchModelsForExistingInstance = async (instanceId: string) => {
|
||||
setModelsLoading(true);
|
||||
setAvailableModels([]);
|
||||
try {
|
||||
const models = await fetchAvailableModelsForInstance(instanceId);
|
||||
setAvailableModels(models);
|
||||
} catch {
|
||||
setAvailableModels([]);
|
||||
} finally {
|
||||
setModelsLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
// Fetch models for a new instance (using live key/endpoint from form)
|
||||
const fetchModelsForNewInstance = (
|
||||
provider: string,
|
||||
apiKey: string,
|
||||
endpointUrl: string,
|
||||
) => {
|
||||
if (debounceTimer.current) clearTimeout(debounceTimer.current);
|
||||
|
||||
const isOllama = provider === "ollama";
|
||||
const hasCredentials = isOllama
|
||||
? endpointUrl.trim().length > 0
|
||||
: apiKey.trim().length > 8; // don't spam API with partial keys
|
||||
|
||||
if (!hasCredentials) {
|
||||
setAvailableModels([]);
|
||||
return;
|
||||
}
|
||||
|
||||
debounceTimer.current = setTimeout(async () => {
|
||||
setModelsLoading(true);
|
||||
setAvailableModels([]);
|
||||
try {
|
||||
const models = await fetchAvailableModels(
|
||||
provider,
|
||||
isOllama ? "none" : apiKey,
|
||||
isOllama ? endpointUrl : undefined,
|
||||
);
|
||||
setAvailableModels(models);
|
||||
} catch {
|
||||
setAvailableModels([]);
|
||||
} finally {
|
||||
setModelsLoading(false);
|
||||
}
|
||||
}, 600);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (selectedInstanceId === null) {
|
||||
setEditName("");
|
||||
setEditProvider("google-genai");
|
||||
setEditKey("");
|
||||
setEditModel("gemini-2.5-flash");
|
||||
setEditIsActive(false);
|
||||
setEditType("generative");
|
||||
setEditMaxContext(32768);
|
||||
setEditEndpointUrl("");
|
||||
setAvailableModels([]);
|
||||
} else if (selectedInstanceId === "new") {
|
||||
setEditName("");
|
||||
const defaultProvider = "google-genai";
|
||||
setEditProvider(defaultProvider);
|
||||
setEditKey("");
|
||||
setEditType("generative");
|
||||
const pMeta = availableProviders.find((p) => p.id === defaultProvider);
|
||||
setEditModel(pMeta?.defaultModel || "gemini-2.5-flash");
|
||||
setEditIsActive(false);
|
||||
setEditMaxContext(32768);
|
||||
setEditEndpointUrl("");
|
||||
setAvailableModels([]);
|
||||
} else {
|
||||
const inst = instances.find((i) => i.id === selectedInstanceId);
|
||||
if (inst) {
|
||||
setEditName(inst.name);
|
||||
setEditProvider(inst.providerName);
|
||||
setEditKey("");
|
||||
setEditType(inst.type || "generative");
|
||||
const pMeta = availableProviders.find(
|
||||
(p) => p.id === inst.providerName,
|
||||
);
|
||||
setEditModel(
|
||||
inst.modelName ||
|
||||
(inst.type === "embedding"
|
||||
? pMeta?.defaultEmbeddingModel
|
||||
: pMeta?.defaultModel) ||
|
||||
"gemini-2.5-flash",
|
||||
);
|
||||
setEditIsActive(inst.isActive);
|
||||
setEditMaxContext(
|
||||
inst.maxContext !== undefined && inst.maxContext !== null
|
||||
? inst.maxContext
|
||||
: 32768,
|
||||
);
|
||||
setEditEndpointUrl(inst.endpointUrl || "");
|
||||
setAvailableModels([]);
|
||||
// Auto-fetch models for existing instances
|
||||
fetchModelsForExistingInstance(selectedInstanceId);
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [selectedInstanceId, instances, availableProviders]);
|
||||
|
||||
// Re-fetch models when provider/key/endpoint changes on new instance form
|
||||
useEffect(() => {
|
||||
if (selectedInstanceId !== "new") return;
|
||||
fetchModelsForNewInstance(editProvider, editKey, editEndpointUrl);
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [editProvider, editKey, editEndpointUrl, selectedInstanceId]);
|
||||
|
||||
const handleProviderChange = (providerId: string | null) => {
|
||||
if (!providerId) return;
|
||||
setEditProvider(providerId);
|
||||
const pMeta = availableProviders.find((p) => p.id === providerId);
|
||||
setEditModel(
|
||||
editType === "embedding"
|
||||
? pMeta?.defaultEmbeddingModel || ""
|
||||
: pMeta?.defaultModel || "",
|
||||
);
|
||||
setAvailableModels([]);
|
||||
};
|
||||
|
||||
const handleTypeChange = (type: "generative" | "embedding") => {
|
||||
setEditType(type);
|
||||
const pMeta = availableProviders.find((p) => p.id === editProvider);
|
||||
setEditModel(
|
||||
type === "embedding"
|
||||
? pMeta?.defaultEmbeddingModel || ""
|
||||
: pMeta?.defaultModel || "",
|
||||
);
|
||||
};
|
||||
|
||||
const handleRefreshModels = () => {
|
||||
if (selectedInstanceId && selectedInstanceId !== "new") {
|
||||
fetchModelsForExistingInstance(selectedInstanceId);
|
||||
} else {
|
||||
fetchModelsForNewInstance(editProvider, editKey, editEndpointUrl);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSave = async (e: React.FormEvent) => {
|
||||
e.preventDefault();
|
||||
if (!editName.trim()) {
|
||||
setError("Name is required.");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError("");
|
||||
|
||||
let shouldRegenerate = false;
|
||||
let targetInstanceId = selectedInstanceId;
|
||||
|
||||
if (selectedInstanceId === "new") {
|
||||
if (editProvider !== "ollama" && !editKey.trim()) {
|
||||
setError("API Key is required for new instances.");
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
const created = await createProviderInstance(
|
||||
editName,
|
||||
editProvider,
|
||||
editProvider === "ollama" ? "none" : editKey,
|
||||
editModel || undefined,
|
||||
editType,
|
||||
editType === "generative" ? editMaxContext : 0,
|
||||
editProvider === "ollama"
|
||||
? editEndpointUrl || "http://localhost:11434"
|
||||
: undefined,
|
||||
);
|
||||
if (editIsActive) {
|
||||
await setActiveProviderInstance(created.id);
|
||||
}
|
||||
targetInstanceId = created.id;
|
||||
setSelectedInstanceId(created.id);
|
||||
} else {
|
||||
if (!selectedInstanceId) return;
|
||||
const inst = instances.find((i) => i.id === selectedInstanceId);
|
||||
if (inst && inst.type === "embedding") {
|
||||
const isMapped = mappings["embeddings"] === selectedInstanceId;
|
||||
const isActive = inst.isActive && !mappings["embeddings"];
|
||||
if (isMapped || isActive) {
|
||||
const hasChanged =
|
||||
inst.providerName !== editProvider ||
|
||||
inst.modelName !== editModel;
|
||||
if (hasChanged) {
|
||||
const confirmChange = window.confirm(
|
||||
"You have changed the configuration of the active embedding provider. This will delete all existing embeddings and regenerate them from scratch. Are you sure you want to do this?",
|
||||
);
|
||||
if (!confirmChange) {
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
shouldRegenerate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await updateProviderInstance(
|
||||
selectedInstanceId,
|
||||
editName,
|
||||
editProvider,
|
||||
editProvider === "ollama" ? "none" : editKey || undefined,
|
||||
editModel || undefined,
|
||||
editType,
|
||||
editType === "generative" ? editMaxContext : 0,
|
||||
editProvider === "ollama"
|
||||
? editEndpointUrl || "http://localhost:11434"
|
||||
: undefined,
|
||||
);
|
||||
if (editIsActive) {
|
||||
await setActiveProviderInstance(selectedInstanceId);
|
||||
}
|
||||
}
|
||||
|
||||
await onChanged();
|
||||
|
||||
if (shouldRegenerate && targetInstanceId && targetInstanceId !== "new") {
|
||||
await regenerateEmbeddings(targetInstanceId);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : String(err));
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleDelete = async () => {
|
||||
if (selectedInstanceId === "new" || selectedInstanceId === null) return;
|
||||
if (!confirm("Are you sure you want to delete this provider instance?"))
|
||||
return;
|
||||
|
||||
try {
|
||||
setLoading(true);
|
||||
setError("");
|
||||
await deleteProviderInstance(selectedInstanceId);
|
||||
setSelectedInstanceId(null);
|
||||
await onChanged();
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : String(err));
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="mb-8 flex min-h-[600px] flex-col">
|
||||
{error && (
|
||||
<div className="mb-4 rounded border-2 border-red-500 bg-red-50 px-3 py-2 text-sm text-red-700">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
<div
|
||||
className={cn(
|
||||
"mt-4 grid flex-1 grid-cols-1 gap-4 md:grid-cols-[30%_70%]",
|
||||
loading && "pointer-events-none opacity-60",
|
||||
"transition-opacity duration-200",
|
||||
)}
|
||||
>
|
||||
{/* Left panel - Instance list */}
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle>Instances</CardTitle>
|
||||
<CardAction>
|
||||
<Button onClick={() => setSelectedInstanceId("new")} size="sm">
|
||||
+ Add
|
||||
</Button>
|
||||
</CardAction>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{instances.length === 0 ? (
|
||||
<Empty>
|
||||
<EmptyTitle>No instances configured</EmptyTitle>
|
||||
</Empty>
|
||||
) : (
|
||||
<ItemGroup>
|
||||
{instances.map((inst) => (
|
||||
<Item
|
||||
key={inst.id}
|
||||
variant={
|
||||
selectedInstanceId === inst.id ? "outline" : "muted"
|
||||
}
|
||||
className={cn(
|
||||
"cursor-pointer",
|
||||
selectedInstanceId === inst.id && "border-primary",
|
||||
)}
|
||||
onClick={() => setSelectedInstanceId(inst.id)}
|
||||
>
|
||||
<ItemContent className="flex-row items-center gap-3">
|
||||
{providerLogoMap[inst.providerName] && (
|
||||
<img
|
||||
src={providerLogoMap[inst.providerName]}
|
||||
alt={inst.providerName}
|
||||
className="max-h-[38px] max-w-[38px] shrink-0 rounded-sm object-contain"
|
||||
/>
|
||||
)}
|
||||
<div className="flex flex-col gap-1">
|
||||
<ItemTitle>{inst.name}</ItemTitle>
|
||||
<div className="flex flex-row gap-1.5">
|
||||
{inst.isActive && <Badge>Active</Badge>}
|
||||
<Badge variant="outline">
|
||||
{inst.type === "generative" ? "gen" : "embed"}
|
||||
</Badge>
|
||||
</div>
|
||||
</div>
|
||||
</ItemContent>
|
||||
</Item>
|
||||
))}
|
||||
</ItemGroup>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* Right panel - Form */}
|
||||
<Card>
|
||||
{selectedInstanceId === null ? (
|
||||
<CardContent className="flex min-h-[300px] items-center justify-center">
|
||||
<Empty>
|
||||
<EmptyTitle>No instance selected</EmptyTitle>
|
||||
<EmptyDescription>
|
||||
Press + to add or select an existing Instance to edit
|
||||
</EmptyDescription>
|
||||
</Empty>
|
||||
</CardContent>
|
||||
) : (
|
||||
<form onSubmit={handleSave} className="flex h-full flex-col">
|
||||
<CardHeader>
|
||||
<CardTitle>
|
||||
{selectedInstanceId === "new"
|
||||
? "Create New Provider Instance"
|
||||
: `Configure: ${editName}`}
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="flex flex-1 flex-col gap-5">
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label htmlFor="formName">Friendly Name</Label>
|
||||
<Input
|
||||
id="formName"
|
||||
value={editName}
|
||||
onChange={(e) => setEditName(e.target.value)}
|
||||
placeholder="e.g. Gemini - Production"
|
||||
required
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-[2fr_3fr] gap-4">
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label>Instance Type</Label>
|
||||
{/* TODO: Change this to choice card */}
|
||||
<Select
|
||||
value={editType}
|
||||
onValueChange={(v) =>
|
||||
handleTypeChange(v as "generative" | "embedding")
|
||||
}
|
||||
items={[
|
||||
{
|
||||
label: "Generative (Text Generation)",
|
||||
value: "generative",
|
||||
},
|
||||
{
|
||||
label: "Embedding (Vector Embeddings)",
|
||||
value: "embedding",
|
||||
},
|
||||
]}
|
||||
>
|
||||
<SelectTrigger className="w-full">
|
||||
<SelectValue />
|
||||
</SelectTrigger>
|
||||
<SelectContent>
|
||||
<SelectGroup>
|
||||
<SelectItem value="generative">
|
||||
Generative (Text Generation)
|
||||
</SelectItem>
|
||||
<SelectItem value="embedding">
|
||||
Embedding (Vector Embeddings)
|
||||
</SelectItem>
|
||||
</SelectGroup>
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label>Provider Type</Label>
|
||||
<Select
|
||||
value={editProvider}
|
||||
onValueChange={handleProviderChange}
|
||||
items={availableProviders.map((p) => ({
|
||||
label: p.displayName,
|
||||
value: p.id,
|
||||
}))}
|
||||
>
|
||||
<SelectTrigger className="w-full">
|
||||
<SelectValue />
|
||||
</SelectTrigger>
|
||||
<SelectContent
|
||||
align="end"
|
||||
className="min-w-[var(--anchor-width)]"
|
||||
>
|
||||
<SelectGroup>
|
||||
{availableProviders.map((p) => (
|
||||
<SelectItem key={p.id} value={p.id}>
|
||||
{p.displayName}
|
||||
</SelectItem>
|
||||
))}
|
||||
</SelectGroup>
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
</div>
|
||||
{editProvider && availableProviders.length > 0 && (
|
||||
<span className="block rounded border-2 bg-muted px-3 py-2 text-xs text-muted-foreground">
|
||||
{
|
||||
availableProviders.find((p) => p.id === editProvider)
|
||||
?.description
|
||||
}
|
||||
</span>
|
||||
)}
|
||||
|
||||
{editProvider !== "ollama" && (
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label htmlFor="formKey">API Key</Label>
|
||||
<Input
|
||||
id="formKey"
|
||||
type="password"
|
||||
value={editKey}
|
||||
onChange={(e) => setEditKey(e.target.value)}
|
||||
placeholder={
|
||||
selectedInstanceId === "new"
|
||||
? "AIzaSy..."
|
||||
: "•••••••• (unchanged)"
|
||||
}
|
||||
required={selectedInstanceId === "new"}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{editProvider === "ollama" && (
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label htmlFor="formEndpoint">Endpoint URL</Label>
|
||||
<Input
|
||||
id="formEndpoint"
|
||||
value={editEndpointUrl}
|
||||
onChange={(e) => setEditEndpointUrl(e.target.value)}
|
||||
placeholder="e.g. http://localhost:11434"
|
||||
required
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<div className="flex items-center justify-between">
|
||||
<Label htmlFor="formModel">Model</Label>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleRefreshModels}
|
||||
disabled={modelsLoading}
|
||||
className="flex items-center gap-1 rounded px-1.5 py-0.5 text-xs text-muted-foreground transition-colors hover:bg-muted hover:text-foreground disabled:opacity-40"
|
||||
title="Refresh model list"
|
||||
>
|
||||
<RefreshCwIcon
|
||||
className={cn(
|
||||
"size-3",
|
||||
modelsLoading && "animate-spin",
|
||||
)}
|
||||
/>
|
||||
{modelsLoading
|
||||
? "Fetching…"
|
||||
: availableModels.length > 0
|
||||
? `${availableModels.length} models`
|
||||
: "Fetch models"}
|
||||
</button>
|
||||
</div>
|
||||
<Combobox
|
||||
value={editModel}
|
||||
onValueChange={(v) => {
|
||||
if (v) setEditModel(v);
|
||||
}}
|
||||
items={availableModels.map((m) => m.id)}
|
||||
>
|
||||
<ComboboxInput
|
||||
id="formModel"
|
||||
placeholder={
|
||||
modelsLoading
|
||||
? "Fetching models…"
|
||||
: availableModels.length > 0
|
||||
? "Search or select a model…"
|
||||
: "e.g. gemini-2.5-flash"
|
||||
}
|
||||
disabled={modelsLoading}
|
||||
showClear={false}
|
||||
value={editModel}
|
||||
onChange={(e) =>
|
||||
setEditModel((e.target as HTMLInputElement).value)
|
||||
}
|
||||
className="w-full"
|
||||
/>
|
||||
<ComboboxContent>
|
||||
<ComboboxEmpty>
|
||||
{modelsLoading
|
||||
? "Fetching models…"
|
||||
: "No models found. Type a custom model name above."}
|
||||
</ComboboxEmpty>
|
||||
<ComboboxList>
|
||||
{(modelId: string) => {
|
||||
const model = availableModels.find(
|
||||
(m) => m.id === modelId,
|
||||
);
|
||||
return (
|
||||
<ComboboxItem key={modelId} value={modelId}>
|
||||
<span className="flex-1 truncate">{modelId}</span>
|
||||
{model?.ownedBy && (
|
||||
<span className="ml-2 shrink-0 text-xs text-muted-foreground">
|
||||
{model.ownedBy}
|
||||
</span>
|
||||
)}
|
||||
</ComboboxItem>
|
||||
);
|
||||
}}
|
||||
</ComboboxList>
|
||||
</ComboboxContent>
|
||||
</Combobox>
|
||||
</div>
|
||||
|
||||
{editType === "generative" && (
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<Label htmlFor="formMaxContext">
|
||||
Max Context Length (Tokens, 0 for infinite)
|
||||
</Label>
|
||||
<Input
|
||||
id="formMaxContext"
|
||||
type="number"
|
||||
value={editMaxContext}
|
||||
onChange={(e) =>
|
||||
setEditMaxContext(parseInt(e.target.value) || 0)
|
||||
}
|
||||
min={0}
|
||||
placeholder="e.g. 32768"
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex flex-row items-center gap-2">
|
||||
<Checkbox
|
||||
id="formActive"
|
||||
checked={editIsActive}
|
||||
onCheckedChange={(v) => setEditIsActive(v === true)}
|
||||
/>
|
||||
<Label htmlFor="formActive" className="cursor-pointer">
|
||||
Set as Active Instance
|
||||
</Label>
|
||||
</div>
|
||||
|
||||
<div className="flex flex-row items-center justify-between gap-2">
|
||||
<div>
|
||||
{selectedInstanceId !== "new" && (
|
||||
<Button
|
||||
type="button"
|
||||
variant="destructive"
|
||||
onClick={handleDelete}
|
||||
disabled={loading}
|
||||
>
|
||||
Delete
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
<Button type="submit" disabled={loading}>
|
||||
{loading ? "Saving..." : "Save"}
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</form>
|
||||
)}
|
||||
</Card>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
462
apps/gui/src/components/home/HomeView.tsx
Normal file
@@ -0,0 +1,462 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useState } from "react";
|
||||
import Link from "next/link";
|
||||
import { useRouter } from "next/navigation";
|
||||
import {
|
||||
startSimulation,
|
||||
listSavedSimulations,
|
||||
getConfigStatus,
|
||||
getScenarioEntities,
|
||||
deleteSimulation,
|
||||
listProviderInstances,
|
||||
} from "@/app/actions";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import type { ModelProviderInstance } from "@omnia/llm";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { ScenarioCard } from "@/components/play/ScenarioCard";
|
||||
import { Spinner } from "@/components/ui/spinner";
|
||||
import { Skeleton } from "@/components/ui/skeleton";
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
DialogDescription,
|
||||
DialogFooter,
|
||||
} from "@/components/ui/dialog";
|
||||
import {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectGroup,
|
||||
SelectItem,
|
||||
SelectTrigger,
|
||||
SelectValue,
|
||||
} from "@/components/ui/select";
|
||||
import { Input } from "@/components/ui/input";
|
||||
|
||||
export function HomeView() {
|
||||
const router = useRouter();
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [loadingData, setLoadingData] = useState(true);
|
||||
const [error, setError] = useState("");
|
||||
|
||||
const [savedSessions, setSavedSessions] = useState<SimSnapshot[]>([]);
|
||||
const [scenarios, setScenarios] = useState<
|
||||
{ path: string; name: string; description: string }[]
|
||||
>([]);
|
||||
const [providerInstances, setProviderInstances] = useState<
|
||||
ModelProviderInstance[]
|
||||
>([]);
|
||||
|
||||
// Modal State
|
||||
const [scenarioForModal, setScenarioForModal] = useState<{
|
||||
path: string;
|
||||
name: string;
|
||||
} | null>(null);
|
||||
const [modalEntities, setModalEntities] = useState<
|
||||
{ id: string; name: string }[]
|
||||
>([]);
|
||||
const [loadingEntities, setLoadingEntities] = useState(false);
|
||||
const [selectedEntityForModal, setSelectedEntityForModal] =
|
||||
useState<string>("");
|
||||
const [customName, setCustomName] = useState<string>("");
|
||||
|
||||
const loadSavedSessions = useCallback(async () => {
|
||||
try {
|
||||
const res = await listSavedSimulations();
|
||||
if (res.ok) {
|
||||
setSavedSessions(res.sessions);
|
||||
}
|
||||
} catch {
|
||||
// sessions load failed, ignore
|
||||
}
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
let active = true;
|
||||
async function loadAll() {
|
||||
setLoadingData(true);
|
||||
try {
|
||||
const sessionsRes = await listSavedSimulations();
|
||||
if (active && sessionsRes.ok) {
|
||||
setSavedSessions(sessionsRes.sessions);
|
||||
}
|
||||
} catch {
|
||||
// session load failed, ignore
|
||||
}
|
||||
|
||||
try {
|
||||
const configStatus = await getConfigStatus();
|
||||
if (active) {
|
||||
setScenarios(configStatus.availableScenarios);
|
||||
}
|
||||
} catch {
|
||||
// scenarios load failed, ignore
|
||||
}
|
||||
|
||||
try {
|
||||
const providersList = await listProviderInstances();
|
||||
if (active) {
|
||||
setProviderInstances(providersList);
|
||||
}
|
||||
} catch {
|
||||
// providers load failed, ignore
|
||||
}
|
||||
|
||||
if (active) {
|
||||
setLoadingData(false);
|
||||
}
|
||||
}
|
||||
loadAll();
|
||||
return () => {
|
||||
active = false;
|
||||
};
|
||||
}, []);
|
||||
|
||||
const handleResume = (id: string) => {
|
||||
router.push(`/play?simId=${id}`);
|
||||
};
|
||||
|
||||
const handleDelete = async (id: string, e: React.MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
if (!confirm("Are you sure you want to delete this simulation session?"))
|
||||
return;
|
||||
setLoading(true);
|
||||
try {
|
||||
const res = await deleteSimulation(id);
|
||||
if (!res.ok) {
|
||||
setError(res.error);
|
||||
} else {
|
||||
await loadSavedSessions();
|
||||
}
|
||||
} catch (err) {
|
||||
setError(
|
||||
err instanceof Error ? err.message : "Failed to delete session.",
|
||||
);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleScenarioClick = async (scenario: {
|
||||
path: string;
|
||||
name: string;
|
||||
}) => {
|
||||
setScenarioForModal(scenario);
|
||||
setLoadingEntities(true);
|
||||
setSelectedEntityForModal(""); // Reset selection to Spectator
|
||||
setCustomName(scenario.name); // Set custom simulation name default
|
||||
try {
|
||||
const res = await getScenarioEntities(scenario.path);
|
||||
if (res.ok) {
|
||||
setModalEntities(res.entities);
|
||||
} else {
|
||||
setModalEntities([]);
|
||||
}
|
||||
} catch {
|
||||
setModalEntities([]);
|
||||
} finally {
|
||||
setLoadingEntities(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleStartFromModal = async () => {
|
||||
if (!scenarioForModal) return;
|
||||
setLoading(true);
|
||||
setError("");
|
||||
const targetScenario = scenarioForModal;
|
||||
setScenarioForModal(null); // close modal
|
||||
try {
|
||||
const result = await startSimulation({
|
||||
scenario: targetScenario.path,
|
||||
playEntity: selectedEntityForModal || undefined,
|
||||
customName: customName.trim() || undefined,
|
||||
});
|
||||
|
||||
if (!result.ok) {
|
||||
setError(result.error);
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Navigate to the separate play page with the newly created simulation ID
|
||||
router.push(`/play?simId=${result.snapshot.id}`);
|
||||
} catch (err) {
|
||||
setError(
|
||||
err instanceof Error ? err.message : "Failed to start simulation.",
|
||||
);
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="flex-1 overflow-y-auto w-full relative">
|
||||
<div className="relative z-10 mx-auto max-w-[1024px] px-10 py-12">
|
||||
<div className="animate-fade-in">
|
||||
{/* Centered Big Logo */}
|
||||
<div className="flex flex-col items-center justify-center mb-10 pt-4">
|
||||
<img
|
||||
src="/logo-shadow.png"
|
||||
alt="Omnia Logo"
|
||||
className="h-28 object-contain mb-3"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div className="mb-6 border border-destructive bg-destructive/10 px-3 py-2 text-sm text-destructive">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{providerInstances.length === 0 && !loadingData && (
|
||||
<div className="mb-6 border border-yellow-500/30 bg-yellow-500/10 px-4 py-3 text-sm text-yellow-600 flex flex-col gap-2">
|
||||
<span className="font-semibold flex items-center gap-1">
|
||||
⚠️ No LLM providers have been configured.
|
||||
</span>
|
||||
<span>
|
||||
Please go to the{" "}
|
||||
<Link
|
||||
href="/config"
|
||||
className="underline font-medium hover:text-yellow-700"
|
||||
>
|
||||
Configuration
|
||||
</Link>{" "}
|
||||
page to set up at least one provider before running simulations.
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Simulations Section */}
|
||||
<section className="mb-10">
|
||||
<h2 className="text-headline-lg text-primary mb-6 animate-fade-in">
|
||||
Simulations
|
||||
</h2>
|
||||
{loadingData ? (
|
||||
<div className="flex overflow-x-auto gap-6 pb-4 scrollbar-thin scrollbar-thumb-border/20">
|
||||
{Array.from({ length: 3 }).map((_, index) => (
|
||||
<div
|
||||
key={index}
|
||||
className="flex-shrink-0 w-72 border border-border/30 bg-card p-5 shadow-sm transition-all flex flex-col justify-between h-[148px]"
|
||||
>
|
||||
<div className="space-y-3">
|
||||
<Skeleton className="h-5 w-2/3" />
|
||||
<Skeleton className="h-4 w-1/2" />
|
||||
<Skeleton className="h-3 w-1/3" />
|
||||
</div>
|
||||
<div className="flex justify-between items-center mt-4">
|
||||
<Skeleton className="h-4 w-16" />
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : savedSessions.length === 0 ? (
|
||||
<p className="text-sm italic text-muted-foreground">
|
||||
No saved simulations found. Start a new one below!
|
||||
</p>
|
||||
) : (
|
||||
<div className="flex overflow-x-auto gap-6 pb-4 scrollbar-thin scrollbar-thumb-border/20">
|
||||
{savedSessions.map((s) => (
|
||||
<div
|
||||
key={s.id}
|
||||
onClick={
|
||||
providerInstances.length === 0
|
||||
? undefined
|
||||
: () => handleResume(s.id)
|
||||
}
|
||||
className={`flex-shrink-0 w-72 border border-border/30 bg-card p-5 shadow-sm transition-all relative group ${
|
||||
providerInstances.length === 0
|
||||
? "opacity-50 cursor-not-allowed filter grayscale"
|
||||
: "cursor-pointer hover:-translate-y-0.5 hover:shadow-md active:translate-y-0 active:shadow-sm"
|
||||
}`}
|
||||
>
|
||||
<div className="flex flex-col gap-1 text-sm mb-4">
|
||||
<strong className="text-body-md text-foreground block">
|
||||
{s.scenarioName}
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground">
|
||||
Turn {s.turn} · {s.entities.length} entities
|
||||
· {s.status}
|
||||
</span>
|
||||
<span className="text-xs text-muted-foreground/60 font-mono">
|
||||
ID: {s.id.substring(0, 8)}...
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between items-center mt-4">
|
||||
<span className="text-xs text-primary font-mono uppercase tracking-wider">
|
||||
Resume
|
||||
</span>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="destructive"
|
||||
onClick={(e) => handleDelete(s.id, e)}
|
||||
disabled={loading}
|
||||
title="Delete Session"
|
||||
className="opacity-0 group-hover:opacity-100 transition-opacity"
|
||||
>
|
||||
Delete
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{/* Scenarios Section */}
|
||||
<section className="mb-10">
|
||||
<h2 className="text-headline-lg text-primary mb-6 animate-fade-in">
|
||||
Scenarios
|
||||
</h2>
|
||||
{loadingData ? (
|
||||
<div className="flex overflow-x-auto gap-6 pb-4 scrollbar-thin scrollbar-thumb-border/20">
|
||||
<Link href="/builder" className="no-underline flex-shrink-0">
|
||||
<div className="w-64 border border-border/30 bg-card p-5 cursor-pointer shadow-sm hover:-translate-y-0.5 hover:shadow-md active:translate-y-0 active:shadow-sm transition-all flex flex-col justify-between h-full min-h-[148px]">
|
||||
<div>
|
||||
<strong className="text-body-md text-foreground block mb-1">
|
||||
Build a scenario
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground">
|
||||
Create a custom simulation starting point
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2 mt-4 text-xs font-mono uppercase tracking-wider text-primary">
|
||||
<span className="flex items-center justify-center size-5 border border-primary text-primary font-bold text-sm bg-primary/10">
|
||||
+
|
||||
</span>
|
||||
<span>Create New</span>
|
||||
</div>
|
||||
</div>
|
||||
</Link>
|
||||
{Array.from({ length: 3 }).map((_, index) => (
|
||||
<div
|
||||
key={index}
|
||||
className="flex-shrink-0 w-64 border border-border/30 bg-card p-5 shadow-sm flex flex-col justify-between h-[148px]"
|
||||
>
|
||||
<div className="space-y-3">
|
||||
<Skeleton className="h-5 w-3/4" />
|
||||
<Skeleton className="h-3 w-1/2" />
|
||||
</div>
|
||||
<div className="mt-4">
|
||||
<Skeleton className="h-4 w-20" />
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex overflow-x-auto gap-6 pb-4 scrollbar-thin scrollbar-thumb-border/20">
|
||||
<Link href="/builder" className="no-underline flex-shrink-0">
|
||||
<div className="w-64 border border-primary bg-primary p-5 cursor-pointer shadow-sm hover:-translate-y-0.5 hover:shadow-md active:translate-y-0 active:shadow-sm transition-all flex flex-col justify-between h-full min-h-[148px]">
|
||||
<div>
|
||||
<strong className="text-body-md text-surface block mb-1">
|
||||
Build a scenario
|
||||
</strong>
|
||||
<span className="text-xs text-surface/80">
|
||||
Create a custom simulation starting point
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2 mt-4 text-xs font-mono uppercase tracking-wider text-surface">
|
||||
<span className="flex items-center justify-center size-5 border border-surface text-surface font-bold text-sm bg-surface/20">
|
||||
+
|
||||
</span>
|
||||
<span>Create New</span>
|
||||
</div>
|
||||
</div>
|
||||
</Link>
|
||||
{scenarios.map((s) => (
|
||||
<ScenarioCard
|
||||
key={s.path}
|
||||
name={s.name}
|
||||
description={s.description}
|
||||
onClick={() => handleScenarioClick(s)}
|
||||
disabled={providerInstances.length === 0}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{/* Start Scenario Selection Modal */}
|
||||
{scenarioForModal && (
|
||||
<Dialog
|
||||
open={!!scenarioForModal}
|
||||
onOpenChange={(open) => !open && setScenarioForModal(null)}
|
||||
>
|
||||
<DialogContent className="max-w-[400px]">
|
||||
<DialogHeader className="border-b border-dotted border-border/20 pb-4 mb-2">
|
||||
<DialogTitle>Start Scenario</DialogTitle>
|
||||
<DialogDescription>
|
||||
Choose how you want to interact with{" "}
|
||||
<strong>{scenarioForModal.name}</strong>.
|
||||
</DialogDescription>
|
||||
</DialogHeader>
|
||||
|
||||
{loadingEntities ? (
|
||||
<div className="flex items-center gap-2 text-sm text-muted-foreground py-4 justify-center">
|
||||
<Spinner />
|
||||
<span>Loading scenario entities...</span>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex flex-col gap-4 py-4">
|
||||
<div className="flex flex-col gap-2">
|
||||
<label className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono">
|
||||
Custom Simulation Name
|
||||
</label>
|
||||
<Input
|
||||
value={customName}
|
||||
onChange={(e) => setCustomName(e.target.value)}
|
||||
placeholder="Enter custom name..."
|
||||
/>
|
||||
</div>
|
||||
<div className="flex flex-col gap-2">
|
||||
<label className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono">
|
||||
Simulation Mode / Play as
|
||||
</label>
|
||||
<Select
|
||||
value={selectedEntityForModal}
|
||||
onValueChange={(val) =>
|
||||
setSelectedEntityForModal(val || "")
|
||||
}
|
||||
>
|
||||
<SelectTrigger className="w-full">
|
||||
<SelectValue placeholder="-- Run Fully Autonomously --" />
|
||||
</SelectTrigger>
|
||||
<SelectContent>
|
||||
<SelectGroup>
|
||||
<SelectItem value="">
|
||||
-- Run Fully Autonomously --
|
||||
</SelectItem>
|
||||
{modalEntities.map((ent) => (
|
||||
<SelectItem key={ent.id} value={ent.id}>
|
||||
Play as {ent.name}
|
||||
</SelectItem>
|
||||
))}
|
||||
</SelectGroup>
|
||||
</SelectContent>
|
||||
</Select>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<DialogFooter className="gap-2">
|
||||
<Button
|
||||
variant="outline"
|
||||
onClick={() => setScenarioForModal(null)}
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button
|
||||
onClick={handleStartFromModal}
|
||||
disabled={loading || loadingEntities}
|
||||
>
|
||||
{loading ? "Starting..." : "Launch"}
|
||||
</Button>
|
||||
</DialogFooter>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
231
apps/gui/src/components/play/HandoffModal.tsx
Normal file
@@ -0,0 +1,231 @@
|
||||
"use client";
|
||||
|
||||
import { useState } from "react";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from "@/components/ui/dialog";
|
||||
import { Badge } from "@/components/ui/badge";
|
||||
|
||||
interface HandoffModalProps {
|
||||
entry: SimSnapshot["log"][number];
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export function HandoffModal({ entry, onClose }: HandoffModalProps) {
|
||||
const [activeTab, setActiveTab] = useState<"chunks" | "prompt" | "output">(
|
||||
"chunks",
|
||||
);
|
||||
|
||||
const handoffResult = entry.handoffResult;
|
||||
const chunks = handoffResult?.chunks || [];
|
||||
|
||||
const getImportanceColor = (score: number) => {
|
||||
if (score >= 8)
|
||||
return "bg-destructive/10 text-destructive border-destructive/30";
|
||||
if (score >= 5) return "bg-amber-500/10 text-amber-500 border-amber-500/30";
|
||||
return "bg-emerald-500/10 text-emerald-500 border-emerald-500/30";
|
||||
};
|
||||
|
||||
return (
|
||||
<Dialog open onOpenChange={(open) => !open && onClose()}>
|
||||
<DialogContent className="max-w-[800px] sm:max-w-[800px] h-[85vh] overflow-hidden flex flex-col p-0 gap-0 border-2">
|
||||
<DialogHeader className="px-6 pt-5 pb-4 border-b">
|
||||
<DialogTitle className="text-lg font-head tracking-wide text-primary flex items-center justify-between">
|
||||
<span>Memory Handoff Details — {entry.entityName}</span>
|
||||
{entry.usage && (
|
||||
<span className="text-xs font-mono font-normal text-muted-foreground">
|
||||
{entry.usage.modelName || "Handoff Model"}
|
||||
</span>
|
||||
)}
|
||||
</DialogTitle>
|
||||
</DialogHeader>
|
||||
|
||||
{/* Custom Tab Switcher */}
|
||||
<div className="flex border-b bg-muted/20 px-6 py-2 gap-2">
|
||||
<button
|
||||
onClick={() => setActiveTab("chunks")}
|
||||
className={`px-3 py-1.5 text-xs font-medium border transition-all duration-100 ${
|
||||
activeTab === "chunks"
|
||||
? "border-primary bg-primary/10 text-primary shadow-[1px_1px_0_0_var(--primary)]"
|
||||
: "border-transparent hover:bg-secondary text-muted-foreground"
|
||||
}`}
|
||||
>
|
||||
Promoted Chunks ({chunks.length})
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setActiveTab("prompt")}
|
||||
className={`px-3 py-1.5 text-xs font-medium border transition-all duration-100 ${
|
||||
activeTab === "prompt"
|
||||
? "border-primary bg-primary/10 text-primary shadow-[1px_1px_0_0_var(--primary)]"
|
||||
: "border-transparent hover:bg-secondary text-muted-foreground"
|
||||
}`}
|
||||
>
|
||||
Raw LLM Prompt
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setActiveTab("output")}
|
||||
className={`px-3 py-1.5 text-xs font-medium border transition-all duration-100 ${
|
||||
activeTab === "output"
|
||||
? "border-primary bg-primary/10 text-primary shadow-[1px_1px_0_0_var(--primary)]"
|
||||
: "border-transparent hover:bg-secondary text-muted-foreground"
|
||||
}`}
|
||||
>
|
||||
Raw JSON Output
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="overflow-y-auto flex-1 p-6 space-y-4">
|
||||
{activeTab === "chunks" && (
|
||||
<div className="space-y-4">
|
||||
{entry.usage && (
|
||||
<div className="grid grid-cols-3 gap-4 border border-dotted border-border/20 p-3 bg-secondary/10 rounded text-xs font-mono">
|
||||
<div>
|
||||
<span className="text-muted-foreground block uppercase tracking-wider text-[10px]">
|
||||
Input Tokens
|
||||
</span>
|
||||
<strong className="text-foreground">
|
||||
{entry.usage.inputTokens}
|
||||
</strong>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-muted-foreground block uppercase tracking-wider text-[10px]">
|
||||
Output Tokens
|
||||
</span>
|
||||
<strong className="text-foreground">
|
||||
{entry.usage.outputTokens}
|
||||
</strong>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-muted-foreground block uppercase tracking-wider text-[10px]">
|
||||
Total Tokens
|
||||
</span>
|
||||
<strong className="text-foreground">
|
||||
{entry.usage.totalTokens}
|
||||
</strong>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{chunks.length === 0 ? (
|
||||
<div className="border border-dotted border-border/30 p-8 text-center bg-card text-muted-foreground rounded">
|
||||
<p className="text-sm">
|
||||
No memories were promoted to the Memory Ledger during this
|
||||
turn.
|
||||
</p>
|
||||
<p className="text-xs mt-1">
|
||||
All Cognitive Buffer entries were summarized or forgotten.
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-4">
|
||||
<h3 className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono">
|
||||
Memory Ledger Additions
|
||||
</h3>
|
||||
{chunks.map((chunk: any, index: number) => (
|
||||
<div
|
||||
key={index}
|
||||
className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)] relative flex flex-col gap-3"
|
||||
>
|
||||
<div className="flex justify-between items-start gap-4">
|
||||
<div className="flex-1 text-sm text-foreground/90 leading-relaxed font-sans">
|
||||
{chunk.content}
|
||||
</div>
|
||||
<Badge
|
||||
variant="outline"
|
||||
className={`font-mono text-xs ${getImportanceColor(chunk.importance)}`}
|
||||
>
|
||||
Importance: {chunk.importance}
|
||||
</Badge>
|
||||
</div>
|
||||
|
||||
{chunk.quotes && chunk.quotes.length > 0 && (
|
||||
<div className="bg-secondary/10 border-l-2 border-primary/50 p-2.5 my-1 text-xs italic text-muted-foreground space-y-1">
|
||||
{chunk.quotes.map((quote: string, qIdx: number) => (
|
||||
<div key={qIdx}>“{quote}”</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex flex-wrap gap-2 text-xs pt-2 border-t border-dotted border-border/10">
|
||||
{chunk.retainInBuffer ? (
|
||||
<Badge
|
||||
variant="outline"
|
||||
className="bg-primary/5 text-primary border-primary/20 text-[10px] font-mono"
|
||||
>
|
||||
Pinned in Buffer
|
||||
</Badge>
|
||||
) : (
|
||||
<Badge
|
||||
variant="outline"
|
||||
className="bg-muted text-muted-foreground border-border/20 text-[10px] font-mono"
|
||||
>
|
||||
Pruned from Buffer
|
||||
</Badge>
|
||||
)}
|
||||
|
||||
{chunk.involvedEntityIds &&
|
||||
chunk.involvedEntityIds.length > 0 && (
|
||||
<div className="flex items-center gap-1.5 ml-auto text-[10px] font-mono text-muted-foreground">
|
||||
<span>Entities:</span>
|
||||
{chunk.involvedEntityIds.map((entId: string) => (
|
||||
<Badge
|
||||
key={entId}
|
||||
variant="outline"
|
||||
className="text-[10px] px-1 py-0 border-border/20 font-mono"
|
||||
>
|
||||
{entId}
|
||||
</Badge>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{activeTab === "prompt" && entry.rawPrompt && (
|
||||
<div className="space-y-4">
|
||||
<div>
|
||||
<h4 className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono mb-2">
|
||||
System Prompt
|
||||
</h4>
|
||||
<pre className="p-3 bg-muted rounded text-xs font-mono whitespace-pre-wrap text-foreground border max-h-[250px] overflow-y-auto">
|
||||
{entry.rawPrompt.systemPrompt}
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono mb-2">
|
||||
User Context (Candidates)
|
||||
</h4>
|
||||
<pre className="p-3 bg-muted rounded text-xs font-mono whitespace-pre-wrap text-foreground border max-h-[350px] overflow-y-auto font-sans leading-relaxed font-mono">
|
||||
{entry.rawPrompt.userContext}
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{activeTab === "output" && (
|
||||
<div className="space-y-2 h-full flex flex-col">
|
||||
<h4 className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono">
|
||||
Raw JSON Output
|
||||
</h4>
|
||||
<pre className="p-3 bg-muted rounded text-xs font-mono whitespace-pre-wrap text-foreground border flex-1 overflow-y-auto max-h-[500px]">
|
||||
{handoffResult
|
||||
? JSON.stringify(handoffResult, null, 2)
|
||||
: "No JSON Output recorded."}
|
||||
</pre>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
}
|
||||
255
apps/gui/src/components/play/InteractView.tsx
Normal file
@@ -0,0 +1,255 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { useRouter } from "next/navigation";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Textarea } from "@/components/ui/textarea";
|
||||
import { Spinner } from "@/components/ui/spinner";
|
||||
import { cn } from "@/lib/utils";
|
||||
import {
|
||||
Alert,
|
||||
AlertAction,
|
||||
AlertDescription,
|
||||
AlertTitle,
|
||||
} from "@/components/ui/alert";
|
||||
|
||||
function IntentTag({
|
||||
intent,
|
||||
isSelf,
|
||||
}: {
|
||||
intent: SimSnapshot["log"][number]["intents"][number];
|
||||
isSelf?: boolean;
|
||||
}) {
|
||||
const labels: Record<string, string> = {
|
||||
monologue: "thought",
|
||||
dialogue: "dialogue",
|
||||
action: "action",
|
||||
};
|
||||
|
||||
const label = labels[intent.type] || intent.type;
|
||||
|
||||
let outcome = "";
|
||||
if (intent.type === "action") {
|
||||
outcome = intent.isValid ? " ✅" : ` ❌ (${intent.reason})`;
|
||||
}
|
||||
|
||||
const textToDisplay =
|
||||
isSelf && intent.selfDescription
|
||||
? intent.selfDescription
|
||||
: intent.description;
|
||||
|
||||
const modifiersStr =
|
||||
intent.modifiers && intent.modifiers.length > 0 ? (
|
||||
<span className="italic opacity-80 text-muted-foreground ml-1">
|
||||
({intent.modifiers.join(", ")})
|
||||
</span>
|
||||
) : null;
|
||||
|
||||
return (
|
||||
<span className="text-sm text-muted-foreground">
|
||||
[{label}] “{textToDisplay}”{modifiersStr}
|
||||
{outcome}
|
||||
{intent.minutesToAdvance ? ` [+${intent.minutesToAdvance}min]` : ""}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
function formatSimTime(isoString: string) {
|
||||
try {
|
||||
const d = new Date(isoString);
|
||||
if (isNaN(d.getTime())) return isoString;
|
||||
const yyyy = d.getUTCFullYear();
|
||||
const mm = String(d.getUTCMonth() + 1).padStart(2, "0");
|
||||
const dd = String(d.getUTCDate()).padStart(2, "0");
|
||||
const hh = String(d.getUTCHours()).padStart(2, "0");
|
||||
const min = String(d.getUTCMinutes()).padStart(2, "0");
|
||||
const ss = String(d.getUTCSeconds()).padStart(2, "0");
|
||||
return `${yyyy}-${mm}-${dd} ${hh}:${min}:${ss} UTC`;
|
||||
} catch {
|
||||
return isoString;
|
||||
}
|
||||
}
|
||||
|
||||
function LogEntryCard({
|
||||
entry,
|
||||
onShowPrompt,
|
||||
isPlayerCard,
|
||||
}: {
|
||||
entry: SimSnapshot["log"][number];
|
||||
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
|
||||
isPlayerCard: boolean;
|
||||
}) {
|
||||
const showMenu = !!(entry.rawPrompt || entry.decoderPrompt);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"border p-4 shadow-[2px_2px_0_0_var(--border)]",
|
||||
isPlayerCard
|
||||
? "border-primary bg-surface-container-low"
|
||||
: "border-border/30 bg-card",
|
||||
)}
|
||||
>
|
||||
<div className="flex justify-between items-center mb-2 border-b border-dotted border-border/20 pb-2">
|
||||
<div className="flex items-center gap-2">
|
||||
<strong className="text-body-md font-bold text-foreground">
|
||||
{entry.entityName}
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground font-mono">
|
||||
Turn {entry.turn} · {formatSimTime(entry.timestamp)}
|
||||
</span>
|
||||
</div>
|
||||
{showMenu && (
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={() => onShowPrompt(entry)}
|
||||
title="View Raw Prompts & Token Usage"
|
||||
>
|
||||
☰
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
<div className="text-body-md leading-relaxed mb-3 text-foreground/90 whitespace-pre-wrap">
|
||||
{entry.narrativeProse}
|
||||
</div>
|
||||
<div className="flex flex-col gap-1.5 mt-2 border-t border-dotted border-border/10 pt-2">
|
||||
{entry.intents.map((intent, i) => (
|
||||
<IntentTag key={i} intent={intent} isSelf={isPlayerCard} />
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface InteractViewProps {
|
||||
snapshot: SimSnapshot;
|
||||
loading: boolean;
|
||||
statusText: string;
|
||||
playerInput: string;
|
||||
setPlayerInput: (value: string) => void;
|
||||
onSubmitAction: (e: React.FormEvent<HTMLFormElement>) => void;
|
||||
onShowPrompt: (entry: SimSnapshot["log"][number]) => void;
|
||||
onShowHandoff: (entry: SimSnapshot["log"][number]) => void;
|
||||
logEndRef: React.RefObject<HTMLDivElement | null>;
|
||||
}
|
||||
|
||||
export function InteractView({
|
||||
snapshot,
|
||||
loading,
|
||||
statusText,
|
||||
playerInput,
|
||||
setPlayerInput,
|
||||
onSubmitAction,
|
||||
onShowPrompt,
|
||||
onShowHandoff,
|
||||
logEndRef,
|
||||
}: InteractViewProps) {
|
||||
const router = useRouter();
|
||||
|
||||
const playerEntity = snapshot.entities.find((e) => e.isPlayer);
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Scrollable Center Viewport */}
|
||||
<main className="flex-1 overflow-y-auto px-8 py-6">
|
||||
<div className="flex flex-col gap-4 max-w-[800px] mx-auto pb-12">
|
||||
{snapshot.log.map((entry, i) => {
|
||||
if (entry.isHandoff) {
|
||||
return (
|
||||
<Alert
|
||||
key={i}
|
||||
className="max-w-md border-dashed bg-secondary/10"
|
||||
>
|
||||
<div className="flex-1">
|
||||
<AlertTitle>
|
||||
Handoff triggered for {entry.entityName}
|
||||
</AlertTitle>
|
||||
<AlertDescription>
|
||||
Memories were transferred from Cognitive Buffer to Memory
|
||||
Ledger
|
||||
</AlertDescription>
|
||||
</div>
|
||||
<AlertAction>
|
||||
<Button
|
||||
size="xs"
|
||||
variant="default"
|
||||
onClick={() => onShowHandoff(entry)}
|
||||
>
|
||||
View Details
|
||||
</Button>
|
||||
</AlertAction>
|
||||
</Alert>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<LogEntryCard
|
||||
key={i}
|
||||
entry={entry}
|
||||
onShowPrompt={onShowPrompt}
|
||||
isPlayerCard={entry.entityId === playerEntity?.id}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{loading && (
|
||||
<div className="flex items-center gap-2 text-sm italic text-muted-foreground p-2 font-mono">
|
||||
<Spinner />
|
||||
{statusText || "Processing..."}
|
||||
</div>
|
||||
)}
|
||||
<div ref={logEndRef} />
|
||||
</div>
|
||||
</main>
|
||||
|
||||
{/* Sticky Chat / Interaction Input Footer */}
|
||||
<footer className="sticky bottom-0 bg-background/95 backdrop-blur-xs border-t border-dotted border-border/20 px-8 py-4 z-10 shrink-0">
|
||||
<div className="max-w-[800px] mx-auto">
|
||||
{snapshot.status === "waiting_player" && snapshot.waitingEntity ? (
|
||||
<div className="border border-border/30 bg-card p-4 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<details className="mb-3">
|
||||
<summary className="cursor-pointer text-sm font-medium font-head text-primary select-none outline-none">
|
||||
<strong>Your context as {snapshot.waitingEntity.name}</strong>
|
||||
</summary>
|
||||
<pre className="text-xs whitespace-pre-wrap bg-input border border-border/20 p-2 max-h-[150px] overflow-y-auto mt-2 font-mono">
|
||||
{snapshot.waitingEntity.userContext}
|
||||
</pre>
|
||||
</details>
|
||||
|
||||
<form onSubmit={onSubmitAction} className="flex flex-col gap-2">
|
||||
<Textarea
|
||||
value={playerInput}
|
||||
onChange={(e) => setPlayerInput(e.target.value)}
|
||||
placeholder="Describe what your character does, says, or thinks..."
|
||||
rows={3}
|
||||
disabled={loading}
|
||||
/>
|
||||
<Button type="submit" disabled={loading || !playerInput.trim()}>
|
||||
{loading ? "Processing..." : "Submit Action"}
|
||||
</Button>
|
||||
</form>
|
||||
</div>
|
||||
) : snapshot.status === "done" || snapshot.status === "error" ? (
|
||||
<div className="flex justify-between items-center bg-card border border-border/30 p-4 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<span className="text-sm font-mono text-muted-foreground">
|
||||
{snapshot.status === "error"
|
||||
? "Simulation finished with an error."
|
||||
: "Simulation complete."}
|
||||
</span>
|
||||
<Button
|
||||
onClick={() => {
|
||||
router.push("/");
|
||||
}}
|
||||
size="sm"
|
||||
>
|
||||
{snapshot.status === "error"
|
||||
? "Back to Dashboard"
|
||||
: "New Simulation"}
|
||||
</Button>
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
</footer>
|
||||
</>
|
||||
);
|
||||
}
|
||||
176
apps/gui/src/components/play/ManageView.tsx
Normal file
@@ -0,0 +1,176 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { useState } from "react";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { renameSimulation } from "@/app/actions";
|
||||
|
||||
interface ManageViewProps {
|
||||
snapshot: SimSnapshot;
|
||||
onRename: (updated: SimSnapshot) => void;
|
||||
}
|
||||
|
||||
export function ManageView({ snapshot, onRename }: ManageViewProps) {
|
||||
const [isEditingName, setIsEditingName] = useState(false);
|
||||
const [editedName, setEditedName] = useState(snapshot.scenarioName);
|
||||
const [saving, setSaving] = useState(false);
|
||||
const [error, setError] = useState("");
|
||||
|
||||
React.useEffect(() => {
|
||||
setEditedName(snapshot.scenarioName);
|
||||
}, [snapshot.scenarioName]);
|
||||
|
||||
const handleSaveName = async () => {
|
||||
if (!editedName.trim()) return;
|
||||
setSaving(true);
|
||||
setError("");
|
||||
try {
|
||||
const res = await renameSimulation(snapshot.id, editedName.trim());
|
||||
if (res.ok) {
|
||||
onRename(res.snapshot);
|
||||
setIsEditingName(false);
|
||||
} else {
|
||||
setError(res.error);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(
|
||||
err instanceof Error ? err.message : "Failed to rename simulation",
|
||||
);
|
||||
} finally {
|
||||
setSaving(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="flex-1 overflow-y-auto px-8 py-6">
|
||||
<div className="max-w-[800px] mx-auto space-y-6 pb-12">
|
||||
{/* Simulation Info */}
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
|
||||
Simulation Info
|
||||
</h3>
|
||||
{error && (
|
||||
<div className="mb-4 border border-destructive bg-destructive/10 px-3 py-2 text-xs text-destructive">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-6 text-sm font-mono">
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2 md:col-span-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Simulation Name
|
||||
</span>
|
||||
{isEditingName ? (
|
||||
<div className="flex items-center gap-2 mt-1">
|
||||
<Input
|
||||
value={editedName}
|
||||
onChange={(e) => setEditedName(e.target.value)}
|
||||
className="h-8 max-w-sm font-sans"
|
||||
disabled={saving}
|
||||
/>
|
||||
<Button size="sm" onClick={handleSaveName} disabled={saving}>
|
||||
{saving ? "Saving..." : "Save"}
|
||||
</Button>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
onClick={() => setIsEditingName(false)}
|
||||
disabled={saving}
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex items-center gap-3">
|
||||
<span className="text-foreground font-bold text-base font-head">
|
||||
{snapshot.scenarioName}
|
||||
</span>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="h-6 text-[10px]"
|
||||
onClick={() => {
|
||||
setEditedName(snapshot.scenarioName);
|
||||
setIsEditingName(true);
|
||||
}}
|
||||
>
|
||||
Rename
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Session ID
|
||||
</span>
|
||||
<span className="text-foreground font-bold break-all">
|
||||
{snapshot.id}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Max Turns
|
||||
</span>
|
||||
<span className="text-foreground font-bold font-mono">
|
||||
{snapshot.maxTurns}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Turn Count
|
||||
</span>
|
||||
<span className="text-foreground font-bold font-mono">
|
||||
{snapshot.turn}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1 border-b border-border/10 pb-2">
|
||||
<span className="text-muted-foreground text-xs uppercase tracking-wider">
|
||||
Entities Registered
|
||||
</span>
|
||||
<span className="text-foreground font-bold font-mono">
|
||||
{snapshot.entities.length}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Entities Involved */}
|
||||
<div className="border border-border/30 bg-card p-6 shadow-[2px_2px_0_0_var(--border)]">
|
||||
<h3 className="text-headline-sm text-primary mb-4 border-b border-dotted border-border/20 pb-2">
|
||||
Entities Involved
|
||||
</h3>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
{snapshot.entities.map((ent) => (
|
||||
<div
|
||||
key={ent.id}
|
||||
className="border border-border/20 bg-secondary/20 p-4 shadow-[1px_1px_0_0_var(--border)] flex justify-between items-center"
|
||||
>
|
||||
<div>
|
||||
<strong className="text-sm text-foreground block font-head tracking-wide">
|
||||
{ent.name}
|
||||
</strong>
|
||||
<span className="text-xs text-muted-foreground font-mono block mt-1">
|
||||
ID: {ent.id}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
{ent.isPlayer ? (
|
||||
<span className="bg-primary/20 text-primary border border-primary/30 px-2 py-0.5 text-xs font-mono">
|
||||
PLAYER
|
||||
</span>
|
||||
) : (
|
||||
<span className="bg-secondary/60 text-muted-foreground border border-border/20 px-2 py-0.5 text-xs font-mono">
|
||||
NPC
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
);
|
||||
}
|
||||
421
apps/gui/src/components/play/PlayView.tsx
Normal file
@@ -0,0 +1,421 @@
|
||||
"use client";
|
||||
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { useRouter, useSearchParams } from "next/navigation";
|
||||
import {
|
||||
stepSimulation,
|
||||
submitPlayerAction,
|
||||
resumeSimulation,
|
||||
} from "@/app/actions";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Spinner } from "@/components/ui/spinner";
|
||||
import { PromptModal } from "./PromptModal";
|
||||
import { HandoffModal } from "./HandoffModal";
|
||||
import { InteractView } from "./InteractView";
|
||||
import { ManageView } from "./ManageView";
|
||||
import { cn } from "@/lib/utils";
|
||||
import { ChevronLeft } from "lucide-react";
|
||||
import {
|
||||
SidebarProvider,
|
||||
Sidebar,
|
||||
SidebarContent,
|
||||
SidebarTrigger,
|
||||
useSidebar,
|
||||
} from "@/components/ui/sidebar";
|
||||
|
||||
function MobileSidebarClose() {
|
||||
const { isMobile, setOpenMobile } = useSidebar();
|
||||
if (!isMobile) return null;
|
||||
return (
|
||||
<div className="flex justify-between items-center px-6 py-4 border-b border-border/10">
|
||||
<span className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono">
|
||||
Menu
|
||||
</span>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={() => setOpenMobile(false)}
|
||||
className="h-8 w-8"
|
||||
>
|
||||
<ChevronLeft className="h-4 w-4" />
|
||||
</Button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function PlayView() {
|
||||
const router = useRouter();
|
||||
const searchParams = useSearchParams();
|
||||
const simId = searchParams.get("simId");
|
||||
|
||||
const [snapshot, setSnapshot] = useState<SimSnapshot | null>(null);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [playerInput, setPlayerInput] = useState("");
|
||||
const [error, setError] = useState("");
|
||||
const [statusText, setStatusText] = useState("");
|
||||
const [selectedEntryForModal, setSelectedEntryForModal] = useState<
|
||||
SimSnapshot["log"][number] | null
|
||||
>(null);
|
||||
const [selectedHandoffForModal, setSelectedHandoffForModal] = useState<
|
||||
SimSnapshot["log"][number] | null
|
||||
>(null);
|
||||
|
||||
const logEndRef = useRef<HTMLDivElement>(null);
|
||||
const steppingRef = useRef(false);
|
||||
const pauseRequestedRef = useRef(false);
|
||||
const snapshotRef = useRef<SimSnapshot | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
snapshotRef.current = snapshot;
|
||||
}, [snapshot]);
|
||||
|
||||
const scrollToBottom = useCallback(() => {
|
||||
setTimeout(
|
||||
() => logEndRef.current?.scrollIntoView({ behavior: "smooth" }),
|
||||
100,
|
||||
);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
scrollToBottom();
|
||||
}, [snapshot, scrollToBottom]);
|
||||
|
||||
const runSteps = useCallback(async (id: string) => {
|
||||
if (steppingRef.current) return;
|
||||
steppingRef.current = true;
|
||||
setLoading(true);
|
||||
setError("");
|
||||
pauseRequestedRef.current = false;
|
||||
|
||||
try {
|
||||
let current = snapshotRef.current;
|
||||
while (true) {
|
||||
if (pauseRequestedRef.current) {
|
||||
break;
|
||||
}
|
||||
const result = await stepSimulation({ simId: id });
|
||||
if (!result.ok) {
|
||||
setError(result.error);
|
||||
break;
|
||||
}
|
||||
current = result.snapshot;
|
||||
setSnapshot(current);
|
||||
|
||||
if (
|
||||
current.status === "waiting_player" ||
|
||||
current.status === "done" ||
|
||||
current.status === "error"
|
||||
) {
|
||||
break;
|
||||
}
|
||||
|
||||
const entityName =
|
||||
current.entities[current.entityIndex ?? 0]?.name || "";
|
||||
setStatusText(
|
||||
`Turn ${current.turn} — processing ${entityName || "next step"}...`,
|
||||
);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(
|
||||
err instanceof Error ? err.message : "Failed during simulation step.",
|
||||
);
|
||||
} finally {
|
||||
steppingRef.current = false;
|
||||
setLoading(false);
|
||||
setStatusText("");
|
||||
}
|
||||
}, []);
|
||||
|
||||
const handleResume = useCallback(
|
||||
async (id: string) => {
|
||||
setLoading(true);
|
||||
setError("");
|
||||
try {
|
||||
const res = await resumeSimulation(id);
|
||||
if (!res.ok) {
|
||||
setError(res.error);
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
setSnapshot(res.snapshot);
|
||||
const hasPlayer = res.snapshot.entities.some((e) => e.isPlayer);
|
||||
if (res.snapshot.status === "running" && hasPlayer) {
|
||||
await runSteps(res.snapshot.id);
|
||||
} else {
|
||||
setLoading(false);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(
|
||||
err instanceof Error ? err.message : "Failed to resume session.",
|
||||
);
|
||||
setLoading(false);
|
||||
}
|
||||
},
|
||||
[runSteps],
|
||||
);
|
||||
|
||||
// Load simulation on mount
|
||||
useEffect(() => {
|
||||
if (!simId) {
|
||||
router.replace("/");
|
||||
return;
|
||||
}
|
||||
handleResume(simId);
|
||||
}, [simId, handleResume, router]);
|
||||
|
||||
const handleSubmitAction = async (e: React.FormEvent<HTMLFormElement>) => {
|
||||
e.preventDefault();
|
||||
|
||||
if (!snapshot || !playerInput.trim()) return;
|
||||
|
||||
setLoading(true);
|
||||
const prose = playerInput.trim();
|
||||
setPlayerInput("");
|
||||
|
||||
try {
|
||||
const result = await submitPlayerAction({
|
||||
simId: snapshot.id,
|
||||
prose,
|
||||
});
|
||||
|
||||
if (!result.ok) {
|
||||
setError(result.error);
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
|
||||
setSnapshot(result.snapshot);
|
||||
|
||||
if (result.snapshot.status === "running") {
|
||||
await runSteps(result.snapshot.id);
|
||||
}
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : "Failed to submit action.");
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const [activeTab, setActiveTab] = useState<"interact" | "manage">("interact");
|
||||
|
||||
const statusMessage = () => {
|
||||
if (!snapshot) return null;
|
||||
if (loading && statusText) return statusText;
|
||||
switch (snapshot.status) {
|
||||
case "waiting_player":
|
||||
return `Waiting for your input as "${snapshot.waitingEntity?.name}"...`;
|
||||
case "error":
|
||||
return `Error: ${snapshot.error}`;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const getUnifiedStatus = () => {
|
||||
if (!snapshot) return "";
|
||||
switch (snapshot.status) {
|
||||
case "running":
|
||||
return loading ? "RUNNING" : "PAUSED";
|
||||
case "waiting_player":
|
||||
return "WAITING FOR INPUT";
|
||||
case "done":
|
||||
return "COMPLETE";
|
||||
case "error":
|
||||
return "ERROR";
|
||||
default:
|
||||
return (snapshot.status as string).toUpperCase();
|
||||
}
|
||||
};
|
||||
|
||||
if (!snapshot && loading) {
|
||||
return (
|
||||
<div className="flex flex-col items-center justify-center min-h-[400px] gap-3">
|
||||
<Spinner />
|
||||
<span className="text-sm text-muted-foreground font-mono">
|
||||
Initializing simulation...
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!snapshot && error) {
|
||||
return (
|
||||
<div className="mx-auto max-w-[800px] px-10 py-12">
|
||||
<div className="border border-destructive bg-destructive/10 px-4 py-3 text-sm text-destructive mb-6">
|
||||
{error}
|
||||
</div>
|
||||
<Button onClick={() => router.push("/")}>Back to Dashboard</Button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!snapshot) return null;
|
||||
|
||||
return (
|
||||
<SidebarProvider>
|
||||
<div className="flex flex-1 min-h-0 overflow-hidden">
|
||||
{/* Sidebar Navigation */}
|
||||
<Sidebar className="border-r border-border/30 bg-card shrink-0">
|
||||
<SidebarContent className="flex flex-col justify-between h-full bg-card">
|
||||
<MobileSidebarClose />
|
||||
<div className="p-6">
|
||||
<h3 className="text-xs font-semibold uppercase tracking-wider text-muted-foreground font-mono mb-4">
|
||||
Simulation
|
||||
</h3>
|
||||
<div className="flex flex-col gap-2">
|
||||
<button
|
||||
onClick={() => setActiveTab("interact")}
|
||||
className={cn(
|
||||
"w-full text-left px-4 py-2.5 text-sm font-medium border transition-all duration-100",
|
||||
activeTab === "interact"
|
||||
? "border-primary bg-primary/10 text-primary shadow-[2px_2px_0_0_var(--primary)]"
|
||||
: "border-border/30 hover:bg-secondary text-foreground",
|
||||
)}
|
||||
>
|
||||
Interact
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setActiveTab("manage")}
|
||||
className={cn(
|
||||
"w-full text-left px-4 py-2.5 text-sm font-medium border transition-all duration-100",
|
||||
activeTab === "manage"
|
||||
? "border-primary bg-primary/10 text-primary shadow-[2px_2px_0_0_var(--primary)]"
|
||||
: "border-border/30 hover:bg-secondary text-foreground",
|
||||
)}
|
||||
>
|
||||
Manage
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="p-6 border-t border-dotted border-border/20">
|
||||
<Button
|
||||
variant="outline"
|
||||
className="w-full text-xs font-mono"
|
||||
onClick={() => {
|
||||
pauseRequestedRef.current = true;
|
||||
router.push("/");
|
||||
}}
|
||||
>
|
||||
← Back to Home
|
||||
</Button>
|
||||
</div>
|
||||
</SidebarContent>
|
||||
</Sidebar>
|
||||
|
||||
{/* Main Content Area */}
|
||||
<div className="flex-1 flex flex-col h-full overflow-hidden bg-background">
|
||||
{/* Sticky Header */}
|
||||
<header className="sticky top-0 bg-background/95 backdrop-blur-xs border-b border-dotted border-border/20 px-8 py-5 z-10 flex flex-col gap-2 shrink-0">
|
||||
<div className="flex justify-between items-start gap-4">
|
||||
<div className="flex items-center gap-3">
|
||||
<SidebarTrigger className="md:hidden" />
|
||||
<div>
|
||||
<h2 className="text-headline-md text-primary font-head tracking-wide">
|
||||
{snapshot.scenarioName}
|
||||
</h2>
|
||||
<p className="text-sm text-muted-foreground/90 mt-1 max-w-[550px]">
|
||||
{snapshot.scenarioDescription}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
{/* Simulation Global Controls */}
|
||||
<div className="flex gap-2 shrink-0">
|
||||
{snapshot.status !== "done" && snapshot.status !== "error" && (
|
||||
<>
|
||||
{snapshot.status === "running" &&
|
||||
(loading ? (
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="sm"
|
||||
onClick={() => {
|
||||
pauseRequestedRef.current = true;
|
||||
}}
|
||||
>
|
||||
Pause
|
||||
</Button>
|
||||
) : (
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="sm"
|
||||
onClick={() => runSteps(snapshot.id)}
|
||||
>
|
||||
Resume
|
||||
</Button>
|
||||
))}
|
||||
<Button
|
||||
variant="destructive"
|
||||
size="sm"
|
||||
onClick={() => {
|
||||
pauseRequestedRef.current = true;
|
||||
router.push("/");
|
||||
}}
|
||||
>
|
||||
Stop
|
||||
</Button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center justify-between text-xs font-mono mt-1 pt-1.5 border-t border-border/10">
|
||||
<span className="text-muted-foreground">
|
||||
Status:{" "}
|
||||
<span className="text-primary font-bold">
|
||||
{getUnifiedStatus()}
|
||||
</span>
|
||||
</span>
|
||||
<span className="text-muted-foreground">
|
||||
Turn:{" "}
|
||||
<span className="text-foreground font-bold">
|
||||
{snapshot.turn}
|
||||
</span>
|
||||
</span>
|
||||
</div>
|
||||
{statusMessage() && (
|
||||
<p className="text-xs font-medium text-primary mt-1 font-mono">
|
||||
{loading && "⏳ "}
|
||||
{statusMessage()}
|
||||
</p>
|
||||
)}
|
||||
</header>
|
||||
|
||||
{activeTab === "interact" ? (
|
||||
<InteractView
|
||||
snapshot={snapshot}
|
||||
loading={loading}
|
||||
statusText={statusText}
|
||||
playerInput={playerInput}
|
||||
setPlayerInput={setPlayerInput}
|
||||
onSubmitAction={handleSubmitAction}
|
||||
onShowPrompt={setSelectedEntryForModal}
|
||||
onShowHandoff={setSelectedHandoffForModal}
|
||||
logEndRef={logEndRef}
|
||||
/>
|
||||
) : (
|
||||
<ManageView snapshot={snapshot} onRename={setSnapshot} />
|
||||
)}
|
||||
</div>
|
||||
|
||||
{error && !loading && (
|
||||
<div className="fixed bottom-4 right-4 z-50 border border-destructive bg-destructive/90 text-destructive-foreground px-4 py-3 shadow-[3px_3px_0_0_var(--border)] text-sm">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{selectedEntryForModal && (
|
||||
<PromptModal
|
||||
entry={selectedEntryForModal}
|
||||
onClose={() => setSelectedEntryForModal(null)}
|
||||
/>
|
||||
)}
|
||||
|
||||
{selectedHandoffForModal && (
|
||||
<HandoffModal
|
||||
entry={selectedHandoffForModal}
|
||||
onClose={() => setSelectedHandoffForModal(null)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</SidebarProvider>
|
||||
);
|
||||
}
|
||||
457
apps/gui/src/components/play/PromptModal.tsx
Normal file
@@ -0,0 +1,457 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useState } from "react";
|
||||
import type { SimSnapshot } from "@/lib/simulation-types";
|
||||
import {
|
||||
Dialog,
|
||||
DialogContent,
|
||||
DialogHeader,
|
||||
DialogTitle,
|
||||
} from "@/components/ui/dialog";
|
||||
|
||||
import {
|
||||
Accordion,
|
||||
AccordionItem,
|
||||
AccordionTrigger,
|
||||
AccordionContent,
|
||||
} from "@/components/ui/accordion";
|
||||
import { PromptSwitcher } from "@/components/play/PromptSwitcher";
|
||||
|
||||
interface PromptModalProps {
|
||||
entry: SimSnapshot["log"][number];
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export function PromptModal({ entry, onClose }: PromptModalProps) {
|
||||
const [activeTab, setActiveTab] = useState<"actor" | "decoder">("actor");
|
||||
|
||||
const parseActorPrompt = (
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
inputTokens: number,
|
||||
) => {
|
||||
const recentHeader = "=== COGNITIVE BUFFER ===";
|
||||
const ledgerHeader = "=== MEMORY LEDGER ===";
|
||||
|
||||
const recentIdx = userContext.indexOf(recentHeader);
|
||||
let worldStr = userContext;
|
||||
let recentStr = "";
|
||||
let ledgerStr = "";
|
||||
|
||||
if (recentIdx !== -1) {
|
||||
worldStr = userContext.substring(0, recentIdx).trim();
|
||||
const rest = userContext.substring(recentIdx).trim();
|
||||
const ledgerIdx = rest.indexOf(ledgerHeader);
|
||||
if (ledgerIdx !== -1) {
|
||||
recentStr = rest.substring(0, ledgerIdx).trim();
|
||||
ledgerStr = rest.substring(ledgerIdx).trim();
|
||||
} else {
|
||||
recentStr = rest;
|
||||
}
|
||||
}
|
||||
|
||||
const sections: { label: string; type: string; content: string }[] = [
|
||||
{ label: "System Prompt", type: "system", content: systemPrompt },
|
||||
{ label: "World Info", type: "world", content: worldStr },
|
||||
{
|
||||
label: "Cognitive Buffer",
|
||||
type: "events",
|
||||
content: recentStr || "(No cognitive buffer entries.)",
|
||||
},
|
||||
{
|
||||
label: "Memory Ledger",
|
||||
type: "memories",
|
||||
content: ledgerStr || "(No memory buffer entries.)",
|
||||
},
|
||||
];
|
||||
|
||||
const totalLen = sections.reduce((sum, s) => sum + s.content.length, 0);
|
||||
if (totalLen === 0) return null;
|
||||
|
||||
return sections.map((s) => {
|
||||
const pct = (s.content.length / totalLen) * 100;
|
||||
return {
|
||||
...s,
|
||||
pct,
|
||||
relativePct: pct,
|
||||
tokens: Math.round((s.content.length / totalLen) * inputTokens),
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const parseDecoderPrompt = (
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
inputTokens: number,
|
||||
) => {
|
||||
const proseHeader = "=== NARRATIVE PROSE ===";
|
||||
const idx = userContext.indexOf(proseHeader);
|
||||
|
||||
let worldStr = userContext;
|
||||
let proseStr = "";
|
||||
|
||||
if (idx !== -1) {
|
||||
worldStr = userContext.substring(0, idx).trim();
|
||||
proseStr = userContext.substring(idx).trim();
|
||||
}
|
||||
|
||||
const sysLen = systemPrompt.length;
|
||||
const worldLen = worldStr.length;
|
||||
const proseLen = proseStr.length;
|
||||
const totalLen = sysLen + worldLen + proseLen;
|
||||
|
||||
if (totalLen === 0) return null;
|
||||
|
||||
const sysPct = (sysLen / totalLen) * 100;
|
||||
const worldPct = (worldLen / totalLen) * 100;
|
||||
const prosePct = (proseLen / totalLen) * 100;
|
||||
|
||||
const sysTokens = Math.round((sysLen / totalLen) * inputTokens);
|
||||
const worldTokens = Math.round((worldLen / totalLen) * inputTokens);
|
||||
const proseTokens = Math.max(0, inputTokens - sysTokens - worldTokens);
|
||||
|
||||
return [
|
||||
{
|
||||
label: "System Prompt",
|
||||
pct: sysPct,
|
||||
relativePct: sysPct,
|
||||
tokens: sysTokens,
|
||||
type: "system",
|
||||
content: systemPrompt,
|
||||
},
|
||||
{
|
||||
label: "Decoder Context",
|
||||
pct: worldPct,
|
||||
relativePct: worldPct,
|
||||
tokens: worldTokens,
|
||||
type: "world",
|
||||
content: worldStr,
|
||||
},
|
||||
{
|
||||
label: "Narrative Prose",
|
||||
pct: prosePct,
|
||||
relativePct: prosePct,
|
||||
tokens: proseTokens,
|
||||
type: "memories",
|
||||
content: proseStr,
|
||||
},
|
||||
];
|
||||
};
|
||||
|
||||
const actorBreakdown =
|
||||
entry.rawPrompt && entry.usage
|
||||
? parseActorPrompt(
|
||||
entry.rawPrompt.systemPrompt,
|
||||
entry.rawPrompt.userContext,
|
||||
entry.usage.inputTokens,
|
||||
)
|
||||
: null;
|
||||
const decoderBreakdown =
|
||||
entry.decoderPrompt && entry.decoderUsage
|
||||
? parseDecoderPrompt(
|
||||
entry.decoderPrompt.systemPrompt,
|
||||
entry.decoderPrompt.userContext,
|
||||
entry.decoderUsage.inputTokens,
|
||||
)
|
||||
: null;
|
||||
|
||||
const actorMaxContext =
|
||||
entry.usage?.maxContext !== undefined ? entry.usage.maxContext : 32768;
|
||||
const actorUsedTokens = entry.usage?.inputTokens || 0;
|
||||
const actorUsagePctOfContext =
|
||||
actorMaxContext > 0 ? (actorUsedTokens / actorMaxContext) * 100 : 0;
|
||||
const isActorAbsolute = actorMaxContext > 0 && actorUsagePctOfContext >= 20;
|
||||
|
||||
const scaledActorBreakdown = actorBreakdown
|
||||
? actorBreakdown.map((item) => ({
|
||||
...item,
|
||||
pct: isActorAbsolute
|
||||
? item.relativePct * (actorUsedTokens / actorMaxContext)
|
||||
: item.relativePct,
|
||||
}))
|
||||
: null;
|
||||
|
||||
const decoderMaxContext =
|
||||
entry.decoderUsage?.maxContext !== undefined
|
||||
? entry.decoderUsage.maxContext
|
||||
: 32768;
|
||||
const decoderUsedTokens = entry.decoderUsage?.inputTokens || 0;
|
||||
const decoderUsagePctOfContext =
|
||||
decoderMaxContext > 0 ? (decoderUsedTokens / decoderMaxContext) * 100 : 0;
|
||||
const isDecoderAbsolute =
|
||||
decoderMaxContext > 0 && decoderUsagePctOfContext >= 20;
|
||||
|
||||
const scaledDecoderBreakdown = decoderBreakdown
|
||||
? decoderBreakdown.map((item) => ({
|
||||
...item,
|
||||
pct: isDecoderAbsolute
|
||||
? item.relativePct * (decoderUsedTokens / decoderMaxContext)
|
||||
: item.relativePct,
|
||||
}))
|
||||
: null;
|
||||
|
||||
useEffect(() => {
|
||||
if (!entry.rawPrompt && entry.decoderPrompt) {
|
||||
setActiveTab("decoder");
|
||||
}
|
||||
}, [entry]);
|
||||
|
||||
return (
|
||||
<Dialog open onOpenChange={(open) => !open && onClose()}>
|
||||
<DialogContent className="max-w-[750px] sm:max-w-[750px] h-[90vh] overflow-hidden flex flex-col p-0 gap-0">
|
||||
<DialogHeader className="px-6 pt-5 pb-4 border-b">
|
||||
<DialogTitle className="text-lg">
|
||||
Raw Prompts & Token Usage ({entry.entityName})
|
||||
</DialogTitle>
|
||||
</DialogHeader>
|
||||
|
||||
<PromptSwitcher
|
||||
activeTab={activeTab}
|
||||
onTabChange={setActiveTab}
|
||||
hasActor={!!entry.rawPrompt}
|
||||
hasDecoder={!!entry.decoderPrompt}
|
||||
/>
|
||||
|
||||
<div className="overflow-y-auto flex-1 p-5">
|
||||
{activeTab === "actor" && entry.rawPrompt && (
|
||||
<div className="flex flex-col gap-4">
|
||||
{entry.usage ? (
|
||||
<div className="rounded border-2 bg-muted/50 px-3 py-2 text-sm text-muted-foreground">
|
||||
<strong>LLM Instance:</strong>{" "}
|
||||
<span>{entry.usage.providerInstanceName || "Default"}</span>
|
||||
{entry.usage.modelName && (
|
||||
<span> ({entry.usage.modelName})</span>
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<div className="rounded border-2 bg-muted/50 px-3 py-2 text-sm italic text-muted-foreground">
|
||||
No LLM token usage (Player turn used fixed prose).
|
||||
</div>
|
||||
)}
|
||||
|
||||
{scaledActorBreakdown && (
|
||||
<div>
|
||||
<div className="flex justify-between items-center text-xs text-muted-foreground mb-1">
|
||||
<span className="font-semibold">
|
||||
Input Prompt Breakdown
|
||||
</span>
|
||||
<span>
|
||||
Total Input Tokens: <strong>{actorUsedTokens}</strong>
|
||||
{actorMaxContext > 0 ? (
|
||||
<span>
|
||||
{" "}
|
||||
/ {actorMaxContext} (
|
||||
{actorUsagePctOfContext.toFixed(1)}% used)
|
||||
</span>
|
||||
) : (
|
||||
<span> (infinite context)</span>
|
||||
)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex h-6 w-full rounded border overflow-hidden bg-muted shadow-inner mb-2">
|
||||
{scaledActorBreakdown.map((item, idx) => {
|
||||
const displayPct =
|
||||
actorMaxContext > 0
|
||||
? (item.tokens / actorMaxContext) * 100
|
||||
: item.relativePct;
|
||||
return (
|
||||
<div
|
||||
key={idx}
|
||||
className={`h-full transition-all duration-300 ${
|
||||
item.type === "system"
|
||||
? "bg-blue-500"
|
||||
: item.type === "world"
|
||||
? "bg-emerald-500"
|
||||
: item.type === "memories"
|
||||
? "bg-purple-500"
|
||||
: "bg-amber-500"
|
||||
}`}
|
||||
style={{ width: `${item.pct}%` }}
|
||||
title={`${item.label}: ${item.tokens} tokens (${displayPct.toFixed(1)}%)`}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{isActorAbsolute && (
|
||||
<div
|
||||
className="bg-white h-full"
|
||||
style={{ width: `${100 - actorUsagePctOfContext}%` }}
|
||||
title={`Available: ${actorMaxContext - actorUsedTokens} tokens (${(100 - actorUsagePctOfContext).toFixed(1)}% remaining)`}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
<Accordion type="multiple">
|
||||
{scaledActorBreakdown.map((item, idx) => {
|
||||
const displayPct =
|
||||
actorMaxContext > 0
|
||||
? (item.tokens / actorMaxContext) * 100
|
||||
: item.relativePct;
|
||||
return (
|
||||
<AccordionItem key={idx} value={String(idx)}>
|
||||
<AccordionTrigger className="text-sm">
|
||||
<span
|
||||
className={`inline-block w-2.5 h-2.5 rounded-sm mr-2 ${
|
||||
item.type === "system"
|
||||
? "bg-blue-500"
|
||||
: item.type === "world"
|
||||
? "bg-emerald-500"
|
||||
: item.type === "memories"
|
||||
? "bg-purple-500"
|
||||
: "bg-amber-500"
|
||||
}`}
|
||||
/>
|
||||
{item.label}: <strong>{item.tokens}</strong> tokens
|
||||
({displayPct.toFixed(0)}%)
|
||||
</AccordionTrigger>
|
||||
<AccordionContent>
|
||||
<pre className="m-0 p-2 bg-muted rounded text-xs font-mono whitespace-pre-wrap text-foreground">
|
||||
{item.content}
|
||||
</pre>
|
||||
</AccordionContent>
|
||||
</AccordionItem>
|
||||
);
|
||||
})}
|
||||
</Accordion>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{entry.usage && (
|
||||
<div>
|
||||
<div className="flex justify-between items-center text-xs text-muted-foreground mb-2">
|
||||
<span className="font-semibold">LLM Output</span>
|
||||
<span>
|
||||
Total Output Tokens:{" "}
|
||||
<strong>{entry.usage.outputTokens}</strong>
|
||||
</span>
|
||||
</div>
|
||||
<div className="rounded border-2">
|
||||
<pre className="m-0 p-2 bg-muted text-xs font-mono whitespace-pre-wrap text-foreground">
|
||||
{entry.narrativeProse}
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{activeTab === "decoder" && entry.decoderPrompt && (
|
||||
<div className="flex flex-col gap-4">
|
||||
{entry.decoderUsage && (
|
||||
<div className="rounded border-2 bg-muted/50 px-3 py-2 text-sm text-muted-foreground">
|
||||
<strong>LLM Instance:</strong>{" "}
|
||||
<span>
|
||||
{entry.decoderUsage.providerInstanceName || "Default"}
|
||||
</span>
|
||||
{entry.decoderUsage.modelName && (
|
||||
<span> ({entry.decoderUsage.modelName})</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{scaledDecoderBreakdown && (
|
||||
<div>
|
||||
<div className="flex justify-between items-center text-xs text-muted-foreground mb-1">
|
||||
<span className="font-semibold">
|
||||
Input Prompt Breakdown
|
||||
</span>
|
||||
<span>
|
||||
Total Input Tokens: <strong>{decoderUsedTokens}</strong>
|
||||
{decoderMaxContext > 0 ? (
|
||||
<span>
|
||||
{" "}
|
||||
/ {decoderMaxContext} (
|
||||
{decoderUsagePctOfContext.toFixed(1)}% used)
|
||||
</span>
|
||||
) : (
|
||||
<span> (infinite context)</span>
|
||||
)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex h-6 w-full rounded border overflow-hidden bg-muted shadow-inner mb-2">
|
||||
{scaledDecoderBreakdown.map((item, idx) => {
|
||||
const displayPct =
|
||||
decoderMaxContext > 0
|
||||
? (item.tokens / decoderMaxContext) * 100
|
||||
: item.relativePct;
|
||||
return (
|
||||
<div
|
||||
key={idx}
|
||||
className={`h-full transition-all duration-300 ${
|
||||
item.type === "system"
|
||||
? "bg-blue-500"
|
||||
: item.type === "world"
|
||||
? "bg-emerald-500"
|
||||
: item.type === "memories"
|
||||
? "bg-purple-500"
|
||||
: "bg-amber-500"
|
||||
}`}
|
||||
style={{ width: `${item.pct}%` }}
|
||||
title={`${item.label}: ${item.tokens} tokens (${displayPct.toFixed(1)}%)`}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{isDecoderAbsolute && (
|
||||
<div
|
||||
className="bg-white h-full"
|
||||
style={{ width: `${100 - decoderUsagePctOfContext}%` }}
|
||||
title={`Available: ${decoderMaxContext - decoderUsedTokens} tokens (${(100 - decoderUsagePctOfContext).toFixed(1)}% remaining)`}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
<Accordion type="multiple">
|
||||
{scaledDecoderBreakdown.map((item, idx) => {
|
||||
const displayPct =
|
||||
decoderMaxContext > 0
|
||||
? (item.tokens / decoderMaxContext) * 100
|
||||
: item.relativePct;
|
||||
return (
|
||||
<AccordionItem key={idx} value={String(idx)}>
|
||||
<AccordionTrigger className="text-sm">
|
||||
<span
|
||||
className={`inline-block w-2.5 h-2.5 rounded-sm mr-2 ${
|
||||
item.type === "system"
|
||||
? "bg-blue-500"
|
||||
: item.type === "world"
|
||||
? "bg-emerald-500"
|
||||
: item.type === "memories"
|
||||
? "bg-purple-500"
|
||||
: "bg-amber-500"
|
||||
}`}
|
||||
/>
|
||||
{item.label}: <strong>{item.tokens}</strong> tokens
|
||||
({displayPct.toFixed(0)}%)
|
||||
</AccordionTrigger>
|
||||
<AccordionContent>
|
||||
<pre className="m-0 p-2 bg-muted rounded text-xs font-mono whitespace-pre-wrap text-foreground">
|
||||
{item.content}
|
||||
</pre>
|
||||
</AccordionContent>
|
||||
</AccordionItem>
|
||||
);
|
||||
})}
|
||||
</Accordion>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{entry.decoderUsage && (
|
||||
<div>
|
||||
<div className="flex justify-between items-center text-xs text-muted-foreground mb-2">
|
||||
<span className="font-semibold">LLM Output</span>
|
||||
<span>
|
||||
Total Output Tokens:{" "}
|
||||
<strong>{entry.decoderUsage.outputTokens}</strong>
|
||||
</span>
|
||||
</div>
|
||||
<div className="rounded border-2">
|
||||
<pre className="m-0 p-2 bg-muted text-xs font-mono whitespace-pre-wrap text-foreground">
|
||||
{JSON.stringify(entry.intents, null, 2)}
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
);
|
||||
}
|
||||
43
apps/gui/src/components/play/PromptSwitcher.tsx
Normal file
@@ -0,0 +1,43 @@
|
||||
"use client";
|
||||
|
||||
interface PromptSwitcherProps {
|
||||
activeTab: "actor" | "decoder";
|
||||
onTabChange: (tab: "actor" | "decoder") => void;
|
||||
hasActor: boolean;
|
||||
hasDecoder: boolean;
|
||||
}
|
||||
|
||||
export function PromptSwitcher({
|
||||
activeTab,
|
||||
onTabChange,
|
||||
hasActor,
|
||||
hasDecoder,
|
||||
}: PromptSwitcherProps) {
|
||||
return (
|
||||
<div className="flex items-center justify-center gap-4 border-b bg-muted/50 px-5 py-4">
|
||||
<button
|
||||
onClick={() => onTabChange("actor")}
|
||||
disabled={!hasActor}
|
||||
className={`flex h-14 w-40 items-center justify-center border-2 text-sm font-medium transition-all ${
|
||||
activeTab === "actor"
|
||||
? "border-primary bg-primary text-primary-foreground shadow-sm"
|
||||
: "border-border/30 bg-card text-foreground hover:border-primary/50"
|
||||
} disabled:cursor-not-allowed disabled:opacity-40`}
|
||||
>
|
||||
Actor Prompt
|
||||
</button>
|
||||
<span className="text-xl text-muted-foreground">→</span>
|
||||
<button
|
||||
onClick={() => onTabChange("decoder")}
|
||||
disabled={!hasDecoder}
|
||||
className={`flex h-14 w-44 items-center justify-center border-2 text-sm font-medium transition-all ${
|
||||
activeTab === "decoder"
|
||||
? "border-primary bg-primary text-primary-foreground shadow-sm"
|
||||
: "border-border/30 bg-card text-foreground hover:border-primary/50"
|
||||
} disabled:cursor-not-allowed disabled:opacity-40`}
|
||||
>
|
||||
Intent Decoder
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
47
apps/gui/src/components/play/ScenarioCard.tsx
Normal file
@@ -0,0 +1,47 @@
|
||||
"use client";
|
||||
|
||||
function truncate(text: string, maxLen: number): string {
|
||||
if (text.length <= maxLen) return text;
|
||||
return text.slice(0, maxLen).trimEnd() + "...";
|
||||
}
|
||||
|
||||
interface ScenarioCardProps {
|
||||
name: string;
|
||||
description: string;
|
||||
onClick: () => void;
|
||||
disabled?: boolean;
|
||||
}
|
||||
|
||||
export function ScenarioCard({
|
||||
name,
|
||||
description,
|
||||
onClick,
|
||||
disabled,
|
||||
}: ScenarioCardProps) {
|
||||
return (
|
||||
<div
|
||||
onClick={disabled ? undefined : onClick}
|
||||
className={`flex-shrink-0 w-64 border border-border/30 bg-card p-5 shadow-sm transition-all ${
|
||||
disabled
|
||||
? "opacity-50 cursor-not-allowed filter grayscale"
|
||||
: "cursor-pointer hover:-translate-y-0.5 hover:shadow-md active:translate-y-0 active:shadow-sm"
|
||||
}`}
|
||||
>
|
||||
<strong className="text-body-md text-foreground block mb-2">
|
||||
{name}
|
||||
</strong>
|
||||
<p className="text-xs text-muted-foreground leading-relaxed mb-1">
|
||||
{truncate(description, 80)}
|
||||
</p>
|
||||
<span
|
||||
className={`mt-4 flex items-center justify-center size-7 border font-mono text-sm font-bold ${
|
||||
disabled
|
||||
? "border-muted text-muted bg-muted/10"
|
||||
: "border-primary bg-primary/10 text-primary"
|
||||
}`}
|
||||
>
|
||||
{">"}
|
||||
</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
101
apps/gui/src/components/ui/accordion.tsx
Normal file
@@ -0,0 +1,101 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { ChevronDownIcon } from "lucide-react";
|
||||
import { Accordion as AccordionPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
// Smooth, premium easing for the open/close — fast out of the gate, gentle
|
||||
// settle. Shared by the panel height and the chevron so they move in lockstep.
|
||||
const EASE = "ease-[cubic-bezier(0.32,0.72,0,1)]";
|
||||
|
||||
function Accordion({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Root>) {
|
||||
return (
|
||||
<AccordionPrimitive.Root
|
||||
data-slot="accordion"
|
||||
className={cn("flex w-full flex-col gap-3", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function AccordionItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
|
||||
return (
|
||||
<AccordionPrimitive.Item
|
||||
data-slot="accordion-item"
|
||||
className={cn(
|
||||
"overflow-hidden rounded border-2 bg-background text-foreground shadow-md transition-shadow duration-200 hover:shadow-sm data-[state=open]:shadow-sm",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function AccordionTrigger({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
|
||||
return (
|
||||
<AccordionPrimitive.Header data-slot="accordion-header" className="flex">
|
||||
<AccordionPrimitive.Trigger
|
||||
data-slot="accordion-trigger"
|
||||
className={cn(
|
||||
"flex flex-1 cursor-pointer items-center justify-between gap-4 px-4 py-3 text-left font-head transition-colors hover:bg-muted/50 data-[state=open]:bg-muted/40 focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary [&[data-state=open]>svg]:rotate-180",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronDownIcon
|
||||
aria-hidden
|
||||
data-slot="accordion-trigger-icon"
|
||||
className={cn(
|
||||
"h-4 w-4 shrink-0 text-muted-foreground transition-transform duration-300",
|
||||
EASE,
|
||||
)}
|
||||
/>
|
||||
</AccordionPrimitive.Trigger>
|
||||
</AccordionPrimitive.Header>
|
||||
);
|
||||
}
|
||||
|
||||
function AccordionContent({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
|
||||
return (
|
||||
<AccordionPrimitive.Content
|
||||
data-slot="accordion-content"
|
||||
// Radix publishes the measured height as `--radix-accordion-content-height`
|
||||
// and toggles `data-state`. The accordion-down/up keyframes (in
|
||||
// shadcn-tailwind.css) interpolate height between that var and 0 for a real
|
||||
// slide open/close — the Base UI variant achieves the same via transitions.
|
||||
className="group/panel overflow-hidden bg-card font-body text-sm text-muted-foreground data-[state=open]:animate-accordion-down data-[state=closed]:animate-accordion-up"
|
||||
{...props}
|
||||
>
|
||||
<div
|
||||
className={cn(
|
||||
"px-4 pt-2 pb-4 transition-[opacity,transform] duration-300 ease-out",
|
||||
// Fade + nudge the content as the panel opens/closes, synced to the slide.
|
||||
"group-data-[state=closed]/panel:-translate-y-1 group-data-[state=closed]/panel:opacity-0",
|
||||
"[&_a]:underline [&_a]:underline-offset-3 [&_a]:hover:text-foreground [&_p:not(:last-child)]:mb-4",
|
||||
className,
|
||||
)}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</AccordionPrimitive.Content>
|
||||
);
|
||||
}
|
||||
|
||||
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent };
|
||||
62
apps/gui/src/components/ui/alert.tsx
Normal file
@@ -0,0 +1,62 @@
|
||||
import * as React from "react";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const Alert = React.forwardRef<
|
||||
HTMLDivElement,
|
||||
React.HTMLAttributes<HTMLDivElement>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<div
|
||||
ref={ref}
|
||||
role="alert"
|
||||
className={cn(
|
||||
"relative w-full rounded border border-border/30 bg-card p-4 text-sm shadow-[2px_2px_0_0_var(--border)] flex flex-col md:flex-row md:items-center gap-3 justify-between",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
Alert.displayName = "Alert";
|
||||
|
||||
const AlertTitle = React.forwardRef<
|
||||
HTMLParagraphElement,
|
||||
React.HTMLAttributes<HTMLHeadingElement>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<h5
|
||||
ref={ref}
|
||||
className={cn(
|
||||
"font-head font-bold leading-none tracking-tight text-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
AlertTitle.displayName = "AlertTitle";
|
||||
|
||||
const AlertDescription = React.forwardRef<
|
||||
HTMLParagraphElement,
|
||||
React.HTMLAttributes<HTMLParagraphElement>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<div
|
||||
ref={ref}
|
||||
className={cn(
|
||||
"text-xs text-muted-foreground mt-1 flex-1 leading-relaxed md:mt-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
AlertDescription.displayName = "AlertDescription";
|
||||
|
||||
const AlertAction = React.forwardRef<
|
||||
HTMLDivElement,
|
||||
React.HTMLAttributes<HTMLDivElement>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<div
|
||||
ref={ref}
|
||||
className={cn("shrink-0 flex items-center mt-2 md:mt-0 md:ml-4", className)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
AlertAction.displayName = "AlertAction";
|
||||
|
||||
export { Alert, AlertTitle, AlertDescription, AlertAction };
|
||||
49
apps/gui/src/components/ui/badge.tsx
Normal file
@@ -0,0 +1,49 @@
|
||||
import * as React from "react";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
import { Slot } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const badgeVariants = cva(
|
||||
"group/badge inline-flex h-5 w-fit shrink-0 items-center justify-center gap-1 overflow-hidden rounded border px-2 py-0.5 text-xs font-head font-medium whitespace-nowrap transition-all focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary has-data-[icon=inline-end]:pr-1.5 has-data-[icon=inline-start]:pl-1.5 aria-invalid:border-destructive [&>svg]:pointer-events-none [&>svg]:size-3!",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "bg-primary text-primary-foreground [a]:hover:bg-primary/80",
|
||||
secondary:
|
||||
"bg-secondary text-secondary-foreground [a]:hover:bg-secondary/80",
|
||||
destructive:
|
||||
"bg-destructive text-destructive-foreground [a]:hover:bg-destructive/90",
|
||||
outline:
|
||||
"bg-transparent text-foreground [a]:hover:bg-muted [a]:hover:text-muted-foreground",
|
||||
ghost:
|
||||
"border-transparent bg-transparent shadow-none hover:bg-muted hover:text-muted-foreground dark:hover:bg-muted/50",
|
||||
link: "border-transparent bg-transparent shadow-none text-primary underline-offset-4 hover:underline",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function Badge({
|
||||
className,
|
||||
variant = "default",
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"span"> &
|
||||
VariantProps<typeof badgeVariants> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot.Root : "span";
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="badge"
|
||||
data-variant={variant}
|
||||
className={cn(badgeVariants({ variant }), className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Badge, badgeVariants };
|
||||
58
apps/gui/src/components/ui/button.tsx
Normal file
@@ -0,0 +1,58 @@
|
||||
import * as React from "react";
|
||||
import { Slot } from "@radix-ui/react-slot";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const buttonVariants = cva(
|
||||
"inline-flex items-center justify-center gap-2 whitespace-nowrap text-sm font-medium border border-border/30 outline-none transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:size-4 [&_svg]:shrink-0 shadow-sm active:translate-x-[1px] active:translate-y-[1px] active:shadow-xs focus-visible:ring-2 focus-visible:ring-ring",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "bg-primary text-primary-foreground hover:bg-primary-hover",
|
||||
destructive:
|
||||
"bg-destructive text-destructive-foreground hover:bg-destructive/90",
|
||||
outline: "bg-background hover:bg-secondary",
|
||||
secondary:
|
||||
"bg-secondary text-secondary-foreground hover:bg-secondary-foreground/10",
|
||||
ghost:
|
||||
"border-transparent shadow-none active:translate-x-0 active:translate-y-0 active:shadow-none hover:bg-secondary",
|
||||
link: "border-transparent shadow-none active:translate-x-0 active:translate-y-0 active:shadow-none text-primary hover:underline",
|
||||
},
|
||||
size: {
|
||||
default: "h-10 px-4 py-2",
|
||||
sm: "h-9 px-3 text-xs",
|
||||
xs: "h-7 px-2.5 text-xs",
|
||||
lg: "h-11 px-8 text-base",
|
||||
icon: "h-10 w-10",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
export interface ButtonProps
|
||||
extends
|
||||
React.ButtonHTMLAttributes<HTMLButtonElement>,
|
||||
VariantProps<typeof buttonVariants> {
|
||||
asChild?: boolean;
|
||||
}
|
||||
|
||||
const Button = React.forwardRef<HTMLButtonElement, ButtonProps>(
|
||||
({ className, variant, size, asChild = false, ...props }, ref) => {
|
||||
const Comp = asChild ? Slot : "button";
|
||||
return (
|
||||
<Comp
|
||||
className={cn(buttonVariants({ variant, size, className }))}
|
||||
ref={ref}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
},
|
||||
);
|
||||
Button.displayName = "Button";
|
||||
|
||||
export { Button, buttonVariants };
|
||||
100
apps/gui/src/components/ui/card.tsx
Normal file
@@ -0,0 +1,100 @@
|
||||
import * as React from "react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Card({
|
||||
className,
|
||||
size = "default",
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & { size?: "default" | "sm" }) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card"
|
||||
data-size={size}
|
||||
className={cn(
|
||||
"group/card flex flex-col gap-(--card-spacing) overflow-hidden border border-border/30 bg-card py-(--card-spacing) text-sm text-card-foreground shadow-[2px_2px_0_0_var(--border)] [--card-spacing:--spacing(4)] data-[size=sm]:[--card-spacing:--spacing(3)]",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-header"
|
||||
className={cn(
|
||||
"group/card-header @container/card-header grid auto-rows-min items-start gap-1 px-(--card-spacing) has-data-[slot=card-action]:grid-cols-[1fr_auto] has-data-[slot=card-description]:grid-rows-[auto_auto] border-b border-dotted border-border/20 pb-4 mb-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-title"
|
||||
className={cn("font-head text-headline-sm text-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-description"
|
||||
className={cn("text-sm text-muted-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-action"
|
||||
className={cn(
|
||||
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-content"
|
||||
className={cn("px-(--card-spacing)", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="card-footer"
|
||||
className={cn(
|
||||
"flex items-center border-t border-dotted border-border/20 bg-muted/30 px-(--card-spacing) pt-(--card-spacing)",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Card,
|
||||
CardHeader,
|
||||
CardFooter,
|
||||
CardTitle,
|
||||
CardAction,
|
||||
CardDescription,
|
||||
CardContent,
|
||||
};
|
||||
32
apps/gui/src/components/ui/checkbox.tsx
Normal file
@@ -0,0 +1,32 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { CheckIcon } from "lucide-react";
|
||||
import { Checkbox as CheckboxPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Checkbox({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof CheckboxPrimitive.Root>) {
|
||||
return (
|
||||
<CheckboxPrimitive.Root
|
||||
data-slot="checkbox"
|
||||
className={cn(
|
||||
"peer relative flex size-5 shrink-0 items-center justify-center rounded border-2 bg-input shadow-sm transition-colors outline-none group-has-disabled/field:opacity-50 after:absolute after:-inset-x-3 after:-inset-y-2 focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:cursor-not-allowed disabled:opacity-50 aria-invalid:border-destructive data-checked:border-border data-checked:bg-primary data-checked:text-primary-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<CheckboxPrimitive.Indicator
|
||||
data-slot="checkbox-indicator"
|
||||
className="grid place-content-center text-current transition-none [&>svg]:size-3.5"
|
||||
>
|
||||
<CheckIcon />
|
||||
</CheckboxPrimitive.Indicator>
|
||||
</CheckboxPrimitive.Root>
|
||||
);
|
||||
}
|
||||
|
||||
export { Checkbox };
|
||||
300
apps/gui/src/components/ui/combobox.tsx
Normal file
@@ -0,0 +1,300 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { Combobox as ComboboxPrimitive } from "@base-ui/react";
|
||||
import { CheckIcon, ChevronDownIcon, XIcon } from "lucide-react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import {
|
||||
InputGroup,
|
||||
InputGroupAddon,
|
||||
InputGroupButton,
|
||||
InputGroupInput,
|
||||
} from "@/components/ui/input-group";
|
||||
|
||||
const Combobox = ComboboxPrimitive.Root;
|
||||
|
||||
function ComboboxValue({ ...props }: ComboboxPrimitive.Value.Props) {
|
||||
return <ComboboxPrimitive.Value data-slot="combobox-value" {...props} />;
|
||||
}
|
||||
|
||||
function ComboboxTrigger({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: ComboboxPrimitive.Trigger.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Trigger
|
||||
data-slot="combobox-trigger"
|
||||
className={cn("[&_svg:not([class*='size-'])]:size-4", className)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ChevronDownIcon className="pointer-events-none size-4 text-muted-foreground" />
|
||||
</ComboboxPrimitive.Trigger>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxClear({ className, ...props }: ComboboxPrimitive.Clear.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Clear
|
||||
data-slot="combobox-clear"
|
||||
render={<InputGroupButton variant="ghost" size="icon-xs" />}
|
||||
className={cn(className)}
|
||||
{...props}
|
||||
>
|
||||
<XIcon className="pointer-events-none" />
|
||||
</ComboboxPrimitive.Clear>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxInput({
|
||||
className,
|
||||
children,
|
||||
disabled = false,
|
||||
showTrigger = true,
|
||||
showClear = false,
|
||||
...props
|
||||
}: ComboboxPrimitive.Input.Props & {
|
||||
showTrigger?: boolean;
|
||||
showClear?: boolean;
|
||||
}) {
|
||||
return (
|
||||
<InputGroup className={cn("w-auto", className)}>
|
||||
<ComboboxPrimitive.Input
|
||||
render={<InputGroupInput disabled={disabled} />}
|
||||
{...props}
|
||||
/>
|
||||
<InputGroupAddon align="inline-end">
|
||||
{showTrigger && (
|
||||
<InputGroupButton
|
||||
size="icon-xs"
|
||||
variant="ghost"
|
||||
render={<ComboboxTrigger />}
|
||||
data-slot="input-group-button"
|
||||
className="group-has-data-[slot=combobox-clear]/input-group:hidden data-pressed:bg-transparent"
|
||||
disabled={disabled}
|
||||
/>
|
||||
)}
|
||||
{showClear && <ComboboxClear disabled={disabled} />}
|
||||
</InputGroupAddon>
|
||||
{children}
|
||||
</InputGroup>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxContent({
|
||||
className,
|
||||
side = "bottom",
|
||||
sideOffset = 6,
|
||||
align = "start",
|
||||
alignOffset = 0,
|
||||
anchor,
|
||||
...props
|
||||
}: ComboboxPrimitive.Popup.Props &
|
||||
Pick<
|
||||
ComboboxPrimitive.Positioner.Props,
|
||||
"side" | "align" | "sideOffset" | "alignOffset" | "anchor"
|
||||
>) {
|
||||
return (
|
||||
<ComboboxPrimitive.Portal>
|
||||
<ComboboxPrimitive.Positioner
|
||||
side={side}
|
||||
sideOffset={sideOffset}
|
||||
align={align}
|
||||
alignOffset={alignOffset}
|
||||
anchor={anchor}
|
||||
className="isolate z-50"
|
||||
>
|
||||
<ComboboxPrimitive.Popup
|
||||
data-slot="combobox-content"
|
||||
data-chips={!!anchor}
|
||||
className={cn(
|
||||
"cn-menu-target cn-menu-translucent group/combobox-content relative max-h-(--available-height) w-(--anchor-width) max-w-(--available-width) min-w-[calc(var(--anchor-width)+var(--spacing-7,1.75rem))] origin-(--transform-origin) overflow-hidden rounded border-2 bg-popover text-popover-foreground shadow-md duration-100 data-[chips=true]:min-w-(--anchor-width) data-[side=bottom]:slide-in-from-top-2 data-[side=inline-end]:slide-in-from-left-2 data-[side=inline-start]:slide-in-from-right-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 *:data-[slot=input-group]:m-1 *:data-[slot=input-group]:mb-0 *:data-[slot=input-group]:h-8 *:data-[slot=input-group]:border-input/30 *:data-[slot=input-group]:bg-input/30 *:data-[slot=input-group]:shadow-none data-open:animate-in data-open:fade-in-0 data-open:zoom-in-95 data-closed:animate-out data-closed:fade-out-0 data-closed:zoom-out-95",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</ComboboxPrimitive.Positioner>
|
||||
</ComboboxPrimitive.Portal>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxList({ className, ...props }: ComboboxPrimitive.List.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.List
|
||||
data-slot="combobox-list"
|
||||
className={cn(
|
||||
"no-scrollbar max-h-72 scroll-py-1 overflow-y-auto overscroll-contain p-1 data-empty:p-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: ComboboxPrimitive.Item.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Item
|
||||
data-slot="combobox-item"
|
||||
className={cn(
|
||||
"relative flex w-full cursor-default items-center gap-2 rounded-sm py-1 pr-8 pl-1.5 text-sm outline-hidden select-none data-highlighted:bg-accent data-highlighted:text-accent-foreground not-data-[variant=destructive]:data-highlighted:**:text-accent-foreground data-disabled:pointer-events-none data-disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<ComboboxPrimitive.ItemIndicator
|
||||
render={
|
||||
<span className="pointer-events-none absolute right-2 flex size-4 items-center justify-center" />
|
||||
}
|
||||
>
|
||||
<CheckIcon className="pointer-events-none" />
|
||||
</ComboboxPrimitive.ItemIndicator>
|
||||
</ComboboxPrimitive.Item>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxGroup({ className, ...props }: ComboboxPrimitive.Group.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Group
|
||||
data-slot="combobox-group"
|
||||
className={cn(className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxLabel({
|
||||
className,
|
||||
...props
|
||||
}: ComboboxPrimitive.GroupLabel.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.GroupLabel
|
||||
data-slot="combobox-label"
|
||||
className={cn("px-2 py-1.5 text-xs text-muted-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxCollection({ ...props }: ComboboxPrimitive.Collection.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Collection data-slot="combobox-collection" {...props} />
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxEmpty({ className, ...props }: ComboboxPrimitive.Empty.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Empty
|
||||
data-slot="combobox-empty"
|
||||
className={cn(
|
||||
"hidden w-full justify-center py-2 text-center text-sm text-muted-foreground group-data-empty/combobox-content:flex",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxSeparator({
|
||||
className,
|
||||
...props
|
||||
}: ComboboxPrimitive.Separator.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Separator
|
||||
data-slot="combobox-separator"
|
||||
className={cn("-mx-1 my-1 h-px bg-border", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxChips({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentPropsWithRef<typeof ComboboxPrimitive.Chips> &
|
||||
ComboboxPrimitive.Chips.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Chips
|
||||
data-slot="combobox-chips"
|
||||
className={cn(
|
||||
"flex min-h-8 flex-wrap items-center gap-1 rounded border-2 bg-input bg-clip-padding px-2.5 py-1 text-sm shadow-sm transition-colors focus-within:outline-2 focus-within:outline-offset-2 focus-within:outline-primary has-aria-invalid:border-destructive has-data-[slot=combobox-chip]:px-1",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxChip({
|
||||
className,
|
||||
children,
|
||||
showRemove = true,
|
||||
...props
|
||||
}: ComboboxPrimitive.Chip.Props & {
|
||||
showRemove?: boolean;
|
||||
}) {
|
||||
return (
|
||||
<ComboboxPrimitive.Chip
|
||||
data-slot="combobox-chip"
|
||||
className={cn(
|
||||
"flex h-[calc(var(--spacing,0.25rem)*5.25)] w-fit items-center justify-center gap-1 rounded-sm border-2 bg-muted px-1.5 text-xs font-medium whitespace-nowrap text-foreground has-disabled:pointer-events-none has-disabled:cursor-not-allowed has-disabled:opacity-50 has-data-[slot=combobox-chip-remove]:pr-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{showRemove && (
|
||||
<ComboboxPrimitive.ChipRemove
|
||||
render={<InputGroupButton variant="ghost" size="icon-xs" />}
|
||||
className="-ml-1 opacity-50 hover:opacity-100"
|
||||
data-slot="combobox-chip-remove"
|
||||
>
|
||||
<XIcon className="pointer-events-none" />
|
||||
</ComboboxPrimitive.ChipRemove>
|
||||
)}
|
||||
</ComboboxPrimitive.Chip>
|
||||
);
|
||||
}
|
||||
|
||||
function ComboboxChipsInput({
|
||||
className,
|
||||
...props
|
||||
}: ComboboxPrimitive.Input.Props) {
|
||||
return (
|
||||
<ComboboxPrimitive.Input
|
||||
data-slot="combobox-chip-input"
|
||||
className={cn("min-w-16 flex-1 outline-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function useComboboxAnchor() {
|
||||
return React.useRef<HTMLDivElement | null>(null);
|
||||
}
|
||||
|
||||
export {
|
||||
Combobox,
|
||||
ComboboxInput,
|
||||
ComboboxContent,
|
||||
ComboboxList,
|
||||
ComboboxItem,
|
||||
ComboboxGroup,
|
||||
ComboboxLabel,
|
||||
ComboboxCollection,
|
||||
ComboboxEmpty,
|
||||
ComboboxSeparator,
|
||||
ComboboxChips,
|
||||
ComboboxChip,
|
||||
ComboboxChipsInput,
|
||||
ComboboxTrigger,
|
||||
ComboboxValue,
|
||||
useComboboxAnchor,
|
||||
};
|
||||
164
apps/gui/src/components/ui/dialog.tsx
Normal file
@@ -0,0 +1,164 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { XIcon } from "lucide-react";
|
||||
import { Dialog as DialogPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
import { Button } from "@/components/ui/button";
|
||||
|
||||
function Dialog({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Root>) {
|
||||
return <DialogPrimitive.Root data-slot="dialog" {...props} />;
|
||||
}
|
||||
|
||||
function DialogTrigger({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Trigger>) {
|
||||
return <DialogPrimitive.Trigger data-slot="dialog-trigger" {...props} />;
|
||||
}
|
||||
|
||||
function DialogPortal({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Portal>) {
|
||||
return <DialogPrimitive.Portal data-slot="dialog-portal" {...props} />;
|
||||
}
|
||||
|
||||
function DialogClose({
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Close>) {
|
||||
return <DialogPrimitive.Close data-slot="dialog-close" {...props} />;
|
||||
}
|
||||
|
||||
function DialogOverlay({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Overlay>) {
|
||||
return (
|
||||
<DialogPrimitive.Overlay
|
||||
data-slot="dialog-overlay"
|
||||
className={cn(
|
||||
"fixed inset-0 isolate z-50 bg-foreground/20 duration-100 supports-backdrop-filter:backdrop-blur-xs data-open:animate-in data-open:fade-in-0 data-closed:animate-out data-closed:fade-out-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function DialogContent({
|
||||
className,
|
||||
children,
|
||||
showCloseButton = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Content> & {
|
||||
showCloseButton?: boolean;
|
||||
}) {
|
||||
return (
|
||||
<DialogPortal>
|
||||
<DialogOverlay />
|
||||
<DialogPrimitive.Content
|
||||
data-slot="dialog-content"
|
||||
className={cn(
|
||||
"fixed top-1/2 left-1/2 z-50 grid w-full max-w-[calc(100%-2rem)] -translate-x-1/2 -translate-y-1/2 gap-4 rounded border-2 bg-popover p-4 text-sm text-popover-foreground shadow-md duration-100 outline-none sm:max-w-sm data-open:animate-in data-open:fade-in-0 data-open:zoom-in-95 data-closed:animate-out data-closed:fade-out-0 data-closed:zoom-out-95",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{showCloseButton && (
|
||||
<DialogPrimitive.Close data-slot="dialog-close" asChild>
|
||||
<Button
|
||||
variant="outline"
|
||||
className="absolute top-2 right-2"
|
||||
size="icon"
|
||||
>
|
||||
<XIcon />
|
||||
<span className="sr-only">Close</span>
|
||||
</Button>
|
||||
</DialogPrimitive.Close>
|
||||
)}
|
||||
</DialogPrimitive.Content>
|
||||
</DialogPortal>
|
||||
);
|
||||
}
|
||||
|
||||
function DialogHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="dialog-header"
|
||||
className={cn("flex flex-col gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function DialogFooter({
|
||||
className,
|
||||
showCloseButton = false,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
showCloseButton?: boolean;
|
||||
}) {
|
||||
return (
|
||||
<div
|
||||
data-slot="dialog-footer"
|
||||
className={cn(
|
||||
"-mx-4 -mb-4 flex flex-col-reverse gap-2 rounded-b-xl border-t-2 bg-muted/50 p-4 sm:flex-row sm:justify-end",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{showCloseButton && (
|
||||
<DialogPrimitive.Close asChild>
|
||||
<Button variant="outline">Close</Button>
|
||||
</DialogPrimitive.Close>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function DialogTitle({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Title>) {
|
||||
return (
|
||||
<DialogPrimitive.Title
|
||||
data-slot="dialog-title"
|
||||
className={cn("font-head text-base leading-none font-medium", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function DialogDescription({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof DialogPrimitive.Description>) {
|
||||
return (
|
||||
<DialogPrimitive.Description
|
||||
data-slot="dialog-description"
|
||||
className={cn(
|
||||
"text-sm text-muted-foreground *:[a]:underline *:[a]:underline-offset-3 *:[a]:hover:text-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Dialog,
|
||||
DialogClose,
|
||||
DialogContent,
|
||||
DialogDescription,
|
||||
DialogFooter,
|
||||
DialogHeader,
|
||||
DialogOverlay,
|
||||
DialogPortal,
|
||||
DialogTitle,
|
||||
DialogTrigger,
|
||||
};
|
||||
101
apps/gui/src/components/ui/empty.tsx
Normal file
@@ -0,0 +1,101 @@
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Empty({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty"
|
||||
className={cn(
|
||||
"flex w-full min-w-0 flex-1 flex-col items-center justify-center gap-4 rounded border-2 bg-card p-6 text-center text-balance",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function EmptyHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty-header"
|
||||
className={cn("flex max-w-sm flex-col items-center gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const emptyMediaVariants = cva(
|
||||
"mb-2 flex shrink-0 items-center justify-center [&_svg]:pointer-events-none [&_svg]:shrink-0",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "bg-transparent",
|
||||
icon: "flex size-8 shrink-0 items-center justify-center rounded-lg bg-muted text-foreground [&_svg:not([class*='size-'])]:size-4",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function EmptyMedia({
|
||||
className,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & VariantProps<typeof emptyMediaVariants>) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty-icon"
|
||||
data-variant={variant}
|
||||
className={cn(emptyMediaVariants({ variant, className }))}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function EmptyTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty-title"
|
||||
className={cn("text-sm font-medium tracking-tight", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function EmptyDescription({ className, ...props }: React.ComponentProps<"p">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty-description"
|
||||
className={cn(
|
||||
"text-sm/relaxed text-muted-foreground [&>a]:underline [&>a]:underline-offset-4 [&>a:hover]:text-primary",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function EmptyContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="empty-content"
|
||||
className={cn(
|
||||
"flex w-full max-w-sm min-w-0 flex-col items-center gap-2.5 text-sm text-balance",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Empty,
|
||||
EmptyHeader,
|
||||
EmptyTitle,
|
||||
EmptyDescription,
|
||||
EmptyContent,
|
||||
EmptyMedia,
|
||||
};
|
||||
172
apps/gui/src/components/ui/input-group.tsx
Normal file
@@ -0,0 +1,172 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { Textarea } from "@/components/ui/textarea";
|
||||
|
||||
function InputGroup({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="input-group"
|
||||
role="group"
|
||||
className={cn(
|
||||
"group/input-group relative flex h-8 w-full min-w-0 items-center rounded border-2 bg-input shadow-sm transition-colors outline-none in-data-[slot=combobox-content]:focus-within:border-inherit in-data-[slot=combobox-content]:focus-within:ring-0 has-disabled:bg-input/50 has-disabled:opacity-50 has-[[data-slot=input-group-control]:focus-visible]:outline-2 has-[[data-slot=input-group-control]:focus-visible]:outline-offset-2 has-[[data-slot=input-group-control]:focus-visible]:outline-primary has-[[data-slot][aria-invalid=true]]:border-destructive has-[>[data-align=block-end]]:h-auto has-[>[data-align=block-end]]:flex-col has-[>[data-align=block-start]]:h-auto has-[>[data-align=block-start]]:flex-col has-[>textarea]:h-auto has-[>[data-align=block-end]]:[&>input]:pt-3 has-[>[data-align=block-start]]:[&>input]:pb-3 has-[>[data-align=inline-end]]:[&>input]:pr-1.5 has-[>[data-align=inline-start]]:[&>input]:pl-1.5",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const inputGroupAddonVariants = cva(
|
||||
"flex h-auto cursor-text items-center justify-center gap-2 py-1.5 text-sm font-medium text-muted-foreground select-none group-data-[disabled=true]/input-group:opacity-50 [&>kbd]:rounded-[calc(var(--radius)-5px)] [&>svg:not([class*='size-'])]:size-4",
|
||||
{
|
||||
variants: {
|
||||
align: {
|
||||
"inline-start":
|
||||
"order-first pl-2 has-[>button]:ml-[-0.3rem] has-[>kbd]:ml-[-0.15rem]",
|
||||
"inline-end":
|
||||
"order-last pr-2 has-[>button]:mr-[-0.3rem] has-[>kbd]:mr-[-0.15rem]",
|
||||
"block-start":
|
||||
"order-first w-full justify-start px-2.5 pt-2 group-has-[>input]/input-group:pt-2 [.border-b]:pb-2",
|
||||
"block-end":
|
||||
"order-last w-full justify-start px-2.5 pb-2 group-has-[>input]/input-group:pb-2 [.border-t]:pt-2",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
align: "inline-start",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function InputGroupAddon({
|
||||
className,
|
||||
align = "inline-start",
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & VariantProps<typeof inputGroupAddonVariants>) {
|
||||
return (
|
||||
<div
|
||||
role="group"
|
||||
data-slot="input-group-addon"
|
||||
data-align={align}
|
||||
className={cn(inputGroupAddonVariants({ align }), className)}
|
||||
onClick={(e) => {
|
||||
if ((e.target as HTMLElement).closest("button")) {
|
||||
return;
|
||||
}
|
||||
e.currentTarget.parentElement?.querySelector("input")?.focus();
|
||||
}}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const inputGroupButtonVariants = cva(
|
||||
"flex items-center gap-2 text-sm shadow-none",
|
||||
{
|
||||
variants: {
|
||||
size: {
|
||||
xs: "h-6 gap-1 rounded-[calc(var(--radius)-3px)] px-1.5 [&>svg:not([class*='size-'])]:size-3.5",
|
||||
sm: "",
|
||||
"icon-xs":
|
||||
"size-6 rounded-[calc(var(--radius)-3px)] p-0 has-[>svg]:p-0",
|
||||
"icon-sm": "size-8 p-0 has-[>svg]:p-0",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
size: "xs",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function InputGroupButton({
|
||||
className,
|
||||
type = "button",
|
||||
variant = "ghost",
|
||||
size = "xs",
|
||||
render,
|
||||
...props
|
||||
}: Omit<React.ComponentProps<typeof Button>, "size" | "type"> &
|
||||
VariantProps<typeof inputGroupButtonVariants> & {
|
||||
type?: "button" | "submit" | "reset";
|
||||
render?: React.ReactElement;
|
||||
}) {
|
||||
if (render) {
|
||||
return React.cloneElement(render, {
|
||||
className: cn(
|
||||
inputGroupButtonVariants({ size }),
|
||||
(render.props as any)?.className,
|
||||
className,
|
||||
),
|
||||
type,
|
||||
...props,
|
||||
} as any);
|
||||
}
|
||||
|
||||
return (
|
||||
<Button
|
||||
type={type}
|
||||
data-size={size}
|
||||
variant={variant}
|
||||
className={cn(inputGroupButtonVariants({ size }), className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function InputGroupText({ className, ...props }: React.ComponentProps<"span">) {
|
||||
return (
|
||||
<span
|
||||
className={cn(
|
||||
"flex items-center gap-2 text-sm text-muted-foreground [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function InputGroupInput({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"input">) {
|
||||
return (
|
||||
<Input
|
||||
data-slot="input-group-control"
|
||||
className={cn(
|
||||
"flex-1 rounded-none border-0 bg-transparent shadow-none outline-none focus-visible:outline-none disabled:bg-transparent aria-invalid:outline-none dark:bg-transparent dark:disabled:bg-transparent",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function InputGroupTextarea({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"textarea">) {
|
||||
return (
|
||||
<Textarea
|
||||
data-slot="input-group-control"
|
||||
className={cn(
|
||||
"flex-1 resize-none rounded-none border-0 bg-transparent py-2 shadow-none outline-none focus-visible:outline-none disabled:bg-transparent aria-invalid:outline-none dark:bg-transparent dark:disabled:bg-transparent",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
InputGroup,
|
||||
InputGroupAddon,
|
||||
InputGroupButton,
|
||||
InputGroupText,
|
||||
InputGroupInput,
|
||||
InputGroupTextarea,
|
||||
};
|
||||
19
apps/gui/src/components/ui/input.tsx
Normal file
@@ -0,0 +1,19 @@
|
||||
import * as React from "react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Input({ className, type, ...props }: React.ComponentProps<"input">) {
|
||||
return (
|
||||
<input
|
||||
type={type}
|
||||
data-slot="input"
|
||||
className={cn(
|
||||
"h-8 w-full min-w-0 rounded border-2 bg-input px-3 py-2 text-sm shadow-sm transition-colors outline-none file:inline-flex file:h-6 file:border-0 file:bg-transparent file:text-sm file:font-medium file:text-foreground placeholder:text-muted-foreground focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 aria-invalid:border-destructive",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Input };
|
||||
201
apps/gui/src/components/ui/item.tsx
Normal file
@@ -0,0 +1,201 @@
|
||||
import * as React from "react";
|
||||
import { mergeProps } from "@base-ui/react/merge-props";
|
||||
import { useRender } from "@base-ui/react/use-render";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
import { Separator } from "@/components/ui/separator";
|
||||
|
||||
function ItemGroup({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
role="list"
|
||||
data-slot="item-group"
|
||||
className={cn(
|
||||
"group/item-group flex w-full flex-col gap-4 has-data-[size=sm]:gap-2.5 has-data-[size=xs]:gap-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Separator>) {
|
||||
return (
|
||||
<Separator
|
||||
data-slot="item-separator"
|
||||
orientation="horizontal"
|
||||
className={cn("my-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const itemVariants = cva(
|
||||
"group/item flex w-full flex-wrap items-center rounded border-2 text-sm transition-colors duration-100 outline-none focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary [a]:transition-colors [a]:hover:bg-accent",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "border-transparent",
|
||||
outline: "border-border",
|
||||
muted: "border-transparent bg-muted/50",
|
||||
},
|
||||
size: {
|
||||
default: "gap-2.5 px-3 py-2.5",
|
||||
sm: "gap-2.5 px-3 py-2.5",
|
||||
xs: "gap-2 px-2.5 py-2 in-data-[slot=dropdown-menu-content]:p-0",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function Item({
|
||||
className,
|
||||
variant = "default",
|
||||
size = "default",
|
||||
render,
|
||||
...props
|
||||
}: useRender.ComponentProps<"div"> & VariantProps<typeof itemVariants>) {
|
||||
return useRender({
|
||||
defaultTagName: "div",
|
||||
props: mergeProps<"div">(
|
||||
{
|
||||
className: cn(itemVariants({ variant, size, className })),
|
||||
},
|
||||
props,
|
||||
),
|
||||
render,
|
||||
state: {
|
||||
slot: "item",
|
||||
variant,
|
||||
size,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
const itemMediaVariants = cva(
|
||||
"flex shrink-0 items-center justify-center gap-2 group-has-data-[slot=item-description]/item:translate-y-0.5 group-has-data-[slot=item-description]/item:self-start [&_svg]:pointer-events-none",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "bg-transparent",
|
||||
icon: "[&_svg:not([class*='size-'])]:size-4",
|
||||
image:
|
||||
"size-10 overflow-hidden rounded-sm group-data-[size=sm]/item:size-8 group-data-[size=xs]/item:size-6 [&_img]:size-full [&_img]:object-cover",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function ItemMedia({
|
||||
className,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & VariantProps<typeof itemMediaVariants>) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-media"
|
||||
data-variant={variant}
|
||||
className={cn(itemMediaVariants({ variant, className }))}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-content"
|
||||
className={cn(
|
||||
"flex flex-1 flex-col gap-1 group-data-[size=xs]/item:gap-0 [&+[data-slot=item-content]]:flex-none",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemTitle({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-title"
|
||||
className={cn(
|
||||
"line-clamp-1 flex w-fit items-center gap-2 text-sm leading-snug font-medium underline-offset-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemDescription({ className, ...props }: React.ComponentProps<"p">) {
|
||||
return (
|
||||
<p
|
||||
data-slot="item-description"
|
||||
className={cn(
|
||||
"line-clamp-2 text-left text-sm leading-normal font-normal text-muted-foreground group-data-[size=xs]/item:text-xs [&>a]:underline [&>a]:underline-offset-4 [&>a:hover]:text-primary",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemActions({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-actions"
|
||||
className={cn("flex items-center gap-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-header"
|
||||
className={cn(
|
||||
"flex basis-full items-center justify-between gap-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="item-footer"
|
||||
className={cn(
|
||||
"flex basis-full items-center justify-between gap-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Item,
|
||||
ItemMedia,
|
||||
ItemContent,
|
||||
ItemActions,
|
||||
ItemGroup,
|
||||
ItemSeparator,
|
||||
ItemTitle,
|
||||
ItemDescription,
|
||||
ItemHeader,
|
||||
ItemFooter,
|
||||
};
|
||||
24
apps/gui/src/components/ui/label.tsx
Normal file
@@ -0,0 +1,24 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { Label as LabelPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Label({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
|
||||
return (
|
||||
<LabelPrimitive.Root
|
||||
data-slot="label"
|
||||
className={cn(
|
||||
"flex items-center gap-2 text-sm leading-none font-head font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Label };
|
||||
167
apps/gui/src/components/ui/navigation-menu.tsx
Normal file
@@ -0,0 +1,167 @@
|
||||
import * as React from "react";
|
||||
import { cva } from "class-variance-authority";
|
||||
import { ChevronDownIcon } from "lucide-react";
|
||||
import { NavigationMenu as NavigationMenuPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function NavigationMenu({
|
||||
className,
|
||||
children,
|
||||
viewport = true,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root> & {
|
||||
viewport?: boolean;
|
||||
}) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Root
|
||||
data-slot="navigation-menu"
|
||||
data-viewport={viewport}
|
||||
className={cn(
|
||||
"group/navigation-menu relative flex max-w-max flex-1 items-center justify-center",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
{viewport && <NavigationMenuViewport />}
|
||||
</NavigationMenuPrimitive.Root>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuList({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.List
|
||||
data-slot="navigation-menu-list"
|
||||
className={cn(
|
||||
"group flex flex-1 list-none items-center justify-center gap-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Item>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Item
|
||||
data-slot="navigation-menu-item"
|
||||
className={cn("relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const navigationMenuTriggerStyle = cva(
|
||||
"group/navigation-menu-trigger inline-flex h-9 w-max items-center justify-center px-2.5 py-1.5 text-sm font-medium transition-all outline-none hover:bg-secondary hover:text-foreground focus:bg-secondary focus:text-foreground focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:pointer-events-none disabled:opacity-50 data-popup-open:bg-secondary data-popup-open:text-foreground data-open:bg-secondary data-open:text-foreground",
|
||||
);
|
||||
|
||||
function NavigationMenuTrigger({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Trigger
|
||||
data-slot="navigation-menu-trigger"
|
||||
className={cn(navigationMenuTriggerStyle(), "group", className)}
|
||||
{...props}
|
||||
>
|
||||
{children}{" "}
|
||||
<ChevronDownIcon
|
||||
className="relative top-px ml-1 size-3 transition duration-300 group-data-popup-open/navigation-menu-trigger:rotate-180 group-data-open/navigation-menu-trigger:rotate-180"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</NavigationMenuPrimitive.Trigger>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Content
|
||||
data-slot="navigation-menu-content"
|
||||
className={cn(
|
||||
"top-0 left-0 w-full p-1 ease-[cubic-bezier(0.22,1,0.36,1)] group-data-[viewport=false]/navigation-menu:top-full group-data-[viewport=false]/navigation-menu:mt-1.5 group-data-[viewport=false]/navigation-menu:overflow-hidden group-data-[viewport=false]/navigation-menu:border group-data-[viewport=false]/navigation-menu:border-border/30 group-data-[viewport=false]/navigation-menu:bg-popover group-data-[viewport=false]/navigation-menu:text-popover-foreground group-data-[viewport=false]/navigation-menu:shadow-md group-data-[viewport=false]/navigation-menu:duration-300 data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 data-[motion^=from-]:animate-in data-[motion^=from-]:fade-in data-[motion^=to-]:animate-out data-[motion^=to-]:fade-out **:data-[slot=navigation-menu-link]:focus:ring-0 **:data-[slot=navigation-menu-link]:focus:outline-none md:absolute md:w-auto group-data-[viewport=false]/navigation-menu:data-open:animate-in group-data-[viewport=false]/navigation-menu:data-open:fade-in-0 group-data-[viewport=false]/navigation-menu:data-open:zoom-in-95 group-data-[viewport=false]/navigation-menu:data-closed:animate-out group-data-[viewport=false]/navigation-menu:data-closed:fade-out-0 group-data-[viewport=false]/navigation-menu:data-closed:zoom-out-95",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuViewport({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
|
||||
return (
|
||||
<div
|
||||
className={cn(
|
||||
"absolute top-full left-0 isolate z-50 flex justify-center",
|
||||
)}
|
||||
>
|
||||
<NavigationMenuPrimitive.Viewport
|
||||
data-slot="navigation-menu-viewport"
|
||||
className={cn(
|
||||
"origin-top-center relative mt-1.5 h-(--radix-navigation-menu-viewport-height) w-full overflow-hidden border border-border/30 bg-popover text-popover-foreground shadow-md duration-100 md:w-(--radix-navigation-menu-viewport-width) data-open:animate-in data-open:zoom-in-90 data-closed:animate-out data-closed:zoom-out-90",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuLink({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Link>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Link
|
||||
data-slot="navigation-menu-link"
|
||||
className={cn(
|
||||
"flex items-center gap-2 p-2 text-sm transition-all outline-none hover:bg-secondary hover:text-foreground focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary in-data-[slot=navigation-menu-content]:rounded-sm data-active:bg-primary/15 data-active:text-primary [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function NavigationMenuIndicator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
|
||||
return (
|
||||
<NavigationMenuPrimitive.Indicator
|
||||
data-slot="navigation-menu-indicator"
|
||||
className={cn(
|
||||
"top-full z-1 flex h-1.5 items-end justify-center overflow-hidden data-[state=hidden]:animate-out data-[state=hidden]:fade-out data-[state=visible]:animate-in data-[state=visible]:fade-in",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<div className="relative top-[60%] h-2 w-2 rotate-45 rounded-tl-sm bg-border shadow-md" />
|
||||
</NavigationMenuPrimitive.Indicator>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
NavigationMenu,
|
||||
NavigationMenuList,
|
||||
NavigationMenuItem,
|
||||
NavigationMenuContent,
|
||||
NavigationMenuTrigger,
|
||||
NavigationMenuLink,
|
||||
NavigationMenuIndicator,
|
||||
NavigationMenuViewport,
|
||||
navigationMenuTriggerStyle,
|
||||
};
|
||||
202
apps/gui/src/components/ui/select.tsx
Normal file
@@ -0,0 +1,202 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { Select as SelectPrimitive } from "@base-ui/react/select";
|
||||
import { CheckIcon, ChevronDownIcon, ChevronUpIcon } from "lucide-react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const Select = SelectPrimitive.Root;
|
||||
|
||||
function SelectGroup({ className, ...props }: SelectPrimitive.Group.Props) {
|
||||
return (
|
||||
<SelectPrimitive.Group
|
||||
data-slot="select-group"
|
||||
className={cn("scroll-my-1 p-1", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectValue({ className, ...props }: SelectPrimitive.Value.Props) {
|
||||
return (
|
||||
<SelectPrimitive.Value
|
||||
data-slot="select-value"
|
||||
className={cn("flex flex-1 text-left", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectTrigger({
|
||||
className,
|
||||
size = "default",
|
||||
children,
|
||||
...props
|
||||
}: SelectPrimitive.Trigger.Props & {
|
||||
size?: "sm" | "default";
|
||||
}) {
|
||||
return (
|
||||
<SelectPrimitive.Trigger
|
||||
data-slot="select-trigger"
|
||||
data-size={size}
|
||||
className={cn(
|
||||
"flex w-fit items-center justify-between gap-1.5 rounded border border-border/30 bg-input py-2 pr-2 pl-2.5 text-sm whitespace-nowrap shadow-sm transition-colors outline-none select-none focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:cursor-not-allowed disabled:opacity-50 aria-invalid:border-destructive data-placeholder:text-muted-foreground data-[size=default]:h-8 data-[size=sm]:h-7 data-[size=sm]:rounded *:data-[slot=select-value]:line-clamp-1 *:data-[slot=select-value]:flex *:data-[slot=select-value]:items-center *:data-[slot=select-value]:gap-1.5 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<SelectPrimitive.Icon
|
||||
render={
|
||||
<ChevronDownIcon className="pointer-events-none size-4 text-muted-foreground" />
|
||||
}
|
||||
/>
|
||||
</SelectPrimitive.Trigger>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectContent({
|
||||
className,
|
||||
children,
|
||||
side = "bottom",
|
||||
sideOffset = 4,
|
||||
align = "center",
|
||||
alignOffset = 0,
|
||||
alignItemWithTrigger = true,
|
||||
...props
|
||||
}: SelectPrimitive.Popup.Props &
|
||||
Pick<
|
||||
SelectPrimitive.Positioner.Props,
|
||||
"align" | "alignOffset" | "side" | "sideOffset" | "alignItemWithTrigger"
|
||||
>) {
|
||||
return (
|
||||
<SelectPrimitive.Portal>
|
||||
<SelectPrimitive.Positioner
|
||||
side={side}
|
||||
sideOffset={sideOffset}
|
||||
align={align}
|
||||
alignOffset={alignOffset}
|
||||
alignItemWithTrigger={alignItemWithTrigger}
|
||||
className="isolate z-50"
|
||||
>
|
||||
<SelectPrimitive.Popup
|
||||
data-slot="select-content"
|
||||
data-align-trigger={alignItemWithTrigger}
|
||||
className={cn(
|
||||
"relative isolate z-50 max-h-(--available-height) w-(--anchor-width) min-w-36 origin-(--transform-origin) overflow-x-hidden overflow-y-auto rounded border border-border/30 bg-popover text-popover-foreground shadow-md duration-100 data-[align-trigger=true]:animate-none data-[side=bottom]:slide-in-from-top-2 data-[side=inline-end]:slide-in-from-left-2 data-[side=inline-start]:slide-in-from-right-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 data-open:animate-in data-open:fade-in-0 data-open:zoom-in-95 data-closed:animate-out data-closed:fade-out-0 data-closed:zoom-out-95",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<SelectScrollUpButton />
|
||||
<SelectPrimitive.List>{children}</SelectPrimitive.List>
|
||||
<SelectScrollDownButton />
|
||||
</SelectPrimitive.Popup>
|
||||
</SelectPrimitive.Positioner>
|
||||
</SelectPrimitive.Portal>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectLabel({
|
||||
className,
|
||||
...props
|
||||
}: SelectPrimitive.GroupLabel.Props) {
|
||||
return (
|
||||
<SelectPrimitive.GroupLabel
|
||||
data-slot="select-label"
|
||||
className={cn("px-1.5 py-1 text-xs text-muted-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectItem({
|
||||
className,
|
||||
children,
|
||||
...props
|
||||
}: SelectPrimitive.Item.Props) {
|
||||
return (
|
||||
<SelectPrimitive.Item
|
||||
data-slot="select-item"
|
||||
className={cn(
|
||||
"relative flex w-full cursor-default items-center gap-1.5 rounded-sm py-1 pr-8 pl-1.5 text-sm outline-hidden select-none focus:bg-accent focus:text-accent-foreground not-data-[variant=destructive]:focus:**:text-accent-foreground data-disabled:pointer-events-none data-disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4 *:[span]:last:flex *:[span]:last:items-center *:[span]:last:gap-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<SelectPrimitive.ItemText className="flex flex-1 shrink-0 gap-2 whitespace-nowrap">
|
||||
{children}
|
||||
</SelectPrimitive.ItemText>
|
||||
<SelectPrimitive.ItemIndicator
|
||||
render={
|
||||
<span className="pointer-events-none absolute right-2 flex size-4 items-center justify-center" />
|
||||
}
|
||||
>
|
||||
<CheckIcon className="pointer-events-none" />
|
||||
</SelectPrimitive.ItemIndicator>
|
||||
</SelectPrimitive.Item>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectSeparator({
|
||||
className,
|
||||
...props
|
||||
}: SelectPrimitive.Separator.Props) {
|
||||
return (
|
||||
<SelectPrimitive.Separator
|
||||
data-slot="select-separator"
|
||||
className={cn("pointer-events-none -mx-1 my-1 h-px bg-border", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectScrollUpButton({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.ScrollUpArrow>) {
|
||||
return (
|
||||
<SelectPrimitive.ScrollUpArrow
|
||||
data-slot="select-scroll-up-button"
|
||||
className={cn(
|
||||
"top-0 z-10 flex w-full cursor-default items-center justify-center bg-popover py-1 [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ChevronUpIcon />
|
||||
</SelectPrimitive.ScrollUpArrow>
|
||||
);
|
||||
}
|
||||
|
||||
function SelectScrollDownButton({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof SelectPrimitive.ScrollDownArrow>) {
|
||||
return (
|
||||
<SelectPrimitive.ScrollDownArrow
|
||||
data-slot="select-scroll-down-button"
|
||||
className={cn(
|
||||
"bottom-0 z-10 flex w-full cursor-default items-center justify-center bg-popover py-1 [&_svg:not([class*='size-'])]:size-4",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<ChevronDownIcon />
|
||||
</SelectPrimitive.ScrollDownArrow>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Select,
|
||||
SelectContent,
|
||||
SelectGroup,
|
||||
SelectItem,
|
||||
SelectLabel,
|
||||
SelectScrollDownButton,
|
||||
SelectScrollUpButton,
|
||||
SelectSeparator,
|
||||
SelectTrigger,
|
||||
SelectValue,
|
||||
};
|
||||
31
apps/gui/src/components/ui/separator.tsx
Normal file
@@ -0,0 +1,31 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import * as SeparatorPrimitive from "@radix-ui/react-separator";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const Separator = React.forwardRef<
|
||||
React.ElementRef<typeof SeparatorPrimitive.Root>,
|
||||
React.ComponentPropsWithoutRef<typeof SeparatorPrimitive.Root>
|
||||
>(
|
||||
(
|
||||
{ className, orientation = "horizontal", decorative = true, ...props },
|
||||
ref,
|
||||
) => (
|
||||
<SeparatorPrimitive.Root
|
||||
ref={ref}
|
||||
decorative={decorative}
|
||||
orientation={orientation}
|
||||
className={cn(
|
||||
"shrink-0 bg-border",
|
||||
orientation === "horizontal" ? "h-[1px] w-full" : "h-full w-[1px]",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
),
|
||||
);
|
||||
Separator.displayName = SeparatorPrimitive.Root.displayName;
|
||||
|
||||
export { Separator };
|
||||
141
apps/gui/src/components/ui/sheet.tsx
Normal file
@@ -0,0 +1,141 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import * as SheetPrimitive from "@radix-ui/react-dialog";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
import { X } from "lucide-react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const Sheet = SheetPrimitive.Root;
|
||||
|
||||
const SheetTrigger = SheetPrimitive.Trigger;
|
||||
|
||||
const SheetClose = SheetPrimitive.Close;
|
||||
|
||||
const SheetPortal = SheetPrimitive.Portal;
|
||||
|
||||
const SheetOverlay = React.forwardRef<
|
||||
React.ElementRef<typeof SheetPrimitive.Overlay>,
|
||||
React.ComponentPropsWithoutRef<typeof SheetPrimitive.Overlay>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<SheetPrimitive.Overlay
|
||||
className={cn(
|
||||
"fixed inset-0 z-50 bg-black/80 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
ref={ref}
|
||||
/>
|
||||
));
|
||||
SheetOverlay.displayName = SheetPrimitive.Overlay.displayName;
|
||||
|
||||
const sheetVariants = cva(
|
||||
"fixed z-50 gap-4 bg-background p-6 shadow-lg transition ease-in-out data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:duration-300 data-[state=open]:duration-500",
|
||||
{
|
||||
variants: {
|
||||
side: {
|
||||
top: "inset-x-0 top-0 border-b data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top",
|
||||
bottom:
|
||||
"inset-x-0 bottom-0 border-t data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom",
|
||||
left: "inset-y-0 left-0 h-full w-3/4 border-r data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left sm:max-w-sm",
|
||||
right:
|
||||
"inset-y-0 right-0 h-full w-3/4 border-l data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right sm:max-w-sm",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
side: "right",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
interface SheetContentProps
|
||||
extends
|
||||
React.ComponentPropsWithoutRef<typeof SheetPrimitive.Content>,
|
||||
VariantProps<typeof sheetVariants> {}
|
||||
|
||||
const SheetContent = React.forwardRef<
|
||||
React.ElementRef<typeof SheetPrimitive.Content>,
|
||||
SheetContentProps
|
||||
>(({ side = "right", className, children, ...props }, ref) => (
|
||||
<SheetPortal>
|
||||
<SheetOverlay />
|
||||
<SheetPrimitive.Content
|
||||
ref={ref}
|
||||
className={cn(sheetVariants({ side }), className)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
<SheetPrimitive.Close className="absolute right-4 top-4 rounded-sm opacity-70 ring-offset-background transition-opacity hover:opacity-100 focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2 disabled:pointer-events-none data-[state=open]:bg-secondary">
|
||||
<X className="h-4 w-4" />
|
||||
<span className="sr-only">Close</span>
|
||||
</SheetPrimitive.Close>
|
||||
</SheetPrimitive.Content>
|
||||
</SheetPortal>
|
||||
));
|
||||
SheetContent.displayName = SheetPrimitive.Content.displayName;
|
||||
|
||||
const SheetHeader = ({
|
||||
className,
|
||||
...props
|
||||
}: React.HTMLAttributes<HTMLDivElement>) => (
|
||||
<div
|
||||
className={cn(
|
||||
"flex flex-col space-y-2 text-center sm:text-left",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
SheetHeader.displayName = "SheetHeader";
|
||||
|
||||
const SheetFooter = ({
|
||||
className,
|
||||
...props
|
||||
}: React.HTMLAttributes<HTMLDivElement>) => (
|
||||
<div
|
||||
className={cn(
|
||||
"flex flex-col-reverse sm:flex-row sm:justify-end sm:space-x-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
SheetFooter.displayName = "SheetFooter";
|
||||
|
||||
const SheetTitle = React.forwardRef<
|
||||
React.ElementRef<typeof SheetPrimitive.Title>,
|
||||
React.ComponentPropsWithoutRef<typeof SheetPrimitive.Title>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<SheetPrimitive.Title
|
||||
ref={ref}
|
||||
className={cn("text-lg font-semibold text-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
SheetTitle.displayName = SheetPrimitive.Title.displayName;
|
||||
|
||||
const SheetDescription = React.forwardRef<
|
||||
React.ElementRef<typeof SheetPrimitive.Description>,
|
||||
React.ComponentPropsWithoutRef<typeof SheetPrimitive.Description>
|
||||
>(({ className, ...props }, ref) => (
|
||||
<SheetPrimitive.Description
|
||||
ref={ref}
|
||||
className={cn("text-sm text-muted-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
SheetDescription.displayName = SheetPrimitive.Description.displayName;
|
||||
|
||||
export {
|
||||
Sheet,
|
||||
SheetPortal,
|
||||
SheetOverlay,
|
||||
SheetTrigger,
|
||||
SheetClose,
|
||||
SheetContent,
|
||||
SheetHeader,
|
||||
SheetFooter,
|
||||
SheetTitle,
|
||||
SheetDescription,
|
||||
};
|
||||
702
apps/gui/src/components/ui/sidebar.tsx
Normal file
@@ -0,0 +1,702 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
import { PanelLeftIcon } from "lucide-react";
|
||||
import { Slot } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
import { useIsMobile } from "@/hooks/use-mobile";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { Separator } from "@/components/ui/separator";
|
||||
import {
|
||||
Sheet,
|
||||
SheetContent,
|
||||
SheetDescription,
|
||||
SheetHeader,
|
||||
SheetTitle,
|
||||
} from "@/components/ui/sheet";
|
||||
import { Skeleton } from "@/components/ui/skeleton";
|
||||
import {
|
||||
Tooltip,
|
||||
TooltipContent,
|
||||
TooltipTrigger,
|
||||
} from "@/components/ui/tooltip";
|
||||
|
||||
const SIDEBAR_COOKIE_NAME = "sidebar_state";
|
||||
const SIDEBAR_COOKIE_MAX_AGE = 60 * 60 * 24 * 7;
|
||||
const SIDEBAR_WIDTH = "16rem";
|
||||
const SIDEBAR_WIDTH_MOBILE = "18rem";
|
||||
const SIDEBAR_WIDTH_ICON = "3rem";
|
||||
const SIDEBAR_KEYBOARD_SHORTCUT = "b";
|
||||
|
||||
type SidebarContextProps = {
|
||||
state: "expanded" | "collapsed";
|
||||
open: boolean;
|
||||
setOpen: (open: boolean) => void;
|
||||
openMobile: boolean;
|
||||
setOpenMobile: (open: boolean) => void;
|
||||
isMobile: boolean;
|
||||
toggleSidebar: () => void;
|
||||
};
|
||||
|
||||
const SidebarContext = React.createContext<SidebarContextProps | null>(null);
|
||||
|
||||
function useSidebar() {
|
||||
const context = React.useContext(SidebarContext);
|
||||
if (!context) {
|
||||
throw new Error("useSidebar must be used within a SidebarProvider.");
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
function SidebarProvider({
|
||||
defaultOpen = true,
|
||||
open: openProp,
|
||||
onOpenChange: setOpenProp,
|
||||
className,
|
||||
style,
|
||||
children,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
defaultOpen?: boolean;
|
||||
open?: boolean;
|
||||
onOpenChange?: (open: boolean) => void;
|
||||
}) {
|
||||
const isMobile = useIsMobile();
|
||||
const [openMobile, setOpenMobile] = React.useState(false);
|
||||
|
||||
// This is the internal state of the sidebar.
|
||||
// We use openProp and setOpenProp for control from outside the component.
|
||||
const [_open, _setOpen] = React.useState(defaultOpen);
|
||||
const open = openProp ?? _open;
|
||||
const setOpen = React.useCallback(
|
||||
(value: boolean | ((value: boolean) => boolean)) => {
|
||||
const openState = typeof value === "function" ? value(open) : value;
|
||||
if (setOpenProp) {
|
||||
setOpenProp(openState);
|
||||
} else {
|
||||
_setOpen(openState);
|
||||
}
|
||||
|
||||
// This sets the cookie to keep the sidebar state.
|
||||
document.cookie = `${SIDEBAR_COOKIE_NAME}=${openState}; path=/; max-age=${SIDEBAR_COOKIE_MAX_AGE}`;
|
||||
},
|
||||
[setOpenProp, open],
|
||||
);
|
||||
|
||||
// Helper to toggle the sidebar.
|
||||
const toggleSidebar = React.useCallback(() => {
|
||||
return isMobile ? setOpenMobile((open) => !open) : setOpen((open) => !open);
|
||||
}, [isMobile, setOpen, setOpenMobile]);
|
||||
|
||||
// Adds a keyboard shortcut to toggle the sidebar.
|
||||
React.useEffect(() => {
|
||||
const handleKeyDown = (event: KeyboardEvent) => {
|
||||
if (
|
||||
event.key === SIDEBAR_KEYBOARD_SHORTCUT &&
|
||||
(event.metaKey || event.ctrlKey)
|
||||
) {
|
||||
event.preventDefault();
|
||||
toggleSidebar();
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
return () => window.removeEventListener("keydown", handleKeyDown);
|
||||
}, [toggleSidebar]);
|
||||
|
||||
// We add a state so that we can do data-state="expanded" or "collapsed".
|
||||
// This makes it easier to style the sidebar with Tailwind classes.
|
||||
const state = open ? "expanded" : "collapsed";
|
||||
|
||||
const contextValue = React.useMemo<SidebarContextProps>(
|
||||
() => ({
|
||||
state,
|
||||
open,
|
||||
setOpen,
|
||||
isMobile,
|
||||
openMobile,
|
||||
setOpenMobile,
|
||||
toggleSidebar,
|
||||
}),
|
||||
[state, open, setOpen, isMobile, openMobile, setOpenMobile, toggleSidebar],
|
||||
);
|
||||
|
||||
return (
|
||||
<SidebarContext.Provider value={contextValue}>
|
||||
<div
|
||||
data-slot="sidebar-wrapper"
|
||||
style={
|
||||
{
|
||||
"--sidebar-width": SIDEBAR_WIDTH,
|
||||
"--sidebar-width-icon": SIDEBAR_WIDTH_ICON,
|
||||
...style,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
className={cn(
|
||||
"group/sidebar-wrapper flex min-h-svh w-full has-data-[variant=inset]:bg-sidebar",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</SidebarContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
function Sidebar({
|
||||
side = "left",
|
||||
variant = "sidebar",
|
||||
collapsible = "offcanvas",
|
||||
className,
|
||||
children,
|
||||
dir,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
side?: "left" | "right";
|
||||
variant?: "sidebar" | "floating" | "inset";
|
||||
collapsible?: "offcanvas" | "icon" | "none";
|
||||
}) {
|
||||
const { isMobile, state, openMobile, setOpenMobile } = useSidebar();
|
||||
|
||||
if (collapsible === "none") {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar"
|
||||
className={cn(
|
||||
"flex h-full w-(--sidebar-width) flex-col bg-card text-sidebar-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (isMobile) {
|
||||
return (
|
||||
<Sheet open={openMobile} onOpenChange={setOpenMobile} {...props}>
|
||||
<SheetContent
|
||||
dir={dir}
|
||||
data-sidebar="sidebar"
|
||||
data-slot="sidebar"
|
||||
data-mobile="true"
|
||||
className="w-(--sidebar-width) bg-card p-0 text-sidebar-foreground [&>button]:hidden"
|
||||
style={
|
||||
{
|
||||
"--sidebar-width": SIDEBAR_WIDTH_MOBILE,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
side={side}
|
||||
>
|
||||
<SheetHeader className="sr-only">
|
||||
<SheetTitle>Sidebar</SheetTitle>
|
||||
<SheetDescription>Displays the mobile sidebar.</SheetDescription>
|
||||
</SheetHeader>
|
||||
<div className="flex h-full w-full flex-col">{children}</div>
|
||||
</SheetContent>
|
||||
</Sheet>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className="group peer hidden text-sidebar-foreground md:block"
|
||||
data-state={state}
|
||||
data-collapsible={state === "collapsed" ? collapsible : ""}
|
||||
data-variant={variant}
|
||||
data-side={side}
|
||||
data-slot="sidebar"
|
||||
>
|
||||
{/* This is what handles the sidebar gap on desktop */}
|
||||
<div
|
||||
data-slot="sidebar-gap"
|
||||
className={cn(
|
||||
"relative w-(--sidebar-width) bg-transparent transition-[width] duration-200 ease-linear",
|
||||
"group-data-[collapsible=offcanvas]:w-0",
|
||||
"group-data-[side=right]:rotate-180",
|
||||
variant === "floating" || variant === "inset"
|
||||
? "group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4)))]"
|
||||
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon)",
|
||||
)}
|
||||
/>
|
||||
<div
|
||||
data-slot="sidebar-container"
|
||||
data-side={side}
|
||||
className={cn(
|
||||
"fixed inset-y-0 z-10 hidden h-svh w-(--sidebar-width) transition-[left,right,width] duration-200 ease-linear data-[side=left]:left-0 data-[side=left]:group-data-[collapsible=offcanvas]:left-[calc(var(--sidebar-width)*-1)] data-[side=right]:right-0 data-[side=right]:group-data-[collapsible=offcanvas]:right-[calc(var(--sidebar-width)*-1)] md:flex",
|
||||
// Adjust the padding for floating and inset variants.
|
||||
variant === "floating" || variant === "inset"
|
||||
? "p-2 group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4))+2px)]"
|
||||
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon) group-data-[side=left]:border-r-2 group-data-[side=right]:border-l-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
>
|
||||
<div
|
||||
data-sidebar="sidebar"
|
||||
data-slot="sidebar-inner"
|
||||
className="flex size-full flex-col bg-card group-data-[variant=floating]:rounded-lg group-data-[variant=floating]:shadow-sm group-data-[variant=floating]:ring-1 group-data-[variant=floating]:ring-sidebar-border"
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarTrigger({
|
||||
className,
|
||||
onClick,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Button>) {
|
||||
const { toggleSidebar } = useSidebar();
|
||||
|
||||
return (
|
||||
<Button
|
||||
data-sidebar="trigger"
|
||||
data-slot="sidebar-trigger"
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
className={cn(className)}
|
||||
onClick={(event) => {
|
||||
onClick?.(event);
|
||||
toggleSidebar();
|
||||
}}
|
||||
{...props}
|
||||
>
|
||||
<PanelLeftIcon />
|
||||
<span className="sr-only">Toggle Sidebar</span>
|
||||
</Button>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarRail({ className, ...props }: React.ComponentProps<"button">) {
|
||||
const { toggleSidebar } = useSidebar();
|
||||
|
||||
return (
|
||||
<button
|
||||
data-sidebar="rail"
|
||||
data-slot="sidebar-rail"
|
||||
aria-label="Toggle Sidebar"
|
||||
tabIndex={-1}
|
||||
onClick={toggleSidebar}
|
||||
title="Toggle Sidebar"
|
||||
className={cn(
|
||||
"absolute inset-y-0 z-20 hidden w-4 transition-all ease-linear group-data-[side=left]:-right-4 group-data-[side=right]:left-0 after:absolute after:inset-y-0 after:start-1/2 after:w-[2px] hover:after:bg-sidebar-border sm:flex ltr:-translate-x-1/2 rtl:-translate-x-1/2",
|
||||
"in-data-[side=left]:cursor-w-resize in-data-[side=right]:cursor-e-resize",
|
||||
"[[data-side=left][data-state=collapsed]_&]:cursor-e-resize [[data-side=right][data-state=collapsed]_&]:cursor-w-resize",
|
||||
"group-data-[collapsible=offcanvas]:translate-x-0 group-data-[collapsible=offcanvas]:after:left-full hover:group-data-[collapsible=offcanvas]:bg-sidebar",
|
||||
"[[data-side=left][data-collapsible=offcanvas]_&]:-right-2",
|
||||
"[[data-side=right][data-collapsible=offcanvas]_&]:-left-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarInset({ className, ...props }: React.ComponentProps<"main">) {
|
||||
return (
|
||||
<main
|
||||
data-slot="sidebar-inset"
|
||||
className={cn(
|
||||
"relative flex w-full flex-1 flex-col bg-background md:peer-data-[variant=inset]:m-2 md:peer-data-[variant=inset]:ml-0 md:peer-data-[variant=inset]:rounded-xl md:peer-data-[variant=inset]:shadow-sm md:peer-data-[variant=inset]:peer-data-[state=collapsed]:ml-2",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarInput({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Input>) {
|
||||
return (
|
||||
<Input
|
||||
data-slot="sidebar-input"
|
||||
data-sidebar="input"
|
||||
className={cn("h-8 w-full bg-background shadow-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarHeader({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-header"
|
||||
data-sidebar="header"
|
||||
className={cn("flex flex-col gap-2 p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarFooter({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-footer"
|
||||
data-sidebar="footer"
|
||||
className={cn("flex flex-col gap-2 p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarSeparator({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof Separator>) {
|
||||
return (
|
||||
<Separator
|
||||
data-slot="sidebar-separator"
|
||||
data-sidebar="separator"
|
||||
className={cn("mx-2 w-auto bg-sidebar-border", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarContent({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-content"
|
||||
data-sidebar="content"
|
||||
className={cn(
|
||||
"no-scrollbar flex min-h-0 flex-1 flex-col gap-0 overflow-auto group-data-[collapsible=icon]:overflow-hidden",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarGroup({ className, ...props }: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-group"
|
||||
data-sidebar="group"
|
||||
className={cn("relative flex w-full min-w-0 flex-col p-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarGroupLabel({
|
||||
className,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot.Root : "div";
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-group-label"
|
||||
data-sidebar="group-label"
|
||||
className={cn(
|
||||
"flex h-8 shrink-0 items-center rounded-md px-2 text-xs font-medium text-sidebar-foreground/70 ring-sidebar-ring outline-hidden transition-[margin,opacity] duration-200 ease-linear group-data-[collapsible=icon]:-mt-8 group-data-[collapsible=icon]:opacity-0 focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarGroupAction({
|
||||
className,
|
||||
asChild = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & { asChild?: boolean }) {
|
||||
const Comp = asChild ? Slot.Root : "button";
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-group-action"
|
||||
data-sidebar="group-action"
|
||||
className={cn(
|
||||
"absolute top-3.5 right-3 flex aspect-square w-5 items-center justify-center rounded-md p-0 text-sidebar-foreground ring-sidebar-ring outline-hidden transition-transform group-data-[collapsible=icon]:hidden after:absolute after:-inset-2 hover:bg-accent hover:text-accent-foreground focus-visible:ring-2 md:after:hidden [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarGroupContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-group-content"
|
||||
data-sidebar="group-content"
|
||||
className={cn("w-full text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenu({ className, ...props }: React.ComponentProps<"ul">) {
|
||||
return (
|
||||
<ul
|
||||
data-slot="sidebar-menu"
|
||||
data-sidebar="menu"
|
||||
className={cn("flex w-full min-w-0 flex-col gap-0", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuItem({ className, ...props }: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="sidebar-menu-item"
|
||||
data-sidebar="menu-item"
|
||||
className={cn("group/menu-item relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const sidebarMenuButtonVariants = cva(
|
||||
"peer/menu-button group/menu-button flex w-full items-center gap-2 overflow-hidden rounded-md p-2 text-left text-sm ring-sidebar-ring outline-hidden transition-[width,height,padding] group-has-data-[sidebar=menu-action]/menu-item:pr-8 group-data-[collapsible=icon]:size-8! group-data-[collapsible=icon]:p-2! hover:bg-accent hover:text-accent-foreground focus-visible:ring-2 active:bg-accent active:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 aria-disabled:pointer-events-none aria-disabled:opacity-50 data-open:hover:bg-accent data-open:hover:text-accent-foreground data-active:bg-primary data-active:font-medium data-active:text-primary-foreground [&_svg]:size-4 [&_svg]:shrink-0 [&>span:last-child]:truncate",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "hover:bg-accent hover:text-accent-foreground",
|
||||
outline:
|
||||
"bg-background shadow-[0_0_0_1px_var(--sidebar-border)] hover:bg-accent hover:text-accent-foreground hover:shadow-[0_0_0_1px_var(--sidebar-accent)]",
|
||||
},
|
||||
size: {
|
||||
default: "h-8 text-sm",
|
||||
sm: "h-7 text-xs",
|
||||
lg: "h-12 text-sm group-data-[collapsible=icon]:p-0!",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
size: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function SidebarMenuButton({
|
||||
asChild = false,
|
||||
isActive = false,
|
||||
variant = "default",
|
||||
size = "default",
|
||||
tooltip,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & {
|
||||
asChild?: boolean;
|
||||
isActive?: boolean;
|
||||
tooltip?: string | React.ComponentProps<typeof TooltipContent>;
|
||||
} & VariantProps<typeof sidebarMenuButtonVariants>) {
|
||||
const Comp = asChild ? Slot.Root : "button";
|
||||
const { isMobile, state } = useSidebar();
|
||||
|
||||
const button = (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-button"
|
||||
data-sidebar="menu-button"
|
||||
data-size={size}
|
||||
data-active={isActive}
|
||||
className={cn(sidebarMenuButtonVariants({ variant, size }), className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
|
||||
if (!tooltip) {
|
||||
return button;
|
||||
}
|
||||
|
||||
if (typeof tooltip === "string") {
|
||||
tooltip = {
|
||||
children: tooltip,
|
||||
};
|
||||
}
|
||||
|
||||
return (
|
||||
<Tooltip>
|
||||
<TooltipTrigger asChild>{button}</TooltipTrigger>
|
||||
<TooltipContent
|
||||
side="right"
|
||||
align="center"
|
||||
hidden={state !== "collapsed" || isMobile}
|
||||
{...tooltip}
|
||||
/>
|
||||
</Tooltip>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuAction({
|
||||
className,
|
||||
asChild = false,
|
||||
showOnHover = false,
|
||||
...props
|
||||
}: React.ComponentProps<"button"> & {
|
||||
asChild?: boolean;
|
||||
showOnHover?: boolean;
|
||||
}) {
|
||||
const Comp = asChild ? Slot.Root : "button";
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-action"
|
||||
data-sidebar="menu-action"
|
||||
className={cn(
|
||||
"absolute top-1.5 right-1 flex aspect-square w-5 items-center justify-center rounded-md p-0 text-sidebar-foreground ring-sidebar-ring outline-hidden transition-transform group-data-[collapsible=icon]:hidden peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[size=default]/menu-button:top-1.5 peer-data-[size=lg]/menu-button:top-2.5 peer-data-[size=sm]/menu-button:top-1 after:absolute after:-inset-2 hover:bg-accent hover:text-accent-foreground focus-visible:ring-2 md:after:hidden [&>svg]:size-4 [&>svg]:shrink-0",
|
||||
showOnHover &&
|
||||
"group-focus-within/menu-item:opacity-100 group-hover/menu-item:opacity-100 peer-data-active/menu-button:text-sidebar-accent-foreground aria-expanded:opacity-100 md:opacity-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuBadge({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"div">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-menu-badge"
|
||||
data-sidebar="menu-badge"
|
||||
className={cn(
|
||||
"pointer-events-none absolute right-1 flex h-5 min-w-5 items-center justify-center rounded-md px-1 text-xs font-medium text-sidebar-foreground tabular-nums select-none group-data-[collapsible=icon]:hidden peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[size=default]/menu-button:top-1.5 peer-data-[size=lg]/menu-button:top-2.5 peer-data-[size=sm]/menu-button:top-1 peer-data-active/menu-button:text-sidebar-accent-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuSkeleton({
|
||||
className,
|
||||
showIcon = false,
|
||||
...props
|
||||
}: React.ComponentProps<"div"> & {
|
||||
showIcon?: boolean;
|
||||
}) {
|
||||
// Random width between 50 to 90%.
|
||||
const [width] = React.useState(() => {
|
||||
return `${Math.floor(Math.random() * 40) + 50}%`;
|
||||
});
|
||||
|
||||
return (
|
||||
<div
|
||||
data-slot="sidebar-menu-skeleton"
|
||||
data-sidebar="menu-skeleton"
|
||||
className={cn("flex h-8 items-center gap-2 rounded-md px-2", className)}
|
||||
{...props}
|
||||
>
|
||||
{showIcon && (
|
||||
<Skeleton
|
||||
className="size-4 rounded-md"
|
||||
data-sidebar="menu-skeleton-icon"
|
||||
/>
|
||||
)}
|
||||
<Skeleton
|
||||
className="h-4 max-w-(--skeleton-width) flex-1"
|
||||
data-sidebar="menu-skeleton-text"
|
||||
style={
|
||||
{
|
||||
"--skeleton-width": width,
|
||||
} as React.CSSProperties
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuSub({ className, ...props }: React.ComponentProps<"ul">) {
|
||||
return (
|
||||
<ul
|
||||
data-slot="sidebar-menu-sub"
|
||||
data-sidebar="menu-sub"
|
||||
className={cn(
|
||||
"mx-3.5 flex min-w-0 translate-x-px flex-col gap-1 border-l border-sidebar-border px-2.5 py-0.5 group-data-[collapsible=icon]:hidden",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuSubItem({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"li">) {
|
||||
return (
|
||||
<li
|
||||
data-slot="sidebar-menu-sub-item"
|
||||
data-sidebar="menu-sub-item"
|
||||
className={cn("group/menu-sub-item relative", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function SidebarMenuSubButton({
|
||||
asChild = false,
|
||||
size = "md",
|
||||
isActive = false,
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"a"> & {
|
||||
asChild?: boolean;
|
||||
size?: "sm" | "md";
|
||||
isActive?: boolean;
|
||||
}) {
|
||||
const Comp = asChild ? Slot.Root : "a";
|
||||
|
||||
return (
|
||||
<Comp
|
||||
data-slot="sidebar-menu-sub-button"
|
||||
data-sidebar="menu-sub-button"
|
||||
data-size={size}
|
||||
data-active={isActive}
|
||||
className={cn(
|
||||
"flex h-7 min-w-0 -translate-x-px items-center gap-2 overflow-hidden rounded-md px-2 text-sidebar-foreground ring-sidebar-ring outline-hidden group-data-[collapsible=icon]:hidden hover:bg-accent hover:text-accent-foreground focus-visible:ring-2 active:bg-accent active:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 aria-disabled:pointer-events-none aria-disabled:opacity-50 data-[size=md]:text-sm data-[size=sm]:text-xs data-active:bg-primary data-active:text-primary-foreground [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0 [&>svg]:text-sidebar-accent-foreground",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Sidebar,
|
||||
SidebarContent,
|
||||
SidebarFooter,
|
||||
SidebarGroup,
|
||||
SidebarGroupAction,
|
||||
SidebarGroupContent,
|
||||
SidebarGroupLabel,
|
||||
SidebarHeader,
|
||||
SidebarInput,
|
||||
SidebarInset,
|
||||
SidebarMenu,
|
||||
SidebarMenuAction,
|
||||
SidebarMenuBadge,
|
||||
SidebarMenuButton,
|
||||
SidebarMenuItem,
|
||||
SidebarMenuSkeleton,
|
||||
SidebarMenuSub,
|
||||
SidebarMenuSubButton,
|
||||
SidebarMenuSubItem,
|
||||
SidebarProvider,
|
||||
SidebarRail,
|
||||
SidebarSeparator,
|
||||
SidebarTrigger,
|
||||
useSidebar,
|
||||
};
|
||||
16
apps/gui/src/components/ui/skeleton.tsx
Normal file
@@ -0,0 +1,16 @@
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Skeleton({
|
||||
className,
|
||||
...props
|
||||
}: React.HTMLAttributes<HTMLDivElement>) {
|
||||
return (
|
||||
<div
|
||||
data-slot="skeleton"
|
||||
className={cn("animate-pulse rounded-md bg-muted/60", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Skeleton };
|
||||
17
apps/gui/src/components/ui/spinner.tsx
Normal file
@@ -0,0 +1,17 @@
|
||||
import { Loader2Icon } from "lucide-react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Spinner({ className, ...props }: React.ComponentProps<"svg">) {
|
||||
return (
|
||||
<Loader2Icon
|
||||
data-slot="spinner"
|
||||
role="status"
|
||||
aria-label="Loading"
|
||||
className={cn("size-4 animate-spin", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Spinner };
|
||||
116
apps/gui/src/components/ui/table.tsx
Normal file
@@ -0,0 +1,116 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Table({ className, ...props }: React.ComponentProps<"table">) {
|
||||
return (
|
||||
<div
|
||||
data-slot="table-container"
|
||||
className="relative w-full overflow-x-auto rounded border-2 shadow-md"
|
||||
>
|
||||
<table
|
||||
data-slot="table"
|
||||
className={cn("w-full caption-bottom text-sm", className)}
|
||||
{...props}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function TableHeader({ className, ...props }: React.ComponentProps<"thead">) {
|
||||
return (
|
||||
<thead
|
||||
data-slot="table-header"
|
||||
className={cn("[&_tr]:border-b-2", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableBody({ className, ...props }: React.ComponentProps<"tbody">) {
|
||||
return (
|
||||
<tbody
|
||||
data-slot="table-body"
|
||||
className={cn("[&_tr:last-child]:border-0", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableFooter({ className, ...props }: React.ComponentProps<"tfoot">) {
|
||||
return (
|
||||
<tfoot
|
||||
data-slot="table-footer"
|
||||
className={cn(
|
||||
"border-t-2 bg-muted/50 font-medium [&>tr]:last:border-b-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableRow({ className, ...props }: React.ComponentProps<"tr">) {
|
||||
return (
|
||||
<tr
|
||||
data-slot="table-row"
|
||||
className={cn(
|
||||
"border-b-2 transition-colors hover:bg-accent has-aria-expanded:bg-accent data-[state=selected]:bg-accent",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableHead({ className, ...props }: React.ComponentProps<"th">) {
|
||||
return (
|
||||
<th
|
||||
data-slot="table-head"
|
||||
className={cn(
|
||||
"h-10 bg-muted px-2 text-left align-middle font-head font-medium whitespace-nowrap text-foreground [&:has([role=checkbox])]:pr-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableCell({ className, ...props }: React.ComponentProps<"td">) {
|
||||
return (
|
||||
<td
|
||||
data-slot="table-cell"
|
||||
className={cn(
|
||||
"p-2 align-middle whitespace-nowrap [&:has([role=checkbox])]:pr-0",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TableCaption({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<"caption">) {
|
||||
return (
|
||||
<caption
|
||||
data-slot="table-caption"
|
||||
className={cn("mt-4 text-sm text-muted-foreground", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export {
|
||||
Table,
|
||||
TableHeader,
|
||||
TableBody,
|
||||
TableFooter,
|
||||
TableHead,
|
||||
TableRow,
|
||||
TableCell,
|
||||
TableCaption,
|
||||
};
|
||||
90
apps/gui/src/components/ui/tabs.tsx
Normal file
@@ -0,0 +1,90 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import { cva, type VariantProps } from "class-variance-authority";
|
||||
import { Tabs as TabsPrimitive } from "radix-ui";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Tabs({
|
||||
className,
|
||||
orientation = "horizontal",
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Root>) {
|
||||
return (
|
||||
<TabsPrimitive.Root
|
||||
data-slot="tabs"
|
||||
data-orientation={orientation}
|
||||
className={cn(
|
||||
"group/tabs flex gap-2 data-horizontal:flex-col",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
const tabsListVariants = cva(
|
||||
"group/tabs-list inline-flex w-fit items-center justify-center rounded p-1 text-muted-foreground group-data-horizontal/tabs:h-11 group-data-vertical/tabs:h-fit group-data-vertical/tabs:flex-col data-[variant=line]:rounded-none",
|
||||
{
|
||||
variants: {
|
||||
variant: {
|
||||
default: "border-2 bg-card shadow-sm",
|
||||
line: "gap-1 bg-transparent",
|
||||
},
|
||||
},
|
||||
defaultVariants: {
|
||||
variant: "default",
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
function TabsList({
|
||||
className,
|
||||
variant = "default",
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.List> &
|
||||
VariantProps<typeof tabsListVariants>) {
|
||||
return (
|
||||
<TabsPrimitive.List
|
||||
data-slot="tabs-list"
|
||||
data-variant={variant}
|
||||
className={cn(tabsListVariants({ variant }), className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TabsTrigger({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
|
||||
return (
|
||||
<TabsPrimitive.Trigger
|
||||
data-slot="tabs-trigger"
|
||||
className={cn(
|
||||
"relative inline-flex h-[calc(100%-1px)] flex-1 cursor-pointer items-center justify-center gap-1.5 rounded border-2 border-transparent px-4 py-2 text-sm font-head font-medium whitespace-nowrap text-foreground/60 transition-all group-data-vertical/tabs:w-full group-data-vertical/tabs:justify-start hover:text-foreground focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:pointer-events-none disabled:opacity-50 has-data-[icon=inline-end]:pr-1 has-data-[icon=inline-start]:pl-1 group-data-[variant=default]/tabs-list:data-active:border-border group-data-[variant=default]/tabs-list:data-active:shadow-sm group-data-[variant=line]/tabs-list:data-active:shadow-none [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
|
||||
"group-data-[variant=line]/tabs-list:bg-transparent group-data-[variant=line]/tabs-list:data-active:bg-transparent",
|
||||
"data-active:bg-primary data-active:text-primary-foreground group-data-[variant=line]/tabs-list:data-active:text-foreground",
|
||||
"after:absolute after:bg-foreground after:opacity-0 after:transition-opacity group-data-horizontal/tabs:after:inset-x-0 group-data-horizontal/tabs:after:bottom-[-5px] group-data-horizontal/tabs:after:h-1 group-data-vertical/tabs:after:inset-y-0 group-data-vertical/tabs:after:-right-1 group-data-vertical/tabs:after:w-1 group-data-[variant=line]/tabs-list:data-active:after:opacity-100",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function TabsContent({
|
||||
className,
|
||||
...props
|
||||
}: React.ComponentProps<typeof TabsPrimitive.Content>) {
|
||||
return (
|
||||
<TabsPrimitive.Content
|
||||
data-slot="tabs-content"
|
||||
className={cn("flex-1 text-sm outline-none", className)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Tabs, TabsList, TabsTrigger, TabsContent, tabsListVariants };
|
||||
18
apps/gui/src/components/ui/textarea.tsx
Normal file
@@ -0,0 +1,18 @@
|
||||
import * as React from "react";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
function Textarea({ className, ...props }: React.ComponentProps<"textarea">) {
|
||||
return (
|
||||
<textarea
|
||||
data-slot="textarea"
|
||||
className={cn(
|
||||
"flex field-sizing-content min-h-16 w-full rounded border-2 bg-input px-3 py-2 text-sm shadow-sm transition-colors outline-none placeholder:text-muted-foreground focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-primary disabled:cursor-not-allowed disabled:opacity-50 aria-invalid:border-destructive",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export { Textarea };
|
||||
30
apps/gui/src/components/ui/tooltip.tsx
Normal file
@@ -0,0 +1,30 @@
|
||||
"use client";
|
||||
|
||||
import * as React from "react";
|
||||
import * as TooltipPrimitive from "@radix-ui/react-tooltip";
|
||||
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const TooltipProvider = TooltipPrimitive.Provider;
|
||||
|
||||
const Tooltip = TooltipPrimitive.Root;
|
||||
|
||||
const TooltipTrigger = TooltipPrimitive.Trigger;
|
||||
|
||||
const TooltipContent = React.forwardRef<
|
||||
React.ElementRef<typeof TooltipPrimitive.Content>,
|
||||
React.ComponentPropsWithoutRef<typeof TooltipPrimitive.Content>
|
||||
>(({ className, sideOffset = 4, ...props }, ref) => (
|
||||
<TooltipPrimitive.Content
|
||||
ref={ref}
|
||||
sideOffset={sideOffset}
|
||||
className={cn(
|
||||
"z-50 overflow-hidden rounded-md border bg-popover px-3 py-1.5 text-sm text-popover-foreground shadow-md animate-in fade-in-0 zoom-in-95 data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=closed]:zoom-out-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 origin-[--radix-tooltip-content-transform-origin]",
|
||||
className,
|
||||
)}
|
||||
{...props}
|
||||
/>
|
||||
));
|
||||
TooltipContent.displayName = TooltipPrimitive.Content.displayName;
|
||||
|
||||
export { Tooltip, TooltipTrigger, TooltipContent, TooltipProvider };
|
||||
21
apps/gui/src/hooks/use-mobile.tsx
Normal file
@@ -0,0 +1,21 @@
|
||||
import * as React from "react";
|
||||
|
||||
const MOBILE_BREAKPOINT = 768;
|
||||
|
||||
export function useIsMobile() {
|
||||
const [isMobile, setIsMobile] = React.useState<boolean | undefined>(
|
||||
undefined,
|
||||
);
|
||||
|
||||
React.useEffect(() => {
|
||||
const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`);
|
||||
const onChange = () => {
|
||||
setIsMobile(mql.matches);
|
||||
};
|
||||
mql.addEventListener("change", onChange);
|
||||
setIsMobile(mql.matches);
|
||||
return () => mql.removeEventListener("change", onChange);
|
||||
}, []);
|
||||
|
||||
return !!isMobile;
|
||||
}
|
||||
73
apps/gui/src/lib/simulation-types.ts
Normal file
@@ -0,0 +1,73 @@
|
||||
export interface IntentInfo {
|
||||
type: string;
|
||||
description: string;
|
||||
selfDescription?: string;
|
||||
modifiers: string[];
|
||||
targetIds: string[];
|
||||
isValid?: boolean;
|
||||
reason?: string;
|
||||
minutesToAdvance?: number;
|
||||
}
|
||||
|
||||
export interface LogEntry {
|
||||
turn: number;
|
||||
entityId: string;
|
||||
entityName: string;
|
||||
narrativeProse: string;
|
||||
intents: IntentInfo[];
|
||||
timestamp: string;
|
||||
isHandoff?: boolean;
|
||||
handoffResult?: any;
|
||||
rawPrompt?: {
|
||||
systemPrompt: string;
|
||||
userContext: string;
|
||||
};
|
||||
usage?: {
|
||||
inputTokens: number;
|
||||
outputTokens: number;
|
||||
totalTokens: number;
|
||||
modelName?: string;
|
||||
providerInstanceName?: string;
|
||||
maxContext?: number;
|
||||
};
|
||||
decoderPrompt?: {
|
||||
systemPrompt: string;
|
||||
userContext: string;
|
||||
};
|
||||
decoderUsage?: {
|
||||
inputTokens: number;
|
||||
outputTokens: number;
|
||||
totalTokens: number;
|
||||
modelName?: string;
|
||||
providerInstanceName?: string;
|
||||
maxContext?: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface EntityInfo {
|
||||
id: string;
|
||||
name: string;
|
||||
isPlayer: boolean;
|
||||
isAgent: boolean;
|
||||
}
|
||||
|
||||
export interface WaitingContext {
|
||||
entityId: string;
|
||||
name: string;
|
||||
systemPrompt: string;
|
||||
userContext: string;
|
||||
}
|
||||
|
||||
export interface SimSnapshot {
|
||||
id: string;
|
||||
status: "running" | "waiting_player" | "done" | "error";
|
||||
turn: number;
|
||||
maxTurns: number;
|
||||
scenarioName: string;
|
||||
scenarioDescription: string;
|
||||
entities: EntityInfo[];
|
||||
log: LogEntry[];
|
||||
entityIndex: number;
|
||||
waitingEntity?: WaitingContext;
|
||||
error?: string;
|
||||
}
|
||||
96
apps/gui/src/lib/simulation/alias-handoff.ts
Normal file
@@ -0,0 +1,96 @@
|
||||
import { HandoffEngine, checkHandoffTrigger } from "@omnia/memory";
|
||||
import type { SimSession } from "./types";
|
||||
|
||||
/**
|
||||
* Runs the HandoffEngine for every agent entity that has accumulated enough
|
||||
* buffer entries to warrant a handoff (compression to the Memory Ledger).
|
||||
*/
|
||||
export async function runHandoffResolution(session: SimSession): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const handoffEngine = new HandoffEngine(
|
||||
session.handoffProvider,
|
||||
session.embeddingProvider,
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
);
|
||||
|
||||
const entities = Array.from(worldState.entities.values());
|
||||
for (const entity of entities) {
|
||||
if (!entity.isAgent) continue;
|
||||
|
||||
const bufferEntries = session.bufferRepo.listForOwner(entity.id);
|
||||
const maxContext =
|
||||
session.handoffProvider.maxContext !== undefined
|
||||
? session.handoffProvider.maxContext
|
||||
: 32768;
|
||||
|
||||
const trigger = checkHandoffTrigger(
|
||||
entity,
|
||||
bufferEntries,
|
||||
worldState.clock.get(),
|
||||
maxContext,
|
||||
);
|
||||
if (trigger !== "none") {
|
||||
const ran = await handoffEngine.runHandoff(
|
||||
entity,
|
||||
bufferEntries,
|
||||
worldState.clock.get(),
|
||||
);
|
||||
if (ran) {
|
||||
const lastCall =
|
||||
session.handoffProvider.lastCalls?.[
|
||||
(session.handoffProvider.lastCalls?.length || 0) - 1
|
||||
];
|
||||
const info = session.entities.find((e) => e.id === entity.id);
|
||||
const entityName = info?.name || entity.id;
|
||||
session.log.push({
|
||||
turn: session.turn,
|
||||
entityId: entity.id,
|
||||
entityName,
|
||||
narrativeProse: `Handoff triggered for ${entityName}: memories were transferred from Cognitive Buffer to Memory Ledger`,
|
||||
intents: [],
|
||||
timestamp: worldState.clock.get().toISOString(),
|
||||
isHandoff: true,
|
||||
rawPrompt: lastCall
|
||||
? {
|
||||
systemPrompt: lastCall.systemPrompt,
|
||||
userContext: lastCall.userContext,
|
||||
}
|
||||
: undefined,
|
||||
usage: lastCall?.usage,
|
||||
handoffResult: lastCall?.response,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For every agent that shares a location with another entity they haven't
|
||||
* previously encountered, generates a first-person alias description and
|
||||
* persists it on the viewing entity.
|
||||
*/
|
||||
export async function runAliasResolution(session: SimSession): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entities = Array.from(worldState.entities.values());
|
||||
for (const viewer of entities) {
|
||||
if (!viewer.isAgent) continue;
|
||||
if (!viewer.locationId) continue;
|
||||
|
||||
for (const target of entities) {
|
||||
if (viewer.id === target.id) continue;
|
||||
if (
|
||||
target.locationId === viewer.locationId &&
|
||||
!viewer.aliases.has(target.id)
|
||||
) {
|
||||
const alias = await session.aliasGenerator.generate(viewer, target);
|
||||
viewer.aliases.set(target.id, alias);
|
||||
session.coreRepo.saveEntity(viewer, worldState.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
16
apps/gui/src/lib/simulation/env.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
import dotenv from "dotenv";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
|
||||
// Load .env from monorepo root or apps/gui/
|
||||
const cwd = process.cwd();
|
||||
const envCandidates = [
|
||||
path.resolve(cwd, ".env"),
|
||||
path.resolve(cwd, "../../.env"),
|
||||
];
|
||||
for (const c of envCandidates) {
|
||||
if (fs.existsSync(c) && fs.statSync(c).isFile()) {
|
||||
dotenv.config({ path: c });
|
||||
break;
|
||||
}
|
||||
}
|
||||
17
apps/gui/src/lib/simulation/index.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Barrel entry point for the simulation module.
|
||||
*
|
||||
* Consumers import from "@/lib/simulation" exactly as before — no import
|
||||
* paths need to change anywhere in the codebase.
|
||||
*/
|
||||
import { SimulationManager } from "./simulation-manager";
|
||||
|
||||
export const simulationManager = new SimulationManager();
|
||||
|
||||
export type {
|
||||
SimSnapshot,
|
||||
EntityInfo,
|
||||
LogEntry,
|
||||
IntentInfo,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
146
apps/gui/src/lib/simulation/provider-resolver.ts
Normal file
@@ -0,0 +1,146 @@
|
||||
import {
|
||||
MockLLMProvider,
|
||||
MockEmbeddingProvider,
|
||||
ProviderManager,
|
||||
buildLLMProvider,
|
||||
buildEmbeddingProvider,
|
||||
} from "@omnia/llm";
|
||||
import type {
|
||||
ILLMProvider,
|
||||
IEmbeddingProvider,
|
||||
ModelProviderInstance,
|
||||
} from "@omnia/llm";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public types
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface ResolvedProviders {
|
||||
actorProvider: ILLMProvider;
|
||||
validatorProvider: ILLMProvider;
|
||||
decoderProvider: ILLMProvider;
|
||||
timedeltaProvider: ILLMProvider;
|
||||
handoffProvider: ILLMProvider;
|
||||
embeddingProvider: IEmbeddingProvider;
|
||||
}
|
||||
|
||||
export interface ProviderResolverOptions {
|
||||
/**
|
||||
* Pre-resolved generative instance to fall back to when ProviderManager has
|
||||
* no active generative provider (e.g. when the caller already validated a
|
||||
* specific provider during session creation).
|
||||
*/
|
||||
fallbackInstance?: ModelProviderInstance | null;
|
||||
/**
|
||||
* When true, throws an Error if no provider can be resolved for a task.
|
||||
* When false (default), falls back silently to MockLLMProvider / MockEmbeddingProvider.
|
||||
*/
|
||||
required?: boolean;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Resolution logic
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
// Public API
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Resolves all six LLM + embedding providers needed for a simulation session.
|
||||
*
|
||||
* Resolution order for each generative task:
|
||||
* 1. Task-specific mapping from ProviderManager (via `mappings[task]`)
|
||||
* 2. ProviderManager active generative instance
|
||||
* 3. `fallbackInstance` (if supplied)
|
||||
* 4. GOOGLE_API_KEY env var → auto-creates a temporary GeminiProvider
|
||||
* 5. Throws (if `required`) or returns MockLLMProvider
|
||||
*/
|
||||
export function resolveProviders(
|
||||
mappings: Record<string, string>,
|
||||
options: ProviderResolverOptions = {},
|
||||
): ResolvedProviders {
|
||||
const { fallbackInstance = null, required = false } = options;
|
||||
const list = ProviderManager.list();
|
||||
const activeGenerative =
|
||||
ProviderManager.getActive("generative") ?? fallbackInstance ?? null;
|
||||
|
||||
const resolveGenerative = (task: string): ILLMProvider => {
|
||||
const mappedId = mappings[task];
|
||||
let inst: ModelProviderInstance | null = mappedId
|
||||
? (list.find((p) => p.id === mappedId) ?? null)
|
||||
: null;
|
||||
|
||||
if (!inst || inst.type !== "generative") {
|
||||
inst = activeGenerative;
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
inst = ProviderManager.create(
|
||||
"Default (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
undefined,
|
||||
"generative",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
if (required) {
|
||||
throw new Error(
|
||||
`No active LLM Provider Instance found for task "${task}". Please configure a key in Settings first.`,
|
||||
);
|
||||
}
|
||||
return new MockLLMProvider([]);
|
||||
}
|
||||
|
||||
return buildLLMProvider(inst);
|
||||
};
|
||||
|
||||
const resolveEmbedding = (): IEmbeddingProvider => {
|
||||
const mappedId = mappings["embeddings"];
|
||||
let inst: ModelProviderInstance | null = mappedId
|
||||
? (list.find((p) => p.id === mappedId) ?? null)
|
||||
: null;
|
||||
|
||||
if (!inst || inst.type !== "embedding") {
|
||||
inst = ProviderManager.getActive("embedding");
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
inst = ProviderManager.create(
|
||||
"Default Embed (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
"gemini-embedding-001",
|
||||
"embedding",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
if (required) {
|
||||
throw new Error(
|
||||
`No active Embedding Provider Instance found. Please configure an embedding key in Settings first.`,
|
||||
);
|
||||
}
|
||||
return new MockEmbeddingProvider(undefined);
|
||||
}
|
||||
|
||||
return buildEmbeddingProvider(inst);
|
||||
};
|
||||
|
||||
return {
|
||||
actorProvider: resolveGenerative("actor-prose"),
|
||||
validatorProvider: resolveGenerative("llm-validator"),
|
||||
decoderProvider: resolveGenerative("intent-decoder"),
|
||||
timedeltaProvider: resolveGenerative("timedelta"),
|
||||
handoffProvider: resolveGenerative("handoff"),
|
||||
embeddingProvider: resolveEmbedding(),
|
||||
};
|
||||
}
|
||||
139
apps/gui/src/lib/simulation/session-store.ts
Normal file
@@ -0,0 +1,139 @@
|
||||
import Database from "better-sqlite3";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import type { SimSession, SavedState } from "./types";
|
||||
import type { SimSnapshot } from "../simulation-types";
|
||||
|
||||
export const DATA_DIR = path.resolve(process.cwd(), "data");
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Low-level read/write helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export function loadSessionState(
|
||||
db: Database.Database,
|
||||
id: string,
|
||||
): SavedState | null {
|
||||
try {
|
||||
db.prepare(
|
||||
`CREATE TABLE IF NOT EXISTS gui_meta (
|
||||
id TEXT PRIMARY KEY,
|
||||
state_json TEXT
|
||||
)`,
|
||||
).run();
|
||||
const row = db
|
||||
.prepare(`SELECT state_json FROM gui_meta WHERE id = ?`)
|
||||
.get(id) as { state_json: string } | undefined;
|
||||
return row ? (JSON.parse(row.state_json) as SavedState) : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function saveSession(session: SimSession): void {
|
||||
const state: SavedState = {
|
||||
scenarioName: session.scenarioName,
|
||||
scenarioDescription: session.scenarioDescription,
|
||||
turn: session.turn,
|
||||
maxTurns: session.maxTurns,
|
||||
entities: session.entities,
|
||||
playerEntityId: session.playerEntityId,
|
||||
entityIndex: session.entityIndex,
|
||||
status: session.status,
|
||||
error: session.error,
|
||||
waitingEntity: session.waitingEntity,
|
||||
aliasDoneForTurn: session.aliasDoneForTurn,
|
||||
log: session.log,
|
||||
providerMappings: session.providerMappings,
|
||||
};
|
||||
|
||||
session.db
|
||||
.prepare(
|
||||
`CREATE TABLE IF NOT EXISTS gui_meta (
|
||||
id TEXT PRIMARY KEY,
|
||||
state_json TEXT
|
||||
)`,
|
||||
)
|
||||
.run();
|
||||
|
||||
session.db
|
||||
.prepare(
|
||||
`INSERT INTO gui_meta (id, state_json)
|
||||
VALUES (?, ?)
|
||||
ON CONFLICT(id) DO UPDATE SET state_json = excluded.state_json`,
|
||||
)
|
||||
.run(session.worldInstanceId, JSON.stringify(state));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Session file management
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export function deleteSessionFile(id: string): void {
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
if (fs.existsSync(dbPath)) {
|
||||
try {
|
||||
fs.unlinkSync(dbPath);
|
||||
} catch (err) {
|
||||
console.error(`Failed to delete session file ${dbPath}:`, err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all saved simulation snapshots by scanning the data directory.
|
||||
* Active in-memory sessions are snapshotted via the provided callback;
|
||||
* inactive ones are read directly from their `.db` files.
|
||||
*/
|
||||
export function listSavedSessions(
|
||||
activeSessions: Map<string, SimSession>,
|
||||
snapshotFn: (session: SimSession) => SimSnapshot,
|
||||
): SimSnapshot[] {
|
||||
if (!fs.existsSync(DATA_DIR)) return [];
|
||||
|
||||
const snapshots: SimSnapshot[] = [];
|
||||
const files = fs
|
||||
.readdirSync(DATA_DIR)
|
||||
.filter((f) => f.startsWith("sim-") && f.endsWith(".db"));
|
||||
|
||||
for (const file of files) {
|
||||
const id = file.replace(".db", "");
|
||||
const dbPath = path.join(DATA_DIR, file);
|
||||
|
||||
const active = activeSessions.get(id);
|
||||
if (active) {
|
||||
snapshots.push(snapshotFn(active));
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
const db = new Database(dbPath);
|
||||
const state = loadSessionState(db, id);
|
||||
db.close();
|
||||
|
||||
if (state) {
|
||||
snapshots.push({
|
||||
id,
|
||||
status: state.status,
|
||||
turn: state.turn,
|
||||
maxTurns: state.maxTurns,
|
||||
scenarioName: state.scenarioName,
|
||||
scenarioDescription: state.scenarioDescription,
|
||||
entities: state.entities || [],
|
||||
log: state.log || [],
|
||||
entityIndex: state.entityIndex,
|
||||
waitingEntity: state.waitingEntity,
|
||||
error: state.error,
|
||||
});
|
||||
}
|
||||
} catch {
|
||||
/* skip corrupt / in-use db files */
|
||||
}
|
||||
}
|
||||
|
||||
return snapshots.sort((a, b) => {
|
||||
const tsA = parseInt(a.id.replace("sim-", ""), 10) || 0;
|
||||
const tsB = parseInt(b.id.replace("sim-", ""), 10) || 0;
|
||||
return tsB - tsA;
|
||||
});
|
||||
}
|
||||
485
apps/gui/src/lib/simulation/simulation-manager.ts
Normal file
@@ -0,0 +1,485 @@
|
||||
import "./env"; // Must be first — loads .env before any code reads process.env
|
||||
import Database from "better-sqlite3";
|
||||
import path from "path";
|
||||
import fs from "fs";
|
||||
import { SQLiteRepository } from "@omnia/core";
|
||||
import { BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import { Architect, AliasDeltaGenerator } from "@omnia/architect";
|
||||
import { ProviderManager, buildEmbeddingProvider } from "@omnia/llm";
|
||||
import type { ModelProviderInstance, IEmbeddingProvider } from "@omnia/llm";
|
||||
import { ScenarioLoader } from "@omnia/scenario";
|
||||
import type { SimSnapshot } from "../simulation-types";
|
||||
import type { SimSession, EntityInfo } from "./types";
|
||||
import { resolveProviders } from "./provider-resolver";
|
||||
import {
|
||||
DATA_DIR,
|
||||
loadSessionState,
|
||||
saveSession,
|
||||
listSavedSessions,
|
||||
deleteSessionFile,
|
||||
} from "./session-store";
|
||||
import {
|
||||
preparePlayerTurn,
|
||||
processNpcTurn,
|
||||
executePlayerAction,
|
||||
} from "./turn-executor";
|
||||
import { runAliasResolution, runHandoffResolution } from "./alias-handoff";
|
||||
|
||||
export class SimulationManager {
|
||||
private sessions = new Map<string, SimSession>();
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Session lifecycle
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async create(
|
||||
scenarioPath: string,
|
||||
playEntityName?: string,
|
||||
providerInstanceId?: string,
|
||||
customName?: string,
|
||||
): Promise<SimSnapshot> {
|
||||
// Resolve or validate the active generative provider upfront so we can
|
||||
// return a clean error snapshot before touching the filesystem.
|
||||
let activeInstance: ModelProviderInstance | null = providerInstanceId
|
||||
? ProviderManager.list().find((p) => p.id === providerInstanceId) || null
|
||||
: ProviderManager.getActive("generative");
|
||||
|
||||
if (!activeInstance) {
|
||||
const envKey = process.env.GOOGLE_API_KEY;
|
||||
if (envKey) {
|
||||
activeInstance = ProviderManager.create(
|
||||
"Default (Env)",
|
||||
"google-genai",
|
||||
envKey,
|
||||
undefined,
|
||||
"generative",
|
||||
);
|
||||
}
|
||||
}
|
||||
if (!activeInstance) {
|
||||
return {
|
||||
id: "",
|
||||
status: "error",
|
||||
turn: 0,
|
||||
maxTurns: 20,
|
||||
scenarioName: "",
|
||||
scenarioDescription: "",
|
||||
entities: [],
|
||||
log: [],
|
||||
entityIndex: 0,
|
||||
error:
|
||||
"No active LLM Provider Instance found. Please configure a key in Settings first.",
|
||||
};
|
||||
}
|
||||
|
||||
const scenarioJson = JSON.parse(fs.readFileSync(scenarioPath, "utf-8"));
|
||||
const id = `sim-${Date.now()}`;
|
||||
|
||||
fs.mkdirSync(DATA_DIR, { recursive: true });
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
const db = new Database(dbPath);
|
||||
const coreRepo = new SQLiteRepository(db);
|
||||
const bufferRepo = new BufferRepository(db);
|
||||
const ledgerRepo = new LedgerRepository(db);
|
||||
const loader = new ScenarioLoader(coreRepo, bufferRepo);
|
||||
|
||||
const worldInstanceId = id;
|
||||
await loader.initializeWorld(scenarioJson, worldInstanceId);
|
||||
|
||||
const worldState = coreRepo.loadWorldState(worldInstanceId);
|
||||
if (!worldState) {
|
||||
db.close();
|
||||
return {
|
||||
id: "",
|
||||
status: "error",
|
||||
turn: 0,
|
||||
maxTurns: 20,
|
||||
scenarioName: "",
|
||||
scenarioDescription: "",
|
||||
entities: [],
|
||||
log: [],
|
||||
entityIndex: 0,
|
||||
error: "Failed to load world state after initialization.",
|
||||
};
|
||||
}
|
||||
|
||||
// Build entity list
|
||||
const rawEntities = Array.from(worldState.entities.values());
|
||||
const entityInfos: EntityInfo[] = rawEntities.map((e) => ({
|
||||
id: e.id,
|
||||
name: (e.attributes.get("name")?.getValue() as string) || e.id,
|
||||
isPlayer: false,
|
||||
isAgent: e.isAgent,
|
||||
}));
|
||||
|
||||
// Resolve player entity (exact match → name match → fuzzy)
|
||||
let playerEntityId: string | undefined;
|
||||
if (playEntityName) {
|
||||
let matched = worldState.getEntity(playEntityName);
|
||||
if (!matched) {
|
||||
for (const ent of rawEntities) {
|
||||
const nameAttr = ent.attributes.get("name")?.getValue() as
|
||||
string | undefined;
|
||||
if (nameAttr?.toLowerCase() === playEntityName.toLowerCase()) {
|
||||
matched = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!matched) {
|
||||
for (const ent of rawEntities) {
|
||||
const nameAttr = ent.attributes.get("name")?.getValue() as
|
||||
string | undefined;
|
||||
if (
|
||||
nameAttr?.toLowerCase().includes(playEntityName.toLowerCase()) ||
|
||||
ent.id.toLowerCase().includes(playEntityName.toLowerCase())
|
||||
) {
|
||||
matched = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (matched) {
|
||||
playerEntityId = matched.id;
|
||||
const info = entityInfos.find((e) => e.id === matched!.id);
|
||||
if (info) info.isPlayer = true;
|
||||
}
|
||||
}
|
||||
|
||||
const mappings = ProviderManager.getMappings();
|
||||
const {
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
} = resolveProviders(mappings, { fallbackInstance: activeInstance });
|
||||
|
||||
const architect = new Architect(
|
||||
{ validator: validatorProvider, timedelta: timedeltaProvider },
|
||||
coreRepo,
|
||||
);
|
||||
const aliasGenerator = new AliasDeltaGenerator(actorProvider);
|
||||
|
||||
const session: SimSession = {
|
||||
db,
|
||||
dbPath,
|
||||
coreRepo,
|
||||
bufferRepo,
|
||||
ledgerRepo,
|
||||
worldInstanceId,
|
||||
scenarioName: customName || scenarioJson.name,
|
||||
scenarioDescription: scenarioJson.description || "",
|
||||
turn: 1,
|
||||
maxTurns: 20,
|
||||
entities: entityInfos,
|
||||
playerEntityId,
|
||||
entityIndex: 0,
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
architect,
|
||||
aliasGenerator,
|
||||
log: [],
|
||||
status: "running",
|
||||
aliasDoneForTurn: false,
|
||||
providerMappings: mappings,
|
||||
};
|
||||
|
||||
this.sessions.set(id, session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
async load(id: string): Promise<SimSnapshot | null> {
|
||||
const active = this.sessions.get(id);
|
||||
if (active) return this.snapshot(active);
|
||||
|
||||
const dbPath = path.join(DATA_DIR, `${id}.db`);
|
||||
if (!fs.existsSync(dbPath)) return null;
|
||||
|
||||
try {
|
||||
const db = new Database(dbPath);
|
||||
const state = loadSessionState(db, id);
|
||||
if (!state) {
|
||||
db.close();
|
||||
return null;
|
||||
}
|
||||
|
||||
const mappings = state.providerMappings || {};
|
||||
const {
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
} = resolveProviders(mappings, { required: true });
|
||||
|
||||
const coreRepo = new SQLiteRepository(db);
|
||||
const bufferRepo = new BufferRepository(db);
|
||||
const ledgerRepo = new LedgerRepository(db);
|
||||
const architect = new Architect(
|
||||
{ validator: validatorProvider, timedelta: timedeltaProvider },
|
||||
coreRepo,
|
||||
);
|
||||
const aliasGenerator = new AliasDeltaGenerator(actorProvider);
|
||||
|
||||
const session: SimSession = {
|
||||
db,
|
||||
dbPath,
|
||||
coreRepo,
|
||||
bufferRepo,
|
||||
ledgerRepo,
|
||||
worldInstanceId: id,
|
||||
scenarioName: state.scenarioName,
|
||||
scenarioDescription: state.scenarioDescription,
|
||||
turn: state.turn,
|
||||
maxTurns: state.maxTurns,
|
||||
entities: state.entities || [],
|
||||
playerEntityId: state.playerEntityId,
|
||||
entityIndex: state.entityIndex,
|
||||
actorProvider,
|
||||
validatorProvider,
|
||||
decoderProvider,
|
||||
timedeltaProvider,
|
||||
handoffProvider,
|
||||
embeddingProvider,
|
||||
architect,
|
||||
aliasGenerator,
|
||||
log: state.log || [],
|
||||
status: state.status,
|
||||
error: state.error,
|
||||
waitingEntity: state.waitingEntity,
|
||||
aliasDoneForTurn: state.aliasDoneForTurn || false,
|
||||
providerMappings: mappings,
|
||||
};
|
||||
|
||||
this.sessions.set(id, session);
|
||||
return this.snapshot(session);
|
||||
} catch (err) {
|
||||
console.error(`Failed to load session ${id}:`, err);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
close(id: string): void {
|
||||
const session = this.sessions.get(id);
|
||||
if (session) {
|
||||
session.db.close();
|
||||
this.sessions.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
deleteSession(id: string): void {
|
||||
const session = this.sessions.get(id);
|
||||
if (session) {
|
||||
session.db.close();
|
||||
this.sessions.delete(id);
|
||||
}
|
||||
deleteSessionFile(id);
|
||||
}
|
||||
|
||||
listSavedSessions(): SimSnapshot[] {
|
||||
return listSavedSessions(this.sessions, (s) => this.snapshot(s));
|
||||
}
|
||||
|
||||
getSnapshot(id: string): SimSnapshot | null {
|
||||
const session = this.sessions.get(id);
|
||||
return session ? this.snapshot(session) : null;
|
||||
}
|
||||
|
||||
async rename(id: string, newName: string): Promise<SimSnapshot | null> {
|
||||
let session = this.sessions.get(id);
|
||||
if (!session) {
|
||||
await this.load(id);
|
||||
session = this.sessions.get(id);
|
||||
}
|
||||
if (!session) return null;
|
||||
|
||||
session.scenarioName = newName;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Simulation stepping
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async step(id: string): Promise<SimSnapshot | null> {
|
||||
const session = this.sessions.get(id);
|
||||
if (!session) return null;
|
||||
if (session.status !== "running") return this.snapshot(session);
|
||||
|
||||
try {
|
||||
if (session.turn > session.maxTurns) {
|
||||
session.status = "done";
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// Start of turn: alias + handoff resolution before any entity acts
|
||||
if (!session.aliasDoneForTurn && session.entityIndex === 0) {
|
||||
await runAliasResolution(session);
|
||||
await runHandoffResolution(session);
|
||||
session.aliasDoneForTurn = true;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// End of turn: advance to next turn
|
||||
if (session.entityIndex >= session.entities.length) {
|
||||
session.turn++;
|
||||
session.entityIndex = 0;
|
||||
session.aliasDoneForTurn = false;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
const info = session.entities[session.entityIndex];
|
||||
|
||||
if (!info.isAgent) {
|
||||
session.entityIndex++;
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
if (info.isPlayer) {
|
||||
await preparePlayerTurn(session, info);
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
await processNpcTurn(session, info);
|
||||
session.entityIndex++;
|
||||
} catch (err) {
|
||||
session.status = "error";
|
||||
session.error = err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
async submitPlayerAction(
|
||||
id: string,
|
||||
prose: string,
|
||||
): Promise<SimSnapshot | null> {
|
||||
const session = this.sessions.get(id);
|
||||
if (!session) return null;
|
||||
if (session.status !== "waiting_player") return this.snapshot(session);
|
||||
if (!session.waitingEntity) return this.snapshot(session);
|
||||
|
||||
const ctx = session.waitingEntity;
|
||||
session.waitingEntity = undefined;
|
||||
session.status = "running";
|
||||
|
||||
try {
|
||||
await executePlayerAction(session, ctx, prose);
|
||||
session.entityIndex++;
|
||||
} catch (err) {
|
||||
session.status = "error";
|
||||
session.error = err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
|
||||
saveSession(session);
|
||||
return this.snapshot(session);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Utility
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async regenerateAllEmbeddings(newProviderInstanceId?: string): Promise<void> {
|
||||
if (!fs.existsSync(DATA_DIR)) return;
|
||||
|
||||
const files = fs
|
||||
.readdirSync(DATA_DIR)
|
||||
.filter((f) => f.startsWith("sim-") && f.endsWith(".db"));
|
||||
|
||||
const list = ProviderManager.list();
|
||||
let inst = newProviderInstanceId
|
||||
? (list.find((p) => p.id === newProviderInstanceId) ?? null)
|
||||
: null;
|
||||
if (!inst || inst.type !== "embedding") {
|
||||
inst = ProviderManager.getActive("embedding");
|
||||
}
|
||||
|
||||
if (!inst) {
|
||||
const envKey = process.env.GOOGLE_API_KEY || "";
|
||||
if (envKey) {
|
||||
inst = {
|
||||
id: "regen-env-fallback",
|
||||
name: "Gemini Embed (Env)",
|
||||
providerName: "google-genai",
|
||||
apiKey: envKey,
|
||||
isActive: true,
|
||||
modelName: "gemini-embedding-001",
|
||||
type: "embedding",
|
||||
maxContext: 0,
|
||||
};
|
||||
} else {
|
||||
inst = {
|
||||
id: "regen-mock-fallback",
|
||||
name: "Mock Embed (Fallback)",
|
||||
providerName: "mock",
|
||||
apiKey: "",
|
||||
isActive: true,
|
||||
modelName: undefined,
|
||||
type: "embedding",
|
||||
maxContext: 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const embeddingProvider: IEmbeddingProvider = buildEmbeddingProvider(inst);
|
||||
|
||||
for (const file of files) {
|
||||
const dbPath = path.join(DATA_DIR, file);
|
||||
const fileId = file.replace(".db", "");
|
||||
const activeSession = this.sessions.get(fileId);
|
||||
const db = activeSession ? activeSession.db : new Database(dbPath);
|
||||
|
||||
try {
|
||||
const rows = db
|
||||
.prepare(`SELECT id, content FROM ledger_entries`)
|
||||
.all() as { id: string; content: string }[];
|
||||
|
||||
for (const row of rows) {
|
||||
const vector = await embeddingProvider.embed(row.content);
|
||||
const buffer = Buffer.from(new Float32Array(vector).buffer);
|
||||
db.prepare(
|
||||
`UPDATE ledger_entries SET embedding = ? WHERE id = ?`,
|
||||
).run(buffer, row.id);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Failed to regenerate embeddings for ${file}:`, err);
|
||||
} finally {
|
||||
if (!activeSession) db.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Private
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
private snapshot(session: SimSession): SimSnapshot {
|
||||
return {
|
||||
id: session.worldInstanceId,
|
||||
status: session.status,
|
||||
turn: session.turn,
|
||||
maxTurns: session.maxTurns,
|
||||
scenarioName: session.scenarioName,
|
||||
scenarioDescription: session.scenarioDescription,
|
||||
entities: session.entities,
|
||||
log: session.log,
|
||||
entityIndex: session.entityIndex,
|
||||
waitingEntity: session.waitingEntity,
|
||||
error: session.error,
|
||||
};
|
||||
}
|
||||
}
|
||||
277
apps/gui/src/lib/simulation/turn-executor.ts
Normal file
@@ -0,0 +1,277 @@
|
||||
import {
|
||||
ActorAgent,
|
||||
ActorPromptBuilder,
|
||||
buildBufferEntryForIntent,
|
||||
} from "@omnia/actor";
|
||||
import type { IActorProseGenerator } from "@omnia/actor";
|
||||
import type { SimSession } from "./types";
|
||||
import type {
|
||||
EntityInfo,
|
||||
IntentInfo,
|
||||
LogEntry,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** Prose generator that returns a fixed player-supplied string verbatim. */
|
||||
class FixedProseGenerator implements IActorProseGenerator {
|
||||
constructor(private prose: string) {}
|
||||
|
||||
async generate(
|
||||
entityId: string,
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
): Promise<string> {
|
||||
void entityId;
|
||||
void systemPrompt;
|
||||
void userContext;
|
||||
return this.prose;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes every intent produced by an actor turn:
|
||||
* - Validates via Architect
|
||||
* - Appends to actor's own buffer
|
||||
* - Fan-outs to co-located observers for dialogue/action intents
|
||||
*
|
||||
* Extracted to eliminate verbatim duplication between NPC and player paths.
|
||||
*/
|
||||
async function processIntents(
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
intents: any[],
|
||||
actorEntityId: string,
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
entity: any,
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
worldState: any,
|
||||
session: SimSession,
|
||||
): Promise<IntentInfo[]> {
|
||||
const intentInfos: IntentInfo[] = [];
|
||||
|
||||
for (const intent of intents) {
|
||||
const outcome = await session.architect.processIntent(worldState, intent);
|
||||
const ts = worldState.clock.get().toISOString();
|
||||
|
||||
intentInfos.push({
|
||||
type: intent.type,
|
||||
description: intent.description,
|
||||
selfDescription: intent.selfDescription,
|
||||
modifiers: intent.modifiers || [],
|
||||
targetIds: intent.targetIds,
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
minutesToAdvance: outcome.timeDelta?.minutesToAdvance,
|
||||
});
|
||||
|
||||
const actorEntry = buildBufferEntryForIntent(intent, ts, entity.locationId);
|
||||
if (intent.type === "action") {
|
||||
actorEntry.outcome = { isValid: outcome.isValid, reason: outcome.reason };
|
||||
}
|
||||
session.bufferRepo.save(actorEntry);
|
||||
|
||||
// Fan-out observable events to co-located entities
|
||||
if (
|
||||
entity.locationId &&
|
||||
(intent.type === "dialogue" || intent.type === "action")
|
||||
) {
|
||||
for (const [, other] of worldState.entities) {
|
||||
if (
|
||||
other.id !== actorEntityId &&
|
||||
other.locationId === entity.locationId
|
||||
) {
|
||||
const observerEntry = buildBufferEntryForIntent(
|
||||
intent,
|
||||
ts,
|
||||
entity.locationId,
|
||||
);
|
||||
if (intent.type === "action") {
|
||||
observerEntry.outcome = {
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
};
|
||||
}
|
||||
session.bufferRepo.save({ ...observerEntry, ownerId: other.id });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return intentInfos;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Exported turn functions
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Builds the prompt for the player entity and sets the session to
|
||||
* `waiting_player` so the next client call can supply the prose.
|
||||
*/
|
||||
export async function preparePlayerTurn(
|
||||
session: SimSession,
|
||||
info: EntityInfo,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(info.id);
|
||||
if (!entity) throw new Error(`Entity "${info.id}" not found`);
|
||||
|
||||
const promptBuilder = new ActorPromptBuilder(
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
);
|
||||
const { systemPrompt, userContext } = promptBuilder.build(worldState, entity);
|
||||
|
||||
session.waitingEntity = {
|
||||
entityId: info.id,
|
||||
name: info.name,
|
||||
systemPrompt,
|
||||
userContext,
|
||||
};
|
||||
session.status = "waiting_player";
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs an autonomous NPC turn: generates prose via ActorAgent, validates
|
||||
* and persists all intents, and appends a LogEntry to the session.
|
||||
*/
|
||||
export async function processNpcTurn(
|
||||
session: SimSession,
|
||||
info: EntityInfo,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(info.id);
|
||||
if (!entity) throw new Error(`Entity "${info.id}" not found`);
|
||||
|
||||
const actor = new ActorAgent(
|
||||
{ actor: session.actorProvider, decoder: session.decoderProvider },
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
);
|
||||
const result = await actor.act(worldState, entity);
|
||||
|
||||
const entry: LogEntry = {
|
||||
turn: session.turn,
|
||||
entityId: info.id,
|
||||
entityName: info.name,
|
||||
narrativeProse: result.narrativeProse,
|
||||
intents: [],
|
||||
timestamp: worldState.clock.get().toISOString(),
|
||||
};
|
||||
|
||||
if (
|
||||
session.actorProvider.lastCalls &&
|
||||
session.actorProvider.lastCalls.length > 0
|
||||
) {
|
||||
const actorCall =
|
||||
session.actorProvider.lastCalls[
|
||||
session.actorProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.rawPrompt = {
|
||||
systemPrompt: actorCall.systemPrompt,
|
||||
userContext: actorCall.userContext,
|
||||
};
|
||||
entry.usage = actorCall.usage;
|
||||
}
|
||||
|
||||
if (
|
||||
session.decoderProvider.lastCalls &&
|
||||
session.decoderProvider.lastCalls.length > 0
|
||||
) {
|
||||
const decoderCall =
|
||||
session.decoderProvider.lastCalls[
|
||||
session.decoderProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.decoderPrompt = {
|
||||
systemPrompt: decoderCall.systemPrompt,
|
||||
userContext: decoderCall.userContext,
|
||||
};
|
||||
entry.decoderUsage = decoderCall.usage;
|
||||
}
|
||||
|
||||
entry.intents = await processIntents(
|
||||
result.intents.intents,
|
||||
info.id,
|
||||
entity,
|
||||
worldState,
|
||||
session,
|
||||
);
|
||||
|
||||
session.log.push(entry);
|
||||
session.coreRepo.saveWorldState(worldState);
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the player's turn using the prose they supplied.
|
||||
* Uses a `FixedProseGenerator` so the ActorAgent bypasses its LLM call and
|
||||
* returns the player's text directly.
|
||||
*/
|
||||
export async function executePlayerAction(
|
||||
session: SimSession,
|
||||
ctx: WaitingContext,
|
||||
prose: string,
|
||||
): Promise<void> {
|
||||
const worldState = session.coreRepo.loadWorldState(session.worldInstanceId);
|
||||
if (!worldState) throw new Error("World state lost");
|
||||
|
||||
const entity = worldState.getEntity(ctx.entityId);
|
||||
if (!entity) throw new Error(`Player entity "${ctx.entityId}" not found`);
|
||||
|
||||
const playerActor = new ActorAgent(
|
||||
{ actor: session.actorProvider, decoder: session.decoderProvider },
|
||||
session.bufferRepo,
|
||||
session.ledgerRepo,
|
||||
20,
|
||||
new FixedProseGenerator(prose),
|
||||
);
|
||||
|
||||
const result = await playerActor.act(worldState, entity);
|
||||
|
||||
const entry: LogEntry = {
|
||||
turn: session.turn,
|
||||
entityId: ctx.entityId,
|
||||
entityName: ctx.name,
|
||||
narrativeProse: result.narrativeProse,
|
||||
intents: [],
|
||||
timestamp: worldState.clock.get().toISOString(),
|
||||
rawPrompt: {
|
||||
systemPrompt: ctx.systemPrompt,
|
||||
userContext: ctx.userContext,
|
||||
},
|
||||
};
|
||||
|
||||
if (
|
||||
session.decoderProvider.lastCalls &&
|
||||
session.decoderProvider.lastCalls.length > 0
|
||||
) {
|
||||
const call =
|
||||
session.decoderProvider.lastCalls[
|
||||
session.decoderProvider.lastCalls.length - 1
|
||||
];
|
||||
entry.decoderPrompt = {
|
||||
systemPrompt: call.systemPrompt,
|
||||
userContext: call.userContext,
|
||||
};
|
||||
entry.decoderUsage = call.usage;
|
||||
}
|
||||
|
||||
entry.intents = await processIntents(
|
||||
result.intents.intents,
|
||||
ctx.entityId,
|
||||
entity,
|
||||
worldState,
|
||||
session,
|
||||
);
|
||||
|
||||
session.log.push(entry);
|
||||
session.coreRepo.saveWorldState(worldState);
|
||||
}
|
||||
68
apps/gui/src/lib/simulation/types.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
import type Database from "better-sqlite3";
|
||||
import type { SQLiteRepository } from "@omnia/core";
|
||||
import type { BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import type { Architect, AliasDeltaGenerator } from "@omnia/architect";
|
||||
import type { ILLMProvider, IEmbeddingProvider } from "@omnia/llm";
|
||||
import type { EntityInfo, LogEntry, WaitingContext } from "../simulation-types";
|
||||
|
||||
export type {
|
||||
EntityInfo,
|
||||
IntentInfo,
|
||||
LogEntry,
|
||||
SimSnapshot,
|
||||
WaitingContext,
|
||||
} from "../simulation-types";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Persisted state (written to sqlite gui_meta table as JSON)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface SavedState {
|
||||
scenarioName: string;
|
||||
scenarioDescription: string;
|
||||
turn: number;
|
||||
maxTurns: number;
|
||||
entities: EntityInfo[];
|
||||
playerEntityId: string | undefined;
|
||||
entityIndex: number;
|
||||
status: "running" | "waiting_player" | "done" | "error";
|
||||
error?: string;
|
||||
waitingEntity?: WaitingContext;
|
||||
aliasDoneForTurn: boolean;
|
||||
log: LogEntry[];
|
||||
providerMappings: Record<string, string>;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// In-memory session (held in SimulationManager.sessions Map)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
export interface SimSession {
|
||||
db: Database.Database;
|
||||
dbPath: string;
|
||||
coreRepo: SQLiteRepository;
|
||||
bufferRepo: BufferRepository;
|
||||
ledgerRepo: LedgerRepository;
|
||||
worldInstanceId: string;
|
||||
scenarioName: string;
|
||||
scenarioDescription: string;
|
||||
turn: number;
|
||||
maxTurns: number;
|
||||
entities: EntityInfo[];
|
||||
playerEntityId: string | undefined;
|
||||
entityIndex: number;
|
||||
actorProvider: ILLMProvider;
|
||||
validatorProvider: ILLMProvider;
|
||||
decoderProvider: ILLMProvider;
|
||||
timedeltaProvider: ILLMProvider;
|
||||
handoffProvider: ILLMProvider;
|
||||
embeddingProvider: IEmbeddingProvider;
|
||||
architect: Architect;
|
||||
aliasGenerator: AliasDeltaGenerator;
|
||||
log: LogEntry[];
|
||||
status: "running" | "waiting_player" | "done" | "error";
|
||||
error?: string;
|
||||
waitingEntity?: WaitingContext;
|
||||
aliasDoneForTurn: boolean;
|
||||
providerMappings: Record<string, string>;
|
||||
}
|
||||
6
apps/gui/src/lib/utils.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
import { type ClassValue, clsx } from "clsx";
|
||||
import { twMerge } from "tailwind-merge";
|
||||
|
||||
export function cn(...inputs: ClassValue[]) {
|
||||
return twMerge(clsx(inputs));
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2017",
|
||||
"target": "ES2022",
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
@@ -27,8 +27,7 @@
|
||||
"**/*.ts",
|
||||
"**/*.tsx",
|
||||
".next/types/**/*.ts",
|
||||
".next/dev/types/**/*.ts",
|
||||
"**/*.mts"
|
||||
".next/dev/types/**/*.ts"
|
||||
],
|
||||
"exclude": ["node_modules"]
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "@omnia/cli",
|
||||
"version": "0.0.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": "./dist/index.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@omnia/core": "workspace:*",
|
||||
"@omnia/spatial": "workspace:*",
|
||||
"@omnia/memory": "workspace:*",
|
||||
"@omnia/intent": "workspace:*",
|
||||
"@omnia/architect": "workspace:*",
|
||||
"@omnia/actor": "workspace:*",
|
||||
"@omnia/llm": "workspace:*",
|
||||
"@omnia/scenario-core": "workspace:*",
|
||||
"better-sqlite3": "^12.11.1",
|
||||
"dotenv": "^17.4.2"
|
||||
}
|
||||
}
|
||||
426
cli/src/index.ts
@@ -1,426 +0,0 @@
|
||||
import dotenv from "dotenv";
|
||||
import fs from "fs";
|
||||
import path from "path";
|
||||
import readline from "readline";
|
||||
import Database from "better-sqlite3";
|
||||
import { WorldState, SQLiteRepository } from "@omnia/core";
|
||||
import { BufferRepository } from "@omnia/memory";
|
||||
import { Architect, AliasDeltaGenerator } from "@omnia/architect";
|
||||
import {
|
||||
ActorAgent,
|
||||
ActorPromptBuilder,
|
||||
IActorProseGenerator,
|
||||
buildBufferEntryForIntent,
|
||||
} from "@omnia/actor";
|
||||
import { GeminiProvider } from "@omnia/llm";
|
||||
import { ScenarioLoader } from "@omnia/scenario-core";
|
||||
|
||||
// Load environment variables
|
||||
dotenv.config();
|
||||
|
||||
class CLIProseGenerator implements IActorProseGenerator {
|
||||
async generate(
|
||||
entityId: string,
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
): Promise<string> {
|
||||
console.log(
|
||||
"\n================================================================================",
|
||||
);
|
||||
console.log(`YOUR TURN: Playing as character "${entityId}"`);
|
||||
console.log(
|
||||
"================================================================================",
|
||||
);
|
||||
console.log(userContext);
|
||||
console.log(
|
||||
"================================================================================",
|
||||
);
|
||||
|
||||
const rl = readline.createInterface({
|
||||
input: process.stdin,
|
||||
output: process.stdout,
|
||||
});
|
||||
|
||||
return new Promise<string>((resolve) => {
|
||||
rl.question(
|
||||
"\nDescribe what your character does, says, or thinks (or type 'exit' to quit):\n> ",
|
||||
(answer) => {
|
||||
rl.close();
|
||||
const trimmed = answer.trim();
|
||||
if (trimmed.toLowerCase() === "exit") {
|
||||
console.log("\nExiting simulation. Goodbye!");
|
||||
process.exit(0);
|
||||
}
|
||||
resolve(trimmed);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for co-located entities who do not have subjective aliases for each other,
|
||||
* and calls the AliasDeltaGenerator to synthesize names based on visible attributes.
|
||||
*/
|
||||
async function runAliasResolution(
|
||||
worldState: WorldState,
|
||||
aliasGenerator: AliasDeltaGenerator,
|
||||
coreRepo: SQLiteRepository,
|
||||
): Promise<void> {
|
||||
const entities = Array.from(worldState.entities.values());
|
||||
for (const viewer of entities) {
|
||||
if (!viewer.locationId) continue;
|
||||
|
||||
for (const target of entities) {
|
||||
if (viewer.id === target.id) continue;
|
||||
if (target.locationId === viewer.locationId) {
|
||||
if (!viewer.aliases.has(target.id)) {
|
||||
const alias = await aliasGenerator.generate(viewer, target);
|
||||
viewer.aliases.set(target.id, alias);
|
||||
console.log(
|
||||
`\n[Alias Resolved] "${viewer.id}" sees "${target.id}" -> alias: "${alias}"`,
|
||||
);
|
||||
// Save the viewer state with the new alias
|
||||
coreRepo.saveEntity(viewer, worldState.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
const args = process.argv.slice(2);
|
||||
|
||||
const logFileIndex = args.indexOf("--log-file");
|
||||
let logStream: fs.WriteStream | undefined;
|
||||
if (logFileIndex !== -1 && args[logFileIndex + 1]) {
|
||||
const logFilePath = path.resolve(args[logFileIndex + 1]);
|
||||
logStream = fs.createWriteStream(logFilePath, {
|
||||
flags: "w",
|
||||
encoding: "utf-8",
|
||||
});
|
||||
|
||||
// Monkeypatch console.log
|
||||
const originalLog = console.log;
|
||||
console.log = (...messageArgs: unknown[]) => {
|
||||
originalLog(...messageArgs);
|
||||
const text =
|
||||
messageArgs
|
||||
.map((arg) => {
|
||||
if (typeof arg === "object" && arg !== null) {
|
||||
try {
|
||||
return JSON.stringify(arg, null, 2);
|
||||
} catch {
|
||||
return String(arg);
|
||||
}
|
||||
}
|
||||
return String(arg);
|
||||
})
|
||||
.join(" ") + "\n";
|
||||
logStream?.write(text);
|
||||
};
|
||||
|
||||
// Monkeypatch console.error
|
||||
const originalError = console.error;
|
||||
console.error = (...messageArgs: unknown[]) => {
|
||||
originalError(...messageArgs);
|
||||
const text =
|
||||
messageArgs
|
||||
.map((arg) => {
|
||||
if (typeof arg === "object" && arg !== null) {
|
||||
try {
|
||||
return JSON.stringify(arg, null, 2);
|
||||
} catch {
|
||||
return String(arg);
|
||||
}
|
||||
}
|
||||
return String(arg);
|
||||
})
|
||||
.join(" ") + "\n";
|
||||
logStream?.write("[ERROR] " + text);
|
||||
};
|
||||
|
||||
process.on("exit", () => {
|
||||
logStream?.end();
|
||||
});
|
||||
}
|
||||
const scenarioArgIndex = args.indexOf("--scenario");
|
||||
const scenarioPath =
|
||||
scenarioArgIndex !== -1
|
||||
? args[scenarioArgIndex + 1]
|
||||
: "content/demo/scenarios/talking-room.json";
|
||||
|
||||
const playArgIndex = args.indexOf("--play");
|
||||
const playEntityId = playArgIndex !== -1 ? args[playArgIndex + 1] : undefined;
|
||||
|
||||
const dbPath = path.resolve("./omnia.db");
|
||||
console.log(`Initializing SQLite database at: ${dbPath}`);
|
||||
|
||||
const db = new Database(dbPath);
|
||||
const coreRepo = new SQLiteRepository(db);
|
||||
const bufferRepo = new BufferRepository(db);
|
||||
const loader = new ScenarioLoader(coreRepo, bufferRepo);
|
||||
|
||||
// 1. Read Scenario JSON file
|
||||
if (!fs.existsSync(scenarioPath)) {
|
||||
console.error(
|
||||
`Error: Scenario template file not found at: ${scenarioPath}`,
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
console.log(`Loading scenario template from: ${scenarioPath}`);
|
||||
const scenarioJson = JSON.parse(fs.readFileSync(scenarioPath, "utf-8"));
|
||||
|
||||
// 2. Initialize World Instance
|
||||
const worldInstanceId = `run-${Date.now()}`;
|
||||
console.log(`Initializing live world instance: ${worldInstanceId}`);
|
||||
await loader.initializeWorld(scenarioJson, worldInstanceId);
|
||||
|
||||
// Load the running world state
|
||||
const worldState = coreRepo.loadWorldState(worldInstanceId);
|
||||
if (!worldState) {
|
||||
console.error(
|
||||
`Error: Failed to load initialized world state: ${worldInstanceId}`,
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// 3. Ensure API Key exists if we are running LLMs
|
||||
const apiKey = process.env.GOOGLE_API_KEY;
|
||||
if (!apiKey) {
|
||||
console.error("Error: GOOGLE_API_KEY environment variable is missing.");
|
||||
console.error(
|
||||
"Please provide it in your .env file to enable LLM generators and decoders.",
|
||||
);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const llmProvider = new GeminiProvider(apiKey);
|
||||
const architect = new Architect(llmProvider, coreRepo);
|
||||
const aliasGenerator = new AliasDeltaGenerator(llmProvider);
|
||||
|
||||
console.log(
|
||||
"\n================================================================================",
|
||||
);
|
||||
console.log(`SIMULATION STARTED: "${scenarioJson.name}"`);
|
||||
console.log(`Description: ${scenarioJson.description}`);
|
||||
if (playEntityId) {
|
||||
console.log(`Player Role: Controlling entity "${playEntityId}"`);
|
||||
} else {
|
||||
console.log("Player Role: Observing fully autonomous NPC run");
|
||||
}
|
||||
console.log(
|
||||
"================================================================================",
|
||||
);
|
||||
|
||||
const isVerbose = args.includes("--verbose");
|
||||
|
||||
let turnCount = 1;
|
||||
const maxTurns = 20; // safe loop breaker
|
||||
|
||||
while (turnCount <= maxTurns) {
|
||||
console.log(
|
||||
`\n\n--- TURN ${turnCount} (World Time: ${worldState.clock.get().toISOString()}) ---`,
|
||||
);
|
||||
|
||||
// Reload world state from database to ensure fresh DB sync
|
||||
const currentWorldState = coreRepo.loadWorldState(worldInstanceId);
|
||||
if (!currentWorldState) {
|
||||
console.error("Error: Synced world state lost.");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Auto-resolve aliases for co-located entities who don't know each other yet
|
||||
await runAliasResolution(currentWorldState, aliasGenerator, coreRepo);
|
||||
|
||||
const entities = Array.from(currentWorldState.entities.values());
|
||||
|
||||
for (const entity of entities) {
|
||||
// 1. Determine the ActorAgent generator: CLI input for player, LLM for NPCs
|
||||
const isPlayer = playEntityId && entity.id === playEntityId;
|
||||
const generator = isPlayer ? new CLIProseGenerator() : undefined;
|
||||
|
||||
const agent = new ActorAgent(llmProvider, bufferRepo, 20, generator);
|
||||
|
||||
// Verbose mode: Output the generated prompt builder context before generation
|
||||
if (isVerbose) {
|
||||
const promptBuilder = new ActorPromptBuilder(bufferRepo, 20);
|
||||
const { systemPrompt, userContext } = promptBuilder.build(
|
||||
currentWorldState,
|
||||
entity,
|
||||
);
|
||||
console.log(`\n[VERBOSE] Assembled Prompts for "${entity.id}":`);
|
||||
console.log("\n--- SYSTEM PROMPT ---");
|
||||
console.log(systemPrompt);
|
||||
console.log("\n--- USER CONTEXT ---");
|
||||
console.log(userContext);
|
||||
console.log("\n--- CONTEXT BREAKDOWN ---");
|
||||
|
||||
const userSections = userContext.split("\n\n");
|
||||
const momentSection =
|
||||
userSections.find((s) => s.startsWith("=== CURRENT MOMENT ===")) ||
|
||||
"";
|
||||
const worldSection =
|
||||
userSections.find((s) =>
|
||||
s.startsWith("=== THE WORLD AS YOU PERCEIVE IT ==="),
|
||||
) || "";
|
||||
const memorySection =
|
||||
userSections.find((s) =>
|
||||
s.startsWith("=== YOUR RECENT MEMORY ==="),
|
||||
) || "";
|
||||
|
||||
const systemChars = systemPrompt.length;
|
||||
const momentChars = momentSection.length;
|
||||
const worldChars = worldSection.length;
|
||||
const memoryChars = memorySection.length;
|
||||
const totalChars = systemChars + userContext.length;
|
||||
|
||||
const estTokens = (chars: number) => Math.ceil(chars / 4);
|
||||
|
||||
console.log(
|
||||
` ├─ System Instructions: ${systemChars.toLocaleString()} chars (~${estTokens(systemChars)} tokens)`,
|
||||
);
|
||||
console.log(
|
||||
` ├─ Current Moment Context: ${momentChars.toLocaleString()} chars (~${estTokens(momentChars)} tokens)`,
|
||||
);
|
||||
console.log(
|
||||
` ├─ World Perception: ${worldChars.toLocaleString()} chars (~${estTokens(worldChars)} tokens)`,
|
||||
);
|
||||
console.log(
|
||||
` ├─ Recent Memory Buffer: ${memoryChars.toLocaleString()} chars (~${estTokens(memoryChars)} tokens)`,
|
||||
);
|
||||
console.log(
|
||||
` └─ TOTAL ESTIMATED INPUT: ${totalChars.toLocaleString()} chars (~${estTokens(totalChars)} tokens)`,
|
||||
);
|
||||
console.log(
|
||||
"--------------------------------------------------------------------------------",
|
||||
);
|
||||
}
|
||||
|
||||
if (!isPlayer) {
|
||||
console.log(`\n[${entity.id}] is thinking...`);
|
||||
}
|
||||
|
||||
// 2. Execute character turn
|
||||
const turnResult = await agent.act(currentWorldState, entity);
|
||||
|
||||
if (!isPlayer) {
|
||||
console.log(`\n[${entity.id}]: ${turnResult.narrativeProse}`);
|
||||
} else {
|
||||
console.log(`\n[You]: ${turnResult.narrativeProse}`);
|
||||
}
|
||||
|
||||
// Verbose mode: Output decoded intent structures
|
||||
if (isVerbose) {
|
||||
console.log(`\n[VERBOSE] Decoded Intents from Prose:`);
|
||||
console.log(JSON.stringify(turnResult.intents.intents, null, 2));
|
||||
console.log(
|
||||
"--------------------------------------------------------------------------------",
|
||||
);
|
||||
}
|
||||
|
||||
// 3. Process each generated intent sequence through physics and memory
|
||||
for (const intent of turnResult.intents.intents) {
|
||||
const outcome = await architect.processIntent(
|
||||
currentWorldState,
|
||||
intent,
|
||||
);
|
||||
const timestamp = currentWorldState.clock.get().toISOString();
|
||||
|
||||
// Verbose mode: Output architect evaluation
|
||||
if (isVerbose) {
|
||||
console.log(`\n[VERBOSE] Architect Intent Processing:`);
|
||||
console.log(` Type: ${intent.type}`);
|
||||
console.log(` Description: "${intent.description}"`);
|
||||
if (intent.type === "monologue") {
|
||||
console.log(" Validation: Bypassed (monologue)");
|
||||
} else {
|
||||
console.log(
|
||||
` Validation Result: isValid = ${outcome.isValid}, reason = "${outcome.reason}"`,
|
||||
);
|
||||
if (outcome.timeDelta) {
|
||||
console.log(
|
||||
` Clock Delta: +${outcome.timeDelta.minutesToAdvance} min (${outcome.timeDelta.explanation})`,
|
||||
);
|
||||
}
|
||||
}
|
||||
console.log(
|
||||
"--------------------------------------------------------------------------------",
|
||||
);
|
||||
}
|
||||
|
||||
// Save actor's subjective memory
|
||||
const actorEntry = buildBufferEntryForIntent(
|
||||
intent,
|
||||
timestamp,
|
||||
entity.locationId,
|
||||
);
|
||||
if (intent.type === "action") {
|
||||
actorEntry.outcome = {
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
};
|
||||
}
|
||||
bufferRepo.save(actorEntry);
|
||||
|
||||
// Propagate public memories (dialogue/actions) to co-located observers
|
||||
if (
|
||||
entity.locationId &&
|
||||
(intent.type === "dialogue" || intent.type === "action")
|
||||
) {
|
||||
for (const other of currentWorldState.entities.values()) {
|
||||
if (
|
||||
other.id !== entity.id &&
|
||||
other.locationId === entity.locationId
|
||||
) {
|
||||
const observerEntry = buildBufferEntryForIntent(
|
||||
intent,
|
||||
timestamp,
|
||||
entity.locationId,
|
||||
);
|
||||
if (intent.type === "action") {
|
||||
observerEntry.outcome = {
|
||||
isValid: outcome.isValid,
|
||||
reason: outcome.reason,
|
||||
};
|
||||
}
|
||||
bufferRepo.save({
|
||||
...observerEntry,
|
||||
ownerId: other.id,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Print formatted logs
|
||||
if (intent.type === "monologue") {
|
||||
if (isPlayer) {
|
||||
console.log(` (Thought processed: "${intent.description}")`);
|
||||
}
|
||||
} else if (intent.type === "dialogue") {
|
||||
console.log(
|
||||
` (Dialogue spoken: spoken to ${intent.targetIds.join(", ") || "someone"})`,
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
` (Action result: ${outcome.isValid ? "Success" : `Failed - ${outcome.reason}`})`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Save synced world state to repository
|
||||
coreRepo.saveWorldState(currentWorldState);
|
||||
}
|
||||
|
||||
turnCount++;
|
||||
}
|
||||
|
||||
console.log("\nSimulation execution limit reached. Goodbye!");
|
||||
db.close();
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error("Simulation run aborted due to error:", err);
|
||||
process.exit(1);
|
||||
});
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"extends": "../tsconfig.base.json",
|
||||
"compilerOptions": {
|
||||
"rootDir": "src",
|
||||
"outDir": "dist"
|
||||
},
|
||||
"include": ["src"],
|
||||
"references": [
|
||||
{ "path": "../packages/core" },
|
||||
{ "path": "../packages/spatial" },
|
||||
{ "path": "../packages/memory" },
|
||||
{ "path": "../packages/intent" },
|
||||
{ "path": "../packages/architect" },
|
||||
{ "path": "../packages/actor" },
|
||||
{ "path": "../packages/llm" },
|
||||
{ "path": "../content/scenario-core" }
|
||||
]
|
||||
}
|
||||
@@ -11,12 +11,6 @@
|
||||
"visibility": "PRIVATE",
|
||||
"allowedEntities": []
|
||||
},
|
||||
{
|
||||
"name": "observation_status",
|
||||
"value": "Active monitoring. Audio and visual feeds online.",
|
||||
"visibility": "PRIVATE",
|
||||
"allowedEntities": []
|
||||
},
|
||||
{
|
||||
"name": "ambient_sound",
|
||||
"value": "A low, barely audible electrical hum.",
|
||||
@@ -54,6 +48,11 @@
|
||||
"visibility": "PRIVATE",
|
||||
"allowedEntities": ["7c9b83b3-8cfb-4e89-8d77-626a5757d591"]
|
||||
},
|
||||
{
|
||||
"name": "gender",
|
||||
"value": "male",
|
||||
"visibility": "PUBLIC"
|
||||
},
|
||||
{
|
||||
"name": "appearance",
|
||||
"value": "A tall human with short dark hair and alert eyes, standing near the center of the room.",
|
||||
@@ -96,6 +95,11 @@
|
||||
"visibility": "PRIVATE",
|
||||
"allowedEntities": ["bf3f29d2-cf11-4b11-9a99-b13c126d400e"]
|
||||
},
|
||||
{
|
||||
"name": "gender",
|
||||
"value": "male",
|
||||
"visibility": "PUBLIC"
|
||||
},
|
||||
{
|
||||
"name": "appearance",
|
||||
"value": "A medium-build human with long blonde hair tied back, sitting with their back pressed against the white wall.",
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
import { defineConfig, globalIgnores } from "eslint/config";
|
||||
import nextVitals from "eslint-config-next/core-web-vitals";
|
||||
import nextTs from "eslint-config-next/typescript";
|
||||
|
||||
const eslintConfig = defineConfig([
|
||||
...nextVitals,
|
||||
...nextTs,
|
||||
// Override default ignores of eslint-config-next.
|
||||
globalIgnores([
|
||||
// Default ignores of eslint-config-next:
|
||||
".next/**",
|
||||
"out/**",
|
||||
"build/**",
|
||||
"next-env.d.ts",
|
||||
]),
|
||||
]);
|
||||
|
||||
export default eslintConfig;
|
||||
@@ -1,33 +0,0 @@
|
||||
import type { NextConfig } from "next";
|
||||
import { networkInterfaces } from "os";
|
||||
|
||||
const getLocalIPs = () => {
|
||||
const ips: string[] = ["localhost", "127.0.0.1"];
|
||||
const nets = networkInterfaces();
|
||||
for (const name of Object.keys(nets)) {
|
||||
for (const net of nets[name] || []) {
|
||||
if (net.family === "IPv4" && !net.internal) {
|
||||
ips.push(net.address);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ips;
|
||||
};
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
allowedDevOrigins: getLocalIPs(),
|
||||
async headers() {
|
||||
return [
|
||||
{
|
||||
source: "/api/:path*",
|
||||
headers: [
|
||||
{ key: "Access-Control-Allow-Origin", value: "*" },
|
||||
{ key: "Access-Control-Allow-Methods", value: "GET,POST,PUT,DELETE,OPTIONS" },
|
||||
{ key: "Access-Control-Allow-Headers", value: "Content-Type, Authorization" },
|
||||
],
|
||||
},
|
||||
];
|
||||
},
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
@@ -1,27 +0,0 @@
|
||||
{
|
||||
"name": "scenario-builder",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev",
|
||||
"build": "next build",
|
||||
"start": "next start",
|
||||
"lint": "eslint"
|
||||
},
|
||||
"dependencies": {
|
||||
"next": "16.2.10",
|
||||
"react": "19.2.4",
|
||||
"react-dom": "19.2.4",
|
||||
"@omnia/core": "workspace:*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tailwindcss/postcss": "^4",
|
||||
"@types/node": "^20",
|
||||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"eslint": "^9",
|
||||
"eslint-config-next": "16.2.10",
|
||||
"tailwindcss": "^4",
|
||||
"typescript": "^5"
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
<svg fill="none" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="M14.5 13.5V5.41a1 1 0 0 0-.3-.7L9.8.29A1 1 0 0 0 9.08 0H1.5v13.5A2.5 2.5 0 0 0 4 16h8a2.5 2.5 0 0 0 2.5-2.5m-1.5 0v-7H8v-5H3v12a1 1 0 0 0 1 1h8a1 1 0 0 0 1-1M9.5 5V2.12L12.38 5zM5.13 5h-.62v1.25h2.12V5zm-.62 3h7.12v1.25H4.5zm.62 3h-.62v1.25h7.12V11z" clip-rule="evenodd" fill="#666" fill-rule="evenodd"/></svg>
|
||||
|
Before Width: | Height: | Size: 391 B |
@@ -1 +0,0 @@
|
||||
<svg fill="none" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16"><g clip-path="url(#a)"><path fill-rule="evenodd" clip-rule="evenodd" d="M10.27 14.1a6.5 6.5 0 0 0 3.67-3.45q-1.24.21-2.7.34-.31 1.83-.97 3.1M8 16A8 8 0 1 0 8 0a8 8 0 0 0 0 16m.48-1.52a7 7 0 0 1-.96 0H7.5a4 4 0 0 1-.84-1.32q-.38-.89-.63-2.08a40 40 0 0 0 3.92 0q-.25 1.2-.63 2.08a4 4 0 0 1-.84 1.31zm2.94-4.76q1.66-.15 2.95-.43a7 7 0 0 0 0-2.58q-1.3-.27-2.95-.43a18 18 0 0 1 0 3.44m-1.27-3.54a17 17 0 0 1 0 3.64 39 39 0 0 1-4.3 0 17 17 0 0 1 0-3.64 39 39 0 0 1 4.3 0m1.1-1.17q1.45.13 2.69.34a6.5 6.5 0 0 0-3.67-3.44q.65 1.26.98 3.1M8.48 1.5l.01.02q.41.37.84 1.31.38.89.63 2.08a40 40 0 0 0-3.92 0q.25-1.2.63-2.08a4 4 0 0 1 .85-1.32 7 7 0 0 1 .96 0m-2.75.4a6.5 6.5 0 0 0-3.67 3.44 29 29 0 0 1 2.7-.34q.31-1.83.97-3.1M4.58 6.28q-1.66.16-2.95.43a7 7 0 0 0 0 2.58q1.3.27 2.95.43a18 18 0 0 1 0-3.44m.17 4.71q-1.45-.12-2.69-.34a6.5 6.5 0 0 0 3.67 3.44q-.65-1.27-.98-3.1" fill="#666"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h16v16H0z"/></clipPath></defs></svg>
|
||||
|
Before Width: | Height: | Size: 1.0 KiB |
@@ -1 +0,0 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 394 80"><path fill="#000" d="M262 0h68.5v12.7h-27.2v66.6h-13.6V12.7H262V0ZM149 0v12.7H94v20.4h44.3v12.6H94v21h55v12.6H80.5V0h68.7zm34.3 0h-17.8l63.8 79.4h17.9l-32-39.7 32-39.6h-17.9l-23 28.6-23-28.6zm18.3 56.7-9-11-27.1 33.7h17.8l18.3-22.7z"/><path fill="#000" d="M81 79.3 17 0H0v79.3h13.6V17l50.2 62.3H81Zm252.6-.4c-1 0-1.8-.4-2.5-1s-1.1-1.6-1.1-2.6.3-1.8 1-2.5 1.6-1 2.6-1 1.8.3 2.5 1a3.4 3.4 0 0 1 .6 4.3 3.7 3.7 0 0 1-3 1.8zm23.2-33.5h6v23.3c0 2.1-.4 4-1.3 5.5a9.1 9.1 0 0 1-3.8 3.5c-1.6.8-3.5 1.3-5.7 1.3-2 0-3.7-.4-5.3-1s-2.8-1.8-3.7-3.2c-.9-1.3-1.4-3-1.4-5h6c.1.8.3 1.6.7 2.2s1 1.2 1.6 1.5c.7.4 1.5.5 2.4.5 1 0 1.8-.2 2.4-.6a4 4 0 0 0 1.6-1.8c.3-.8.5-1.8.5-3V45.5zm30.9 9.1a4.4 4.4 0 0 0-2-3.3 7.5 7.5 0 0 0-4.3-1.1c-1.3 0-2.4.2-3.3.5-.9.4-1.6 1-2 1.6a3.5 3.5 0 0 0-.3 4c.3.5.7.9 1.3 1.2l1.8 1 2 .5 3.2.8c1.3.3 2.5.7 3.7 1.2a13 13 0 0 1 3.2 1.8 8.1 8.1 0 0 1 3 6.5c0 2-.5 3.7-1.5 5.1a10 10 0 0 1-4.4 3.5c-1.8.8-4.1 1.2-6.8 1.2-2.6 0-4.9-.4-6.8-1.2-2-.8-3.4-2-4.5-3.5a10 10 0 0 1-1.7-5.6h6a5 5 0 0 0 3.5 4.6c1 .4 2.2.6 3.4.6 1.3 0 2.5-.2 3.5-.6 1-.4 1.8-1 2.4-1.7a4 4 0 0 0 .8-2.4c0-.9-.2-1.6-.7-2.2a11 11 0 0 0-2.1-1.4l-3.2-1-3.8-1c-2.8-.7-5-1.7-6.6-3.2a7.2 7.2 0 0 1-2.4-5.7 8 8 0 0 1 1.7-5 10 10 0 0 1 4.3-3.5c2-.8 4-1.2 6.4-1.2 2.3 0 4.4.4 6.2 1.2 1.8.8 3.2 2 4.3 3.4 1 1.4 1.5 3 1.5 5h-5.8z"/></svg>
|
||||
|
Before Width: | Height: | Size: 1.3 KiB |
@@ -1 +0,0 @@
|
||||
<svg fill="none" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1155 1000"><path d="m577.3 0 577.4 1000H0z" fill="#fff"/></svg>
|
||||
|
Before Width: | Height: | Size: 128 B |
@@ -1 +0,0 @@
|
||||
<svg fill="none" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16"><path fill-rule="evenodd" clip-rule="evenodd" d="M1.5 2.5h13v10a1 1 0 0 1-1 1h-11a1 1 0 0 1-1-1zM0 1h16v11.5a2.5 2.5 0 0 1-2.5 2.5h-11A2.5 2.5 0 0 1 0 12.5zm3.75 4.5a.75.75 0 1 0 0-1.5.75.75 0 0 0 0 1.5M7 4.75a.75.75 0 1 1-1.5 0 .75.75 0 0 1 1.5 0m1.75.75a.75.75 0 1 0 0-1.5.75.75 0 0 0 0 1.5" fill="#666"/></svg>
|
||||
|
Before Width: | Height: | Size: 385 B |
@@ -1,125 +0,0 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import Database from "better-sqlite3";
|
||||
import { WorldState, Entity, SQLiteRepository, AttributeVisibility } from "@omnia/core";
|
||||
import path from "path";
|
||||
|
||||
const DB_PATH = path.resolve("/home/sortedcord/Projects/omnia_umbrella/omnia/omnia.db");
|
||||
|
||||
function getRepo() {
|
||||
const db = new Database(DB_PATH);
|
||||
return { repo: new SQLiteRepository(db), db };
|
||||
}
|
||||
|
||||
export async function GET(request: Request) {
|
||||
try {
|
||||
const { searchParams } = new URL(request.url);
|
||||
const id = searchParams.get("id");
|
||||
|
||||
const { repo, db } = getRepo();
|
||||
|
||||
try {
|
||||
if (id) {
|
||||
const world = repo.loadWorldState(id);
|
||||
if (!world) {
|
||||
return NextResponse.json({ error: `World with ID ${id} not found` }, { status: 404 });
|
||||
}
|
||||
|
||||
// Serialize world
|
||||
const serialized = {
|
||||
id: world.id,
|
||||
attributes: Array.from(world.attributes.values()).map(attr => ({
|
||||
name: attr.name,
|
||||
value: attr.getValue(),
|
||||
visibility: attr.getVisibility(),
|
||||
allowedEntities: Array.from(attr.getAllowedEntities())
|
||||
})),
|
||||
entities: Array.from(world.entities.values()).map(entity => ({
|
||||
id: entity.id,
|
||||
attributes: Array.from(entity.attributes.values()).map(attr => ({
|
||||
name: attr.name,
|
||||
value: attr.getValue(),
|
||||
visibility: attr.getVisibility(),
|
||||
allowedEntities: Array.from(attr.getAllowedEntities())
|
||||
}))
|
||||
}))
|
||||
};
|
||||
return NextResponse.json(serialized);
|
||||
} else {
|
||||
// List all worlds
|
||||
const rows = db.prepare("SELECT id FROM objects WHERE type = 'world'").all() as { id: string }[];
|
||||
const worlds = [];
|
||||
for (const row of rows) {
|
||||
const world = repo.loadWorldState(row.id);
|
||||
if (world) {
|
||||
const nameAttr = world.attributes.get("name")?.getValue() || "Unnamed World";
|
||||
worlds.push({
|
||||
id: world.id,
|
||||
name: nameAttr
|
||||
});
|
||||
}
|
||||
}
|
||||
return NextResponse.json({ worlds });
|
||||
}
|
||||
} finally {
|
||||
db.close();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("API GET Error:", error);
|
||||
const message = error instanceof Error ? error.message : "Internal Server Error";
|
||||
return NextResponse.json({ error: message }, { status: 500 });
|
||||
}
|
||||
}
|
||||
|
||||
export async function POST(request: Request) {
|
||||
try {
|
||||
const payload = await request.json();
|
||||
if (!payload.id) {
|
||||
return NextResponse.json({ error: "World ID is required" }, { status: 400 });
|
||||
}
|
||||
|
||||
const { repo, db } = getRepo();
|
||||
|
||||
try {
|
||||
const world = new WorldState(payload.id);
|
||||
|
||||
// Add attributes to world
|
||||
if (payload.attributes && Array.isArray(payload.attributes)) {
|
||||
for (const attr of payload.attributes) {
|
||||
world.addAttribute(
|
||||
attr.name,
|
||||
attr.value,
|
||||
attr.visibility || AttributeVisibility.PUBLIC,
|
||||
attr.allowedEntities ? new Set(attr.allowedEntities) : null
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Add entities to world
|
||||
if (payload.entities && Array.isArray(payload.entities)) {
|
||||
for (const ent of payload.entities) {
|
||||
const entity = new Entity(ent.id);
|
||||
if (ent.attributes && Array.isArray(ent.attributes)) {
|
||||
for (const attr of ent.attributes) {
|
||||
entity.addAttribute(
|
||||
attr.name,
|
||||
attr.value,
|
||||
attr.visibility || AttributeVisibility.PRIVATE,
|
||||
attr.allowedEntities ? new Set(attr.allowedEntities) : null
|
||||
);
|
||||
}
|
||||
}
|
||||
world.addEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
repo.saveWorldState(world);
|
||||
return NextResponse.json({ success: true, worldId: world.id });
|
||||
} finally {
|
||||
db.close();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("API POST Error:", error);
|
||||
const message = error instanceof Error ? error.message : "Internal Server Error";
|
||||
return NextResponse.json({ error: message }, { status: 500 });
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 25 KiB |
@@ -1,6 +0,0 @@
|
||||
body {
|
||||
font-family: sans-serif;
|
||||
padding: 10px;
|
||||
background-color: white;
|
||||
color: black;
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
import type { Metadata } from "next";
|
||||
import { Geist, Geist_Mono } from "next/font/google";
|
||||
import "./globals.css";
|
||||
|
||||
const geistSans = Geist({
|
||||
variable: "--font-geist-sans",
|
||||
subsets: ["latin"],
|
||||
});
|
||||
|
||||
const geistMono = Geist_Mono({
|
||||
variable: "--font-geist-mono",
|
||||
subsets: ["latin"],
|
||||
});
|
||||
|
||||
export const metadata: Metadata = {
|
||||
title: "Create Next App",
|
||||
description: "Generated by create next app",
|
||||
};
|
||||
|
||||
export default function RootLayout({
|
||||
children,
|
||||
}: Readonly<{
|
||||
children: React.ReactNode;
|
||||
}>) {
|
||||
return (
|
||||
<html
|
||||
lang="en"
|
||||
className={`${geistSans.variable} ${geistMono.variable} h-full antialiased`}
|
||||
>
|
||||
<body className="min-h-full flex flex-col">{children}</body>
|
||||
</html>
|
||||
);
|
||||
}
|
||||
@@ -1,586 +0,0 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useEffect } from "react";
|
||||
|
||||
function generateUUID(): string {
|
||||
if (typeof window !== "undefined" && window.crypto && window.crypto.randomUUID) {
|
||||
return window.crypto.randomUUID();
|
||||
}
|
||||
return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (c) => {
|
||||
const r = (Math.random() * 16) | 0;
|
||||
const v = c === "x" ? r : (r & 0x3) | 0x8;
|
||||
return v.toString(16);
|
||||
});
|
||||
}
|
||||
|
||||
interface Attribute {
|
||||
name: string;
|
||||
value: string;
|
||||
visibility: "PUBLIC" | "PRIVATE";
|
||||
allowedEntities: string[];
|
||||
}
|
||||
|
||||
interface Entity {
|
||||
id: string;
|
||||
attributes: Attribute[];
|
||||
}
|
||||
|
||||
interface WorldData {
|
||||
id: string;
|
||||
attributes: Attribute[];
|
||||
entities: Entity[];
|
||||
}
|
||||
|
||||
export default function Home() {
|
||||
const [worldsList, setWorldsList] = useState<{ id: string; name: string }[]>([]);
|
||||
const [selectedWorldId, setSelectedWorldId] = useState<string>("");
|
||||
const [worldData, setWorldData] = useState<WorldData | null>(null);
|
||||
const [status, setStatus] = useState<string>("");
|
||||
const [error, setError] = useState<string>("");
|
||||
|
||||
// Temp state for adding new attributes / entities
|
||||
const [newWorldAttribute, setNewWorldAttribute] = useState<{ name: string; value: string; visibility: "PUBLIC" | "PRIVATE" }>({ name: "", value: "", visibility: "PUBLIC" });
|
||||
const [newEntityAttribute, setNewEntityAttribute] = useState<Record<string, { name: string; value: string; visibility: "PUBLIC" | "PRIVATE" }>>({});
|
||||
|
||||
const fetchWorlds = async () => {
|
||||
try {
|
||||
const res = await fetch("/api/world");
|
||||
if (!res.ok) throw new Error("Failed to fetch worlds");
|
||||
const data = await res.json();
|
||||
setWorldsList(data.worlds || []);
|
||||
} catch (err) {
|
||||
const msg = err instanceof Error ? err.message : "Failed to load worlds list";
|
||||
setError(msg);
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
// eslint-disable-next-line react-hooks/set-state-in-effect
|
||||
fetchWorlds();
|
||||
}, []);
|
||||
|
||||
const handleCreateNewWorld = () => {
|
||||
const newId = generateUUID();
|
||||
setWorldData({
|
||||
id: newId,
|
||||
attributes: [{ name: "name", value: "New World", visibility: "PUBLIC", allowedEntities: [] }],
|
||||
entities: []
|
||||
});
|
||||
setSelectedWorldId("");
|
||||
setStatus("Created new world locally. Don't forget to save!");
|
||||
setError("");
|
||||
};
|
||||
|
||||
const handleLoadWorld = async (id: string) => {
|
||||
if (!id) return;
|
||||
try {
|
||||
setStatus(`Loading world ${id}...`);
|
||||
setError("");
|
||||
const res = await fetch(`/api/world?id=${id}`);
|
||||
if (!res.ok) throw new Error("Failed to load world data");
|
||||
const data = await res.json();
|
||||
setWorldData(data);
|
||||
setSelectedWorldId(id);
|
||||
setStatus(`Loaded world successfully!`);
|
||||
} catch (err) {
|
||||
const msg = err instanceof Error ? err.message : "Failed to load world";
|
||||
setError(msg);
|
||||
setStatus("");
|
||||
}
|
||||
};
|
||||
|
||||
const handleSaveWorld = async () => {
|
||||
if (!worldData) return;
|
||||
try {
|
||||
setStatus("Saving world to database...");
|
||||
setError("");
|
||||
const res = await fetch("/api/world", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(worldData)
|
||||
});
|
||||
const data = await res.json();
|
||||
if (!res.ok) throw new Error(data.error || "Failed to save world");
|
||||
|
||||
setStatus("World saved successfully!");
|
||||
fetchWorlds();
|
||||
setSelectedWorldId(worldData.id);
|
||||
} catch (err) {
|
||||
const msg = err instanceof Error ? err.message : "Failed to save world";
|
||||
setError(msg);
|
||||
setStatus("");
|
||||
}
|
||||
};
|
||||
|
||||
// World Attribute management
|
||||
const addWorldAttribute = () => {
|
||||
if (!worldData || !newWorldAttribute.name.trim()) return;
|
||||
if (worldData.attributes.some(a => a.name === newWorldAttribute.name)) {
|
||||
setError(`Attribute "${newWorldAttribute.name}" already exists on world.`);
|
||||
return;
|
||||
}
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: [
|
||||
...worldData.attributes,
|
||||
{ name: newWorldAttribute.name, value: newWorldAttribute.value, visibility: newWorldAttribute.visibility, allowedEntities: [] }
|
||||
]
|
||||
});
|
||||
setNewWorldAttribute({ name: "", value: "", visibility: "PUBLIC" });
|
||||
setError("");
|
||||
};
|
||||
|
||||
const removeWorldAttribute = (name: string) => {
|
||||
if (!worldData) return;
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: worldData.attributes.filter(a => a.name !== name)
|
||||
});
|
||||
};
|
||||
|
||||
const updateWorldAttributeValue = (name: string, value: string) => {
|
||||
if (!worldData) return;
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: worldData.attributes.map(a => a.name === name ? { ...a, value } : a)
|
||||
});
|
||||
};
|
||||
|
||||
const updateWorldAttributeVisibility = (name: string, visibility: "PUBLIC" | "PRIVATE") => {
|
||||
if (!worldData) return;
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: worldData.attributes.map(a => a.name === name ? { ...a, visibility, allowedEntities: visibility === "PUBLIC" ? [] : a.allowedEntities } : a)
|
||||
});
|
||||
};
|
||||
|
||||
// Entity management
|
||||
const handleAddEntity = () => {
|
||||
if (!worldData) return;
|
||||
const newId = generateUUID();
|
||||
const newEntity: Entity = {
|
||||
id: newId,
|
||||
attributes: [{ name: "name", value: "New Entity", visibility: "PRIVATE", allowedEntities: [] }]
|
||||
};
|
||||
setWorldData({
|
||||
...worldData,
|
||||
entities: [...worldData.entities, newEntity]
|
||||
});
|
||||
};
|
||||
|
||||
const handleRemoveEntity = (entityId: string) => {
|
||||
if (!worldData) return;
|
||||
// Also clean up this entity from all attribute ACL lists
|
||||
const updatedEntities = worldData.entities.filter(e => e.id !== entityId).map(e => ({
|
||||
...e,
|
||||
attributes: e.attributes.map(a => ({
|
||||
...a,
|
||||
allowedEntities: a.allowedEntities.filter(id => id !== entityId)
|
||||
}))
|
||||
}));
|
||||
|
||||
const updatedWorldAttributes = worldData.attributes.map(a => ({
|
||||
...a,
|
||||
allowedEntities: a.allowedEntities.filter(id => id !== entityId)
|
||||
}));
|
||||
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: updatedWorldAttributes,
|
||||
entities: updatedEntities
|
||||
});
|
||||
};
|
||||
|
||||
// Entity Attribute management
|
||||
const addEntityAttribute = (entityId: string) => {
|
||||
if (!worldData) return;
|
||||
const input = newEntityAttribute[entityId];
|
||||
if (!input || !input.name.trim()) return;
|
||||
|
||||
const entity = worldData.entities.find(e => e.id === entityId);
|
||||
if (!entity) return;
|
||||
|
||||
if (entity.attributes.some(a => a.name === input.name)) {
|
||||
setError(`Attribute "${input.name}" already exists on entity.`);
|
||||
return;
|
||||
}
|
||||
|
||||
const updatedEntities = worldData.entities.map(e => {
|
||||
if (e.id === entityId) {
|
||||
return {
|
||||
...e,
|
||||
attributes: [
|
||||
...e.attributes,
|
||||
{ name: input.name, value: input.value, visibility: input.visibility, allowedEntities: [] }
|
||||
]
|
||||
};
|
||||
}
|
||||
return e;
|
||||
});
|
||||
|
||||
setWorldData({ ...worldData, entities: updatedEntities });
|
||||
setNewEntityAttribute({
|
||||
...newEntityAttribute,
|
||||
[entityId]: { name: "", value: "", visibility: "PRIVATE" }
|
||||
});
|
||||
setError("");
|
||||
};
|
||||
|
||||
const removeEntityAttribute = (entityId: string, attrName: string) => {
|
||||
if (!worldData) return;
|
||||
const updatedEntities = worldData.entities.map(e => {
|
||||
if (e.id === entityId) {
|
||||
return {
|
||||
...e,
|
||||
attributes: e.attributes.filter(a => a.name !== attrName)
|
||||
};
|
||||
}
|
||||
return e;
|
||||
});
|
||||
setWorldData({ ...worldData, entities: updatedEntities });
|
||||
};
|
||||
|
||||
const updateEntityAttributeValue = (entityId: string, attrName: string, value: string) => {
|
||||
if (!worldData) return;
|
||||
const updatedEntities = worldData.entities.map(e => {
|
||||
if (e.id === entityId) {
|
||||
return {
|
||||
...e,
|
||||
attributes: e.attributes.map(a => a.name === attrName ? { ...a, value } : a)
|
||||
};
|
||||
}
|
||||
return e;
|
||||
});
|
||||
setWorldData({ ...worldData, entities: updatedEntities });
|
||||
};
|
||||
|
||||
const updateEntityAttributeVisibility = (entityId: string, attrName: string, visibility: "PUBLIC" | "PRIVATE") => {
|
||||
if (!worldData) return;
|
||||
const updatedEntities = worldData.entities.map(e => {
|
||||
if (e.id === entityId) {
|
||||
return {
|
||||
...e,
|
||||
attributes: e.attributes.map(a => a.name === attrName ? { ...a, visibility, allowedEntities: visibility === "PUBLIC" ? [] : a.allowedEntities } : a)
|
||||
};
|
||||
}
|
||||
return e;
|
||||
});
|
||||
setWorldData({ ...worldData, entities: updatedEntities });
|
||||
};
|
||||
|
||||
const toggleEntityAcl = (targetEntityId: string, attrName: string, allowedEntityId: string, checked: boolean) => {
|
||||
if (!worldData) return;
|
||||
const updatedEntities = worldData.entities.map(e => {
|
||||
if (e.id === targetEntityId) {
|
||||
return {
|
||||
...e,
|
||||
attributes: e.attributes.map(a => {
|
||||
if (a.name === attrName) {
|
||||
const currentAcl = a.allowedEntities;
|
||||
const newAcl = checked
|
||||
? [...currentAcl, allowedEntityId]
|
||||
: currentAcl.filter(id => id !== allowedEntityId);
|
||||
return { ...a, allowedEntities: newAcl };
|
||||
}
|
||||
return a;
|
||||
})
|
||||
};
|
||||
}
|
||||
return e;
|
||||
});
|
||||
setWorldData({ ...worldData, entities: updatedEntities });
|
||||
};
|
||||
|
||||
const toggleWorldAcl = (attrName: string, allowedEntityId: string, checked: boolean) => {
|
||||
if (!worldData) return;
|
||||
setWorldData({
|
||||
...worldData,
|
||||
attributes: worldData.attributes.map(a => {
|
||||
if (a.name === attrName) {
|
||||
const currentAcl = a.allowedEntities;
|
||||
const newAcl = checked
|
||||
? [...currentAcl, allowedEntityId]
|
||||
: currentAcl.filter(id => id !== allowedEntityId);
|
||||
return { ...a, allowedEntities: newAcl };
|
||||
}
|
||||
return a;
|
||||
})
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<div style={{ padding: "20px", fontFamily: "sans-serif" }}>
|
||||
<h1>Omnia Scenario Builder</h1>
|
||||
<hr />
|
||||
|
||||
{/* Persistence Controls */}
|
||||
<section style={{ marginBottom: "20px" }}>
|
||||
<h2>World Persistence</h2>
|
||||
<div style={{ display: "flex", gap: "10px", alignItems: "center" }}>
|
||||
<button onClick={handleCreateNewWorld}>Create New World</button>
|
||||
<span>or Load Existing:</span>
|
||||
<select
|
||||
value={selectedWorldId}
|
||||
onChange={(e) => handleLoadWorld(e.target.value)}
|
||||
>
|
||||
<option value="">-- Select World --</option>
|
||||
{worldsList.map((w) => (
|
||||
<option key={w.id} value={w.id}>
|
||||
{w.name} ({w.id})
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
{worldData && (
|
||||
<>
|
||||
<button onClick={handleSaveWorld} style={{ fontWeight: "bold" }}>
|
||||
Save World to DB
|
||||
</button>
|
||||
<button onClick={() => handleLoadWorld(worldData.id)}>
|
||||
Reload / Discard Changes
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{/* Status Messages */}
|
||||
{status && <div style={{ color: "green", margin: "10px 0" }}><strong>Status:</strong> {status}</div>}
|
||||
{error && <div style={{ color: "red", margin: "10px 0" }}><strong>Error:</strong> {error}</div>}
|
||||
|
||||
{worldData ? (
|
||||
<div>
|
||||
<hr />
|
||||
{/* World Information */}
|
||||
<section style={{ marginBottom: "30px" }}>
|
||||
<h2>World Attributes (ID: {worldData.id})</h2>
|
||||
|
||||
<table border={1} cellPadding={5} style={{ borderCollapse: "collapse", width: "100%", marginBottom: "10px" }}>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Attribute Name</th>
|
||||
<th>Value</th>
|
||||
<th>Visibility</th>
|
||||
<th>ACL (Allowed Entities for PRIVATE)</th>
|
||||
<th>Action</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{worldData.attributes.map((attr) => (
|
||||
<tr key={attr.name}>
|
||||
<td><strong>{attr.name}</strong></td>
|
||||
<td>
|
||||
<input
|
||||
type="text"
|
||||
value={attr.value}
|
||||
onChange={(e) => updateWorldAttributeValue(attr.name, e.target.value)}
|
||||
/>
|
||||
</td>
|
||||
<td>
|
||||
<select
|
||||
value={attr.visibility}
|
||||
onChange={(e) => updateWorldAttributeVisibility(attr.name, e.target.value as "PUBLIC" | "PRIVATE")}
|
||||
>
|
||||
<option value="PUBLIC">PUBLIC</option>
|
||||
<option value="PRIVATE">PRIVATE</option>
|
||||
</select>
|
||||
</td>
|
||||
<td>
|
||||
{attr.visibility === "PRIVATE" ? (
|
||||
<div>
|
||||
{worldData.entities.length === 0 ? (
|
||||
<span style={{ color: "gray" }}>No entities in world to grant access to</span>
|
||||
) : (
|
||||
worldData.entities.map((e) => {
|
||||
const entName = e.attributes.find(a => a.name === "name")?.value || e.id;
|
||||
return (
|
||||
<label key={e.id} style={{ display: "block" }}>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={attr.allowedEntities.includes(e.id)}
|
||||
onChange={(evt) => toggleWorldAcl(attr.name, e.id, evt.target.checked)}
|
||||
/>{" "}
|
||||
{entName} ({e.id.slice(0, 8)}...)
|
||||
</label>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<span style={{ color: "gray" }}>N/A (Visible to all)</span>
|
||||
)}
|
||||
</td>
|
||||
<td>
|
||||
<button onClick={() => removeWorldAttribute(attr.name)}>Delete</button>
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
{/* Add World Attribute */}
|
||||
<div style={{ background: "#f5f5f5", padding: "10px", border: "1px solid #ccc" }}>
|
||||
<h4>Add World Attribute</h4>
|
||||
Name:{" "}
|
||||
<input
|
||||
type="text"
|
||||
value={newWorldAttribute.name}
|
||||
onChange={(e) => setNewWorldAttribute({ ...newWorldAttribute, name: e.target.value })}
|
||||
placeholder="e.g. description"
|
||||
/>{" "}
|
||||
Value:{" "}
|
||||
<input
|
||||
type="text"
|
||||
value={newWorldAttribute.value}
|
||||
onChange={(e) => setNewWorldAttribute({ ...newWorldAttribute, value: e.target.value })}
|
||||
placeholder="e.g. A lush land"
|
||||
/>{" "}
|
||||
Visibility:{" "}
|
||||
<select
|
||||
value={newWorldAttribute.visibility}
|
||||
onChange={(e) => setNewWorldAttribute({ ...newWorldAttribute, visibility: e.target.value as "PUBLIC" | "PRIVATE" })}
|
||||
>
|
||||
<option value="PUBLIC">PUBLIC</option>
|
||||
<option value="PRIVATE">PRIVATE</option>
|
||||
</select>{" "}
|
||||
<button onClick={addWorldAttribute}>Add Attribute</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<hr />
|
||||
|
||||
{/* Entities section */}
|
||||
<section style={{ marginBottom: "30px" }}>
|
||||
<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
|
||||
<h2>World Entities</h2>
|
||||
<button onClick={handleAddEntity}>+ Add New Entity</button>
|
||||
</div>
|
||||
|
||||
{worldData.entities.length === 0 ? (
|
||||
<p>No entities found in this world. Click "+ Add New Entity" to add one.</p>
|
||||
) : (
|
||||
worldData.entities.map((entity, index) => {
|
||||
const entName = entity.attributes.find(a => a.name === "name")?.value || "Unnamed Entity";
|
||||
const entInputState = newEntityAttribute[entity.id] || { name: "", value: "", visibility: "PRIVATE" };
|
||||
|
||||
return (
|
||||
<div key={entity.id} style={{ border: "1px solid #999", padding: "15px", marginBottom: "20px", background: "#fafafa" }}>
|
||||
<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
|
||||
<h3>Entity #{index + 1}: {entName} <span style={{ fontSize: "12px", color: "gray", fontWeight: "normal" }}>({entity.id})</span></h3>
|
||||
<button onClick={() => handleRemoveEntity(entity.id)} style={{ color: "red" }}>Delete Entity</button>
|
||||
</div>
|
||||
|
||||
<table border={1} cellPadding={5} style={{ borderCollapse: "collapse", width: "100%", marginBottom: "10px", background: "white" }}>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Attribute Name</th>
|
||||
<th>Value</th>
|
||||
<th>Visibility</th>
|
||||
<th>ACL (Allowed Entities for PRIVATE)</th>
|
||||
<th>Action</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{entity.attributes.map((attr) => (
|
||||
<tr key={attr.name}>
|
||||
<td><strong>{attr.name}</strong></td>
|
||||
<td>
|
||||
<input
|
||||
type="text"
|
||||
value={attr.value}
|
||||
onChange={(e) => updateEntityAttributeValue(entity.id, attr.name, e.target.value)}
|
||||
/>
|
||||
</td>
|
||||
<td>
|
||||
<select
|
||||
value={attr.visibility}
|
||||
onChange={(e) => updateEntityAttributeVisibility(entity.id, attr.name, e.target.value as "PUBLIC" | "PRIVATE")}
|
||||
>
|
||||
<option value="PUBLIC">PUBLIC</option>
|
||||
<option value="PRIVATE">PRIVATE</option>
|
||||
</select>
|
||||
</td>
|
||||
<td>
|
||||
{attr.visibility === "PRIVATE" ? (
|
||||
<div>
|
||||
{worldData.entities.filter(e => e.id !== entity.id).length === 0 ? (
|
||||
<span style={{ color: "gray" }}>No other entities in world to grant access to</span>
|
||||
) : (
|
||||
worldData.entities
|
||||
.filter(e => e.id !== entity.id)
|
||||
.map((e) => {
|
||||
const otherName = e.attributes.find(a => a.name === "name")?.value || e.id;
|
||||
return (
|
||||
<label key={e.id} style={{ display: "block" }}>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={attr.allowedEntities.includes(e.id)}
|
||||
onChange={(evt) => toggleEntityAcl(entity.id, attr.name, e.id, evt.target.checked)}
|
||||
/>{" "}
|
||||
{otherName} ({e.id.slice(0, 8)}...)
|
||||
</label>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
) : (
|
||||
<span style={{ color: "gray" }}>N/A (Visible to all)</span>
|
||||
)}
|
||||
</td>
|
||||
<td>
|
||||
<button onClick={() => removeEntityAttribute(entity.id, attr.name)}>Delete</button>
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
{/* Add Entity Attribute */}
|
||||
<div style={{ background: "#eee", padding: "10px", border: "1px dashed #777" }}>
|
||||
<h5>Add Attribute to {entName}</h5>
|
||||
Name:{" "}
|
||||
<input
|
||||
type="text"
|
||||
value={entInputState.name}
|
||||
onChange={(e) => setNewEntityAttribute({
|
||||
...newEntityAttribute,
|
||||
[entity.id]: { ...entInputState, name: e.target.value }
|
||||
})}
|
||||
placeholder="e.g. title"
|
||||
/>{" "}
|
||||
Value:{" "}
|
||||
<input
|
||||
type="text"
|
||||
value={entInputState.value}
|
||||
onChange={(e) => setNewEntityAttribute({
|
||||
...newEntityAttribute,
|
||||
[entity.id]: { ...entInputState, value: e.target.value }
|
||||
})}
|
||||
placeholder="e.g. Witcher"
|
||||
/>{" "}
|
||||
Visibility:{" "}
|
||||
<select
|
||||
value={entInputState.visibility}
|
||||
onChange={(e) => setNewEntityAttribute({
|
||||
...newEntityAttribute,
|
||||
[entity.id]: { ...entInputState, visibility: e.target.value as "PUBLIC" | "PRIVATE" }
|
||||
})}
|
||||
>
|
||||
<option value="PUBLIC">PUBLIC</option>
|
||||
<option value="PRIVATE">PRIVATE</option>
|
||||
</select>{" "}
|
||||
<button onClick={() => addEntityAttribute(entity.id)}>Add Attribute</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</section>
|
||||
</div>
|
||||
) : (
|
||||
<div style={{ padding: "40px 0", textAlign: "center", color: "gray" }}>
|
||||
Please select a world to load or click "Create New World" to begin.
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import type { NextRequest } from "next/server";
|
||||
|
||||
export function proxy(request: NextRequest) {
|
||||
const origin = request.headers.get("origin") || "*";
|
||||
|
||||
// Handle preflight OPTIONS requests
|
||||
if (request.method === "OPTIONS") {
|
||||
return new NextResponse(null, {
|
||||
status: 200,
|
||||
headers: {
|
||||
"Access-Control-Allow-Origin": origin,
|
||||
"Access-Control-Allow-Methods": "GET, POST, PUT, DELETE, OPTIONS",
|
||||
"Access-Control-Allow-Headers": "Content-Type, Authorization",
|
||||
"Access-Control-Max-Age": "86400",
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// Handle standard requests
|
||||
const response = NextResponse.next();
|
||||
response.headers.set("Access-Control-Allow-Origin", origin);
|
||||
response.headers.set("Access-Control-Allow-Methods", "GET, POST, PUT, DELETE, OPTIONS");
|
||||
response.headers.set("Access-Control-Allow-Headers", "Content-Type, Authorization");
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
export const config = {
|
||||
matcher: "/api/:path*",
|
||||
};
|
||||
@@ -5,7 +5,12 @@ import tseslint from "typescript-eslint";
|
||||
|
||||
export default [
|
||||
{
|
||||
ignores: ["**/dist/**", "**/node_modules/**", "content/scenario-builder/**", "**/.astro/**"],
|
||||
ignores: [
|
||||
"**/dist/**",
|
||||
"**/node_modules/**",
|
||||
"**/.astro/**",
|
||||
"**/.next/**",
|
||||
],
|
||||
},
|
||||
|
||||
js.configs.recommended,
|
||||
@@ -19,5 +24,12 @@ export default [
|
||||
},
|
||||
},
|
||||
|
||||
{
|
||||
files: ["**/*.tsx"],
|
||||
languageOptions: {
|
||||
globals: { ...globals.browser, ...globals.node },
|
||||
},
|
||||
},
|
||||
|
||||
eslintConfigPrettier,
|
||||
];
|
||||
|
||||
17
package.json
@@ -7,9 +7,10 @@
|
||||
"build": "tsc -b",
|
||||
"build:web": "pnpm --filter landing build",
|
||||
"build:docs": "pnpm --filter docs build",
|
||||
"build:all": "pnpm build && pnpm build:web && pnpm build:docs",
|
||||
"build:gui": "pnpm --filter @omnia/gui build",
|
||||
"dev:web": "pnpm --filter landing dev",
|
||||
"dev:docs": "pnpm --filter docs dev",
|
||||
"dev:gui": "pnpm --filter @omnia/gui dev",
|
||||
"clean": "git clean -xfd",
|
||||
"lint": "eslint .",
|
||||
"lint:fix": "eslint . --fix",
|
||||
@@ -19,15 +20,15 @@
|
||||
"test": "vitest run --project unit",
|
||||
"test:watch": "vitest --project unit",
|
||||
"test:evals": "vitest run --project evals",
|
||||
"play": "node cli/dist/index.js"
|
||||
"setup-provider": "node packages/llm/dist/bin/setup-provider.js"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"author": "sortedcord",
|
||||
"license": "MIT",
|
||||
"devEngines": {
|
||||
"packageManager": {
|
||||
"name": "pnpm",
|
||||
"version": "^11.9.0",
|
||||
"version": "11.13.0",
|
||||
"onFail": "download"
|
||||
}
|
||||
},
|
||||
@@ -40,13 +41,19 @@
|
||||
"eslint-config-prettier": "^10.1.8",
|
||||
"globals": "^17.7.0",
|
||||
"prettier": "^3.9.4",
|
||||
"shadcn": "^4.13.0",
|
||||
"typescript": "^6.0.3",
|
||||
"typescript-eslint": "^8.62.1",
|
||||
"vitest": "^4.1.9",
|
||||
"zod": "^4.4.3"
|
||||
},
|
||||
"dependencies": {
|
||||
"@langchain/anthropic": "^0.3.11",
|
||||
"@langchain/deepseek": "^1.1.5",
|
||||
"@langchain/google-genai": "^2.2.0",
|
||||
"@langchain/groq": "^1.3.1",
|
||||
"@langchain/ollama": "^0.2.3",
|
||||
"@langchain/openai": "^0.3.17",
|
||||
"@langchain/openrouter": "^0.4.3",
|
||||
"@types/node": "^20.19.43",
|
||||
"dotenv": "^17.4.2"
|
||||
|
||||
@@ -4,11 +4,14 @@ import {
|
||||
WorldState,
|
||||
naturalizeTime,
|
||||
serializeSubjectiveWorldState,
|
||||
resolveAlias,
|
||||
} from "@omnia/core";
|
||||
import {
|
||||
BufferEntry,
|
||||
BufferRepository,
|
||||
serializeSubjectiveBufferEntry,
|
||||
LedgerEntry,
|
||||
LedgerRepository,
|
||||
} from "@omnia/memory";
|
||||
|
||||
/**
|
||||
@@ -30,19 +33,24 @@ export type ActorResponse = z.infer<typeof ActorResponseSchema>;
|
||||
*
|
||||
* The prompt is strictly epistemically bounded: the entity only sees what
|
||||
* it is allowed to see (public attributes + private attributes explicitly
|
||||
* ACL'd to it), its own recent memory buffer, and the entities co-located
|
||||
* ACL'd to it), its own Cognitive Buffer, and the entities co-located
|
||||
* with it. System UUIDs are surfaced as subjective aliases.
|
||||
*/
|
||||
export class ActorPromptBuilder {
|
||||
/**
|
||||
* @param bufferRepo Used to fetch the actor's recent memory. Optional —
|
||||
* @param bufferRepo Used to fetch the actor's Cognitive Buffer. Optional —
|
||||
* if absent, the memory section is omitted.
|
||||
* @param memoryLimit Maximum number of recent buffer entries to inject.
|
||||
* @param ledgerRepo Used to fetch Memory Ledger entries. Optional.
|
||||
* @param memoryLimit Maximum number of recent Cognitive Buffer entries to inject.
|
||||
* Defaults to 20.
|
||||
* @param ledgerLimit Maximum number of Memory Ledger entries to retrieve.
|
||||
* Defaults to 5.
|
||||
*/
|
||||
constructor(
|
||||
private bufferRepo?: BufferRepository,
|
||||
private ledgerRepo?: LedgerRepository,
|
||||
private memoryLimit = 20,
|
||||
private ledgerLimit = 5,
|
||||
) {}
|
||||
|
||||
/**
|
||||
@@ -59,30 +67,31 @@ export class ActorPromptBuilder {
|
||||
|
||||
private buildSystemPrompt(): string {
|
||||
return `
|
||||
You are an actor agent embodying a single character in a narrative simulation. You ARE this character — act immersively, naturally, and in-character at all times. Do not break character, do not reference being an AI or a system, and do not narrate from outside the character's perspective.
|
||||
You are an actor agent embodying a single character in a narrative simulation. You ARE this character: act immersively, naturally, and in-character at all times. Do not break character, do not reference being an AI or a system, and do not narrate from outside the character's perspective.
|
||||
|
||||
Your output is a short block of narrative prose describing what your character does, says, or thinks next. You may:
|
||||
- Speak aloud → this becomes a "dialogue" intent. Other entities can hear it.
|
||||
- Perform a physical or logical action → this becomes an "action" intent. It is subject to the world's physics and will be validated by the World Architect.
|
||||
- Think internally / reflect / feel → this becomes a "monologue" intent. NO ONE else perceives it. It bypasses all validation and is written straight to your private memory. Use this for inner thoughts, doubts, plans, and feelings that you would not voice aloud.
|
||||
- Speak aloud → Other entities can hear it if they are present nearby. (Or nobody will hear it if you are alone)
|
||||
- Perform a physical action → It is subject to the world's physics and logic. Do not describe the outcome of your action.
|
||||
- Think internally / reflect / feel → this is a "monologue". NO ONE else perceives it. This is what you think internally.
|
||||
|
||||
Guidelines:
|
||||
- Always write in the first person (e.g., "I do this", "I say", "I think").
|
||||
- Only describe your character's own actions, spoken words, and internal reactions. Do NOT narrate or describe the environment, the room, your surroundings, or other characters' actions, as these are managed by the simulation engine.
|
||||
- Stay strictly within what your character knows. If an attribute, entity, or fact is not present in your context below, your character does not know it — do not invent it or act on it.
|
||||
- Refer to other entities by the subjective names/aliases given in your context, never by raw system IDs.
|
||||
- Keep your prose vivid but concise. A single response may contain more than one intent (e.g., you may think, then speak, then act) — write them in natural narrative order.
|
||||
- Always write in the first person
|
||||
- Only describe your character's own actions, spoken words, and internal reactions. Do NOT narrate or describe the environment or your surroundings, or other characters' actions.
|
||||
- Refer to other entities by the subjective names/aliases that you refer to them as.
|
||||
- Keep your prose vivid but concise. Write it in natural narrative order.
|
||||
- Not every response requires an outward action. It is perfectly valid to only think (a monologue) and do nothing perceivable.
|
||||
- Never speak or act on another entity's behalf — you only control your own character.
|
||||
- Never speak or act on another entity's behalf. You only control your own character.
|
||||
- Stay strictly within what your character knows. Do not invent knowledge that doesn't exist or act on it.
|
||||
- You are limited by just your memory. If your memory is limited, then that's all you can remember. If you do make stuff up then that's lying. Which is allowed, but remember that you're lying.
|
||||
".
|
||||
`.trim();
|
||||
}
|
||||
|
||||
private buildUserContext(worldState: WorldState, entity: Entity): string {
|
||||
const sections: string[] = [];
|
||||
const now = worldState.clock.get();
|
||||
|
||||
// --- Subjective present time ---
|
||||
const now = worldState.clock.get();
|
||||
sections.push(
|
||||
`=== CURRENT MOMENT ===\nIt is ${now.toISOString()} right now.`,
|
||||
);
|
||||
@@ -92,30 +101,45 @@ Guidelines:
|
||||
`=== THE WORLD AS YOU PERCEIVE IT ===\n${serializeSubjectiveWorldState(worldState, entity.id)}`,
|
||||
);
|
||||
|
||||
// --- Recent memory ---
|
||||
const memorySection = this.buildMemorySection(
|
||||
entity,
|
||||
worldState.clock.get(),
|
||||
);
|
||||
// Fetch recent buffer entries once
|
||||
let recentEntries: BufferEntry[] = [];
|
||||
if (this.bufferRepo) {
|
||||
try {
|
||||
recentEntries = this.bufferRepo.listForOwner(entity.id);
|
||||
} catch {
|
||||
// bufferRepo may not be available
|
||||
}
|
||||
}
|
||||
|
||||
// --- Cognitive Buffer ---
|
||||
const memorySection = this.buildMemorySection(entity, recentEntries, now);
|
||||
if (memorySection) {
|
||||
sections.push(memorySection);
|
||||
}
|
||||
|
||||
// --- Recalled Memory Ledger ---
|
||||
const ledgerSection = this.buildLedgerSection(
|
||||
worldState,
|
||||
entity,
|
||||
recentEntries,
|
||||
now,
|
||||
);
|
||||
if (ledgerSection) {
|
||||
sections.push(ledgerSection);
|
||||
}
|
||||
|
||||
return sections.join("\n\n");
|
||||
}
|
||||
|
||||
private buildMemorySection(entity: Entity, now: Date): string | null {
|
||||
private buildMemorySection(
|
||||
entity: Entity,
|
||||
entries: BufferEntry[],
|
||||
now: Date,
|
||||
): string | null {
|
||||
if (!this.bufferRepo) return null;
|
||||
|
||||
let entries: BufferEntry[];
|
||||
try {
|
||||
entries = this.bufferRepo.listForOwner(entity.id);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (entries.length === 0) {
|
||||
return `=== YOUR RECENT MEMORY ===\n(You have no memories yet.)`;
|
||||
return `=== COGNITIVE BUFFER ===\n(No recent events recorded.)`;
|
||||
}
|
||||
|
||||
const recent = entries.slice(-this.memoryLimit);
|
||||
@@ -135,6 +159,110 @@ Guidelines:
|
||||
groupedLines.push(` - ${serialized}`);
|
||||
}
|
||||
|
||||
return `=== YOUR RECENT MEMORY ===\n${groupedLines.join("\n")}`;
|
||||
return `=== COGNITIVE BUFFER ===\n${groupedLines.join("\n")}`;
|
||||
}
|
||||
|
||||
private buildLedgerSection(
|
||||
worldState: WorldState,
|
||||
entity: Entity,
|
||||
recentBuffer: BufferEntry[],
|
||||
now: Date,
|
||||
): string | null {
|
||||
if (!this.ledgerRepo) return null;
|
||||
|
||||
// 1. Get co-located entities (in the same location as entity)
|
||||
const coLocatedEntityIds: string[] = [];
|
||||
if (entity.locationId) {
|
||||
for (const e of worldState.entities.values()) {
|
||||
if (e.id !== entity.id && e.locationId === entity.locationId) {
|
||||
coLocatedEntityIds.push(e.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Compute Active Focus entities based on recent interactions (last 10 entries)
|
||||
const activeFocus = new Set<string>();
|
||||
const maxFocus = 3;
|
||||
|
||||
// We scan the recent buffer entries to see who we recently talked to or who talked to us
|
||||
for (let i = recentBuffer.length - 1; i >= 0; i--) {
|
||||
const entry = recentBuffer[i];
|
||||
const intent = entry.intent;
|
||||
|
||||
if (
|
||||
intent.actorId !== entity.id &&
|
||||
coLocatedEntityIds.includes(intent.actorId)
|
||||
) {
|
||||
activeFocus.add(intent.actorId);
|
||||
}
|
||||
for (const targetId of intent.targetIds) {
|
||||
if (targetId !== entity.id && coLocatedEntityIds.includes(targetId)) {
|
||||
activeFocus.add(targetId);
|
||||
}
|
||||
}
|
||||
if (activeFocus.size >= maxFocus) break;
|
||||
}
|
||||
|
||||
// If co-located entities is small, auto-focus all of them
|
||||
if (activeFocus.size < maxFocus && coLocatedEntityIds.length <= maxFocus) {
|
||||
for (const id of coLocatedEntityIds) {
|
||||
if (id !== entity.id) {
|
||||
activeFocus.add(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const activeFocusIds = Array.from(activeFocus);
|
||||
|
||||
// 3. Retrieve memories using Active Focus
|
||||
let recalled: LedgerEntry[];
|
||||
try {
|
||||
recalled = this.ledgerRepo.retrieve(
|
||||
entity.id,
|
||||
entity.locationId,
|
||||
activeFocusIds,
|
||||
undefined, // no query embedding for now (Recency + Importance ranking)
|
||||
now,
|
||||
this.ledgerLimit,
|
||||
{ includeAssociativeNeighbors: true },
|
||||
);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (recalled.length === 0) return null;
|
||||
|
||||
// 4. Format them identical to the recent memory format
|
||||
const groupedLines: string[] = [];
|
||||
let currentGroup: string | null = null;
|
||||
|
||||
for (const entry of recalled) {
|
||||
const when = naturalizeTime(now, new Date(entry.timestamp));
|
||||
|
||||
let content = entry.content;
|
||||
// Resolve system IDs to subjective aliases in the content
|
||||
for (const targetId of entry.involvedEntityIds) {
|
||||
const alias = resolveAlias(entity, targetId);
|
||||
content = content.replace(new RegExp(targetId, "g"), alias);
|
||||
}
|
||||
if (entry.locationId) {
|
||||
content += ` (at ${entry.locationId})`;
|
||||
}
|
||||
|
||||
if (when !== currentGroup) {
|
||||
currentGroup = when;
|
||||
const header = when.charAt(0).toUpperCase() + when.slice(1);
|
||||
groupedLines.push(header);
|
||||
}
|
||||
|
||||
groupedLines.push(` - ${content}`);
|
||||
if (entry.quotes && entry.quotes.length > 0) {
|
||||
for (const quote of entry.quotes) {
|
||||
groupedLines.push(` Quote: "${quote}"`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return `=== MEMORY LEDGER ===\n${groupedLines.join("\n")}`;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
import { Entity, WorldState } from "@omnia/core";
|
||||
import { ILLMProvider } from "@omnia/llm";
|
||||
import { BufferEntry, BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import { Intent, IntentDecoder, IntentSequence } from "@omnia/intent";
|
||||
import {
|
||||
BufferEntry,
|
||||
BufferRepository,
|
||||
} from "@omnia/memory";
|
||||
import {
|
||||
Intent,
|
||||
IntentDecoder,
|
||||
IntentSequence,
|
||||
} from "@omnia/intent";
|
||||
import { ActorPromptBuilder, ActorResponseSchema } from "./actor-prompt-builder.js";
|
||||
ActorPromptBuilder,
|
||||
ActorResponseSchema,
|
||||
} from "./actor-prompt-builder.js";
|
||||
|
||||
/**
|
||||
* Interface to generate narrative prose for an actor.
|
||||
* Allows switching between LLM generators and human CLI inputs.
|
||||
*/
|
||||
export interface IActorProseGenerator {
|
||||
generate(entityId: string, systemPrompt: string, userContext: string): Promise<string>;
|
||||
generate(
|
||||
entityId: string,
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
): Promise<string>;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -25,7 +25,11 @@ export interface IActorProseGenerator {
|
||||
export class LLMActorProseGenerator implements IActorProseGenerator {
|
||||
constructor(private llmProvider: ILLMProvider) {}
|
||||
|
||||
async generate(entityId: string, systemPrompt: string, userContext: string): Promise<string> {
|
||||
async generate(
|
||||
entityId: string,
|
||||
systemPrompt: string,
|
||||
userContext: string,
|
||||
): Promise<string> {
|
||||
const response = await this.llmProvider.generateStructuredResponse({
|
||||
systemPrompt,
|
||||
userContext,
|
||||
@@ -68,15 +72,34 @@ export class ActorAgent {
|
||||
private decoder: IntentDecoder;
|
||||
private generator: IActorProseGenerator;
|
||||
|
||||
private llmProvider: ILLMProvider;
|
||||
|
||||
constructor(
|
||||
private llmProvider: ILLMProvider,
|
||||
llmProvider: ILLMProvider | { actor: ILLMProvider; decoder: ILLMProvider },
|
||||
bufferRepo?: BufferRepository,
|
||||
ledgerRepo?: LedgerRepository,
|
||||
memoryLimit?: number,
|
||||
generator?: IActorProseGenerator,
|
||||
) {
|
||||
this.promptBuilder = new ActorPromptBuilder(bufferRepo, memoryLimit);
|
||||
this.decoder = new IntentDecoder(llmProvider);
|
||||
this.generator = generator ?? new LLMActorProseGenerator(llmProvider);
|
||||
let actorProv: ILLMProvider;
|
||||
let decoderProv: ILLMProvider;
|
||||
|
||||
if ("actor" in llmProvider && "decoder" in llmProvider) {
|
||||
actorProv = llmProvider.actor;
|
||||
decoderProv = llmProvider.decoder;
|
||||
} else {
|
||||
actorProv = llmProvider;
|
||||
decoderProv = llmProvider;
|
||||
}
|
||||
|
||||
this.promptBuilder = new ActorPromptBuilder(
|
||||
bufferRepo,
|
||||
ledgerRepo,
|
||||
memoryLimit,
|
||||
);
|
||||
this.decoder = new IntentDecoder(decoderProv);
|
||||
this.generator = generator ?? new LLMActorProseGenerator(actorProv);
|
||||
this.llmProvider = actorProv;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -86,10 +109,13 @@ export class ActorAgent {
|
||||
* 2. Asks the generator (LLM or human) for narrative prose.
|
||||
* 3. Decodes the prose into a structured IntentSequence.
|
||||
*/
|
||||
async act(
|
||||
worldState: WorldState,
|
||||
entity: Entity,
|
||||
): Promise<ActorTurnResult> {
|
||||
async act(worldState: WorldState, entity: Entity): Promise<ActorTurnResult> {
|
||||
if (!entity.isAgent) {
|
||||
throw new Error(
|
||||
`Entity "${entity.id}" is not an agent and cannot use the actor interface.`,
|
||||
);
|
||||
}
|
||||
|
||||
const { systemPrompt, userContext } = this.promptBuilder.build(
|
||||
worldState,
|
||||
entity,
|
||||
|
||||
104
packages/actor/tests/actor-prompt-builder.test.ts
Normal file
@@ -0,0 +1,104 @@
|
||||
import { describe, it, expect, beforeEach, afterEach } from "vitest";
|
||||
import Database from "better-sqlite3";
|
||||
import { WorldState, Entity } from "@omnia/core";
|
||||
import { BufferRepository, LedgerRepository } from "@omnia/memory";
|
||||
import { ActorPromptBuilder } from "../src/actor-prompt-builder";
|
||||
|
||||
describe("ActorPromptBuilder with Memory Ledger Integration", () => {
|
||||
let db: Database.Database;
|
||||
let bufferRepo: BufferRepository;
|
||||
let ledgerRepo: LedgerRepository;
|
||||
|
||||
beforeEach(() => {
|
||||
db = new Database(":memory:");
|
||||
|
||||
// Core database schemas for testing
|
||||
db.exec(`
|
||||
CREATE TABLE objects (
|
||||
id TEXT PRIMARY KEY
|
||||
);
|
||||
`);
|
||||
|
||||
db.exec(`
|
||||
INSERT INTO objects (id) VALUES ('alice'), ('bob'), ('charlie');
|
||||
`);
|
||||
|
||||
bufferRepo = new BufferRepository(db);
|
||||
ledgerRepo = new LedgerRepository(db);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
db.close();
|
||||
});
|
||||
|
||||
it("should inject both Cognitive Buffer and recalled Memory Ledger entries with subjective aliases resolved", () => {
|
||||
const world = new WorldState(
|
||||
"world-123",
|
||||
new Date("2024-01-10T12:00:00.000Z"),
|
||||
);
|
||||
|
||||
const alice = new Entity("alice", "tavern");
|
||||
// Add subjective alias for bob
|
||||
alice.aliases.set("bob", "Strider");
|
||||
world.addEntity(alice);
|
||||
|
||||
const bob = new Entity("bob", "tavern");
|
||||
world.addEntity(bob);
|
||||
|
||||
// 1. Populate recent buffer memory
|
||||
bufferRepo.save({
|
||||
id: "buf1",
|
||||
ownerId: "alice",
|
||||
timestamp: "2024-01-10T11:58:00.000Z", // 2 mins ago
|
||||
locationId: "tavern",
|
||||
intent: {
|
||||
type: "dialogue",
|
||||
actorId: "alice",
|
||||
targetIds: ["bob"],
|
||||
originalText: "Hello there",
|
||||
description: "Alice greets Bob",
|
||||
},
|
||||
});
|
||||
|
||||
// 2. Populate ledger repository (Memory Ledger)
|
||||
ledgerRepo.save({
|
||||
id: "ledger1",
|
||||
ownerId: "alice",
|
||||
timestamp: "2024-01-08T12:00:00.000Z", // 2 days ago
|
||||
locationId: "tavern",
|
||||
involvedEntityIds: ["bob"],
|
||||
content: "alice met bob at the tavern.",
|
||||
quotes: ["I am a ranger."],
|
||||
importance: 9,
|
||||
embedding: [],
|
||||
});
|
||||
|
||||
const builder = new ActorPromptBuilder(bufferRepo, ledgerRepo, 20, 5);
|
||||
const { userContext } = builder.build(world, alice);
|
||||
|
||||
// Check Cognitive Buffer exists
|
||||
expect(userContext).toContain("=== COGNITIVE BUFFER ===");
|
||||
expect(userContext).toContain("Alice greets Bob");
|
||||
|
||||
// Check Memory Ledger exists
|
||||
expect(userContext).toContain("=== MEMORY LEDGER ===");
|
||||
// Bob should be resolved to Strider in the ledger content
|
||||
expect(userContext).toContain("alice met Strider at the tavern.");
|
||||
expect(userContext).toContain('Quote: "I am a ranger."');
|
||||
});
|
||||
|
||||
it("should not explode if ledger contains no memories or is empty", () => {
|
||||
const world = new WorldState(
|
||||
"world-123",
|
||||
new Date("2024-01-10T12:00:00.000Z"),
|
||||
);
|
||||
const alice = new Entity("alice", "tavern");
|
||||
world.addEntity(alice);
|
||||
|
||||
const builder = new ActorPromptBuilder(bufferRepo, ledgerRepo, 20, 5);
|
||||
const { userContext } = builder.build(world, alice);
|
||||
|
||||
expect(userContext).toContain("=== COGNITIVE BUFFER ===");
|
||||
expect(userContext).not.toContain("=== MEMORY LEDGER ===");
|
||||
});
|
||||
});
|
||||